Commit Graph

470 Commits

Author SHA1 Message Date
Nedelosk 8a818cffc3 Fix three mappings 2016-10-18 01:02:31 +02:00
Nedelosk a3585a38e0 Update Mappings 2016-10-18 00:57:42 +02:00
Nedelosk e542a2fc78 Add mappings for ItemRender, Containers and Villages 2016-10-18 00:14:29 +02:00
mezz 36bdd37960 Misc mappings (#131)
* Misc mappings

* Misc random mappings (#120)

* Misc random mappings

* Minor changes & move WorldServerChild to sortme

* username -> userName

* Rename some Gui related methods & more

lastPressedWidget
mouseDragged => onMouseDragged
handleMouseClick => onMousePressed
handleTouchEvent => onMouseReleased
handleKeyPress => onKeyPressed
handleButtonPressed => onWidgetPressed
WidgetButton.released => onReleased

* Add some mappings for mob pathfinding (#127)

* Add some mappings for mob pathfinding

* Fixes for review

* Fixes for review

* Several mappings (#129)

* Mapped a bunch of loot stuff.

* Mapped some random stuff.

* Mapped some debug renderers.

* Mapped a few misc things.

* element -> json

* Map / rename PlayerFormatUpgrader

* Fix StatManager, map StatManagerServer and such

updateStatState => set
increaseState => increase
getValue => get
EntityPlayer.getStatManager => getStats

* Fix LootTable related mappings

serialze => serialize
Serializer => DeSerializer
LootTableContext:
* TARGET => Target
* source => damageSource
* setX(x) => setX(value)

* Random block stuff

* Random world stuff

* Add some mappings for block rendering (#133)

* Add some mappings for block rendering

* Fixes some things

* Make getAoBrightness to getAmbientOcclusionBrightness

* Fix merge conflicts

* Fix a few minor things

VertexBuffer.putColorRGB => putColor
BlockRenderer hashcode parameter => variationSeed
Revert to IBlockView.getCombinedLight

* BIomes, biome generation (#132)

* BIomes, biome generation

* Misc random mappings (#120)

* Misc random mappings

* Minor changes & move WorldServerChild to sortme

* username -> userName

* Rename some Gui related methods & more

lastPressedWidget
mouseDragged => onMouseDragged
handleMouseClick => onMousePressed
handleTouchEvent => onMouseReleased
handleKeyPress => onKeyPressed
handleButtonPressed => onWidgetPressed
WidgetButton.released => onReleased

* Add some mappings for mob pathfinding (#127)

* Add some mappings for mob pathfinding

* Fixes for review

* Fixes for review

* Several mappings (#129)

* Mapped a bunch of loot stuff.

* Mapped some random stuff.

* Mapped some debug renderers.

* Mapped a few misc things.

* element -> json

* Map / rename PlayerFormatUpgrader

* Fix StatManager, map StatManagerServer and such

updateStatState => set
increaseState => increase
getValue => get
EntityPlayer.getStatManager => getStats

* Fix LootTable related mappings

serialze => serialize
Serializer => DeSerializer
LootTableContext:
* TARGET => Target
* source => damageSource
* setX(x) => setX(value)

* Random block stuff

* Random world stuff

* Add some mappings for block rendering (#133)

* Add some mappings for block rendering

* Fixes some things

* Make getAoBrightness to getAmbientOcclusionBrightness

* Fix merge conflicts

* Fix a few minor things

VertexBuffer.putColorRGB => putColor
BlockRenderer hashcode parameter => variationSeed
Revert to IBlockView.getCombinedLight

* Fix a few things

* Remove Vector3f (fixes Enigma mapping conflict)

* Map WidgetLockButton

* Fix gameMode setters to use "value"
2016-10-17 19:39:56 +02:00
copygirl 35fc70af30 Add some mappings for block rendering (#133)
* Add some mappings for block rendering

* Fixes some things

* Make getAoBrightness to getAmbientOcclusionBrightness

* Fix merge conflicts

* Fix a few minor things

VertexBuffer.putColorRGB => putColor
BlockRenderer hashcode parameter => variationSeed
Revert to IBlockView.getCombinedLight
2016-10-17 18:37:10 +02:00
Tyler Hancock d523685eda Several mappings (#129)
* Mapped a bunch of loot stuff.

* Mapped some random stuff.

* Mapped some debug renderers.

* Mapped a few misc things.

* element -> json
2016-10-17 16:46:26 +02:00
mezz 8567014b87 Add some mappings for mob pathfinding (#127)
* Add some mappings for mob pathfinding

* Fixes for review

* Fixes for review
2016-10-17 15:29:56 +02:00
asiekierka 4bb920f431 fix ItemStack style issues, map a bit of client/server 2016-10-16 17:28:20 +02:00
mezz add3904c89 Add/fix some chunk mappings (#124)
* Add/fix some chunk mappings

* Fixes for review
2016-10-16 09:31:36 +02:00
Tyler Hancock 9fc5447217 More misc mappings (#118)
* Mapped a few misc things related to entities and rendering.

* Fixed a few things based on Copy's suggestions.

* Fixed mainhand/offhand issue.
2016-10-16 08:05:38 +02:00
asiekierka db9fc376d7 entity, biome mappings 2016-10-15 20:49:37 +02:00
asiekierka 37441396aa minor random mappings 2016-10-15 17:21:53 +02:00
mezz 059d2393af Add various mappings
Fixes from review

More fixes from review

passesLight -> allowsLightTransmission, blocksLight -> preventsLightTransmission

Remove badly named params from "nearest" function
2016-10-15 16:57:09 +02:00
copygirl fe95325e9b Rename EntityRendererArmor.TEX => SKIN 2016-10-15 14:32:30 +02:00
Łukasz Magiera 7e8fe4b852 Some mappings near chunk rendering logic (#117) 2016-10-15 14:30:22 +02:00
Tyler Hancock 6c42c03951 A few new rendering things (#116)
* Completed the render layer mapping. Fixed a few misnamed things.

* partialTicks -> deltaTicks

* Fixed partial ticks in existing mapping as well. Also some new stuff.
2016-10-15 13:30:24 +02:00
Tyler Hancock 2b3044a857 Mapped a few new things (#108)
* Mapped resource index objects.

* Mapped a bunch of misc stuff.

* Mapped something to do with default light values.

* Fixed several issues

- Stray overlay texture is now SKIN
- Mapped the missing field for stray model.
- Renamed EntityrRendererArrows -> EntityRendererStuckArrows
- Renamed EnumLightTypes -> LightType

* Fixed a typo
2016-10-15 11:16:39 +02:00
copygirl 792681f8a0 Map world event (#109) 2016-10-15 11:15:33 +02:00
asiekierka 7582e2ee06 map FontRenderer, do some work on structure gen 2016-10-12 17:02:29 +02:00
asiekierka 55e138ce17 that is what i get for not git pulling first 2016-10-12 13:15:24 +02:00
asiekierka 5edd510627 adjust mapping packages, map ParticleBlock 2016-10-12 13:09:35 +02:00
copygirl 133862cfa6 Map ICrashCallable.call 2016-10-10 14:02:36 +02:00
Łukasz Magiera 4ea4567f32 JsonTagParser, EntityModels, Particles (#103)
* JsonTagParser, EntityModels, Particles

* Apply some comments
2016-10-08 17:10:35 +02:00
Modmuss50 411a82babc Entity Rendering Stuff (#99)
* Entity Rendering Stuff

* Fix some issues

* Fix some issues + a few small things

* More fixes, again

* Last fix?

* Update EntityRendererWither.mapping
2016-09-30 20:19:04 +02:00
copygirl 16d2c49ac0 Get rid of impl packages (#97) 2016-09-28 14:17:20 +02:00
asiekierka 5f502767c1 minor work 2016-09-27 16:56:35 +02:00
iamgreaser 86cdb012f1 Particle system (#91)
* Particle + ParticleManager

* found IParticleFactory

* further particle progress

* move Particle into client

* VertexBuffer.texture(int, int)

* Entity.getForwardVector

* more Particle stuff

* review part 1
2016-09-26 05:28:33 +02:00
asiekierka e0058174c0 initial port 2016-09-20 17:18:54 +02:00
asiekierka 65e7332171 fixes, mappings 2016-09-19 19:41:27 +02:00
asiekierka b7c5af3623 clean up sortme, other things 2016-09-19 16:40:26 +02:00
asiekierka 36f32bdbc4 map texture stuff 2016-09-19 10:08:43 +02:00
asiekierka 0a04c3004d minor mapping work before bed 2016-09-18 00:45:01 +02:00
iamgreaser 8e0790b382 Scrollable entry lists + LAN server querying (#80)
* LanServerQueryManager

* moved to sortme; GUI tidbits

* mouse mappings for gui (+ server lists)

* entryCount for gui lists

* width/height/scroll for bfb

* setLeftPos for bfb

* scrolls + more mouse stuff (bfb)

* bfb entryWidth/handleButtonPressed/drawEntries

* bfb drawEntry

* starting to decipher none.bew

* add index to a bew.a method

* bmk -> ServerList (fully deobf'd)

* starting on none.big

* index selections for bfb & co

* set(User|Lan)Servers for none.big

* quick names for bfb and whatnot

* name tweaks
2016-09-17 01:02:39 +02:00
copygirl a244185861 Rename Minecraft => MinecraftGame (#82)
- 'mc' fields/parameters => 'game'
- WorldClient.getMinecraft => getGameInstance
- WidgetWorldEntry.minecraft => game
2016-09-16 22:32:52 +02:00
copygirl 524879cf96 Rename TileEntity => BlockEntity (#76) 2016-09-14 22:57:36 +02:00
asiekierka 7d46c65301 rendering mapping work 2016-09-14 14:50:56 +02:00
asiekierka 0f500e4ebe fix tile entity crash, map minor rendering things 2016-09-12 16:03:06 +02:00
asiekierka 47c5b85441 add missing argument names 2016-09-12 15:16:04 +02:00
asiekierka d73d078546 fix mapping errors 2016-09-12 15:05:34 +02:00
asiekierka 50a87ae8ef port to 16w36a 2016-09-12 12:08:56 +02:00
asiekierka 1ad8c59e14 map further model format stuff 2016-09-12 00:27:01 +02:00
asiekierka f388749407 minor model, client cleanup work 2016-09-11 12:46:28 +02:00
asiekierka 5ffd55f7ae slight model data format progress 2016-09-10 21:26:52 +02:00
copygirl 2f3c26312f Map various things and entity TrackedData fields and related (#65)
* Map PotionHelper

* Villager & Wolf skin texture fields

* Various entity mappings

* Map EntityEnderDragonPart

* Fix DamageSource attacker/source mixup

* Rename BlockPos nested classes & map PooledMutable

* Map projectile onCollision & onHit

* Map entity TrackedData fields and related

* Fix "invulnurable" typing error

* Fix Block.DEFAULT_ID -> AIR_ID

* Fix Minecart "carried" -> "contained"

* Fix isSourceCreativePlayer

* Fix Entity.dropItems -> dropStack

Also tiny parameter name addition

* Fix Entity.AIR -> BREATH

* Fix Entity.setOnFire -> setOnFireFor

* Fix tamable -> tameable
2016-09-10 17:26:28 +02:00
asiekierka b56b8e99bc map StateModelMapper code 2016-09-01 14:19:42 +02:00
Shadowfacts 1fe316ac30
VertexFormats 2016-08-29 14:15:17 -04:00
asiekierka 18defd5bb9 world, renderer improvements 2016-08-28 23:11:16 +02:00
asiekierka 5b2293f10c minor naming fixes 2016-08-28 20:40:37 +02:00
asiekierka b02f923392 map block renderer stuff 2016-08-28 20:29:00 +02:00
copygirl ca1cbec5b8 Gui > Drawable and lots of connected changes (#51)
* Gui > Drawable and lots of connected changes

* Merge drawable package into gui
2016-08-28 13:20:58 +02:00
Shadowfacts cbf49a9ead
More EntityModelBox stuff 2016-08-27 17:43:29 -04:00
Shadowfacts fdecc99df3
Some EntityModelBox stuff 2016-08-27 17:02:09 -04:00
Shadowfacts 35dbb70b95
EntityModelBiped 2016-08-27 16:44:12 -04:00
Hazeev Aidar 0012609c5e Random stuff (#46) 2016-08-26 09:11:01 +02:00
asiekierka 2315523716 minor mapping work in Minecraft 2016-08-25 11:56:41 +02:00
Adrian Siekierka 9af7db83ed (Darkhax) Mapped out way too much stuff (#44)
* Partially mapped sounds.

* Partially documented the music tracker.

* Partially fixed sound name issue.

* Mapped a bunch of rendering and model stuff.

* More model mapping

* More random mappings

* Time to clock out before this PR becomes too big.

* apply fixes
2016-08-25 11:35:28 +02:00
Tyler Hancock b9458a87bc Mapped a bunch of stuff (#38) 2016-08-24 18:07:54 -04:00
asiekierka 795ea47c68 fix inner class visibility for model code 2016-08-24 22:16:17 +02:00
asiekierka 8b90654bcd initial work on models 2016-08-24 19:54:06 +02:00
asiekierka 8118ef4f3f map block/item color mappers 2016-08-24 15:41:16 +02:00
asiekierka 8f48f7afb6 map most of resource stuff, other refactoring in rendering 2016-08-24 13:57:31 +02:00
Shadowfacts b8f6ce62f6
Item rendering stuff 2016-08-23 16:43:21 -04:00
asiekierka ed5bca2a0b misc improvements 2016-08-21 13:11:10 +02:00
Shadowfacts 0251120a86
TileEntityRenderer stuff 2016-08-20 16:08:08 -04:00
asiekierka 5912343c8a class mapout of most entity renderers, improvements 2016-08-18 15:03:31 +02:00
asiekierka 4b0a69e037 fix World naming, add TileEntityRenderer.render 2016-08-18 12:21:02 +02:00
asiekierka 02adfa28c1 more work 2016-08-17 23:19:57 +02:00
asiekierka 3cee61d028 mostly item and recipe work 2016-08-17 00:08:07 +02:00
Benjamin K 6cd8e2947f Map some sound stuff, tile renderers, and other misc stuff. (#14) 2016-08-16 22:22:45 +02:00
Shadowfacts 7829c20ae4 Client stuff (#9)
* Client stuff

* More GUI stuff

* Fix typo
2016-08-15 10:48:57 -04:00