Commit Graph

104 Commits

Author SHA1 Message Date
Patrick Walton 431dcf3d2e Rename `pathfinder_geometry::basic` to simply `pathfinder_geometry`, and move
the remaining code in that crate to a new crate, `pathfinder_content`

The old hierarchy was confusing.
2019-06-21 10:06:19 -07:00
Patrick Walton 010bc66073 Upgrade `resvg` to 0.7 2019-06-20 17:13:15 -07:00
Patrick Walton 71623eaab3 Make Metal dependencies in the demo Mac-only 2019-06-20 12:34:55 -07:00
Patrick Walton 487577a11b Add Metal support.
This commit substantially reworks the `pathfinder_gpu` API to better support
modern APIs like Metal. It should open the door to `gfx-rs`, `wgpu`, Vulkan,
and D3D12 backends relatively straightforwardly.

A new example, `canvas_metal_minimal`, has been added.

Note that the new Metal shaders require a patched version of `spirv-cross` to
build properly. An upstream patch is forthcoming.
2019-06-20 11:47:22 -07:00
Patrick Walton 5c5fe00b27 Fix build problem 2019-06-17 13:16:03 -07:00
Alan Jeffrey a507e1955e Set the scene transform by linear iterpolation of the eye transforms 2019-06-07 12:02:30 -05:00
Alan Jeffrey 005e7d3835 Set the scene transform to be one of the eye transforms 2019-06-07 10:15:34 -05:00
Alan Jeffrey a2c8d71a3f Rayon's thread builder API requires ownership 2019-06-03 17:52:18 -05:00
Alan Jeffrey f5b5843c31 Make demo camera Mode public 2019-06-03 17:52:18 -05:00
Alan Jeffrey 635d3bc1f3 Call make_current(eye) when rendering for each eye. 2019-06-03 17:52:18 -05:00
Patrick Walton a1b0df0a42 Rename `Point2DF` to `Vector2F`, `Point3DF` to `Vector4F`, and `LineSegmentF`
to `LineSegment2F`.

Straw poll on Twitter suggested that these names were preferred.
2019-06-03 12:39:29 -07:00
Patrick Walton e1bcc11ace Change the `F32` and `I32` suffixes to `F` and `I` to match the C API.
They're shorter and less noisy.
2019-05-29 19:17:16 -07:00
Patrick Walton acf666b701 Stop using triangle fans for DX12/Vulkan compatibility.
Closes #165.
2019-05-29 16:04:33 -07:00
Patrick Walton 7a02b78b3d Explicitly specify color texture coordinates for alpha and solid tiles.
This is groundwork for gradients and images.

This commit also refactors the interface for vertex attributes to use named
parameters (via structs), for clarity.
2019-05-14 15:11:04 -07:00
Patrick Walton 89ca998fa8 Add a convenience method for creating a scene proxy with an empty scene.
This makes animation rendering loops a bit easier for users.
2019-05-13 18:29:57 -07:00
Patrick Walton c09ef3ae7c Fix SVG and demo compilation errors 2019-05-13 18:19:10 -07:00
Patrick Walton b557cdf20f Add an "actual size" button in the demo 2019-05-08 11:05:31 -07:00
Patrick Walton 7b8c44575e Turn the zoom buttons into a segmented control 2019-05-08 10:50:55 -07:00
Patrick Walton 940605fbb5 Generalize `draw_image_switch` to multiple segments 2019-05-08 10:38:12 -07:00
Patrick Walton 0d25fd0eab Generalize "switch" to "segmented control" in the UI 2019-05-08 10:27:32 -07:00
Patrick Walton 54672f2089 Add "save as SVG" support to the demo.
This is intended to help diagnose rendering problems, by allowing export to a
format that can be minimized and in which issues can be reproduced.
2019-05-07 14:37:46 -07:00
Patrick Walton b198c06968 Properly account for concurrency in the performance measurement 2019-05-07 13:43:37 -07:00
Patrick Walton 15f63df844 Rename `DebugUI` to `DebugUIPresenter` and `UI` to `UIPresenter` 2019-05-06 15:36:39 -07:00
Patrick Walton 78908c5e3c Factor the demo UI into model and presenter 2019-05-06 15:25:58 -07:00
Patrick Walton 9de7d95d33 Start a simple HTML canvas-like API, and add a minimal example to show how to
use it.
2019-05-03 14:15:38 -07:00
Patrick Walton 4a4011d303 Refactor the demo some more.
Move rendering code into its own module and split up `finish_drawing_frame()`.
2019-05-02 18:24:38 -07:00
Patrick Walton 29b137c81d Move the demo camera code into its own module 2019-05-02 17:47:09 -07:00
Patrick Walton 5e64876579 Simplify gridlines in the demo shader 2019-05-02 14:12:13 -07:00
Patrick Walton 5c5e4e9313 Factor the scene thread out of the demo and into the renderer proper.
This simplifies Pathfinder's API considerably. Now users get off-main-thread
scene building "for free".
2019-05-01 17:12:25 -07:00
Patrick Walton a96ee73da6 Introduce an Executor abstraction to enable alternatives to Rayon 2019-04-30 15:17:07 -07:00
Patrick Walton 60b951409c Run `rustfmt` on the demos 2019-04-29 16:52:37 -07:00
Patrick Walton 8606cd013e Replace commented out printlns with proper debug statements 2019-04-29 16:43:24 -07:00
Patrick Walton d06746f28d Remove barrel distortion.
It was a toy implementation and isn't the approach I want to go with.
2019-04-29 16:05:42 -07:00
Patrick Walton b85dc2f001 Add basic pinch zoom support on Android 2019-04-26 22:29:38 -07:00
Patrick Walton 6c31e1bc01 In VR mode, render one eye and then reproject to both eyes instead of rendering
twice.

This reduces both CPU and GPU time a lot in exchange for a small loss in
quality.
2019-04-26 17:22:54 -07:00
Patrick Walton 58d55c5eaa Allow rendering to non-default framebuffers 2019-04-18 19:05:01 -07:00
Patrick Walton 62a3fefca4 Reenable the tile and fill counts in the debug display 2019-04-18 15:09:37 -07:00
Patrick Walton c688d04412 Remove the scene assembly thread, and pipeline only fills instead of alpha
tiles.

Removing a thread should make it easier to manually assign threads to CPUs, as
is necessary on devices with poor schedulers like Magic Leap 1.
2019-04-18 13:50:26 -07:00
Patrick Walton e00e862df0 Merge remote-tracking branch 'asajeffrey/demo-device-controls-viewports' into pf3 2019-04-12 14:14:59 -07:00
Patrick Walton 3996d9a653 Merge remote-tracking branch 'asajeffrey/demo-camera-transforms-event' into pf3 2019-04-12 14:10:03 -07:00
Patrick Walton 782e352bf2 Make `BackgroundColor` public. 2019-04-12 14:07:36 -07:00
Alan Jeffrey eedb8bbadf Separated viewport from make_current. 2019-04-12 11:30:00 -05:00
Alan Jeffrey b98336a430 Clear all GL contexts before rendering a scene 2019-04-12 09:07:52 -05:00
Alan Jeffrey 50e5790c9f Allow devices to determine the viewport for each eye 2019-04-12 09:07:52 -05:00
Alan Jeffrey fcb122ddb8 PR #114 2/2 2019-04-12 09:07:41 -05:00
Alan Jeffrey 9da93c46e8 PR #114 1/2 2019-04-12 09:07:25 -05:00
Alan Jeffrey 5c30913716 Removed mode from 3D demo camera 2019-04-12 08:58:42 -05:00
Alan Jeffrey 61caaeb2ff Allow devices to set transforms for each camera 2019-04-12 08:58:42 -05:00
Alan Jeffrey e11f5646ab Don't draw the floor if the background is transparent 2019-04-11 11:19:18 -05:00
Patrick Walton c5ccd0f6e0 Add partial support for transparent background colors. 2019-04-10 14:43:36 -07:00
Patrick Walton 12b3b1cd9a
Merge pull request #128 from asajeffrey/demo-handle-events-before-scene-update
In the demo, handle events before updating the scene
2019-04-10 08:42:33 -07:00
Patrick Walton 8cb2ae8918
Merge pull request #127 from asajeffrey/pf3-mut-present
Make the demo window present method take a &mut self
2019-04-10 08:42:05 -07:00
Patrick Walton 3d4f8bd008 Pipeline between CPU and GPU at a more fine-grained level.
This makes us stop running one frame behind.
2019-04-09 17:06:43 -07:00
Alan Jeffrey 3337dd897c In the demo, handle events before updating the scene 2019-04-08 11:24:41 -05:00
Alan Jeffrey c26a443b0d Make the demo window present method take a &mut self 2019-04-08 11:16:57 -05:00
Alan Jeffrey dc77a5262f TAB toggles UI visibility in the demo 2019-04-02 15:55:38 -05:00
Alan Jeffrey 0166ff96de Allow demo UI to show just stats 2019-04-02 15:48:28 -05:00
Alan Jeffrey 3fafaff04f Option to disable the UI 2019-04-02 15:21:05 -05:00
Alan Jeffrey 4db3fb6279 Allow demo apps to provide default options 2019-04-02 15:21:05 -05:00
Patrick Walton 6b6f24c98d Merge remote-tracking branch 'origin/pf3' into pf3 2019-03-28 21:25:53 -07:00
Patrick Walton ae192ffee7 Add ARM SIMD 2019-03-28 19:26:47 -07:00
Patrick Walton a987bf0fc1
Merge pull request #124 from asajeffrey/pf3-demo-customize-rayon
Allow the Window to customize rayon's thread builder
2019-03-28 15:17:23 -07:00
Alan Jeffrey c51885a696 Renamed customize_rayon to adjust_thread_pool_settings 2019-03-28 17:16:47 -05:00
Alan Jeffrey 52fa494d48 Allow the Window to customize rayon's thread builder 2019-03-28 14:42:14 -05:00
Patrick Walton db3851d754 Get subpixel AA and gamma correction working in 2D 2019-03-25 16:20:34 -07:00
Patrick Walton 29cedb96ef
Merge pull request #113 from asajeffrey/gl-nonzero-default-framebuffer
Allow a non-zero default framebuffer
2019-03-25 15:13:46 -07:00
Patrick Walton 224c8e85b9 Create separate shaders for monochrome and multicolor tiles.
This is preparation for fixing subpixel AA.
2019-03-22 14:28:31 -07:00
Alan Jeffrey ab3b28f82b Allow a non-zero default framebuffer 2019-03-21 13:34:59 -05:00
Patrick Walton 6ca5dc5f62 Add basic barrel distortion support for VR 2019-03-20 13:41:04 -07:00
Patrick Walton 9025189650 Allow opening new SVGs in the Android port 2019-03-18 18:13:13 -07:00
Patrick Walton 5db7edad0b Add specific rendering methods for each eye 2019-03-14 20:15:48 -07:00
Patrick Walton e212a839b4 Get device orientation changes partially working 2019-03-14 19:13:27 -07:00
Patrick Walton f02e75edaf Use the gyroscope to look around on Android 2019-03-14 15:29:56 -07:00
Patrick Walton bb32777101 Initial work toward VR support 2019-03-14 14:42:22 -07:00
Patrick Walton 9c404dfdc1 Add an Android port 2019-03-12 13:55:26 -07:00
Patrick Walton d5effc35ae Invert control flow.
There's an issue whereby if keys are held down in the 3D mode it doesn't keep
redrawing. This will be fixed in a followup.
2019-03-08 12:45:10 -08:00
Patrick Walton a74c0abbec Factor the SDL code out in preparation for other ports 2019-03-07 16:14:26 -08:00
Patrick Walton 640ac61b8d Switch to a light background by default; fix 3D velocity 2019-03-07 11:15:43 -08:00
Patrick Walton b80ab2ad25 Only show the "Text Effects" button when a monochrome SVG is loaded 2019-03-06 19:35:57 -08:00
Patrick Walton 40209b6fe8 Show a warning when unsupported SVG features are used 2019-03-06 18:25:08 -08:00
Patrick Walton 6062676d0e Add tooltips to the buttons in the demo 2019-03-06 11:33:59 -08:00
Patrick Walton 4dff13ef00 Use an advancing cursor when laying out UI elements 2019-03-06 10:47:52 -08:00
Patrick Walton 33aa6f905d Move UI event code and widgets to the `pathfinder_ui` crate 2019-03-05 15:36:07 -08:00
Patrick Walton ad0691c146 Move the generic UI code in the renderer crate to a separate crate 2019-03-05 15:13:55 -08:00
Patrick Walton e09b447d0d Move the contents of `gl::device` into `gl` 2019-03-05 14:51:29 -08:00
Patrick Walton f7a8b573ce Move the GPU rendering code out of `pathfinder_gl`, since it's now no longer
OpenGL-specific
2019-03-05 14:46:18 -08:00
Patrick Walton bc80490158 Remove raw GL code from the demo 2019-03-05 13:57:28 -08:00
Patrick Walton 8b4c06fe2a Do GL error checks 2019-03-04 19:43:13 -08:00
Patrick Walton ae450b063e WIP: Factor out GL code 2019-03-04 14:55:32 -08:00
Patrick Walton dc69d1197e Tweak debug UI 2019-02-26 15:24:39 -08:00
Patrick Walton 92777c6346 Make rects rounded and optimize PNGs 2019-02-26 13:48:35 -08:00
Patrick Walton 5c7423d59c Add more statistics to the performance debug window 2019-02-25 16:12:47 -08:00
Patrick Walton 19c14da3aa Center the SVG in the 2D demo 2019-02-25 15:25:08 -08:00
Patrick Walton 550c9feb58 Move the device code in the demo into its own file 2019-02-25 15:14:40 -08:00
Patrick Walton f6af769486 Add screenshot functionality. 2019-02-25 11:33:26 -08:00
Patrick Walton aef7dd1353 Allow the background color to be changed in the demo 2019-02-22 18:21:03 -08:00
Patrick Walton e10e2e97d4 Tweak the camera transforms in the 3D view 2019-02-22 11:54:01 -08:00
Patrick Walton 0da196aa92 Scale the SVG appropriately in the demo 2019-02-21 20:19:42 -08:00
Patrick Walton b6e334a5bb Fix temporal inconsistency in the demo between transform applied between vector
scene and environment
2019-02-21 12:09:02 -08:00
Patrick Walton fc62e9bc71 Subdivide offset curves to an error bound. 2019-02-20 18:27:27 -08:00