Fixed ELEMENT_ARRAY_BUFFER_BINDING tracking when VAOs are used.

Removed CachedReference tracking, we never check those.
This commit is contained in:
Ioannis Tsakpinis 2010-11-29 17:21:05 +00:00
parent 75b5331c28
commit 4f332612f4
23 changed files with 399 additions and 100 deletions

View File

@ -31,20 +31,17 @@
*/
package org.lwjgl.opengl;
import java.nio.Buffer;
import java.util.Arrays;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL13.*;
import static org.lwjgl.opengl.GL20.*;
class BaseReferences {
int elementArrayBuffer;
int arrayBuffer;
final Buffer[] glVertexAttribPointer_buffer;
final Buffer[] glTexCoordPointer_buffer;
int glClientActiveTexture;
int elementArrayBuffer;
int arrayBuffer;
//final Buffer[] glVertexAttribPointer_buffer;
//final Buffer[] glTexCoordPointer_buffer;
//int glClientActiveTexture;
int vertexArrayObject;
int pixelPackBuffer;
int pixelUnpackBuffer;
@ -52,6 +49,7 @@ class BaseReferences {
int indirectBuffer;
BaseReferences(ContextCapabilities caps) {
/*
int max_vertex_attribs;
if (caps.OpenGL20 || caps.GL_ARB_vertex_shader)
max_vertex_attribs = glGetInteger(GL_MAX_VERTEX_ATTRIBS);
@ -67,35 +65,40 @@ class BaseReferences {
else
max_texture_units = 1;
glTexCoordPointer_buffer = new Buffer[max_texture_units];
}
*/
}
void clear() {
this.elementArrayBuffer = 0;
this.arrayBuffer = 0;
this.glClientActiveTexture = 0;
Arrays.fill(glVertexAttribPointer_buffer, null);
Arrays.fill(glTexCoordPointer_buffer, null);
void clear() {
this.elementArrayBuffer = 0;
this.arrayBuffer = 0;
//this.glClientActiveTexture = 0;
//Arrays.fill(glVertexAttribPointer_buffer, null);
//Arrays.fill(glTexCoordPointer_buffer, null);
this.pixelPackBuffer = 0;
this.pixelUnpackBuffer = 0;
this.vertexArrayObject = 0;
this.indirectBuffer = 0;
}
this.pixelPackBuffer = 0;
this.pixelUnpackBuffer = 0;
void copy(BaseReferences references, int mask) {
if ( (mask & GL_CLIENT_VERTEX_ARRAY_BIT) != 0 ) {
this.elementArrayBuffer = references.elementArrayBuffer;
this.arrayBuffer = references.arrayBuffer;
this.glClientActiveTexture = references.glClientActiveTexture;
System.arraycopy(references.glVertexAttribPointer_buffer, 0, glVertexAttribPointer_buffer, 0, glVertexAttribPointer_buffer.length);
System.arraycopy(references.glTexCoordPointer_buffer, 0, glTexCoordPointer_buffer, 0, glTexCoordPointer_buffer.length);
this.indirectBuffer = 0;
}
this.indirectBuffer = references.indirectBuffer;
}
void copy(BaseReferences references, int mask) {
if ( (mask & GL_CLIENT_VERTEX_ARRAY_BIT) != 0 ) {
this.elementArrayBuffer = references.elementArrayBuffer;
this.arrayBuffer = references.arrayBuffer;
//this.glClientActiveTexture = references.glClientActiveTexture;
//System.arraycopy(references.glVertexAttribPointer_buffer, 0, glVertexAttribPointer_buffer, 0, glVertexAttribPointer_buffer.length);
//System.arraycopy(references.glTexCoordPointer_buffer, 0, glTexCoordPointer_buffer, 0, glTexCoordPointer_buffer.length);
if ( (mask & GL_CLIENT_PIXEL_STORE_BIT) != 0 ) {
this.vertexArrayObject = references.vertexArrayObject;
this.indirectBuffer = references.indirectBuffer;
}
if ( (mask & GL_CLIENT_PIXEL_STORE_BIT) != 0 ) {
this.pixelPackBuffer = references.pixelPackBuffer;
this.pixelUnpackBuffer = references.pixelUnpackBuffer;
}
}
}
}
}

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@ -0,0 +1,238 @@
/*
* Copyright 2002-2004 The Apache Software Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*/
package org.lwjgl.opengl;
import java.util.Iterator;
/**
* A hash map using primitive ints as keys rather than objects.
*
* @author Justin Couch
* @author Alex Chaffee (alex@apache.org)
* @author Stephen Colebourne
* @author Nathan Sweet
*/
final class FastIntMap<V> implements Iterable<FastIntMap.Entry<V>> {
private Entry[] table;
private int size, mask, capacity, threshold;
/** Same as: FastIntMap(16, 0.75f); */
FastIntMap() {
this(16, 0.75f);
}
/** Same as: FastIntMap(initialCapacity, 0.75f); */
FastIntMap(int initialCapacity) {
this(initialCapacity, 0.75f);
}
FastIntMap(int initialCapacity, float loadFactor) {
if ( initialCapacity > 1 << 30 ) throw new IllegalArgumentException("initialCapacity is too large.");
if ( initialCapacity < 0 ) throw new IllegalArgumentException("initialCapacity must be greater than zero.");
if ( loadFactor <= 0 ) throw new IllegalArgumentException("initialCapacity must be greater than zero.");
capacity = 1;
while ( capacity < initialCapacity )
capacity <<= 1;
this.threshold = (int)(capacity * loadFactor);
this.table = new Entry[capacity];
this.mask = capacity - 1;
}
private int index(final int key) {
return index(key, mask);
}
private static int index(final int key, final int mask) {
return key & mask;
}
public V put(int key, V value) {
final Entry<V>[] table = this.table;
int index = index(key);
// Check if key already exists.
for ( Entry<V> e = table[index]; e != null; e = e.next ) {
if ( e.key != key ) continue;
V oldValue = e.value;
e.value = value;
return oldValue;
}
table[index] = new Entry<V>(key, value, table[index]);
if ( size++ >= threshold )
rehash(table);
return null;
}
private void rehash(final Entry<V>[] table) {
final int newCapacity = 2 * capacity;
final int newMask = newCapacity - 1;
final Entry<V>[] newTable = new Entry[newCapacity];
for ( int i = 0, index; i < table.length; i++ ) {
Entry<V> e = table[i];
if ( e == null ) continue;
do {
final Entry<V> next = e.next;
index = index(e.key, newMask);
e.next = newTable[index];
newTable[index] = e;
e = next;
} while ( e != null );
}
this.table = newTable;
capacity = newCapacity;
mask = newMask;
threshold *= 2;
}
public V get(int key) {
final int index = index(key);
for ( Entry<V> e = table[index]; e != null; e = e.next )
if ( e.key == key ) return e.value;
return null;
}
public boolean containsValue(Object value) {
final Entry<V>[] table = this.table;
for ( int i = table.length - 1; i >= 0; i-- )
for ( Entry<V> e = table[i]; e != null; e = e.next )
if ( e.value.equals(value) ) return true;
return false;
}
public boolean containsKey(int key) {
final int index = index(key);
for ( Entry<V> e = table[index]; e != null; e = e.next )
if ( e.key == key ) return true;
return false;
}
public V remove(int key) {
final int index = index(key);
Entry<V> prev = table[index];
Entry<V> e = prev;
while ( e != null ) {
Entry<V> next = e.next;
if ( e.key == key ) {
size--;
if ( prev == e )
table[index] = next;
else
prev.next = next;
return e.value;
}
prev = e;
e = next;
}
return null;
}
public int size() {
return size;
}
public boolean isEmpty() {
return size == 0;
}
public void clear() {
final Entry<V>[] table = this.table;
for ( int index = table.length - 1; index >= 0; index-- )
table[index] = null;
size = 0;
}
public EntryIterator iterator() {
return new EntryIterator();
}
public class EntryIterator implements Iterator<Entry<V>> {
private int nextIndex;
private Entry<V> current;
EntryIterator() {
reset();
}
public void reset() {
current = null;
// Find first bucket.
final Entry<V>[] table = FastIntMap.this.table;
int i;
for ( i = table.length - 1; i >= 0; i-- )
if ( table[i] != null ) break;
nextIndex = i;
}
public boolean hasNext() {
if ( nextIndex >= 0 ) return true;
Entry e = current;
return e != null && e.next != null;
}
public Entry<V> next() {
// Next entry in current bucket.
Entry<V> e = current;
if ( e != null ) {
e = e.next;
if ( e != null ) {
current = e;
return e;
}
}
// Use the bucket at nextIndex and find the next nextIndex.
final Entry<V>[] table = FastIntMap.this.table;
int i = nextIndex;
e = current = table[i];
while ( --i >= 0 )
if ( table[i] != null ) break;
nextIndex = i;
return e;
}
public void remove() {
FastIntMap.this.remove(current.key);
}
}
static final class Entry<T> {
final int key;
T value;
Entry<T> next;
Entry(int key, T value, Entry<T> next) {
this.key = key;
this.value = value;
this.next = next;
}
public int getKey() {
return key;
}
public T getValue() {
return value;
}
}
}

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@ -63,10 +63,6 @@ class GLChecks {
private GLChecks() {
}
static References getReferences(ContextCapabilities caps) {
return StateTracker.getReferencesStack(caps).getReferences();
}
static int getBufferObjectSize(ContextCapabilities caps, int buffer_enum) {
return glGetBufferParameter(buffer_enum, GL_BUFFER_SIZE);
}
@ -85,61 +81,61 @@ class GLChecks {
/** Helper method to ensure that array buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */
static void ensureArrayVBOdisabled(ContextCapabilities caps) {
if( LWJGLUtil.CHECKS && StateTracker.getReferencesStack(caps).getReferences().arrayBuffer != 0 )
if( LWJGLUtil.CHECKS && StateTracker.getReferences(caps).arrayBuffer != 0 )
throw new OpenGLException("Cannot use Buffers when Array Buffer Object is enabled");
}
/** Helper method to ensure that array buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */
static void ensureArrayVBOenabled(ContextCapabilities caps) {
if( LWJGLUtil.CHECKS && StateTracker.getReferencesStack(caps).getReferences().arrayBuffer == 0 )
if( LWJGLUtil.CHECKS && StateTracker.getReferences(caps).arrayBuffer == 0 )
throw new OpenGLException("Cannot use offsets when Array Buffer Object is disabled");
}
/** Helper method to ensure that element array buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */
static void ensureElementVBOdisabled(ContextCapabilities caps) {
if( LWJGLUtil.CHECKS && StateTracker.getReferencesStack(caps).getReferences().elementArrayBuffer != 0 )
if( LWJGLUtil.CHECKS && StateTracker.getElementArrayBufferBound(caps) != 0 )
throw new OpenGLException("Cannot use Buffers when Element Array Buffer Object is enabled");
}
/** Helper method to ensure that element array buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */
static void ensureElementVBOenabled(ContextCapabilities caps) {
if( LWJGLUtil.CHECKS && StateTracker.getReferencesStack(caps).getReferences().elementArrayBuffer == 0 )
if( LWJGLUtil.CHECKS && StateTracker.getElementArrayBufferBound(caps) == 0 )
throw new OpenGLException("Cannot use offsets when Element Array Buffer Object is disabled");
}
/** Helper method to ensure that array buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */
static void ensureIndirectBOdisabled(ContextCapabilities caps) {
if ( LWJGLUtil.CHECKS && StateTracker.getReferencesStack(caps).getReferences().indirectBuffer != 0 )
if ( LWJGLUtil.CHECKS && StateTracker.getReferences(caps).indirectBuffer != 0 )
throw new OpenGLException("Cannot use Buffers when Draw Indirect Object is enabled");
}
/** Helper method to ensure that array buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */
static void ensureIndirectBOenabled(ContextCapabilities caps) {
if ( LWJGLUtil.CHECKS && StateTracker.getReferencesStack(caps).getReferences().indirectBuffer == 0 )
if ( LWJGLUtil.CHECKS && StateTracker.getReferences(caps).indirectBuffer == 0 )
throw new OpenGLException("Cannot use offsets when Draw Indirect Object is disabled");
}
/** Helper method to ensure that pixel pack buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */
static void ensurePackPBOdisabled(ContextCapabilities caps) {
if ( LWJGLUtil.CHECKS && StateTracker.getReferencesStack(caps).getReferences().pixelPackBuffer != 0 )
if ( LWJGLUtil.CHECKS && StateTracker.getReferences(caps).pixelPackBuffer != 0 )
throw new OpenGLException("Cannot use Buffers when Pixel Pack Buffer Object is enabled");
}
/** Helper method to ensure that pixel pack buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */
static void ensurePackPBOenabled(ContextCapabilities caps) {
if ( LWJGLUtil.CHECKS && StateTracker.getReferencesStack(caps).getReferences().pixelPackBuffer == 0 )
if ( LWJGLUtil.CHECKS && StateTracker.getReferences(caps).pixelPackBuffer == 0 )
throw new OpenGLException("Cannot use offsets when Pixel Pack Buffer Object is disabled");
}
/** Helper method to ensure that pixel unpack buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */
static void ensureUnpackPBOdisabled(ContextCapabilities caps) {
if ( LWJGLUtil.CHECKS && StateTracker.getReferencesStack(caps).getReferences().pixelUnpackBuffer != 0 )
if ( LWJGLUtil.CHECKS && StateTracker.getReferences(caps).pixelUnpackBuffer != 0 )
throw new OpenGLException("Cannot use Buffers when Pixel Unpack Buffer Object is enabled");
}
/** Helper method to ensure that pixel unpack buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */
static void ensureUnpackPBOenabled(ContextCapabilities caps) {
if ( LWJGLUtil.CHECKS && StateTracker.getReferencesStack(caps).getReferences().pixelUnpackBuffer == 0 )
if ( LWJGLUtil.CHECKS && StateTracker.getReferences(caps).pixelUnpackBuffer == 0 )
throw new OpenGLException("Cannot use offsets when Pixel Unpack Buffer Object is disabled");
}

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@ -34,10 +34,10 @@ package org.lwjgl.opengl;
import static org.lwjgl.opengl.GL11.*;
class ReferencesStack {
private References[] references_stack;
private BaseReferences[] references_stack;
private int stack_pos;
public References getReferences() {
public BaseReferences getReferences() {
return references_stack[stack_pos];
}
@ -49,8 +49,8 @@ class ReferencesStack {
references_stack[pos].copy(references_stack[pos - 1], GL_ALL_CLIENT_ATTRIB_BITS);
}
public References popState(int mask) {
References result = references_stack[stack_pos--];
public BaseReferences popState(int mask) {
BaseReferences result = references_stack[stack_pos--];
references_stack[stack_pos].copy(result, ~mask);
result.clear();
@ -59,17 +59,17 @@ class ReferencesStack {
}
private void growStack() {
References[] new_references_stack = new References[references_stack.length + 1];
BaseReferences[] new_references_stack = new BaseReferences[references_stack.length + 1];
System.arraycopy(references_stack, 0, new_references_stack, 0, references_stack.length);
references_stack = new_references_stack;
references_stack[references_stack.length - 1] = new References(GLContext.getCapabilities());
references_stack[references_stack.length - 1] = new BaseReferences(GLContext.getCapabilities());
}
ReferencesStack() {
ContextCapabilities caps = GLContext.getCapabilities();
references_stack = new References[1];
references_stack = new BaseReferences[1];
stack_pos = 0;
for (int i = 0; i < references_stack.length; i++)
references_stack[i] = new References(caps);
references_stack[i] = new BaseReferences(caps);
}
}

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@ -31,16 +31,22 @@
*/
package org.lwjgl.opengl;
import java.nio.IntBuffer;
import static org.lwjgl.opengl.GL15.*;
import static org.lwjgl.opengl.GL21.*;
import static org.lwjgl.opengl.GL40.*;
final class StateTracker {
private ReferencesStack references_stack;
private final StateStack attrib_stack;
private boolean insideBeginEnd;
// VAOs are not shareable between contexts, no need to sync or make this static.
private final FastIntMap<VAOState> vaoMap = new FastIntMap<VAOState>();
StateTracker() {
attrib_stack = new StateStack(0);
}
@ -75,29 +81,82 @@ final class StateTracker {
references_stack.pushState();
}
static ReferencesStack getReferencesStack(ContextCapabilities caps) {
return caps.tracker.references_stack;
static BaseReferences getReferences(ContextCapabilities caps) {
return caps.tracker.references_stack.getReferences();
}
static void bindBuffer(ContextCapabilities caps, int target, int buffer) {
ReferencesStack references_stack = getReferencesStack(caps);
switch(target) {
case GL_ELEMENT_ARRAY_BUFFER:
references_stack.getReferences().elementArrayBuffer = buffer;
break;
case GL_ARRAY_BUFFER:
references_stack.getReferences().arrayBuffer = buffer;
break;
case GL_PIXEL_PACK_BUFFER:
references_stack.getReferences().pixelPackBuffer = buffer;
break;
case GL_PIXEL_UNPACK_BUFFER:
references_stack.getReferences().pixelUnpackBuffer = buffer;
break;
case GL_DRAW_INDIRECT_BUFFER:
references_stack.getReferences().indirectBuffer = buffer;
break;
static void bindBuffer(ContextCapabilities caps, int target, int buffer) {
final BaseReferences references = getReferences(caps);
switch ( target ) {
case GL_ARRAY_BUFFER:
references.arrayBuffer = buffer;
break;
case GL_ELEMENT_ARRAY_BUFFER:
// When a vertex array object is currently bound, update
// the VAO state instead of client state.
if ( references.vertexArrayObject != 0 )
caps.tracker.vaoMap.get(references.vertexArrayObject).elementArrayBuffer = buffer;
else
references.elementArrayBuffer = buffer;
break;
case GL_PIXEL_PACK_BUFFER:
references.pixelPackBuffer = buffer;
break;
case GL_PIXEL_UNPACK_BUFFER:
references.pixelUnpackBuffer = buffer;
break;
case GL_DRAW_INDIRECT_BUFFER:
references.indirectBuffer = buffer;
break;
}
}
}
}
}
static void bindVAO(final ContextCapabilities caps, final int array) {
final FastIntMap<VAOState> vaoMap = caps.tracker.vaoMap;
if ( !vaoMap.containsKey(array) )
vaoMap.put(array, new VAOState());
getReferences(caps).vertexArrayObject = array;
}
static void deleteVAO(final ContextCapabilities caps, final IntBuffer arrays) {
for ( int i = arrays.position(); i < arrays.limit(); i++ )
deleteVAO(caps, arrays.get(i));
}
static void deleteVAO(final ContextCapabilities caps, final int array) {
caps.tracker.vaoMap.remove(array);
final BaseReferences references = getReferences(caps);
if ( references.vertexArrayObject == array )
references.vertexArrayObject = 0;
}
/**
* Returns the currently bound ELEMENT_ARRAY_BUFFER. If a vertex array
* object is currently bound, then the VAO state is returned instead
* of the client state.
*
* @return the currently bound ELEMENT_ARRAY_BUFFER.
*/
static int getElementArrayBufferBound(final ContextCapabilities caps) {
final BaseReferences references = getReferences(caps);
if ( references.vertexArrayObject == 0 )
return references.elementArrayBuffer;
else
return caps.tracker.vaoMap.get(references.vertexArrayObject).elementArrayBuffer;
}
/**
* Simple class to help us track VAO state. Currently
* only ELEMENT_ARRAY_BUFFER_BINDING is tracked, since
* that's the only state we check from tables 6.6-6.9.
*/
private static class VAOState {
int elementArrayBuffer;
}
}

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@ -52,7 +52,7 @@ public interface ARB_matrix_palette {
void glCurrentPaletteMatrixARB(int index);
void glMatrixIndexPointerARB(int size, @AutoType("pPointer") @GLenum int type, @GLsizei int stride,
@CachedReference
//@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const

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@ -85,7 +85,7 @@ public interface ARB_vertex_attrib_64bit {
@Reuse("GL41")
void glVertexAttribLPointer(@GLuint int index, int size, @Constant("GL11.GL_DOUBLE") @GLenum int type, @GLsizei int stride,
@CachedReference(index = "index", name = "glVertexAttribPointer_buffer")
//@CachedReference(index = "index", name = "glVertexAttribPointer_buffer")
@BufferObject(BufferKind.ArrayVBO)
@Check @Const @GLdouble Buffer pointer);

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@ -106,7 +106,7 @@ public interface ARB_vertex_blend {
void glWeightuivARB(@AutoSize("pWeights") int size, @GLuint IntBuffer pWeights);
void glWeightPointerARB(int size, @AutoType("pPointer") @GLenum int type, @GLsizei int stride,
@CachedReference
//@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const

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@ -134,7 +134,7 @@ public interface ARB_vertex_program extends ARB_program {
@Reuse("ARBVertexShader")
void glVertexAttribPointerARB(@GLuint int index, int size, @AutoType("buffer") @GLenum int type, boolean normalized, @GLsizei int stride,
@CachedReference(index = "index", name = "glVertexAttribPointer_buffer")
//@CachedReference(index = "index", name = "glVertexAttribPointer_buffer")
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const

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@ -129,7 +129,7 @@ public interface ARB_vertex_shader {
void glVertexAttrib4NubARB(@GLuint int index, @GLubyte byte x, @GLubyte byte y, @GLubyte byte z, @GLubyte byte w);
void glVertexAttribPointerARB(@GLuint int index, int size, @AutoType("buffer") @GLenum int type, boolean normalized, @GLsizei int stride,
@CachedReference(index = "index", name = "glVertexAttribPointer_buffer")
//@CachedReference(index = "index", name = "glVertexAttribPointer_buffer")
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const

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@ -54,7 +54,7 @@ public interface EXT_fog_coord {
void glFogCoorddEXT(double coord);
void glFogCoordPointerEXT(@AutoType("data") @GLenum int type, @GLsizei int stride,
@CachedReference
//@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const

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@ -158,7 +158,7 @@ public interface EXT_gpu_shader4 {
void glVertexAttribI4usvEXT(@GLuint int index, @Check("4") @Const @GLushort ShortBuffer v);
void glVertexAttribIPointerEXT(@GLuint int index, int size, @GLenum int type, @GLsizei int stride,
@CachedReference
//@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const

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@ -55,7 +55,7 @@ public interface EXT_secondary_color {
void glSecondaryColor3ubEXT(@GLubyte byte red, @GLubyte byte green, @GLubyte byte blue);
void glSecondaryColorPointerEXT(int size, @AutoType("pPointer") @GLenum int type, @GLsizei int stride,
@CachedReference
//@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const

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@ -75,7 +75,7 @@ public interface EXT_vertex_attrib_64bit {
void glVertexAttribL4dvEXT(@GLuint int index, @Const @Check("4") DoubleBuffer v);
void glVertexAttribLPointerEXT(@GLuint int index, int size, @Constant("GL11.GL_DOUBLE") @GLenum int type, @GLsizei int stride,
@CachedReference(index = "index", name = "glVertexAttribPointer_buffer")
//@CachedReference(index = "index", name = "glVertexAttribPointer_buffer")
@BufferObject(BufferKind.ArrayVBO)
@Check @Const @GLdouble Buffer pointer);

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@ -225,7 +225,7 @@ public interface EXT_vertex_shader {
void glVariantuivEXT(@GLuint int id, @Check("4") @Const @GLuint IntBuffer pAddr);
void glVariantPointerEXT(@GLuint int id, @AutoType("pAddr") @GLenum int type, @GLuint int stride,
@CachedReference
//@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const

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@ -57,7 +57,7 @@ public interface EXT_vertex_weighting {
void glVertexWeightfEXT(float weight);
void glVertexWeightPointerEXT(@GLsizei int size, @AutoType("pPointer") @GLenum int type, @GLsizei int stride,
@CachedReference
//@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const

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@ -800,7 +800,7 @@ public interface GL11 {
@DeprecatedGL
void glColorPointer(int size, @AutoType("pointer") @GLenum int type, @GLsizei int stride,
@CachedReference
//@CachedReference
@Check
@BufferObject(BufferKind.ArrayVBO)
@Const
@ -889,7 +889,7 @@ public interface GL11 {
@DeprecatedGL
void glEdgeFlagPointer(int stride,
@CachedReference
//@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const
@ -1295,7 +1295,7 @@ public interface GL11 {
@DeprecatedGL
void glNormalPointer(@AutoType("pointer") @GLenum int type, @GLsizei int stride,
@CachedReference
//@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const
@ -1431,7 +1431,7 @@ public interface GL11 {
@DeprecatedGL
void glVertexPointer(int size, @AutoType("pointer") @GLenum int type, @GLsizei int stride,
@CachedReference
//@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const
@ -1565,7 +1565,7 @@ public interface GL11 {
@DeprecatedGL
void glTexCoordPointer(int size, @AutoType("pointer") @GLenum int type, @GLsizei int stride,
@CachedReference(index = "GLChecks.getReferences(caps).glClientActiveTexture", name = "glTexCoordPointer_buffer")
//@CachedReference(index = "GLChecks.getReferences(caps).glClientActiveTexture", name = "glTexCoordPointer_buffer")
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const

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@ -150,7 +150,7 @@ public interface GL13 {
void glActiveTexture(@GLenum int texture);
@Code("\t\tGLChecks.getReferences(caps).glClientActiveTexture = texture - GL_TEXTURE0;")
//@Code("\t\tGLChecks.getReferences(caps).glClientActiveTexture = texture - GL_TEXTURE0;")
@DeprecatedGL
void glClientActiveTexture(@GLenum int texture);

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@ -107,7 +107,7 @@ public interface GL14 {
@DeprecatedGL
void glFogCoordPointer(@AutoType("data") @GLenum int type, @GLsizei int stride,
@CachedReference
//@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const

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@ -338,7 +338,7 @@ public interface GL20 {
void glVertexAttrib4Nub(@GLuint int index, @GLubyte byte x, @GLubyte byte y, @GLubyte byte z, @GLubyte byte w);
void glVertexAttribPointer(@GLuint int index, int size, @AutoType("buffer") @GLenum int type, boolean normalized, @GLsizei int stride,
@CachedReference(index = "index", name = "glVertexAttribPointer_buffer")
//@CachedReference(index = "index", name = "glVertexAttribPointer_buffer")
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const

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@ -204,7 +204,7 @@ public interface GL30 {
void glVertexAttribI4usv(@GLuint int index, @Check("4") @Const @GLushort ShortBuffer v);
void glVertexAttribIPointer(@GLuint int index, int size, @GLenum int type, @GLsizei int stride,
@CachedReference
//@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const
@ -1011,11 +1011,14 @@ public interface GL30 {
*/
int GL_VERTEX_ARRAY_BINDING = 0x85B5;
@Code(" StateTracker.bindVAO(caps, array);")
void glBindVertexArray(@GLuint int array);
@Code(" StateTracker.deleteVAO(caps, arrays);")
void glDeleteVertexArrays(@AutoSize("arrays") @GLsizei int n, @Const @GLuint IntBuffer arrays);
@Alternate("glDeleteVertexArrays")
@Code(" StateTracker.deleteVAO(caps, array);")
void glDeleteVertexArrays(@Constant("1") @GLsizei int n, @Constant(value = "APIUtil.getBufferInt().put(0, array), 0", keepParam = true) int array);
void glGenVertexArrays(@AutoSize("arrays") @GLsizei int n, @OutParameter @GLuint IntBuffer arrays);

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@ -390,7 +390,7 @@ public interface GL41 {
@Optional(reason = "Not exposed in ATI Catalyst 10.10c")
void glVertexAttribLPointer(@GLuint int index, int size, @Constant("GL11.GL_DOUBLE") @GLenum int type, @GLsizei int stride,
@CachedReference(index = "index", name = "glVertexAttribPointer_buffer")
//@CachedReference(index = "index", name = "glVertexAttribPointer_buffer")
@BufferObject(BufferKind.ArrayVBO)
@Check @Const @GLdouble Buffer pointer);

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@ -229,7 +229,7 @@ public interface NV_vertex_program extends NV_program {
void glTrackMatrixNV(@GLenum int target, @GLuint int address, @GLenum int matrix, @GLenum int transform);
void glVertexAttribPointerNV(@GLuint int index, int size, @GLenum int type, @GLsizei int stride,
@CachedReference(index="index",name="glVertexAttribPointer_buffer")
//@CachedReference(index="index",name="glVertexAttribPointer_buffer")
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const