Thinkofname
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92d773bd72
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Move blocks into its own crate to speed up compile times
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2016-04-03 18:26:52 +01:00 |
Scetch
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051f836fde
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Remove unused Display impl.
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2016-04-03 11:16:51 -04:00 |
Scetch
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dc9e70bd72
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Implement lighting for various blocks.
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2016-04-03 10:59:44 -04:00 |
Thinkofname
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74c507ec7e
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Initial implementation of light updates
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2016-04-03 15:08:36 +01:00 |
Thinkofname
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e7cef1eea7
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Simplify material handling to reduce duplicates
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2016-04-03 12:58:53 +01:00 |
Thinkofname
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d2c5d0641c
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Fix collisions for slabs
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2016-04-03 01:55:10 +01:00 |
llogiq
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0b8cc33c17
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Fixed various clippy warnings
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2016-04-03 01:26:31 +01:00 |
Scetch
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4efa8c936c
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Fix some simple collisions.
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2016-04-02 12:05:15 -04:00 |
Scetch
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62f33ac712
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Don't silently fail.
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2016-04-01 17:07:52 -04:00 |
Scetch
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b696ade883
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Slab collision.
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2016-04-01 17:02:05 -04:00 |
Scetch
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c59aca6cd8
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Holy collisions batman.
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2016-04-01 14:56:08 -04:00 |
Scetch
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c8026743cf
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Fix most connectables, mycelium, and pumpkin/melon stem tints.
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2016-04-01 12:45:08 -04:00 |
Thinkofname
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c9c44e9309
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Fix a few spotted mistakes in blocks
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2016-04-01 11:23:23 +01:00 |
Thinkofname
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34c4d5d54d
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Fix redstone wire
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2016-04-01 11:17:27 +01:00 |
Scetch
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96d4184933
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Some more progress. Updated TODO list. I'm sorry.
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2016-04-01 01:04:08 -04:00 |
Thinkofname
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b161e3004c
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Fix leaves2's culling
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2016-03-31 20:51:59 +01:00 |
Scetch
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643737c00f
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Fix portal, hay bale and purpur pillar.
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2016-03-31 13:18:52 -04:00 |
Thinkofname
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7f70fd7dfe
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Fix double flowers data value
Apparently the unused bits do get used sometimes
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2016-03-31 15:39:22 +01:00 |
Thinkofname
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480b7afd3b
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Multipart model support
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2016-03-31 14:59:40 +01:00 |
Scetch
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35d9a2aefa
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99 broken blocks in the world, 99 brocken blocks. Track one down, patch it around, 100 broken blocks in the world.
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2016-03-30 09:37:04 -04:00 |
Thinkofname
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ec50947617
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Fix trapdoors
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2016-03-29 21:04:35 +01:00 |
Scetch
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d621528bb8
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A few more block fixes.
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2016-03-29 11:14:58 -04:00 |
Thinkofname
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81dd2adc42
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Model loading changes and a few more block fixes
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2016-03-29 14:52:07 +01:00 |
Thinkofname
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af33935f47
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Implement update_state for doors + fixes for various blocks
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2016-03-29 13:44:46 +01:00 |
Scetch
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1a50332150
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Implement block data for a lot of blocks.
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2016-03-29 00:46:00 +01:00 |
Thinkofname
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7f1e859a87
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Implement more blocks
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2016-03-26 18:48:10 +00:00 |
Thinkofname
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c70f9548c6
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Follow some of clippy's suggestions
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2016-03-26 14:24:26 +00:00 |
Thinkofname
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c25dba3c8b
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Fix some warnings
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2016-03-26 13:28:14 +00:00 |
Thinkofname
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25a743703c
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Implement stairs
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2016-03-26 13:21:19 +00:00 |
Thinkofname
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fdfdfa71e2
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Add a way to do state updates for blocks
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2016-03-26 11:40:53 +00:00 |
Thinkofname
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e43b86e750
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Fix a typo in Farmland's model name
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2016-03-26 10:19:50 +00:00 |
Thinkofname
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75eb62c975
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Collisions and normal style movement
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2016-03-26 10:19:16 +00:00 |
Thinkofname
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d5274c0b5b
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Add a workaround for leaves' culling changes
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2016-03-25 21:15:13 +00:00 |
Thinkofname
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69139b2933
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Add most blocks without full implementation
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2016-03-25 17:30:29 +00:00 |
Thinkofname
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63da7e5452
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Fix a mistake with log's data value
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2016-03-25 14:26:55 +00:00 |
Thinkofname
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3738c5a0c0
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Liquid rendering
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2016-03-25 09:47:39 +00:00 |
Thinkofname
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d7bc0b2b0f
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Transparent renderering
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2016-03-25 01:17:03 +00:00 |
Thinkofname
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99a500b4dd
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Implement biome colors
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2016-03-24 19:39:14 +00:00 |
Thinkofname
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f8b8c5eea4
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Initial work on implementing biomes
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2016-03-24 19:20:26 +00:00 |
Thinkofname
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e149a7eca5
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Tidy up block defining
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2016-03-24 18:37:51 +00:00 |
Thinkofname
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480bfcba5e
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Add a few more blocks
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2016-03-24 18:09:28 +00:00 |
Thinkofname
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12b1dd6445
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Initial block model support
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2016-03-24 15:39:57 +00:00 |
Thinkofname
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baeb6b94aa
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Rework block system
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2016-03-23 21:10:40 +00:00 |
Thinkofname
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2969dfe799
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Failed attempt at working with the block system
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2016-03-23 18:36:52 +00:00 |