Patrick Walton
|
a96ee73da6
|
Introduce an Executor abstraction to enable alternatives to Rayon
|
2019-04-30 15:17:07 -07:00 |
Patrick Walton
|
60b951409c
|
Run `rustfmt` on the demos
|
2019-04-29 16:52:37 -07:00 |
Patrick Walton
|
8606cd013e
|
Replace commented out printlns with proper debug statements
|
2019-04-29 16:43:24 -07:00 |
Patrick Walton
|
d06746f28d
|
Remove barrel distortion.
It was a toy implementation and isn't the approach I want to go with.
|
2019-04-29 16:05:42 -07:00 |
Patrick Walton
|
b85dc2f001
|
Add basic pinch zoom support on Android
|
2019-04-26 22:29:38 -07:00 |
Patrick Walton
|
6c31e1bc01
|
In VR mode, render one eye and then reproject to both eyes instead of rendering
twice.
This reduces both CPU and GPU time a lot in exchange for a small loss in
quality.
|
2019-04-26 17:22:54 -07:00 |
Patrick Walton
|
58d55c5eaa
|
Allow rendering to non-default framebuffers
|
2019-04-18 19:05:01 -07:00 |
Patrick Walton
|
62a3fefca4
|
Reenable the tile and fill counts in the debug display
|
2019-04-18 15:09:37 -07:00 |
Patrick Walton
|
c688d04412
|
Remove the scene assembly thread, and pipeline only fills instead of alpha
tiles.
Removing a thread should make it easier to manually assign threads to CPUs, as
is necessary on devices with poor schedulers like Magic Leap 1.
|
2019-04-18 13:50:26 -07:00 |
Patrick Walton
|
e00e862df0
|
Merge remote-tracking branch 'asajeffrey/demo-device-controls-viewports' into pf3
|
2019-04-12 14:14:59 -07:00 |
Patrick Walton
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3996d9a653
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Merge remote-tracking branch 'asajeffrey/demo-camera-transforms-event' into pf3
|
2019-04-12 14:10:03 -07:00 |
Patrick Walton
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782e352bf2
|
Make `BackgroundColor` public.
|
2019-04-12 14:07:36 -07:00 |
Alan Jeffrey
|
eedb8bbadf
|
Separated viewport from make_current.
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2019-04-12 11:30:00 -05:00 |
Alan Jeffrey
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b98336a430
|
Clear all GL contexts before rendering a scene
|
2019-04-12 09:07:52 -05:00 |
Alan Jeffrey
|
50e5790c9f
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Allow devices to determine the viewport for each eye
|
2019-04-12 09:07:52 -05:00 |
Alan Jeffrey
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fcb122ddb8
|
PR #114 2/2
|
2019-04-12 09:07:41 -05:00 |
Alan Jeffrey
|
9da93c46e8
|
PR #114 1/2
|
2019-04-12 09:07:25 -05:00 |
Alan Jeffrey
|
5c30913716
|
Removed mode from 3D demo camera
|
2019-04-12 08:58:42 -05:00 |
Alan Jeffrey
|
61caaeb2ff
|
Allow devices to set transforms for each camera
|
2019-04-12 08:58:42 -05:00 |
Alan Jeffrey
|
e11f5646ab
|
Don't draw the floor if the background is transparent
|
2019-04-11 11:19:18 -05:00 |
Patrick Walton
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c5ccd0f6e0
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Add partial support for transparent background colors.
|
2019-04-10 14:43:36 -07:00 |
Patrick Walton
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12b3b1cd9a
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Merge pull request #128 from asajeffrey/demo-handle-events-before-scene-update
In the demo, handle events before updating the scene
|
2019-04-10 08:42:33 -07:00 |
Patrick Walton
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8cb2ae8918
|
Merge pull request #127 from asajeffrey/pf3-mut-present
Make the demo window present method take a &mut self
|
2019-04-10 08:42:05 -07:00 |
Patrick Walton
|
3d4f8bd008
|
Pipeline between CPU and GPU at a more fine-grained level.
This makes us stop running one frame behind.
|
2019-04-09 17:06:43 -07:00 |
Alan Jeffrey
|
3337dd897c
|
In the demo, handle events before updating the scene
|
2019-04-08 11:24:41 -05:00 |
Alan Jeffrey
|
c26a443b0d
|
Make the demo window present method take a &mut self
|
2019-04-08 11:16:57 -05:00 |
Alan Jeffrey
|
dc77a5262f
|
TAB toggles UI visibility in the demo
|
2019-04-02 15:55:38 -05:00 |
Alan Jeffrey
|
0166ff96de
|
Allow demo UI to show just stats
|
2019-04-02 15:48:28 -05:00 |
Alan Jeffrey
|
3fafaff04f
|
Option to disable the UI
|
2019-04-02 15:21:05 -05:00 |
Alan Jeffrey
|
4db3fb6279
|
Allow demo apps to provide default options
|
2019-04-02 15:21:05 -05:00 |
Patrick Walton
|
6b6f24c98d
|
Merge remote-tracking branch 'origin/pf3' into pf3
|
2019-03-28 21:25:53 -07:00 |
Patrick Walton
|
ae192ffee7
|
Add ARM SIMD
|
2019-03-28 19:26:47 -07:00 |
Patrick Walton
|
a987bf0fc1
|
Merge pull request #124 from asajeffrey/pf3-demo-customize-rayon
Allow the Window to customize rayon's thread builder
|
2019-03-28 15:17:23 -07:00 |
Alan Jeffrey
|
c51885a696
|
Renamed customize_rayon to adjust_thread_pool_settings
|
2019-03-28 17:16:47 -05:00 |
Alan Jeffrey
|
52fa494d48
|
Allow the Window to customize rayon's thread builder
|
2019-03-28 14:42:14 -05:00 |
Patrick Walton
|
db3851d754
|
Get subpixel AA and gamma correction working in 2D
|
2019-03-25 16:20:34 -07:00 |
Patrick Walton
|
29cedb96ef
|
Merge pull request #113 from asajeffrey/gl-nonzero-default-framebuffer
Allow a non-zero default framebuffer
|
2019-03-25 15:13:46 -07:00 |
Patrick Walton
|
224c8e85b9
|
Create separate shaders for monochrome and multicolor tiles.
This is preparation for fixing subpixel AA.
|
2019-03-22 14:28:31 -07:00 |
Alan Jeffrey
|
ab3b28f82b
|
Allow a non-zero default framebuffer
|
2019-03-21 13:34:59 -05:00 |
Patrick Walton
|
6ca5dc5f62
|
Add basic barrel distortion support for VR
|
2019-03-20 13:41:04 -07:00 |
Patrick Walton
|
9025189650
|
Allow opening new SVGs in the Android port
|
2019-03-18 18:13:13 -07:00 |
Patrick Walton
|
5db7edad0b
|
Add specific rendering methods for each eye
|
2019-03-14 20:15:48 -07:00 |
Patrick Walton
|
e212a839b4
|
Get device orientation changes partially working
|
2019-03-14 19:13:27 -07:00 |
Patrick Walton
|
f02e75edaf
|
Use the gyroscope to look around on Android
|
2019-03-14 15:29:56 -07:00 |
Patrick Walton
|
bb32777101
|
Initial work toward VR support
|
2019-03-14 14:42:22 -07:00 |
Patrick Walton
|
9c404dfdc1
|
Add an Android port
|
2019-03-12 13:55:26 -07:00 |
Patrick Walton
|
d5effc35ae
|
Invert control flow.
There's an issue whereby if keys are held down in the 3D mode it doesn't keep
redrawing. This will be fixed in a followup.
|
2019-03-08 12:45:10 -08:00 |
Patrick Walton
|
a74c0abbec
|
Factor the SDL code out in preparation for other ports
|
2019-03-07 16:14:26 -08:00 |
Patrick Walton
|
640ac61b8d
|
Switch to a light background by default; fix 3D velocity
|
2019-03-07 11:15:43 -08:00 |
Patrick Walton
|
b80ab2ad25
|
Only show the "Text Effects" button when a monochrome SVG is loaded
|
2019-03-06 19:35:57 -08:00 |
Patrick Walton
|
40209b6fe8
|
Show a warning when unsupported SVG features are used
|
2019-03-06 18:25:08 -08:00 |
Patrick Walton
|
6062676d0e
|
Add tooltips to the buttons in the demo
|
2019-03-06 11:33:59 -08:00 |
Patrick Walton
|
4dff13ef00
|
Use an advancing cursor when laying out UI elements
|
2019-03-06 10:47:52 -08:00 |
Patrick Walton
|
33aa6f905d
|
Move UI event code and widgets to the `pathfinder_ui` crate
|
2019-03-05 15:36:07 -08:00 |
Patrick Walton
|
ad0691c146
|
Move the generic UI code in the renderer crate to a separate crate
|
2019-03-05 15:13:55 -08:00 |
Patrick Walton
|
e09b447d0d
|
Move the contents of `gl::device` into `gl`
|
2019-03-05 14:51:29 -08:00 |
Patrick Walton
|
f7a8b573ce
|
Move the GPU rendering code out of `pathfinder_gl`, since it's now no longer
OpenGL-specific
|
2019-03-05 14:46:18 -08:00 |
Patrick Walton
|
bc80490158
|
Remove raw GL code from the demo
|
2019-03-05 13:57:28 -08:00 |
Patrick Walton
|
8b4c06fe2a
|
Do GL error checks
|
2019-03-04 19:43:13 -08:00 |
Patrick Walton
|
ae450b063e
|
WIP: Factor out GL code
|
2019-03-04 14:55:32 -08:00 |
Patrick Walton
|
dc69d1197e
|
Tweak debug UI
|
2019-02-26 15:24:39 -08:00 |
Patrick Walton
|
92777c6346
|
Make rects rounded and optimize PNGs
|
2019-02-26 13:48:35 -08:00 |
Patrick Walton
|
5c7423d59c
|
Add more statistics to the performance debug window
|
2019-02-25 16:12:47 -08:00 |
Patrick Walton
|
19c14da3aa
|
Center the SVG in the 2D demo
|
2019-02-25 15:25:08 -08:00 |
Patrick Walton
|
550c9feb58
|
Move the device code in the demo into its own file
|
2019-02-25 15:14:40 -08:00 |
Patrick Walton
|
f6af769486
|
Add screenshot functionality.
|
2019-02-25 11:33:26 -08:00 |
Patrick Walton
|
aef7dd1353
|
Allow the background color to be changed in the demo
|
2019-02-22 18:21:03 -08:00 |
Patrick Walton
|
e10e2e97d4
|
Tweak the camera transforms in the 3D view
|
2019-02-22 11:54:01 -08:00 |
Patrick Walton
|
0da196aa92
|
Scale the SVG appropriately in the demo
|
2019-02-21 20:19:42 -08:00 |
Patrick Walton
|
b6e334a5bb
|
Fix temporal inconsistency in the demo between transform applied between vector
scene and environment
|
2019-02-21 12:09:02 -08:00 |
Patrick Walton
|
fc62e9bc71
|
Subdivide offset curves to an error bound.
|
2019-02-20 18:27:27 -08:00 |
Patrick Walton
|
c7a1d9e960
|
Use stencil to integrate the vector scene into the 3D environment
|
2019-02-19 12:03:02 -08:00 |
Patrick Walton
|
9af3bac11f
|
Implement depth interpolation, not working yet
|
2019-02-18 13:42:30 -08:00 |
Patrick Walton
|
661a865508
|
Fill depth when drawing the ground plane
|
2019-02-15 19:07:42 -08:00 |
Patrick Walton
|
d30743a69c
|
Begin refactoring the demo into a shared library and a platform-specific
entry point.
This will help the upcoming wasm port.
|
2019-02-15 18:21:46 -08:00 |