Commit Graph

1442 Commits

Author SHA1 Message Date
Patrick Walton 478008dcf0 Use all four channels in the mask texture.
Each bundle of four pixels on a scanline is packed into the RGBA channels of
the mask texture. The area LUT is also expanded to be RGBA so that four pixels'
worth of areas can be looked up at once.

Nice improvement on `paris-30k` from MPVG.

Closes #262.
2020-05-05 13:11:37 -07:00
Patrick Walton c7ce2153de
Merge pull request #316 from pcwalton/reduce-buffer-size
Reduce the size of buffers for performance
2020-05-05 13:11:06 -07:00
Patrick Walton f8405d81c0 Bump the number of fills per batch up 2020-05-04 20:01:08 -07:00
Patrick Walton 6407bf5871 Reduce the size of buffers 2020-05-04 20:01:08 -07:00
Patrick Walton a373a1fbc3
Merge pull request #315 from pcwalton/metal-timing
Reduce timing jitter in the Metal backend
2020-05-04 20:01:00 -07:00
Patrick Walton 0545d840db Reduce timing jitter in the Metal backend 2020-05-04 19:11:50 -07:00
Patrick Walton 9ff3248e9e
Merge pull request #314 from pcwalton/size-classes
Generalize the buffer allocator to support multiple size classes, and use it for tile compositing too
2020-05-04 16:02:48 -07:00
Patrick Walton d0842f2f4d Generalize the buffer allocator to support multiple size classes, and use it
for tile compositing too.
2020-05-04 15:48:47 -07:00
Patrick Walton da2f65ddf4 Fix `surfman` reference in `Cargo.toml` 2020-04-30 15:04:49 -07:00
Patrick Walton b335f79f77 Remove references to SDL from the README 2020-04-30 13:43:23 -07:00
Patrick Walton ac83f79d94 Add a compute shader path, optimize GPU memory management, and switch from SDL
to `surfman`.

This is a large commit; explanations of each change follow.

This adds an optional compute shader path, off by default, for rendering fills
to alpha masks. It usually does not improve performance at present, but it
provides a good baseline for further optimizations. Later improvements will
likely aim to avoid writes to the mask texture entirely. Supporting
infrastructure for compute shader has been added to `pathfinder_gpu` for the
OpenGL and Metal backends.

The Metal backend has been optimized to avoid unneccessary buffer allocations
and reflection. As part of this, argument buffers have been removed, as the
current SPIRV-Cross compiler no longer requires them.

The GPU renderer has been improved to avoid stalls. Now, separate buffers are
allocated for each fill batch and for each frame. This can be extended in the
future to allow for separate buffers for tile draw operations as well.

SDL usage has been removed in favor of the native Rust `surfman` and `winit`.
Because `surfman` allows for selection of the integrated GPU on multi-GPU
system, it is chosen by default. The demo supports a new
`--high-performance-gpu` option to opt into the discrete GPU.
2020-04-30 13:33:29 -07:00
Patrick Walton 84bf4341c2 Micro-optimize line fill primitive generation to avoid calls to `floorf()` and
`ceilf()`
2020-04-23 18:35:17 -07:00
Patrick Walton 24deb36e9a Supply solid tiles with the appropriate filter.
Fixes `embrace.svg` in MPVG.
2020-04-22 12:53:35 -07:00
Patrick Walton 104869a6e9 Move the mask enable flag to the tile to reduce drawcall count 2020-04-22 11:04:16 -07:00
Patrick Walton a9003fe69b Add missing `tile_clip` shader to `resources`.
Closes #301.
2020-04-22 09:13:42 -07:00
Patrick Walton cd09177ead Implement the infrastructure needed to support multiple clip paths.
This also lays the groundwork needed to reduce batch breaks between solid and
alpha tiles.
2020-04-21 18:25:20 -07:00
Patrick Walton 564533ff29 Switch from Rust MPSC channels to `crossbeam-channel`.
7x performance improvement in contour.svg from MPVG!
2020-04-21 09:57:47 -07:00
Patrick Walton 561582c0ac Add SVG dashing support 2020-04-21 09:29:36 -07:00
Patrick Walton 6c996981a3 Fix some transform issues and implement transformed radial gradients in SVG.
In particular, this fixes the usvg-to-Pathfinder transform conversion and the
definition of `Transform2F::row_major()`.

Makes `drops.svg` from the MPVG samples work.
2020-04-20 16:40:02 -07:00
Patrick Walton d8875efd61 Update build result flags (unsupported feature flags) in the SVG backend 2020-04-17 16:37:12 -07:00
Patrick Walton d9a93a102c Publish `pathfinder_svg` to crates.io 2020-04-17 13:57:04 -07:00
Patrick Walton ef20671ab7 Publish `pathfinder_canvas` to crates.io 2020-04-17 13:50:36 -07:00
Patrick Walton 686773224c Publish `pathfinder_text` to crates.io 2020-04-17 13:44:11 -07:00
Patrick Walton 1cd5966d3d Publish `pathfinder_content` and `pathfinder_renderer` to crates.io 2020-04-17 13:23:45 -07:00
Patrick Walton ccf9822e11 Fix `pathfinder_metal` crate description 2020-04-17 13:05:45 -07:00
Patrick Walton adf87d7636 Bump the `pathfinder_color` version to 0.5 to match other crates 2020-04-17 13:00:43 -07:00
Patrick Walton a91da6fdb4 Publish `pathfinder_resources` to crates.io 2020-04-17 12:33:22 -07:00
Patrick Walton 171fb21fe7 Switch back to upstream `skribo` 2020-04-17 12:15:55 -07:00
Patrick Walton 5819b8dc60 Stop reallocating texture pages every frame 2020-04-17 11:50:46 -07:00
Patrick Walton 07ce2a2536 Add a scene field to render target IDs to reduce the chance of misuse 2020-04-16 16:54:52 -07:00
Patrick Walton 0b43f629cd Cache loaded fonts and glyph outlines.
Approximately a 70% CPU time improvement on the NanoVG demo.
2020-04-16 16:28:44 -07:00
Sebastian K 582f025c91 Update WebGL backend for recent changes 2020-04-16 12:02:42 -07:00
Patrick Walton afe1a64f68 Allow multiple tile pages.
Closes #151.
2020-04-15 20:13:37 -07:00
Patrick Walton 83c05e9f77 Improve the fidelity of the NanoVG demo some more 2020-04-14 18:49:47 -07:00
Patrick Walton 0fec0061e6 Clamp radial gradient t values to [0.0, 1.0] instead of rendering transparent
black
2020-04-14 16:13:32 -07:00
Patrick Walton b1d8e0526e Make some shadow blurs match the original NanoVG demo better 2020-04-14 16:13:12 -07:00
Patrick Walton 39f84b287d Make the paragraph color and line height in the NanoVG demo match the original
more
2020-04-14 15:21:01 -07:00
Patrick Walton 5efdf2a04a Implement the missing pieces of `TextMetrics` for canvas.
This required a `font-kit` upgrade, and with it a `skribo` upgrade.
2020-04-14 15:01:30 -07:00
Patrick Walton b9b1472b6c Resolve fill and stroke paints when filling and stroking text.
Makes text respect global alpha.
2020-04-14 10:08:11 -07:00
Patrick Walton 667a6c7c43 Fix definition of `TextBaseline::Middle` 2020-04-14 09:45:18 -07:00
Patrick Walton cdbe2fbb6b Introduce the concept of a base color in order to handle canvas shadow alpha
correctly
2020-04-13 18:31:25 -07:00
Patrick Walton fda9b8b9e1 Make the clip example match the NanoVG example 2020-04-11 19:08:20 -07:00
Patrick Walton 3e9558957f Add a shadow to the color wheel marker in the NanoVG demo 2020-04-11 19:08:00 -07:00
Patrick Walton def7da5de2 Remove obsolete TODOs in the NanoVG demo 2020-04-11 19:07:50 -07:00
Patrick Walton 15101e90dd Draw caret position in the NanoVG demo 2020-04-10 18:13:42 -07:00
Patrick Walton ca0e9e9e14 Draw the paragraph gutter in the NanoVG demo 2020-04-10 16:00:25 -07:00
Patrick Walton 4f1d376fe5 Refactor paragraph layout in the NanoVG demo; fix BG/FG draw order 2020-04-10 15:30:12 -07:00
Patrick Walton 4365b75629 Treat negative hues correctly in HSL. 2020-04-10 13:48:31 -07:00
Patrick Walton e598249186 Use column vector length to extract scale from matrices.
Closes #298.
2020-04-10 13:38:25 -07:00
Patrick Walton df08d76627 Make the color wheel animation in the NanoVG demo match NanoVG 2020-04-10 13:37:06 -07:00
Patrick Walton ca36fed47b Fix calculation of wallclock time in the NanoVG demo 2020-04-09 18:01:12 -07:00
Patrick Walton 47919db8f3 Fix frame time measurement in the GL backend, and add it to the NanoVG demo 2020-04-09 17:49:28 -07:00
Patrick Walton 19aa9c8e54 Only paint text backgrounds up to the appropriate width in the NanoVG demo 2020-04-09 12:33:16 -07:00
Patrick Walton a196f1eff8 Fix spriting imperfections in the thumbnails in the NanoVG 2020-04-09 12:15:39 -07:00
Patrick Walton 0211296128 Publish version 0.1 of `pathfinder_color` 2020-04-09 10:36:04 -07:00
Patrick Walton 0399061a70 Bump versions of `pathfinder_simd` and `pathfinder_geometry` 2020-04-09 10:31:18 -07:00
Patrick Walton 55f89c4ffa
Merge pull request #293 from pyfisch/canvas-reexport
Re-export necessary items in pathfinder-canvas
2020-04-09 10:29:39 -07:00
Patrick Walton 205a63340c
Merge pull request #296 from servo/jdm-patch-1
Add arm64 CI and fix build errors
2020-04-09 10:28:55 -07:00
Patrick Walton 895f73096e Switch back to instanced drawing for tiles.
Improves tile build time by something around 2x in the NanoVG demo.
2020-04-08 17:16:54 -07:00
Josh Matthews 3a8339fece
Allow dividing a Vector2F by an f32 value. 2020-04-07 15:36:46 -04:00
Josh Matthews 43adc9c24a
Fix arm I32x4 min/max operations that require on floating point values. 2020-04-07 15:35:03 -04:00
Josh Matthews e87b330123
Add min/max to i32x2. 2020-04-07 12:42:28 -04:00
Josh Matthews db205f71d6
Fix incorrect cast ordering in arm simd. 2020-04-07 12:31:28 -04:00
Josh Matthews f2b668f9d7
Add missing import. 2020-04-07 12:28:37 -04:00
Josh Matthews b28e04a22d
Install rustup target before building. 2020-04-07 12:06:26 -04:00
Josh Matthews fe80bad31b
Build with nightly on CI. 2020-04-07 11:53:50 -04:00
Josh Matthews a4c9b7ea3d
Only build certain crates. 2020-04-07 11:39:00 -04:00
Josh Matthews 22bab4f1e9
Add arm64 target with rustup. 2020-04-07 11:26:41 -04:00
Josh Matthews 2cd534609d
Add arm64 to CI. 2020-04-07 11:15:29 -04:00
Pyfisch dfb035dec0 Re-export necessary items in pathfinder-canvas
Export types need to use the canvas API from other pathfinder crates.
From pathfinder-color all types and convinience functions are exported.
From pathfinder-geometry only the 2D vector and rect types with
their convinience functions are exported.

Items from pathfinder-renderer are not re-exported as they also
belong to the back-end.
Pattern, while used in the canvas API, is not re-exported as
it is not needed for basic usage and depends on a lot of other types.

See #283
2020-04-04 14:06:40 +02:00
Patrick Walton 941abd202e Add the tooltip to the NanoVG demo 2020-04-03 15:38:14 -07:00
Patrick Walton 9d5dd7fd6a Make text respect clip, blend mode, and opacity 2020-04-03 15:37:59 -07:00
Patrick Walton b38f75a38d Add line widths to the NanoVG demo 2020-04-03 14:51:37 -07:00
Patrick Walton ad61b78e39 Remove box gradients from the NanoVG demo in favor of shadows 2020-04-03 14:33:00 -07:00
Patrick Walton bba6aab0fe Don't blur the entire canvas 2020-04-03 14:32:51 -07:00
Patrick Walton eb2b622615 Remove `draw_render_target()` in favor of the standard tile-based rendering
path
2020-04-03 13:05:53 -07:00
Patrick Walton cd37791d72 Implement the `drawImage()` method on canvas.
Closes #223.
2020-04-02 16:30:49 -07:00
Patrick Walton ba7fe4be39 Add the ability to merge scenes together, and expose it to the canvas API.
Closes #268.
2020-04-02 14:04:58 -07:00
Patrick Walton 5d43eedf20 Replace a drop shadow with a box gradient 2020-04-02 11:59:35 -07:00
Patrick Walton 404d536254 Add some more operators to rects and vectors 2020-04-02 11:59:11 -07:00
Patrick Walton 542d2c27fa Add `translate`, `rotate`, and `scale` methods to `CanvasRenderingContext2D`. 2020-04-02 11:40:53 -07:00
Sebastian K 29c6a2e428 Transform paints by the render transform 2020-04-02 11:17:03 -07:00
Patrick Walton 8f2fabbc47 Add icons to the NanoVG demo from Noto Emoji 2020-04-01 20:20:32 -07:00
Patrick Walton e05b5df562 Stop duplicating font names everywhere in the NanoVG demo 2020-04-01 17:31:16 -07:00
Patrick Walton da9b944e77 Clean up a few uses of `RectF::contract()` and `RectF::dilate()` 2020-04-01 17:27:08 -07:00
Patrick Walton 794dd55038 Add some implicit conversions between scalars and vectors where appropriate 2020-04-01 17:20:32 -07:00
Patrick Walton 40bd13aa5a Add convenience color construction methods 2020-04-01 16:37:36 -07:00
Patrick Walton ae97ccea5a Improve ergonomics of the canvas font interface, and use the right fonts in the
NanoVG demo.
2020-04-01 16:25:13 -07:00
Patrick Walton f823cb9474 Rename `SIL Open Font License.txt` to `LICENSE-SIL` for consistency 2020-04-01 13:24:07 -07:00
Patrick Walton 956b9020e8 Rename `overpass-regular.otf` to `Overpass-Regular.otf` 2020-04-01 13:22:29 -07:00
Patrick Walton cedc5595db Fix `canvas_moire` 2020-04-01 13:03:58 -07:00
Patrick Walton 3d71703950 Stop copying images every frame on CPU.
We can avoid reuploading them to the GPU every frame as well, but this is a
bigger, and easier, win for now.
2020-04-01 13:01:08 -07:00
Patrick Walton bf6890b341 Fix `canvas_minimal` 2020-03-31 20:21:27 -07:00
Patrick Walton 7c5c43b50f Use HiDPI and a larger window size in the NanoVG demo 2020-03-31 20:18:25 -07:00
Patrick Walton e6d8aab974 Don't draw backwards miters. 2020-03-31 19:38:43 -07:00
Patrick Walton 764953a643 Fix counterclockwise arc drawing logic 2020-03-31 17:59:41 -07:00
Patrick Walton bf2fd6569b Fix tests 2020-03-31 17:17:25 -07:00
Patrick Walton 32a56eab85 Stop leaking textures and framebuffers in the OpenGL backend.
Closes #264.

Possibly addresses #286.
2020-03-31 17:14:28 -07:00
Patrick Walton bbcd371efc Show the progress spinners behind thumbnail images in the NanoVG demo 2020-03-31 17:14:06 -07:00
Patrick Walton 2f6071c059 Make solid tiles not use mask 1.
Fixes random garbage appearing in the thumbnails in the NanoVG demo.
2020-03-31 14:16:04 -07:00