lwjgl/src/java/org/lwjgl/input/Keyboard.java

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/*
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* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
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*
* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
* met:
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*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
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* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.input;
import java.lang.reflect.Field;
import java.lang.reflect.Modifier;
import java.nio.ByteBuffer;
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import java.nio.IntBuffer;
import java.util.HashMap;
import java.util.Map;
import org.lwjgl.BufferUtils;
import org.lwjgl.Sys;
import org.lwjgl.opengl.Display;
import org.lwjgl.LWJGLException;
/**
* $Id$
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* <br>
* A raw Keyboard interface. This can be used to poll the current state of the
* keys, or read all the keyboard presses / releases since the last read.
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*
* @author cix_foo <cix_foo@users.sourceforge.net>
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* @author elias_naur <elias_naur@users.sourceforge.net>
* @author Brian Matzon <brian@matzon.dk>
* @version $Revision$
*/
public class Keyboard {
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/**
* The special character meaning that no
* character was translated for the event.
*/
public static final char CHAR_NONE = '\0';
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/**
* The special keycode meaning that only the
* translated character is valid.
*/
public static final int KEY_NONE = 0x00;
public static final int KEY_ESCAPE = 0x01;
public static final int KEY_1 = 0x02;
public static final int KEY_2 = 0x03;
public static final int KEY_3 = 0x04;
public static final int KEY_4 = 0x05;
public static final int KEY_5 = 0x06;
public static final int KEY_6 = 0x07;
public static final int KEY_7 = 0x08;
public static final int KEY_8 = 0x09;
public static final int KEY_9 = 0x0A;
public static final int KEY_0 = 0x0B;
public static final int KEY_MINUS = 0x0C; /* - on main keyboard */
public static final int KEY_EQUALS = 0x0D;
public static final int KEY_BACK = 0x0E; /* backspace */
public static final int KEY_TAB = 0x0F;
public static final int KEY_Q = 0x10;
public static final int KEY_W = 0x11;
public static final int KEY_E = 0x12;
public static final int KEY_R = 0x13;
public static final int KEY_T = 0x14;
public static final int KEY_Y = 0x15;
public static final int KEY_U = 0x16;
public static final int KEY_I = 0x17;
public static final int KEY_O = 0x18;
public static final int KEY_P = 0x19;
public static final int KEY_LBRACKET = 0x1A;
public static final int KEY_RBRACKET = 0x1B;
public static final int KEY_RETURN = 0x1C; /* Enter on main keyboard */
public static final int KEY_LCONTROL = 0x1D;
public static final int KEY_A = 0x1E;
public static final int KEY_S = 0x1F;
public static final int KEY_D = 0x20;
public static final int KEY_F = 0x21;
public static final int KEY_G = 0x22;
public static final int KEY_H = 0x23;
public static final int KEY_J = 0x24;
public static final int KEY_K = 0x25;
public static final int KEY_L = 0x26;
public static final int KEY_SEMICOLON = 0x27;
public static final int KEY_APOSTROPHE = 0x28;
public static final int KEY_GRAVE = 0x29; /* accent grave */
public static final int KEY_LSHIFT = 0x2A;
public static final int KEY_BACKSLASH = 0x2B;
public static final int KEY_Z = 0x2C;
public static final int KEY_X = 0x2D;
public static final int KEY_C = 0x2E;
public static final int KEY_V = 0x2F;
public static final int KEY_B = 0x30;
public static final int KEY_N = 0x31;
public static final int KEY_M = 0x32;
public static final int KEY_COMMA = 0x33;
public static final int KEY_PERIOD = 0x34; /* . on main keyboard */
public static final int KEY_SLASH = 0x35; /* / on main keyboard */
public static final int KEY_RSHIFT = 0x36;
public static final int KEY_MULTIPLY = 0x37; /* * on numeric keypad */
public static final int KEY_LMENU = 0x38; /* left Alt */
public static final int KEY_SPACE = 0x39;
public static final int KEY_CAPITAL = 0x3A;
public static final int KEY_F1 = 0x3B;
public static final int KEY_F2 = 0x3C;
public static final int KEY_F3 = 0x3D;
public static final int KEY_F4 = 0x3E;
public static final int KEY_F5 = 0x3F;
public static final int KEY_F6 = 0x40;
public static final int KEY_F7 = 0x41;
public static final int KEY_F8 = 0x42;
public static final int KEY_F9 = 0x43;
public static final int KEY_F10 = 0x44;
public static final int KEY_NUMLOCK = 0x45;
public static final int KEY_SCROLL = 0x46; /* Scroll Lock */
public static final int KEY_NUMPAD7 = 0x47;
public static final int KEY_NUMPAD8 = 0x48;
public static final int KEY_NUMPAD9 = 0x49;
public static final int KEY_SUBTRACT = 0x4A; /* - on numeric keypad */
public static final int KEY_NUMPAD4 = 0x4B;
public static final int KEY_NUMPAD5 = 0x4C;
public static final int KEY_NUMPAD6 = 0x4D;
public static final int KEY_ADD = 0x4E; /* + on numeric keypad */
public static final int KEY_NUMPAD1 = 0x4F;
public static final int KEY_NUMPAD2 = 0x50;
public static final int KEY_NUMPAD3 = 0x51;
public static final int KEY_NUMPAD0 = 0x52;
public static final int KEY_DECIMAL = 0x53; /* . on numeric keypad */
public static final int KEY_F11 = 0x57;
public static final int KEY_F12 = 0x58;
public static final int KEY_F13 = 0x64; /* (NEC PC98) */
public static final int KEY_F14 = 0x65; /* (NEC PC98) */
public static final int KEY_F15 = 0x66; /* (NEC PC98) */
public static final int KEY_KANA = 0x70; /* (Japanese keyboard) */
public static final int KEY_CONVERT = 0x79; /* (Japanese keyboard) */
public static final int KEY_NOCONVERT = 0x7B; /* (Japanese keyboard) */
public static final int KEY_YEN = 0x7D; /* (Japanese keyboard) */
public static final int KEY_NUMPADEQUALS = 0x8D; /* = on numeric keypad (NEC PC98) */
public static final int KEY_CIRCUMFLEX = 0x90; /* (Japanese keyboard) */
public static final int KEY_AT = 0x91; /* (NEC PC98) */
public static final int KEY_COLON = 0x92; /* (NEC PC98) */
public static final int KEY_UNDERLINE = 0x93; /* (NEC PC98) */
public static final int KEY_KANJI = 0x94; /* (Japanese keyboard) */
public static final int KEY_STOP = 0x95; /* (NEC PC98) */
public static final int KEY_AX = 0x96; /* (Japan AX) */
public static final int KEY_UNLABELED = 0x97; /* (J3100) */
public static final int KEY_NUMPADENTER = 0x9C; /* Enter on numeric keypad */
public static final int KEY_RCONTROL = 0x9D;
public static final int KEY_NUMPADCOMMA = 0xB3; /* , on numeric keypad (NEC PC98) */
public static final int KEY_DIVIDE = 0xB5; /* / on numeric keypad */
public static final int KEY_SYSRQ = 0xB7;
public static final int KEY_RMENU = 0xB8; /* right Alt */
public static final int KEY_PAUSE = 0xC5; /* Pause */
public static final int KEY_HOME = 0xC7; /* Home on arrow keypad */
public static final int KEY_UP = 0xC8; /* UpArrow on arrow keypad */
public static final int KEY_PRIOR = 0xC9; /* PgUp on arrow keypad */
public static final int KEY_LEFT = 0xCB; /* LeftArrow on arrow keypad */
public static final int KEY_RIGHT = 0xCD; /* RightArrow on arrow keypad */
public static final int KEY_END = 0xCF; /* End on arrow keypad */
public static final int KEY_DOWN = 0xD0; /* DownArrow on arrow keypad */
public static final int KEY_NEXT = 0xD1; /* PgDn on arrow keypad */
public static final int KEY_INSERT = 0xD2; /* Insert on arrow keypad */
public static final int KEY_DELETE = 0xD3; /* Delete on arrow keypad */
public static final int KEY_LWIN = 0xDB; /* Left Windows key */
public static final int KEY_RWIN = 0xDC; /* Right Windows key */
public static final int KEY_APPS = 0xDD; /* AppMenu key */
public static final int KEY_POWER = 0xDE;
public static final int KEY_SLEEP = 0xDF;
public static final int STATE_ON = 0;
public static final int STATE_OFF = 1;
public static final int STATE_UNKNOWN = 2;
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public static final int KEYBOARD_SIZE = 256;
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/** Buffer size in events */
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private static final int BUFFER_SIZE = 50;
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/** Event size in elements */
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private static final int EVENT_SIZE = 3;
/** Key names */
private static final String[] keyName = new String[255];
private static final Map keyMap = new HashMap(253);
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private static int counter;
static {
// Use reflection to find out key names
Field[] field = Keyboard.class.getFields();
try {
for (int i = 0; i < field.length; i++) {
if (Modifier.isStatic(field[i].getModifiers())
&& Modifier.isPublic(field[i].getModifiers())
&& Modifier.isFinal(field[i].getModifiers())
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&& field[i].getType().equals(int.class)
&& field[i].getName().startsWith("KEY_")) {
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int key = field[i].getInt(null);
String name = field[i].getName().substring(4);
keyName[key] = name;
keyMap.put(name, new Integer(key));
counter ++;
}
}
} catch (Exception e) {
}
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}
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/** The number of keys supported */
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private static final int keyCount = counter;
/** Has the keyboard been created? */
private static boolean created;
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/** The keys status from the last poll */
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private static final ByteBuffer keyDownBuffer = BufferUtils.createByteBuffer(KEYBOARD_SIZE);
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/**
* The key events from the last read: a sequence of pairs of key number,
* followed by state. The state is followed by
* a 2 byte java char representing the translated character.
*/
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private static IntBuffer readBuffer;
/** True if translation is enabled */
private static boolean translationEnabled;
/** The current keyboard character being examined */
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private static char eventCharacter;
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/** The current keyboard event key being examined */
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private static int eventKey;
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/** The current state of the key being examined in the event queue */
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private static boolean eventState;
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/** One time initialization */
private static boolean initialized;
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/**
* Keyboard cannot be constructed.
*/
private Keyboard() {
}
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/**
* Static initialization
*/
private static void initialize() {
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if (initialized)
return;
Sys.initialize();
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initialized = true;
}
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/**
* "Create" the keyboard. The display must first have been created. The
* reason for this is so the keyboard has a window to "focus" in.
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*
* @throws LWJGLException if the keyboard could not be created for any reason
*/
public static void create() throws LWJGLException {
if (!Display.isCreated())
throw new IllegalStateException("Display must be created before you can create Keyboard");
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if (!initialized)
initialize();
if (created)
return;
Display.getImplementation().createKeyboard();
created = true;
enableBuffer();
enableTranslation();
}
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/**
* @return true if the keyboard has been created
*/
public static boolean isCreated() {
return created;
}
/**
* "Destroy" the keyboard
*/
public static void destroy() {
if (!created)
return;
created = false;
Display.getImplementation().destroyKeyboard();
}
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/**
* Polls the keyboard for its current state. Access the polled values using the
* <code>isKeyDown</code> method.
* By using this method, it is possible to "miss" keyboard keys if you don't
* poll fast enough.
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*
* To use buffered values, you have to call <code>next</code> for each event you
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* want to read. You can query which key caused the event by using
* <code>getEventKey</code>. To get the state of that key, for that event, use
* <code>getEventKeyState</code> - finally use <code>getEventCharacter</code> to get the
* character for that event.
*
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* @see org.lwjgl.input.Keyboard#isKeyDown(int key)
* @see org.lwjgl.input.Keyboard#isStateKeySet(int key)
* @see org.lwjgl.input.Keyboard#next()
* @see org.lwjgl.input.Keyboard#getEventKey()
* @see org.lwjgl.input.Keyboard#getEventKeyState()
* @see org.lwjgl.input.Keyboard#getEventCharacter()
*/
public static void poll() {
if (!created)
throw new IllegalStateException("Keyboard must be created before you can poll the device");
Display.getImplementation().pollKeyboard(keyDownBuffer);
if (readBuffer != null)
read();
}
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private static void read() {
readBuffer.compact();
int numEvents = Display.getImplementation().readKeyboard(readBuffer, readBuffer.position());
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readBuffer.position(readBuffer.position() + numEvents*EVENT_SIZE);
readBuffer.flip();
}
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/**
* Enable keyboard translation. Must be called after the keyboard is created,
* and keyboard buffering must be enabled.
*/
private static void enableTranslation() throws LWJGLException {
if (!created)
throw new IllegalStateException("Keyboard must be created before you can read events");
if (readBuffer == null)
throw new IllegalStateException("Event buffering must be enabled before you can read events");
Display.getImplementation().enableTranslation();
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translationEnabled = true;
}
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/**
* Enable keyboard buffering. Must be called after the keyboard is created.
*/
private static void enableBuffer() throws LWJGLException {
if (!created)
throw new IllegalStateException("Keyboard must be created before you can enable buffering");
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readBuffer = BufferUtils.createIntBuffer(EVENT_SIZE*BUFFER_SIZE);
readBuffer.limit(0);
Display.getImplementation().enableKeyboardBuffer();
}
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/**
* Checks to see if a key is down.
* @param key Keycode to check
* @return true if the key is down according to the last poll()
*/
public static boolean isKeyDown(int key) {
if (!created)
throw new IllegalStateException("Keyboard must be created before you can query key state");
return keyDownBuffer.get(key) != 0;
}
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/**
* Checks whether one of the state keys are "active"
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*
* @param key State key to test (KEY_CAPITAL | KEY_NUMLOCK | KEY_SYSRQ)
* @return STATE_ON if on, STATE_OFF if off and STATE_UNKNOWN if the state is unknown
*/
public static int isStateKeySet(int key) {
if (!created)
throw new IllegalStateException("Keyboard must be created before you can query key state");
return Display.getImplementation().isStateKeySet(key);
}
/**
* Gets a key's name
* @param key The key
* @return a String with the key's human readable name in it or null if the key is unnamed
*/
public static String getKeyName(int key) {
return keyName[key];
}
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/**
* Get's a key's index. If the key is unrecognised then KEY_NONE is returned.
* @param keyName The key name
*/
public static int getKeyIndex(String keyName) {
Integer ret = (Integer) keyMap.get(keyName);
if (ret == null)
return KEY_NONE;
else
return ret.intValue();
}
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/**
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* Gets the number of keyboard events waiting after doing a buffer enabled poll().
* @return the number of keyboard events
*/
public static int getNumKeyboardEvents() {
if (!created)
throw new IllegalStateException("Keyboard must be created before you can read events");
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return readBuffer.remaining()/EVENT_SIZE;
}
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/**
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* Gets the next keyboard event. You can query which key caused the event by using
* <code>getEventKey</code>. To get the state of that key, for that event, use
* <code>getEventKeyState</code> - finally use <code>getEventCharacter</code> to get the
* character for that event.
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*
* @see org.lwjgl.input.Keyboard#getEventKey()
* @see org.lwjgl.input.Keyboard#getEventKeyState()
* @see org.lwjgl.input.Keyboard#getEventCharacter()
* @return true if a keyboard event was read, false otherwise
*/
public static boolean next() {
if (!created)
throw new IllegalStateException("Keyboard must be created before you can read events");
if (readBuffer == null)
throw new IllegalStateException("Event buffering must be enabled before you can read events");
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if (readBuffer.hasRemaining()) {
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eventKey = readBuffer.get() & 0xFF;
eventState = readBuffer.get() != 0;
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int eventCharacterInt = readBuffer.get() & 0xFFFF;
eventCharacter = (char)eventCharacterInt;
return true;
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} else {
return false;
}
}
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/**
* @return Number of keys on this keyboard
*/
public static int getKeyCount() {
return keyCount;
}
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/**
* @return The character from the current event
*/
public static char getEventCharacter() {
return eventCharacter;
}
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/**
* @return The key from the current event
*/
public static int getEventKey() {
return eventKey;
}
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/**
* Gets the state of the tkey that generated the
* current event
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*
* @return True if key was down, or false if released
*/
public static boolean getEventKeyState() {
return eventState;
}
}