lwjgl/src/native/macosx/org_lwjgl_Display.cpp

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/*
* Copyright (c) 2002 Light Weight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
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#include <Carbon/Carbon.h>
#include <AGL/agl.h>
#include <OpenGL/gl.h>
#include "org_lwjgl_Display.h"
AGLContext ctx;
Rect rect;
WindotPtr win;
/*
* Class: org_lwjgl_Display
* Method: getAvailableDisplayModes
* Signature: ()[Lorg/lwjgl/DisplayMode;
*/
JNIEXPORT jobjectArray JNICALL Java_org_lwjgl_Display_getAvailableDisplayModes
(JNIEnv * env, jclass clazz)
{
return NULL;
}
/*
* Class: org_lwjgl_Display
* Method: nCreate
* Signature: (IIIIZ)Z
*/
JNIEXPORT jboolean JNICALL Java_org_lwjgl_Display_nCreate
(JNIEnv * env, jclass clazz, jint width, jint height, jint bpp, jint freq, jboolean debug)
{
#ifdef _DEBUG
printf("Creating display: size %dx%d %dhz %dbpp...\n", width, height, freq, bpp);
#endif
InitCursor();
SetRect( &rect, 0, 0, width, height );
win = NewCWindow( NULL, &rect, "Lightweight Java Gaming Library", true, kWindowShadowDialogProc, (WindowPtr) -1L, true, 0L );
SetPortWindowPort( win );
if ( win==null )
{
printf("Failed to create a window\n");
return 1;
}
ShowWindow( win );
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/* Setup the OpenGL context */
GLint attrib[] = { AGL_RGBA, AGL_NONE };
ctx = setupAGL( attrib, (AGLDrawable) win);
if(ctx == NULL)
{
return JNI_FALSE;
}
jfieldID fid_handle = env->GetStaticFieldID(clazz, "handle", "I");
env->SetStaticIntField(clazz, fid_handle, (jint) win);
return JNI_TRUE;
}
/*
* Class: org_lwjgl_Display
* Method: nDestroy
* Signature: ()V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_Display_nDestroy
(JNIEnv * env, jclass clazz)
{
// cleanup the AGL context
//
cleanupAGL( ctx );
// cleanup the window
//
DisposeWindow( win );
#ifdef _DEBUG
printf("Destroyed display\n");
#endif
}
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/*
** OpenGL Setup
*/
static AGLContext setupAGL( GLint* attrib, AGLDrawable win)
{
AGLPixelFormat fmt;
AGLContext ctx;
GLboolean ok;
/* Choose an rgb pixel format */
fmt = aglChoosePixelFormat(NULL, 0, attrib);
if(fmt == NULL)
{
return NULL;
}
/* Create an AGL context */
ctx = aglCreateContext(fmt, NULL);
if(ctx == NULL)
{
return NULL;
}
/* Attach the window to the context */
ok = aglSetDrawable(ctx, GetWindowPort(win) );
if(!ok)
{
return NULL;
}
/* Make the context the current context */
ok = aglSetCurrentContext(ctx);
if(!ok)
{
return NULL;
}
/* Pixel format is no longer needed */
aglDestroyPixelFormat(fmt);
return ctx;
}
/*
** OpenGL Cleanup
*/
static void cleanupAGL(AGLContext ctx)
{
aglSetCurrentContext(NULL);
aglSetDrawable(ctx, NULL);
aglDestroyContext(ctx);
}