Patrick Walton
|
b557cdf20f
|
Add an "actual size" button in the demo
|
2019-05-08 11:05:31 -07:00 |
Patrick Walton
|
7b8c44575e
|
Turn the zoom buttons into a segmented control
|
2019-05-08 10:50:55 -07:00 |
Patrick Walton
|
940605fbb5
|
Generalize `draw_image_switch` to multiple segments
|
2019-05-08 10:38:12 -07:00 |
Patrick Walton
|
0d25fd0eab
|
Generalize "switch" to "segmented control" in the UI
|
2019-05-08 10:27:32 -07:00 |
Patrick Walton
|
54672f2089
|
Add "save as SVG" support to the demo.
This is intended to help diagnose rendering problems, by allowing export to a
format that can be minimized and in which issues can be reproduced.
|
2019-05-07 14:37:46 -07:00 |
Patrick Walton
|
b198c06968
|
Properly account for concurrency in the performance measurement
|
2019-05-07 13:43:37 -07:00 |
Patrick Walton
|
15f63df844
|
Rename `DebugUI` to `DebugUIPresenter` and `UI` to `UIPresenter`
|
2019-05-06 15:36:39 -07:00 |
Patrick Walton
|
78908c5e3c
|
Factor the demo UI into model and presenter
|
2019-05-06 15:25:58 -07:00 |
Patrick Walton
|
9de7d95d33
|
Start a simple HTML canvas-like API, and add a minimal example to show how to
use it.
|
2019-05-03 14:15:38 -07:00 |
Patrick Walton
|
4a4011d303
|
Refactor the demo some more.
Move rendering code into its own module and split up `finish_drawing_frame()`.
|
2019-05-02 18:24:38 -07:00 |
Patrick Walton
|
29b137c81d
|
Move the demo camera code into its own module
|
2019-05-02 17:47:09 -07:00 |
Patrick Walton
|
5e64876579
|
Simplify gridlines in the demo shader
|
2019-05-02 14:12:13 -07:00 |
Patrick Walton
|
66b5142334
|
Stop trying to use jemalloc on Windows.
Closes #138.
|
2019-05-02 11:12:33 -07:00 |
Patrick Walton
|
5c5e4e9313
|
Factor the scene thread out of the demo and into the renderer proper.
This simplifies Pathfinder's API considerably. Now users get off-main-thread
scene building "for free".
|
2019-05-01 17:12:25 -07:00 |
Patrick Walton
|
a96ee73da6
|
Introduce an Executor abstraction to enable alternatives to Rayon
|
2019-04-30 15:17:07 -07:00 |
Patrick Walton
|
60b951409c
|
Run `rustfmt` on the demos
|
2019-04-29 16:52:37 -07:00 |
Patrick Walton
|
8606cd013e
|
Replace commented out printlns with proper debug statements
|
2019-04-29 16:43:24 -07:00 |
Patrick Walton
|
d06746f28d
|
Remove barrel distortion.
It was a toy implementation and isn't the approach I want to go with.
|
2019-04-29 16:05:42 -07:00 |
Patrick Walton
|
b85dc2f001
|
Add basic pinch zoom support on Android
|
2019-04-26 22:29:38 -07:00 |
Patrick Walton
|
6c31e1bc01
|
In VR mode, render one eye and then reproject to both eyes instead of rendering
twice.
This reduces both CPU and GPU time a lot in exchange for a small loss in
quality.
|
2019-04-26 17:22:54 -07:00 |
Alan Jeffrey
|
3d81bf170f
|
Updated to latest pf3 API
|
2019-04-22 11:57:24 -05:00 |
Alan Jeffrey
|
c549bdec7a
|
Explicitly set the linker flavor for the magicleap demo
|
2019-04-22 11:54:42 -05:00 |
Patrick Walton
|
58d55c5eaa
|
Allow rendering to non-default framebuffers
|
2019-04-18 19:05:01 -07:00 |
Patrick Walton
|
62a3fefca4
|
Reenable the tile and fill counts in the debug display
|
2019-04-18 15:09:37 -07:00 |
Patrick Walton
|
c688d04412
|
Remove the scene assembly thread, and pipeline only fills instead of alpha
tiles.
Removing a thread should make it easier to manually assign threads to CPUs, as
is necessary on devices with poor schedulers like Magic Leap 1.
|
2019-04-18 13:50:26 -07:00 |
Josh Matthews
|
214ad9de72
|
Replace readme directions with makefile targets.
|
2019-04-15 14:16:40 -04:00 |
Josh Matthews
|
8b3bf7d064
|
Use linker directly to to avoid linker errors.
|
2019-04-15 14:16:40 -04:00 |
Josh Matthews
|
bf55026a71
|
Add basic travis CI for native and magicleap demos.
|
2019-04-15 14:16:40 -04:00 |
Alan Jeffrey
|
7cd8452ffc
|
Update magicleap README for SDK 0.20.0
|
2019-04-15 13:29:32 -04:00 |
Alan Jeffrey
|
f20a023ba7
|
Rearranged magicleap demo svgs
|
2019-04-15 13:29:32 -04:00 |
Alan Jeffrey
|
6b19234a44
|
Removed stats from magicleap demo
|
2019-04-15 13:29:32 -04:00 |
Alan Jeffrey
|
24a7801820
|
The magicleap demo library is a shared library
|
2019-04-15 13:29:32 -04:00 |
Alan Jeffrey
|
3603324437
|
Added copyright statement to magicleap demo files
|
2019-04-15 13:29:32 -04:00 |
Alan Jeffrey
|
1605a47956
|
Updated to new PF3 API
|
2019-04-15 13:29:32 -04:00 |
Alan Jeffrey
|
8d5b44140b
|
Magicleap demo is less chatty
|
2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
|
bc89d88222
|
Dead code elimination
|
2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
|
06b5e3330d
|
Get the pathfinder magicleap demo to compile with v0.20.0 of the SDK
|
2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
|
0f0062351d
|
Make pathfinder_immersive_demo a shared library.
|
2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
|
41dc655967
|
Update for current Window interface
|
2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
|
bd70cb0135
|
Changed some of the magicleap demo SVGs
|
2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
|
1c1eaf20d1
|
Get the magicleap immersive demo to respond to new file name arguments
|
2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
|
3bd825196e
|
Get the magicleap immersive mode demo to take a filename argument
|
2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
|
6f5a72229c
|
Add focusing to the magicleap demo cube
|
2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
|
9fd479d604
|
Expose a C API for getting pathfinder to render to an EGL surface
|
2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
|
29ef8b57e0
|
Use pathfinder directly for magicleap demo cube faces rather than using pathfinder_demo
|
2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
|
685651c119
|
Wire up magicleap landscape demo cube faces to pathfinder demo
|
2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
|
1aedbec4d7
|
Get landscape app to respond to clicks
|
2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
|
37c7457929
|
Add magicleap landscape demo
|
2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
|
8ba56e5597
|
Pin the scene threads to CPUs
|
2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
|
6642a2ce1e
|
Lerp the initial cameras to get the initial transform
|
2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
|
463ea6519b
|
Move a magic number into a constant declaration
|
2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
|
cf6032416c
|
Predict next frame pose
|
2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
|
8de4b952be
|
Change initial camera transform
|
2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
|
daeee1305c
|
Set rayon thread pool size to be 2 in magicleap demo
|
2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
|
dd0283d848
|
Reenable jemallocator
|
2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
|
838bf684fb
|
Add magicleap demo
|
2019-04-15 12:43:41 -04:00 |
Patrick Walton
|
e00e862df0
|
Merge remote-tracking branch 'asajeffrey/demo-device-controls-viewports' into pf3
|
2019-04-12 14:14:59 -07:00 |
Patrick Walton
|
3996d9a653
|
Merge remote-tracking branch 'asajeffrey/demo-camera-transforms-event' into pf3
|
2019-04-12 14:10:03 -07:00 |
Patrick Walton
|
782e352bf2
|
Make `BackgroundColor` public.
|
2019-04-12 14:07:36 -07:00 |
Alan Jeffrey
|
eedb8bbadf
|
Separated viewport from make_current.
|
2019-04-12 11:30:00 -05:00 |
Alan Jeffrey
|
b98336a430
|
Clear all GL contexts before rendering a scene
|
2019-04-12 09:07:52 -05:00 |
Alan Jeffrey
|
50e5790c9f
|
Allow devices to determine the viewport for each eye
|
2019-04-12 09:07:52 -05:00 |
Alan Jeffrey
|
fcb122ddb8
|
PR #114 2/2
|
2019-04-12 09:07:41 -05:00 |
Alan Jeffrey
|
9da93c46e8
|
PR #114 1/2
|
2019-04-12 09:07:25 -05:00 |
Alan Jeffrey
|
5c30913716
|
Removed mode from 3D demo camera
|
2019-04-12 08:58:42 -05:00 |
Alan Jeffrey
|
61caaeb2ff
|
Allow devices to set transforms for each camera
|
2019-04-12 08:58:42 -05:00 |
Alan Jeffrey
|
e11f5646ab
|
Don't draw the floor if the background is transparent
|
2019-04-11 11:19:18 -05:00 |
Patrick Walton
|
c5ccd0f6e0
|
Add partial support for transparent background colors.
|
2019-04-10 14:43:36 -07:00 |
Patrick Walton
|
12b3b1cd9a
|
Merge pull request #128 from asajeffrey/demo-handle-events-before-scene-update
In the demo, handle events before updating the scene
|
2019-04-10 08:42:33 -07:00 |
Patrick Walton
|
8cb2ae8918
|
Merge pull request #127 from asajeffrey/pf3-mut-present
Make the demo window present method take a &mut self
|
2019-04-10 08:42:05 -07:00 |
Patrick Walton
|
3d4f8bd008
|
Pipeline between CPU and GPU at a more fine-grained level.
This makes us stop running one frame behind.
|
2019-04-09 17:06:43 -07:00 |
Alan Jeffrey
|
3337dd897c
|
In the demo, handle events before updating the scene
|
2019-04-08 11:24:41 -05:00 |
Alan Jeffrey
|
c26a443b0d
|
Make the demo window present method take a &mut self
|
2019-04-08 11:16:57 -05:00 |
Alan Jeffrey
|
dc77a5262f
|
TAB toggles UI visibility in the demo
|
2019-04-02 15:55:38 -05:00 |
Alan Jeffrey
|
0166ff96de
|
Allow demo UI to show just stats
|
2019-04-02 15:48:28 -05:00 |
Alan Jeffrey
|
3fafaff04f
|
Option to disable the UI
|
2019-04-02 15:21:05 -05:00 |
Alan Jeffrey
|
4db3fb6279
|
Allow demo apps to provide default options
|
2019-04-02 15:21:05 -05:00 |
Patrick Walton
|
6b6f24c98d
|
Merge remote-tracking branch 'origin/pf3' into pf3
|
2019-03-28 21:25:53 -07:00 |
Patrick Walton
|
ae192ffee7
|
Add ARM SIMD
|
2019-03-28 19:26:47 -07:00 |
Patrick Walton
|
a987bf0fc1
|
Merge pull request #124 from asajeffrey/pf3-demo-customize-rayon
Allow the Window to customize rayon's thread builder
|
2019-03-28 15:17:23 -07:00 |
Alan Jeffrey
|
c51885a696
|
Renamed customize_rayon to adjust_thread_pool_settings
|
2019-03-28 17:16:47 -05:00 |
Alan Jeffrey
|
52fa494d48
|
Allow the Window to customize rayon's thread builder
|
2019-03-28 14:42:14 -05:00 |
Patrick Walton
|
db3851d754
|
Get subpixel AA and gamma correction working in 2D
|
2019-03-25 16:20:34 -07:00 |
Patrick Walton
|
29cedb96ef
|
Merge pull request #113 from asajeffrey/gl-nonzero-default-framebuffer
Allow a non-zero default framebuffer
|
2019-03-25 15:13:46 -07:00 |
Patrick Walton
|
224c8e85b9
|
Create separate shaders for monochrome and multicolor tiles.
This is preparation for fixing subpixel AA.
|
2019-03-22 14:28:31 -07:00 |
Alan Jeffrey
|
ab3b28f82b
|
Allow a non-zero default framebuffer
|
2019-03-21 13:34:59 -05:00 |
Patrick Walton
|
6ca5dc5f62
|
Add basic barrel distortion support for VR
|
2019-03-20 13:41:04 -07:00 |
Patrick Walton
|
9025189650
|
Allow opening new SVGs in the Android port
|
2019-03-18 18:13:13 -07:00 |
Patrick Walton
|
49660a6b31
|
Add more Daydream VR support
|
2019-03-15 15:23:37 -07:00 |
Patrick Walton
|
5db7edad0b
|
Add specific rendering methods for each eye
|
2019-03-14 20:15:48 -07:00 |
Patrick Walton
|
e212a839b4
|
Get device orientation changes partially working
|
2019-03-14 19:13:27 -07:00 |
Patrick Walton
|
f02e75edaf
|
Use the gyroscope to look around on Android
|
2019-03-14 15:29:56 -07:00 |
Patrick Walton
|
bb32777101
|
Initial work toward VR support
|
2019-03-14 14:42:22 -07:00 |
Patrick Walton
|
9c404dfdc1
|
Add an Android port
|
2019-03-12 13:55:26 -07:00 |
Patrick Walton
|
d5effc35ae
|
Invert control flow.
There's an issue whereby if keys are held down in the 3D mode it doesn't keep
redrawing. This will be fixed in a followup.
|
2019-03-08 12:45:10 -08:00 |
Patrick Walton
|
d1728dfe6d
|
Update the scalar SIMD fallback
|
2019-03-08 12:30:07 -08:00 |
Patrick Walton
|
a74c0abbec
|
Factor the SDL code out in preparation for other ports
|
2019-03-07 16:14:26 -08:00 |
Patrick Walton
|
640ac61b8d
|
Switch to a light background by default; fix 3D velocity
|
2019-03-07 11:15:43 -08:00 |
Patrick Walton
|
b80ab2ad25
|
Only show the "Text Effects" button when a monochrome SVG is loaded
|
2019-03-06 19:35:57 -08:00 |
Patrick Walton
|
40209b6fe8
|
Show a warning when unsupported SVG features are used
|
2019-03-06 18:25:08 -08:00 |