Patrick Walton
|
0458d9a7f2
|
Factor out bits of the postprocessing shader into includes
|
2019-03-18 21:40:10 -07:00 |
Patrick Walton
|
9025189650
|
Allow opening new SVGs in the Android port
|
2019-03-18 18:13:13 -07:00 |
Patrick Walton
|
49660a6b31
|
Add more Daydream VR support
|
2019-03-15 15:23:37 -07:00 |
Patrick Walton
|
5db7edad0b
|
Add specific rendering methods for each eye
|
2019-03-14 20:15:48 -07:00 |
Patrick Walton
|
e212a839b4
|
Get device orientation changes partially working
|
2019-03-14 19:13:27 -07:00 |
Patrick Walton
|
f02e75edaf
|
Use the gyroscope to look around on Android
|
2019-03-14 15:29:56 -07:00 |
Patrick Walton
|
bb32777101
|
Initial work toward VR support
|
2019-03-14 14:42:22 -07:00 |
Patrick Walton
|
9c404dfdc1
|
Add an Android port
|
2019-03-12 13:55:26 -07:00 |
Patrick Walton
|
d5effc35ae
|
Invert control flow.
There's an issue whereby if keys are held down in the 3D mode it doesn't keep
redrawing. This will be fixed in a followup.
|
2019-03-08 12:45:10 -08:00 |
Patrick Walton
|
d1728dfe6d
|
Update the scalar SIMD fallback
|
2019-03-08 12:30:07 -08:00 |
Patrick Walton
|
a74c0abbec
|
Factor the SDL code out in preparation for other ports
|
2019-03-07 16:14:26 -08:00 |
Patrick Walton
|
25558c2177
|
Only emit warnings for non-empty `<defs>` nodes.
Inkscape likes to put empty `<defs>` nodes in the file, which don't do
anything, so we technically support them.
|
2019-03-07 11:24:20 -08:00 |
Patrick Walton
|
640ac61b8d
|
Switch to a light background by default; fix 3D velocity
|
2019-03-07 11:15:43 -08:00 |
Patrick Walton
|
b80ab2ad25
|
Only show the "Text Effects" button when a monochrome SVG is loaded
|
2019-03-06 19:35:57 -08:00 |
Patrick Walton
|
40209b6fe8
|
Show a warning when unsupported SVG features are used
|
2019-03-06 18:25:08 -08:00 |
Patrick Walton
|
6062676d0e
|
Add tooltips to the buttons in the demo
|
2019-03-06 11:33:59 -08:00 |
Patrick Walton
|
4dff13ef00
|
Use an advancing cursor when laying out UI elements
|
2019-03-06 10:47:52 -08:00 |
Patrick Walton
|
8dc3a84d09
|
Remove `tile-svg` and the serialization code.
They can be added later if needed, but for now they're just bitrotting.
|
2019-03-05 15:38:10 -08:00 |
Patrick Walton
|
33aa6f905d
|
Move UI event code and widgets to the `pathfinder_ui` crate
|
2019-03-05 15:36:07 -08:00 |
Patrick Walton
|
ad0691c146
|
Move the generic UI code in the renderer crate to a separate crate
|
2019-03-05 15:13:55 -08:00 |
Patrick Walton
|
e09b447d0d
|
Move the contents of `gl::device` into `gl`
|
2019-03-05 14:51:29 -08:00 |
Patrick Walton
|
f7a8b573ce
|
Move the GPU rendering code out of `pathfinder_gl`, since it's now no longer
OpenGL-specific
|
2019-03-05 14:46:18 -08:00 |
Patrick Walton
|
bc80490158
|
Remove raw GL code from the demo
|
2019-03-05 13:57:28 -08:00 |
Patrick Walton
|
6b9adcb6fc
|
Fix GPU abstraction
|
2019-03-05 13:22:11 -08:00 |
Patrick Walton
|
8b4c06fe2a
|
Do GL error checks
|
2019-03-04 19:43:13 -08:00 |
Patrick Walton
|
ae450b063e
|
WIP: Factor out GL code
|
2019-03-04 14:55:32 -08:00 |
Patrick Walton
|
64b480fe32
|
Some more work on the site
|
2019-03-01 14:58:02 -08:00 |
Patrick Walton
|
dc69d1197e
|
Tweak debug UI
|
2019-02-26 15:24:39 -08:00 |
Patrick Walton
|
18e0a06df8
|
Update the README for Pathfinder 3
|
2019-02-26 15:24:25 -08:00 |
Patrick Walton
|
92777c6346
|
Make rects rounded and optimize PNGs
|
2019-02-26 13:48:35 -08:00 |
Patrick Walton
|
5c7423d59c
|
Add more statistics to the performance debug window
|
2019-02-25 16:12:47 -08:00 |
Patrick Walton
|
19c14da3aa
|
Center the SVG in the 2D demo
|
2019-02-25 15:25:08 -08:00 |
Patrick Walton
|
550c9feb58
|
Move the device code in the demo into its own file
|
2019-02-25 15:14:40 -08:00 |
Patrick Walton
|
ac24b67300
|
Add a simple SVG-subset-to-Skia-code tool, for benchmarking
|
2019-02-25 15:06:33 -08:00 |
Patrick Walton
|
f6af769486
|
Add screenshot functionality.
|
2019-02-25 11:33:26 -08:00 |
Patrick Walton
|
aef7dd1353
|
Allow the background color to be changed in the demo
|
2019-02-22 18:21:03 -08:00 |
Patrick Walton
|
1e3298fdb7
|
Switch to guard-band style clipping to eliminate artefacts
|
2019-02-22 13:15:00 -08:00 |
Patrick Walton
|
e10e2e97d4
|
Tweak the camera transforms in the 3D view
|
2019-02-22 11:54:01 -08:00 |
Patrick Walton
|
0da196aa92
|
Scale the SVG appropriately in the demo
|
2019-02-21 20:19:42 -08:00 |
Patrick Walton
|
b6e334a5bb
|
Fix temporal inconsistency in the demo between transform applied between vector
scene and environment
|
2019-02-21 12:09:02 -08:00 |
Patrick Walton
|
66ee901e43
|
Close the path if necessary when rebuilding it for clipping
|
2019-02-21 11:42:48 -08:00 |
Patrick Walton
|
fc62e9bc71
|
Subdivide offset curves to an error bound.
|
2019-02-20 18:27:27 -08:00 |
Patrick Walton
|
3a8478a048
|
Remove all Lyon dependencies.
We may want to re-merge at a later date, but for now all relevant algorithms
have been appropriately SIMD-ified.
|
2019-02-20 16:46:50 -08:00 |
Patrick Walton
|
23943c7428
|
Add a flag to specify whether contours are closed
|
2019-02-20 16:32:40 -08:00 |
Patrick Walton
|
b9e3952246
|
Reimplement segment offsetting
|
2019-02-20 16:21:58 -08:00 |
Patrick Walton
|
d75ed71af4
|
WIP before moving to a segment basis
|
2019-02-20 12:41:43 -08:00 |
Patrick Walton
|
c7a1d9e960
|
Use stencil to integrate the vector scene into the 3D environment
|
2019-02-19 12:03:02 -08:00 |
Patrick Walton
|
3b8ecfd74c
|
WIP before removing barycentric coordinates
|
2019-02-18 18:13:10 -08:00 |
Patrick Walton
|
9af3bac11f
|
Implement depth interpolation, not working yet
|
2019-02-18 13:42:30 -08:00 |
Patrick Walton
|
661a865508
|
Fill depth when drawing the ground plane
|
2019-02-15 19:07:42 -08:00 |
Patrick Walton
|
d30743a69c
|
Begin refactoring the demo into a shared library and a platform-specific
entry point.
This will help the upcoming wasm port.
|
2019-02-15 18:21:46 -08:00 |
Patrick Walton
|
63b59df375
|
Start a new Web site
|
2019-02-15 17:29:35 -08:00 |
Patrick Walton
|
e4803cfddf
|
Add some ground to the 3D scene, no depth buffer yet
|
2019-02-14 18:53:02 -08:00 |
Patrick Walton
|
0983812b90
|
Rotate and scale around the appropriate points in the demo
|
2019-02-13 16:05:28 -08:00 |
Patrick Walton
|
4053b7dd0c
|
Add zoom in and zoom out buttons for input devices without gesture support
|
2019-02-13 10:32:25 -08:00 |
Patrick Walton
|
cb9c14bd59
|
Remove the Pathfinder 2 orientation computation code
|
2019-02-12 19:56:44 -08:00 |
Patrick Walton
|
dbc14a3fc0
|
Remove the `normals` module, as we now dilate outlines directly
|
2019-02-12 19:55:58 -08:00 |
Patrick Walton
|
e3cca6a676
|
Remove the `cubic_to_quadratic` module, as it's unneeded now
|
2019-02-12 19:51:48 -08:00 |
Patrick Walton
|
fb692acf05
|
Open a default SVG if none is supplied on the command line
|
2019-02-12 19:31:29 -08:00 |
Patrick Walton
|
2eccdba360
|
Allow pinch zoom in 2D mode
|
2019-02-12 15:00:33 -08:00 |
Patrick Walton
|
d7f6d9eb3d
|
Allow the canvas to be dragged in 2D mode
|
2019-02-12 14:49:24 -08:00 |
Patrick Walton
|
398718a3c8
|
Allow the rotation slider to be dragged
|
2019-02-12 12:49:35 -08:00 |
Patrick Walton
|
22fe63503f
|
Implement 2D rotation
|
2019-02-12 12:40:24 -08:00 |
Patrick Walton
|
a9ac960862
|
Load a new scene when the user requests it
|
2019-02-12 11:16:49 -08:00 |
Patrick Walton
|
7511b3bd2f
|
Add a `LoadScene` message to the backend thread
|
2019-02-12 11:03:37 -08:00 |
Patrick Walton
|
31f1fae951
|
Add a TODO about monotonic conversion
|
2019-02-12 08:57:49 -08:00 |
Patrick Walton
|
f04c000cae
|
Add a quick check to skip clipping when an outline is entirely inside or
outside the clip area
|
2019-02-09 19:24:30 -08:00 |
Patrick Walton
|
92421943fc
|
Open a file dialog when the user clicks on the open file
|
2019-02-08 21:08:03 -08:00 |
Patrick Walton
|
6afbafcb43
|
Split out the demo UI code into a separate module
|
2019-02-08 20:58:54 -08:00 |
Patrick Walton
|
dbce7e3ad1
|
Fix dirty tracking to stop using 100% CPU
|
2019-02-08 20:51:34 -08:00 |
Patrick Walton
|
3cc8f7a11f
|
Refactor the demo some
|
2019-02-08 15:39:47 -08:00 |
Patrick Walton
|
725834285b
|
Refactor the demo a bit
|
2019-02-08 15:16:53 -08:00 |
Patrick Walton
|
dbf880d011
|
Rename `demo3` to `demo`
|
2019-02-08 14:53:20 -08:00 |
Patrick Walton
|
ade3b5fbb9
|
Remove Pathfinder 2 shaders
|
2019-02-08 14:44:25 -08:00 |
Patrick Walton
|
faad8c3950
|
Remove old resources
|
2019-02-08 14:43:47 -08:00 |
Patrick Walton
|
2f497e7f17
|
Remove unused `gfx-utils`
|
2019-02-08 14:42:17 -08:00 |
Patrick Walton
|
39d6b1d9c2
|
Remove the old Pathfinder 3 demo
|
2019-02-08 14:41:06 -08:00 |
Patrick Walton
|
4062f824fd
|
Remove the Pathfinder 2 demo
|
2019-02-08 14:39:35 -08:00 |
Patrick Walton
|
2a118c3af0
|
Get all postprocessing filters working
|
2019-02-08 14:37:30 -08:00 |
Patrick Walton
|
ba5a0f987c
|
Add basic postprocessing support
|
2019-02-08 13:55:31 -08:00 |
Patrick Walton
|
035baf656b
|
Make the 2D/3D switch work
|
2019-02-07 16:58:11 -08:00 |
Patrick Walton
|
a8cc87bfd7
|
Make the effects window togglable
|
2019-02-07 16:38:24 -08:00 |
Patrick Walton
|
7429821867
|
Move demo UI to the demo
|
2019-02-07 15:35:21 -08:00 |
Patrick Walton
|
c9a80304dc
|
Add some more (non-functional) UI widgets to the demo
|
2019-02-07 14:07:05 -08:00 |
Patrick Walton
|
0b662b0660
|
Draw a settings button, not functional yet
|
2019-02-06 20:59:29 -08:00 |
Patrick Walton
|
a81850a899
|
Add window resizing support to the demo
|
2019-02-06 18:09:37 -08:00 |
Patrick Walton
|
a6963d5f3b
|
Optimize dilation.
|
2019-02-06 13:48:50 -08:00 |
Patrick Walton
|
6920583086
|
wip
|
2019-02-06 13:46:19 -08:00 |
Patrick Walton
|
b5c73f25f0
|
wip
|
2019-02-06 13:45:15 -08:00 |
Patrick Walton
|
27e47b4c39
|
wip
|
2019-02-06 13:12:53 -08:00 |
Patrick Walton
|
8771dd6789
|
wip: dilation not working yet
|
2019-02-05 20:10:20 -08:00 |
Patrick Walton
|
45dec44a53
|
wip
|
2019-02-05 13:21:33 -08:00 |
Patrick Walton
|
7151d82d76
|
Stop converting SVG paths to monotonic paths early
|
2019-02-05 12:23:43 -08:00 |
Patrick Walton
|
3d0463999c
|
Add a SIMD integer rect type
|
2019-02-05 10:55:01 -08:00 |
Patrick Walton
|
fe410e066f
|
Add a SIMD rect type
|
2019-02-05 10:03:20 -08:00 |
Patrick Walton
|
63b47f1abe
|
Move basic geometry primitives to the `pathfinder_geometry::basic` module
|
2019-02-04 20:20:32 -08:00 |
Patrick Walton
|
f25682f0f1
|
Add a defringing shader for subpixel antialiasing, untested as of yet
|
2019-02-04 16:04:13 -08:00 |
Patrick Walton
|
a5234e6695
|
Stop clipping 3D quads over and over
|
2019-02-02 13:53:04 -08:00 |
Patrick Walton
|
b0e91369e5
|
Do scene building just-in-time on a per-outline basis as part of tiling
|
2019-02-02 11:36:42 -08:00 |
Patrick Walton
|
f19757e4cf
|
Add a fast path for monotonic conversion
|
2019-02-02 11:12:54 -08:00 |