Go to file
b23prodtm 7a81bde884 Peer lookup fixed. Canvas as parent is displayed fully covered by the CALayer . Need to check if windowed Display works again. 2014-02-02 20:31:19 +01:00
applet update applet html files to include al_min_jre tag 2011-09-03 18:41:22 +00:00
doc Finalise implementation of HiDPI mode for OS X 2013-11-12 01:25:06 +00:00
eclipse-update LWJGL info and test view are now sorted into category "general" (otherwise they are not visible in Eclipse 4.2) 2012-05-09 12:33:16 +00:00
libs changed default behavior to not use SecureClassLoader, as it was causing issues since the latest security update 2013-12-02 20:50:04 +01:00
maven applying rubens latest maven patches 2011-10-15 20:18:01 +00:00
platform_build bumped version to 2.9.2 2013-12-02 21:41:21 +01:00
res Fixed JDK5 compilation issue and added SpriteShootout textures. 2011-04-08 03:41:19 +00:00
src Peer lookup fixed. Canvas as parent is displayed fully covered by the CALayer . Need to check if windowed Display works again. 2014-02-02 20:31:19 +01:00
.gitignore Peer lookup fixed. Canvas as parent is displayed fully covered by the CALayer . Need to check if windowed Display works again. 2014-02-02 20:31:19 +01:00
README.md Adding README file 2012-11-18 00:32:14 +01:00
build.xml Fix the LWJGL AppletLoader so that it works on Java 7u45 2013-11-16 19:05:41 +00:00

README.md

LWJGL - Lightweight Java Game Library

The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library), OpenCL (Open Computing Language) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API.

Website: http://lwjgl.org Forum: http://lwjgl.org/forum Bugs/Suggestions: https://github.com/LWJGL/lwjgl/issues

Compilation

LWJGL requires a JDK and Ant installed to compile, as well as your platforms native compiler to compile the JNI.

  • ant generate-all
  • ant compile
  • ant compile_native