172 lines
4.4 KiB
C++
172 lines
4.4 KiB
C++
/*
|
|
* Copyright (c) 2002 Light Weight Java Game Library Project
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are
|
|
* met:
|
|
*
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
*
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
*
|
|
* * Neither the name of 'Light Weight Java Game Library' nor the names of
|
|
* its contributors may be used to endorse or promote products derived
|
|
* from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
#include <Carbon/Carbon.h>
|
|
#include <AGL/agl.h>
|
|
#include <OpenGL/gl.h>
|
|
#include "org_lwjgl_Display.h"
|
|
|
|
|
|
|
|
AGLContext ctx;
|
|
Rect rect;
|
|
WindotPtr win;
|
|
|
|
|
|
/*
|
|
* Class: org_lwjgl_Display
|
|
* Method: getAvailableDisplayModes
|
|
* Signature: ()[Lorg/lwjgl/DisplayMode;
|
|
*/
|
|
JNIEXPORT jobjectArray JNICALL Java_org_lwjgl_Display_getAvailableDisplayModes
|
|
(JNIEnv * env, jclass clazz)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
* Class: org_lwjgl_Display
|
|
* Method: nCreate
|
|
* Signature: (IIIIZ)Z
|
|
*/
|
|
JNIEXPORT jboolean JNICALL Java_org_lwjgl_Display_nCreate
|
|
(JNIEnv * env, jclass clazz, jint width, jint height, jint bpp, jint freq, jboolean debug)
|
|
{
|
|
#ifdef _DEBUG
|
|
printf("Creating display: size %dx%d %dhz %dbpp...\n", width, height, freq, bpp);
|
|
#endif
|
|
|
|
InitCursor();
|
|
|
|
SetRect( &rect, 0, 0, width, height );
|
|
win = NewCWindow( NULL, &rect, "Lightweight Java Gaming Library", true, kWindowShadowDialogProc, (WindowPtr) -1L, true, 0L );
|
|
|
|
SetPortWindowPort( win );
|
|
|
|
if ( win==null )
|
|
{
|
|
printf("Failed to create a window\n");
|
|
return 1;
|
|
}
|
|
|
|
ShowWindow( win );
|
|
|
|
/* Setup the OpenGL context */
|
|
GLint attrib[] = { AGL_RGBA, AGL_NONE };
|
|
|
|
ctx = setupAGL( attrib, (AGLDrawable) win);
|
|
if(ctx == NULL)
|
|
{
|
|
return JNI_FALSE;
|
|
}
|
|
|
|
|
|
jfieldID fid_handle = env->GetStaticFieldID(clazz, "handle", "I");
|
|
env->SetStaticIntField(clazz, fid_handle, (jint) win);
|
|
|
|
return JNI_TRUE;
|
|
}
|
|
|
|
/*
|
|
* Class: org_lwjgl_Display
|
|
* Method: nDestroy
|
|
* Signature: ()V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_Display_nDestroy
|
|
(JNIEnv * env, jclass clazz)
|
|
{
|
|
// cleanup the AGL context
|
|
//
|
|
cleanupAGL( ctx );
|
|
|
|
// cleanup the window
|
|
//
|
|
DisposeWindow( win );
|
|
|
|
#ifdef _DEBUG
|
|
printf("Destroyed display\n");
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
** OpenGL Setup
|
|
*/
|
|
static AGLContext setupAGL( GLint* attrib, AGLDrawable win)
|
|
{
|
|
AGLPixelFormat fmt;
|
|
AGLContext ctx;
|
|
GLboolean ok;
|
|
|
|
/* Choose an rgb pixel format */
|
|
fmt = aglChoosePixelFormat(NULL, 0, attrib);
|
|
if(fmt == NULL)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
/* Create an AGL context */
|
|
ctx = aglCreateContext(fmt, NULL);
|
|
if(ctx == NULL)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
/* Attach the window to the context */
|
|
ok = aglSetDrawable(ctx, GetWindowPort(win) );
|
|
if(!ok)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
/* Make the context the current context */
|
|
ok = aglSetCurrentContext(ctx);
|
|
if(!ok)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
/* Pixel format is no longer needed */
|
|
aglDestroyPixelFormat(fmt);
|
|
|
|
return ctx;
|
|
}
|
|
|
|
/*
|
|
** OpenGL Cleanup
|
|
*/
|
|
static void cleanupAGL(AGLContext ctx)
|
|
{
|
|
aglSetCurrentContext(NULL);
|
|
aglSetDrawable(ctx, NULL);
|
|
aglDestroyContext(ctx);
|
|
}
|