lwjgl/doc/lwjgl_hidden_switches.text

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LWJGL "Hidden" switches:
org.lwjgl.opengl.Display.noinput
Do not initialize any controls when creating the display
org.lwjgl.opengl.Display.nomouse
Do not create the mouse when creating the display
org.lwjgl.opengl.Display.nokeyboard
Do not create the keyboard when creating the display
org.lwjgl.util.Debug
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Whether to output debug info
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org.lwjgl.util.NoChecks
Whether to disable runtime function/buffer checks and state tracking.
org.lwjgl.opengl.Display.allowSoftwareOpenGL
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Whether to allow creation of a software only opengl context
org.lwjgl.opengl.Window.undecorated
Whether to create an undecorated window (no title bar)
org.lwjgl.input.Mouse.allowNegativeMouseCoords
Usually mouse is clamped to 0,0 - setting this to true will cause you to get negative values if dragging outside and below or left of window
org.lwjgl.opengl.Display.enableHighDPI
Enable high DPI mode where available