Commit Graph

437 Commits

Author SHA1 Message Date
Scetch 35d9a2aefa 99 broken blocks in the world, 99 brocken blocks. Track one down, patch it around, 100 broken blocks in the world. 2016-03-30 09:37:04 -04:00
Thinkofname bb1f10dd1b Fix animated textures playing too fast 2016-03-30 00:53:43 +01:00
Thinkofname 4fde9161fe Fix texture rotation issues 2016-03-30 00:36:07 +01:00
Thinkofname ec50947617 Fix trapdoors 2016-03-29 21:04:35 +01:00
Thinkofname 357c695a3a Fix some lock ordering issues 2016-03-29 20:54:08 +01:00
Scetch d621528bb8 A few more block fixes. 2016-03-29 11:14:58 -04:00
Thinkofname 81dd2adc42 Model loading changes and a few more block fixes 2016-03-29 14:52:07 +01:00
Thinkofname af33935f47 Implement update_state for doors + fixes for various blocks 2016-03-29 13:44:46 +01:00
Scetch 1a50332150 Implement block data for a lot of blocks. 2016-03-29 00:46:00 +01:00
Thinkofname a05e4e1296 Only trim_left the hash string 2016-03-28 22:10:33 +01:00
Thinkofname 93bcd1e083 Rework the dynamic texture system to be less stupid 2016-03-28 19:06:10 +01:00
Thinkofname 78aafb460e Remove custom dev profile 2016-03-28 18:03:41 +01:00
Thinkofname ed5fb8c93d Initial work on player models 2016-03-28 14:15:21 +01:00
Thinkofname 7fbbdf7686 Minor optimization 2016-03-28 00:50:30 +01:00
Thinkofname fc0a0e3090 Don't cull the chunk section the player is standing in 2016-03-28 00:18:55 +01:00
Thinkofname 6ef08d73b1 Fix lighting bugs with stairs 2016-03-27 23:57:35 +01:00
Thinkofname 2b26f841d0 Implement models and a sun/moon 2016-03-27 23:31:57 +01:00
Thinkofname 93c58aad89 Remove unsafe Proxy system 2016-03-27 17:45:12 +01:00
Thinkofname e36a0f4579 Various bug fixes for entity handling. TODO: Smite this system from orbit, it sucks 2016-03-27 17:08:38 +01:00
Thinkofname 347244c65c Clean up lifetimes in the ecs 2016-03-27 14:42:02 +01:00
Thinkofname 6a692ba37d Allow for tracking for component removals and additions 2016-03-27 14:25:34 +01:00
Thinkofname 26bca302aa Minor tweaks 2016-03-27 13:27:31 +01:00
Thinkofname 80f2121bf7 Initial entity work, moved self handling to an entity 2016-03-26 22:21:47 +00:00
Thinkofname 7f1e859a87 Implement more blocks 2016-03-26 18:48:10 +00:00
Thinkofname 9a23ebdf3b Duel license under MIT and ApacheV2 2016-03-26 17:34:47 +00:00
Thinkofname 79afc46577 More formatting fixes 2016-03-26 17:17:39 +00:00
Thinkofname e379b78de1 Fix formatting mistake 2016-03-26 16:46:16 +00:00
Thinkofname c70f9548c6 Follow some of clippy's suggestions 2016-03-26 14:24:26 +00:00
Thinkofname c25dba3c8b Fix some warnings 2016-03-26 13:28:14 +00:00
Thinkofname 25a743703c Implement stairs 2016-03-26 13:21:19 +00:00
Thinkofname 0855424e52 Move Direction and BlockVertex into better locations 2016-03-26 11:46:37 +00:00
Thinkofname fdfdfa71e2 Add a way to do state updates for blocks 2016-03-26 11:40:53 +00:00
Thinkofname e43b86e750 Fix a typo in Farmland's model name 2016-03-26 10:19:50 +00:00
Thinkofname 75eb62c975 Collisions and normal style movement 2016-03-26 10:19:16 +00:00
Thinkofname be49342dbc Don't use recursion for the flood fill 2016-03-25 21:23:27 +00:00
Thinkofname d5274c0b5b Add a workaround for leaves' culling changes 2016-03-25 21:15:13 +00:00
Thinkofname ba29de40ae Update to 1.9.0 2016-03-25 20:56:45 +00:00
Thinkofname 69139b2933 Add most blocks without full implementation 2016-03-25 17:30:29 +00:00
Thinkofname 63da7e5452 Fix a mistake with log's data value 2016-03-25 14:26:55 +00:00
Thinkofname c8a2914cc2 Fix a crash in certain biomes 2016-03-25 14:17:54 +00:00
Thinkofname c77f05ed93 Daylight cycle and make the sky color match vanilla 2016-03-25 13:47:31 +00:00
Thinkofname 9f04c09a8f Switch from glutin to sdl2 2016-03-25 13:15:35 +00:00
Thinkofname 3738c5a0c0 Liquid rendering 2016-03-25 09:47:39 +00:00
Thinkofname d7bc0b2b0f Transparent renderering 2016-03-25 01:17:03 +00:00
Thinkofname 93abbcc7cb Reload textures earlier 2016-03-25 00:25:34 +00:00
Thinkofname 04fe88321f Fix crash when starting without vanilla resources 2016-03-25 00:18:46 +00:00
Thinkofname de673f1ee1 Implement better chunk culling 2016-03-24 23:27:22 +00:00
Thinkofname 7692c54cf7 More layout changes to chunk rendering 2016-03-24 21:47:11 +00:00
Thinkofname 70ccd5cd3d Tidy up chunk rendering 2016-03-24 21:13:24 +00:00
Thinkofname c5af132a21 Use mainline glutin again 2016-03-24 19:52:29 +00:00
Thinkofname 99a500b4dd Implement biome colors 2016-03-24 19:39:14 +00:00
Thinkofname f8b8c5eea4 Initial work on implementing biomes 2016-03-24 19:20:26 +00:00
Thinkofname e149a7eca5 Tidy up block defining 2016-03-24 18:37:51 +00:00
Thinkofname 302466a518 Finish rotation handling for models 2016-03-24 18:27:43 +00:00
Thinkofname 480bfcba5e Add a few more blocks 2016-03-24 18:09:28 +00:00
Thinkofname 12b1dd6445 Initial block model support 2016-03-24 15:39:57 +00:00
Thinkofname 73646421d3 Use read_exact instead of take & read_to_end 2016-03-23 23:28:33 +00:00
Thinkofname db22690dd1 Fix a bug in twos_compliment's implementation 2016-03-23 22:58:09 +00:00
Thinkofname baeb6b94aa Rework block system 2016-03-23 21:10:40 +00:00
Thinkofname 2969dfe799 Failed attempt at working with the block system 2016-03-23 18:36:52 +00:00
Thinkofdeath 9660d775cd Don't hardcode my username into the login process
Whoops
2016-03-22 22:06:29 +00:00
Thinkofname 49a749534c Don't use the default hasher 2016-03-22 19:49:11 +00:00
Thinkofname 11a4fcb33d Minor changes 2016-03-22 14:42:10 +00:00
Thinkofname 169f068f75 Add frustum culling 2016-03-22 11:47:02 +00:00
Thinkofname 47297146cf Fix a mistake with aspect calculation 2016-03-22 11:27:57 +00:00
Thinkofname 229fafbd9c Pool chunk builder buffers 2016-03-21 23:36:43 +00:00
Thinkofname f021ae69d9 Use 8 threads instead of 4 for chunk building 2016-03-21 23:25:27 +00:00
Thinkofname e6477bd186 Spectator style movement + chunk unloading 2016-03-21 22:34:57 +00:00
Thinkofname 8d141b1310 Implement block shading 2016-03-21 19:53:00 +00:00
Thinkofname 43c4c35d7a Hide the cursor when focused 2016-03-21 18:59:15 +00:00
Thinkofname 7364dc41c3 Initial implementation of camera controls 2016-03-21 17:51:25 +00:00
Thinkofname 217ec33413 Render chunks nearest to the player first 2016-03-21 16:51:19 +00:00
Thinkofname 99caa01032 Implement basic culling 2016-03-21 16:36:50 +00:00
Thinkofname ce1c286801 Implement chunk loading 2016-03-21 14:05:13 +00:00
Thinkofname 8476f992e1 Don't always spin the camera 2016-03-21 12:56:38 +00:00
Thinkofname 8b8bc3c853 Remove old test code 2016-03-21 10:55:50 +00:00
Thinkofname 1fc161c53c Allow connecting to servers 2016-03-21 10:55:31 +00:00
Thinkofname 9550bd5a27 Fix empty line spam on startup 2016-03-21 00:18:26 +00:00
Thinkofname 34e171ea39 Remove old debug messages 2016-03-21 00:15:57 +00:00
Thinkofname 19b4238dca Filter hyper and mime from logs 2016-03-21 00:15:41 +00:00
Thinkofname ae2703418b Fully implement the login screen (Closes #6) 2016-03-20 23:43:31 +00:00
Thinkofname b418625a48 Work on login screen, added ui buttons and textboxes (plus tab fixes) 2016-03-20 20:17:21 +00:00
Thinkofname 4524cb31e2 Fix panics on shutdown (Fixes #15) 2016-03-20 12:21:10 +00:00
Thinkofname fd4df88c32 Initial work on connecting to servers 2016-03-20 12:04:02 +00:00
Thinkofname 189c063f67 First attempt at block handling rework 2016-03-20 00:29:35 +00:00
Thinkofname edee182bf9 Use BufferSubData instead of MapBuffer 2016-03-19 20:35:31 +00:00
Thinkofname 65370ccfe0 Remove a debug message 2016-03-19 19:07:01 +00:00
Thinkofname 6bee18b68c Initial rendering implementation 2016-03-19 18:09:10 +00:00
Thinkofname ad81ef8f17 Basic chunk building (not rendering) 2016-03-19 16:32:13 +00:00
Thinkofname 5f17aead7e Base implementation for worlds/blocks 2016-03-18 22:24:30 +00:00
Thinkofname 7f10580b67 Prep for chunk rendering 2016-03-18 17:16:03 +00:00
Thinkofname 72712e4d42 Transparent rendering work 2016-03-18 15:19:50 +00:00
Thinkofname 99b157f2dc Correctly mark 15w39c as the supported version 2016-03-18 11:46:37 +00:00
Thinkofname 57fcd3d957 Automatically allocate packet ids (Fixes #13) 2016-03-18 11:39:03 +00:00
Thinkofname 7776690446 Initial implementation for systems 2016-03-18 10:32:48 +00:00
Thinkofname f1e31886a3 Allow searching for entities within the manager 2016-03-18 10:25:09 +00:00
Thinkofdeath c2166b5582 Implementation of components for the entity component system 2016-03-17 22:18:25 +00:00
Thinkofdeath 0143678ab6 steven -> Steven 2016-03-16 19:11:50 +00:00
Thinkofdeath 70b6738d87 Update copyright 2016-03-16 18:25:35 +00:00
Thinkofdeath eb9b61f023 More clean up 2016-03-16 18:22:03 +00:00