Commit Graph

80 Commits

Author SHA1 Message Date
llogiq 5e0c041a71 Fixed another batch of clippy warnings
Those are mostly readability-related. Also did a cargo update.
2016-09-15 15:15:52 +01:00
Thinkofname f8be801eac Improve biome color handling 2016-04-24 20:09:24 +01:00
Thinkofname 3038596b27 Simplify chunk loading 2016-04-21 21:20:28 +01:00
Thinkofname d719e117ad Work around a block mapping bug 2016-04-21 13:38:49 +01:00
Thinkofname feb7ea1630 Fix a crash caused by duplicate block mappings 2016-04-21 12:55:42 +01:00
Thinkofname 23e779c0d7 Make BlockSnapshots use BlockStorage 2016-04-20 21:52:04 +01:00
Thinkofname 94bfc1493b Make the storage system used for chunk sections reusable 2016-04-20 21:52:04 +01:00
Thinkofname 027134f4c6 Better handling for unused blocks found during chunk load (Fixes #34) 2016-04-08 01:48:45 +01:00
Thinkofname 51ec66ec5c Don't clean up air blocks from the block map on chunk load (Fixes #34) 2016-04-08 01:18:08 +01:00
Thinkofname a0ae0465b0 Don't over resize chunk sections 2016-04-08 01:01:28 +01:00
Thinkofname 2a21429685 Restore the original lighting when updating a chunk 2016-04-05 21:41:39 +01:00
Thinkofname c117f28b2a Block entity support, implement signs 2016-04-04 22:08:24 +01:00
Thinkofname 3fb58a1b2c Smooth biome colors + biome bug fixes 2016-04-04 15:05:24 +01:00
Thinkofname 17cfa26532 Remove unused block entries from chunks sent by the server 2016-04-04 13:24:33 +01:00
Thinkofname 1544543c6a Optimize chunk loading 2016-04-04 12:37:21 +01:00
Thinkofname 8094fbbd0a Fix chunks being culled at the edge of the screen when they shouldn't 2016-04-03 23:00:00 +01:00
Thinkofname ed4399a3e6 Default sky light to 15 when out of bounds 2016-04-03 21:03:56 +01:00
Thinkofname 98ecd348c6 Replace usages of x,y,z for block positions with Position 2016-04-03 20:53:40 +01:00
Thinkofname 92d773bd72 Move blocks into its own crate to speed up compile times 2016-04-03 18:26:52 +01:00
Scetch 051f836fde Remove unused Display impl. 2016-04-03 11:16:51 -04:00
Scetch dc9e70bd72 Implement lighting for various blocks. 2016-04-03 10:59:44 -04:00
Thinkofname 222c095d8c Fix bounds check on chunk functions 2016-04-03 15:42:54 +01:00
Thinkofname 74c507ec7e Initial implementation of light updates 2016-04-03 15:08:36 +01:00
Thinkofname e7cef1eea7 Simplify material handling to reduce duplicates 2016-04-03 12:58:53 +01:00
Thinkofname d2c5d0641c Fix collisions for slabs 2016-04-03 01:55:10 +01:00
llogiq 0b8cc33c17 Fixed various clippy warnings 2016-04-03 01:26:31 +01:00
Scetch 4efa8c936c Fix some simple collisions. 2016-04-02 12:05:15 -04:00
Scetch 62f33ac712 Don't silently fail. 2016-04-01 17:07:52 -04:00
Scetch b696ade883 Slab collision. 2016-04-01 17:02:05 -04:00
Thinkofname 2ad817c540 Flag surrounding sections as dirty when setting a block 2016-04-01 21:17:21 +01:00
Thinkofname 0d9073420c Add fancy clouds 2016-04-01 20:01:10 +01:00
Scetch c59aca6cd8 Holy collisions batman. 2016-04-01 14:56:08 -04:00
Scetch c8026743cf Fix most connectables, mycelium, and pumpkin/melon stem tints. 2016-04-01 12:45:08 -04:00
Thinkofname c9c44e9309 Fix a few spotted mistakes in blocks 2016-04-01 11:23:23 +01:00
Thinkofname 34c4d5d54d Fix redstone wire 2016-04-01 11:17:27 +01:00
Scetch 96d4184933 Some more progress. Updated TODO list. I'm sorry. 2016-04-01 01:04:08 -04:00
Thinkofname b161e3004c Fix leaves2's culling 2016-03-31 20:51:59 +01:00
Scetch 643737c00f Fix portal, hay bale and purpur pillar. 2016-03-31 13:18:52 -04:00
Thinkofname 7f70fd7dfe Fix double flowers data value
Apparently the unused bits do get used sometimes
2016-03-31 15:39:22 +01:00
Thinkofname 480b7afd3b Multipart model support 2016-03-31 14:59:40 +01:00
Scetch 35d9a2aefa 99 broken blocks in the world, 99 brocken blocks. Track one down, patch it around, 100 broken blocks in the world. 2016-03-30 09:37:04 -04:00
Thinkofname ec50947617 Fix trapdoors 2016-03-29 21:04:35 +01:00
Scetch d621528bb8 A few more block fixes. 2016-03-29 11:14:58 -04:00
Thinkofname 81dd2adc42 Model loading changes and a few more block fixes 2016-03-29 14:52:07 +01:00
Thinkofname af33935f47 Implement update_state for doors + fixes for various blocks 2016-03-29 13:44:46 +01:00
Scetch 1a50332150 Implement block data for a lot of blocks. 2016-03-29 00:46:00 +01:00
Thinkofname fc0a0e3090 Don't cull the chunk section the player is standing in 2016-03-28 00:18:55 +01:00
Thinkofname 7f1e859a87 Implement more blocks 2016-03-26 18:48:10 +00:00
Thinkofname c70f9548c6 Follow some of clippy's suggestions 2016-03-26 14:24:26 +00:00
Thinkofname c25dba3c8b Fix some warnings 2016-03-26 13:28:14 +00:00
Thinkofname 25a743703c Implement stairs 2016-03-26 13:21:19 +00:00
Thinkofname 0855424e52 Move Direction and BlockVertex into better locations 2016-03-26 11:46:37 +00:00
Thinkofname fdfdfa71e2 Add a way to do state updates for blocks 2016-03-26 11:40:53 +00:00
Thinkofname e43b86e750 Fix a typo in Farmland's model name 2016-03-26 10:19:50 +00:00
Thinkofname 75eb62c975 Collisions and normal style movement 2016-03-26 10:19:16 +00:00
Thinkofname d5274c0b5b Add a workaround for leaves' culling changes 2016-03-25 21:15:13 +00:00
Thinkofname ba29de40ae Update to 1.9.0 2016-03-25 20:56:45 +00:00
Thinkofname 69139b2933 Add most blocks without full implementation 2016-03-25 17:30:29 +00:00
Thinkofname 63da7e5452 Fix a mistake with log's data value 2016-03-25 14:26:55 +00:00
Thinkofname 3738c5a0c0 Liquid rendering 2016-03-25 09:47:39 +00:00
Thinkofname d7bc0b2b0f Transparent renderering 2016-03-25 01:17:03 +00:00
Thinkofname de673f1ee1 Implement better chunk culling 2016-03-24 23:27:22 +00:00
Thinkofname 7692c54cf7 More layout changes to chunk rendering 2016-03-24 21:47:11 +00:00
Thinkofname 70ccd5cd3d Tidy up chunk rendering 2016-03-24 21:13:24 +00:00
Thinkofname 99a500b4dd Implement biome colors 2016-03-24 19:39:14 +00:00
Thinkofname f8b8c5eea4 Initial work on implementing biomes 2016-03-24 19:20:26 +00:00
Thinkofname e149a7eca5 Tidy up block defining 2016-03-24 18:37:51 +00:00
Thinkofname 480bfcba5e Add a few more blocks 2016-03-24 18:09:28 +00:00
Thinkofname 12b1dd6445 Initial block model support 2016-03-24 15:39:57 +00:00
Thinkofname baeb6b94aa Rework block system 2016-03-23 21:10:40 +00:00
Thinkofname 2969dfe799 Failed attempt at working with the block system 2016-03-23 18:36:52 +00:00
Thinkofname 49a749534c Don't use the default hasher 2016-03-22 19:49:11 +00:00
Thinkofname e6477bd186 Spectator style movement + chunk unloading 2016-03-21 22:34:57 +00:00
Thinkofname 217ec33413 Render chunks nearest to the player first 2016-03-21 16:51:19 +00:00
Thinkofname 99caa01032 Implement basic culling 2016-03-21 16:36:50 +00:00
Thinkofname ce1c286801 Implement chunk loading 2016-03-21 14:05:13 +00:00
Thinkofname 189c063f67 First attempt at block handling rework 2016-03-20 00:29:35 +00:00
Thinkofname 6bee18b68c Initial rendering implementation 2016-03-19 18:09:10 +00:00
Thinkofname ad81ef8f17 Basic chunk building (not rendering) 2016-03-19 16:32:13 +00:00
Thinkofname 5f17aead7e Base implementation for worlds/blocks 2016-03-18 22:24:30 +00:00