Commit Graph

906 Commits

Author SHA1 Message Date
Scetch 96d4184933 Some more progress. Updated TODO list. I'm sorry. 2016-04-01 01:04:08 -04:00
Thinkofname a76f5aeeb0 Don't do collisions until the chunk the player is in has loaded 2016-04-01 00:34:22 +01:00
Thinkofname ebc09696a4 Use a better screenshot 2016-04-01 00:15:41 +01:00
Thinkofname e6ec9b3200 Attempt at a README.md 2016-03-31 22:21:29 +01:00
Thinkofname b161e3004c Fix leaves2's culling 2016-03-31 20:51:59 +01:00
Thinkofname 565e5110db Support Minecraft 1.9.2 2016-03-31 20:51:58 +01:00
Thinkofname e2fa041607 Support Minecraft 1.9.2 2016-03-31 20:51:58 +01:00
Scetch 643737c00f Fix portal, hay bale and purpur pillar. 2016-03-31 13:18:52 -04:00
Thinkofname 7f70fd7dfe Fix double flowers data value
Apparently the unused bits do get used sometimes
2016-03-31 15:39:22 +01:00
Thinkofname 88c0f3da28 Handle block updates from the server 2016-03-31 15:26:07 +01:00
Thinkofname 463ca00dd7 Handle block updates from the server 2016-03-31 15:26:07 +01:00
Thinkofname 646381968b Handle block updates from the server 2016-03-31 15:26:07 +01:00
Thinkofname 480b7afd3b Multipart model support 2016-03-31 14:59:40 +01:00
Scetch 35d9a2aefa 99 broken blocks in the world, 99 brocken blocks. Track one down, patch it around, 100 broken blocks in the world. 2016-03-30 09:37:04 -04:00
Thinkofname bb1f10dd1b Fix animated textures playing too fast 2016-03-30 00:53:43 +01:00
Thinkofname 4fde9161fe Fix texture rotation issues 2016-03-30 00:36:07 +01:00
Thinkofname ec50947617 Fix trapdoors 2016-03-29 21:04:35 +01:00
Thinkofname 357c695a3a Fix some lock ordering issues 2016-03-29 20:54:08 +01:00
Scetch d621528bb8 A few more block fixes. 2016-03-29 11:14:58 -04:00
Thinkofname 81dd2adc42 Model loading changes and a few more block fixes 2016-03-29 14:52:07 +01:00
Thinkofname af33935f47 Implement update_state for doors + fixes for various blocks 2016-03-29 13:44:46 +01:00
Scetch 1a50332150 Implement block data for a lot of blocks. 2016-03-29 00:46:00 +01:00
Thinkofname 9593f56eee Only trim_left the hash string 2016-03-28 22:10:33 +01:00
Thinkofname a05e4e1296 Only trim_left the hash string 2016-03-28 22:10:33 +01:00
Thinkofname 93bcd1e083 Rework the dynamic texture system to be less stupid 2016-03-28 19:06:10 +01:00
Thinkofname 78aafb460e Remove custom dev profile 2016-03-28 18:03:41 +01:00
Thinkofname ed5fb8c93d Initial work on player models 2016-03-28 14:15:21 +01:00
Thinkofname 7fbbdf7686 Minor optimization 2016-03-28 00:50:30 +01:00
Thinkofname fc0a0e3090 Don't cull the chunk section the player is standing in 2016-03-28 00:18:55 +01:00
Thinkofname 6ef08d73b1 Fix lighting bugs with stairs 2016-03-27 23:57:35 +01:00
Thinkofname 2b26f841d0 Implement models and a sun/moon 2016-03-27 23:31:57 +01:00
Thinkofname 93c58aad89 Remove unsafe Proxy system 2016-03-27 17:45:12 +01:00
Thinkofname e36a0f4579 Various bug fixes for entity handling. TODO: Smite this system from orbit, it sucks 2016-03-27 17:08:38 +01:00
Thinkofname 347244c65c Clean up lifetimes in the ecs 2016-03-27 14:42:02 +01:00
Thinkofname 6a692ba37d Allow for tracking for component removals and additions 2016-03-27 14:25:34 +01:00
Thinkofname 26bca302aa Minor tweaks 2016-03-27 13:27:31 +01:00
Thinkofname 3f8bc10bb0 Initial entity work, moved self handling to an entity 2016-03-26 22:21:47 +00:00
Thinkofname 80f2121bf7 Initial entity work, moved self handling to an entity 2016-03-26 22:21:47 +00:00
Thinkofname 7f1e859a87 Implement more blocks 2016-03-26 18:48:10 +00:00
Thinkofname 9a23ebdf3b Duel license under MIT and ApacheV2 2016-03-26 17:34:47 +00:00
Thinkofname 79afc46577 More formatting fixes 2016-03-26 17:17:39 +00:00
Thinkofname e379b78de1 Fix formatting mistake 2016-03-26 16:46:16 +00:00
Thinkofname f3377c17c6 Follow some of clippy's suggestions 2016-03-26 14:24:26 +00:00
Thinkofname 2589b169ca Follow some of clippy's suggestions 2016-03-26 14:24:26 +00:00
Thinkofname c70f9548c6 Follow some of clippy's suggestions 2016-03-26 14:24:26 +00:00
Thinkofname c25dba3c8b Fix some warnings 2016-03-26 13:28:14 +00:00
Thinkofname f6ac1123a2 Implement stairs 2016-03-26 13:21:19 +00:00
Thinkofname 25a743703c Implement stairs 2016-03-26 13:21:19 +00:00
Thinkofname 9a69cd1fa7 Move Direction and BlockVertex into better locations 2016-03-26 11:46:37 +00:00
Thinkofname 0855424e52 Move Direction and BlockVertex into better locations 2016-03-26 11:46:37 +00:00
Thinkofname fdfdfa71e2 Add a way to do state updates for blocks 2016-03-26 11:40:53 +00:00
Thinkofname e43b86e750 Fix a typo in Farmland's model name 2016-03-26 10:19:50 +00:00
Thinkofname 57bced4a9b Collisions and normal style movement 2016-03-26 10:19:16 +00:00
Thinkofname 75eb62c975 Collisions and normal style movement 2016-03-26 10:19:16 +00:00
Thinkofname be49342dbc Don't use recursion for the flood fill 2016-03-25 21:23:27 +00:00
Thinkofname d5274c0b5b Add a workaround for leaves' culling changes 2016-03-25 21:15:13 +00:00
Thinkofname 780676ec65 Update to 1.9.0 2016-03-25 20:56:45 +00:00
Thinkofname 03bdb015e5 Update to 1.9.0 2016-03-25 20:56:45 +00:00
Thinkofname ba29de40ae Update to 1.9.0 2016-03-25 20:56:45 +00:00
Thinkofname 69139b2933 Add most blocks without full implementation 2016-03-25 17:30:29 +00:00
Thinkofname 63da7e5452 Fix a mistake with log's data value 2016-03-25 14:26:55 +00:00
Thinkofname c8a2914cc2 Fix a crash in certain biomes 2016-03-25 14:17:54 +00:00
Thinkofname c77f05ed93 Daylight cycle and make the sky color match vanilla 2016-03-25 13:47:31 +00:00
Thinkofname 9f04c09a8f Switch from glutin to sdl2 2016-03-25 13:15:35 +00:00
Thinkofname 3738c5a0c0 Liquid rendering 2016-03-25 09:47:39 +00:00
Thinkofname d7bc0b2b0f Transparent renderering 2016-03-25 01:17:03 +00:00
Thinkofname 93abbcc7cb Reload textures earlier 2016-03-25 00:25:34 +00:00
Thinkofname 04fe88321f Fix crash when starting without vanilla resources 2016-03-25 00:18:46 +00:00
Thinkofname de673f1ee1 Implement better chunk culling 2016-03-24 23:27:22 +00:00
Thinkofname 7692c54cf7 More layout changes to chunk rendering 2016-03-24 21:47:11 +00:00
Thinkofname 70ccd5cd3d Tidy up chunk rendering 2016-03-24 21:13:24 +00:00
Thinkofname c5af132a21 Use mainline glutin again 2016-03-24 19:52:29 +00:00
Thinkofname 99a500b4dd Implement biome colors 2016-03-24 19:39:14 +00:00
Thinkofname f8b8c5eea4 Initial work on implementing biomes 2016-03-24 19:20:26 +00:00
Thinkofname e149a7eca5 Tidy up block defining 2016-03-24 18:37:51 +00:00
Thinkofname 302466a518 Finish rotation handling for models 2016-03-24 18:27:43 +00:00
Thinkofname 480bfcba5e Add a few more blocks 2016-03-24 18:09:28 +00:00
Thinkofname ce6f5c963c Initial block model support 2016-03-24 15:39:57 +00:00
Thinkofname 12b1dd6445 Initial block model support 2016-03-24 15:39:57 +00:00
Thinkofname 122978fc49 Use read_exact instead of take & read_to_end 2016-03-23 23:28:33 +00:00
Thinkofname 73646421d3 Use read_exact instead of take & read_to_end 2016-03-23 23:28:33 +00:00
Thinkofname 411bfe6915 Fix a bug in twos_compliment's implementation 2016-03-23 22:58:09 +00:00
Thinkofname db22690dd1 Fix a bug in twos_compliment's implementation 2016-03-23 22:58:09 +00:00
Thinkofname a89aff3f1f Rework block system 2016-03-23 21:10:40 +00:00
Thinkofname baeb6b94aa Rework block system 2016-03-23 21:10:40 +00:00
Thinkofname 2969dfe799 Failed attempt at working with the block system 2016-03-23 18:36:52 +00:00
Thinkofdeath 9660d775cd Don't hardcode my username into the login process
Whoops
2016-03-22 22:06:29 +00:00
Thinkofname 49a749534c Don't use the default hasher 2016-03-22 19:49:11 +00:00
Thinkofname 11a4fcb33d Minor changes 2016-03-22 14:42:10 +00:00
Thinkofname 169f068f75 Add frustum culling 2016-03-22 11:47:02 +00:00
Thinkofname 47297146cf Fix a mistake with aspect calculation 2016-03-22 11:27:57 +00:00
Thinkofname 229fafbd9c Pool chunk builder buffers 2016-03-21 23:36:43 +00:00
Thinkofname f021ae69d9 Use 8 threads instead of 4 for chunk building 2016-03-21 23:25:27 +00:00
Thinkofname e6477bd186 Spectator style movement + chunk unloading 2016-03-21 22:34:57 +00:00
Thinkofname 8d141b1310 Implement block shading 2016-03-21 19:53:00 +00:00
Thinkofname 43c4c35d7a Hide the cursor when focused 2016-03-21 18:59:15 +00:00
Thinkofname 7364dc41c3 Initial implementation of camera controls 2016-03-21 17:51:25 +00:00
Thinkofname 217ec33413 Render chunks nearest to the player first 2016-03-21 16:51:19 +00:00
Thinkofname 99caa01032 Implement basic culling 2016-03-21 16:36:50 +00:00
Thinkofname a42c1e412a Implement chunk loading 2016-03-21 14:05:13 +00:00