Scetch
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1a50332150
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Implement block data for a lot of blocks.
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2016-03-29 00:46:00 +01:00 |
Thinkofname
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a05e4e1296
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Only trim_left the hash string
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2016-03-28 22:10:33 +01:00 |
Thinkofname
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93bcd1e083
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Rework the dynamic texture system to be less stupid
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2016-03-28 19:06:10 +01:00 |
Thinkofname
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78aafb460e
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Remove custom dev profile
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2016-03-28 18:03:41 +01:00 |
Thinkofname
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ed5fb8c93d
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Initial work on player models
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2016-03-28 14:15:21 +01:00 |
Thinkofname
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7fbbdf7686
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Minor optimization
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2016-03-28 00:50:30 +01:00 |
Thinkofname
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fc0a0e3090
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Don't cull the chunk section the player is standing in
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2016-03-28 00:18:55 +01:00 |
Thinkofname
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6ef08d73b1
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Fix lighting bugs with stairs
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2016-03-27 23:57:35 +01:00 |
Thinkofname
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2b26f841d0
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Implement models and a sun/moon
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2016-03-27 23:31:57 +01:00 |
Thinkofname
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93c58aad89
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Remove unsafe Proxy system
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2016-03-27 17:45:12 +01:00 |
Thinkofname
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e36a0f4579
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Various bug fixes for entity handling. TODO: Smite this system from orbit, it sucks
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2016-03-27 17:08:38 +01:00 |
Thinkofname
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347244c65c
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Clean up lifetimes in the ecs
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2016-03-27 14:42:02 +01:00 |
Thinkofname
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6a692ba37d
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Allow for tracking for component removals and additions
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2016-03-27 14:25:34 +01:00 |
Thinkofname
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26bca302aa
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Minor tweaks
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2016-03-27 13:27:31 +01:00 |
Thinkofname
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80f2121bf7
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Initial entity work, moved self handling to an entity
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2016-03-26 22:21:47 +00:00 |
Thinkofname
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7f1e859a87
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Implement more blocks
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2016-03-26 18:48:10 +00:00 |
Thinkofname
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9a23ebdf3b
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Duel license under MIT and ApacheV2
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2016-03-26 17:34:47 +00:00 |
Thinkofname
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79afc46577
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More formatting fixes
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2016-03-26 17:17:39 +00:00 |
Thinkofname
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e379b78de1
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Fix formatting mistake
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2016-03-26 16:46:16 +00:00 |
Thinkofname
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c70f9548c6
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Follow some of clippy's suggestions
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2016-03-26 14:24:26 +00:00 |
Thinkofname
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c25dba3c8b
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Fix some warnings
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2016-03-26 13:28:14 +00:00 |
Thinkofname
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25a743703c
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Implement stairs
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2016-03-26 13:21:19 +00:00 |
Thinkofname
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0855424e52
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Move Direction and BlockVertex into better locations
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2016-03-26 11:46:37 +00:00 |
Thinkofname
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fdfdfa71e2
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Add a way to do state updates for blocks
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2016-03-26 11:40:53 +00:00 |
Thinkofname
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e43b86e750
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Fix a typo in Farmland's model name
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2016-03-26 10:19:50 +00:00 |
Thinkofname
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75eb62c975
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Collisions and normal style movement
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2016-03-26 10:19:16 +00:00 |
Thinkofname
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be49342dbc
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Don't use recursion for the flood fill
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2016-03-25 21:23:27 +00:00 |
Thinkofname
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d5274c0b5b
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Add a workaround for leaves' culling changes
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2016-03-25 21:15:13 +00:00 |
Thinkofname
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ba29de40ae
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Update to 1.9.0
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2016-03-25 20:56:45 +00:00 |
Thinkofname
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69139b2933
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Add most blocks without full implementation
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2016-03-25 17:30:29 +00:00 |
Thinkofname
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63da7e5452
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Fix a mistake with log's data value
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2016-03-25 14:26:55 +00:00 |
Thinkofname
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c8a2914cc2
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Fix a crash in certain biomes
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2016-03-25 14:17:54 +00:00 |
Thinkofname
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c77f05ed93
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Daylight cycle and make the sky color match vanilla
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2016-03-25 13:47:31 +00:00 |
Thinkofname
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9f04c09a8f
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Switch from glutin to sdl2
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2016-03-25 13:15:35 +00:00 |
Thinkofname
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3738c5a0c0
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Liquid rendering
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2016-03-25 09:47:39 +00:00 |
Thinkofname
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d7bc0b2b0f
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Transparent renderering
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2016-03-25 01:17:03 +00:00 |
Thinkofname
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93abbcc7cb
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Reload textures earlier
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2016-03-25 00:25:34 +00:00 |
Thinkofname
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04fe88321f
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Fix crash when starting without vanilla resources
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2016-03-25 00:18:46 +00:00 |
Thinkofname
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de673f1ee1
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Implement better chunk culling
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2016-03-24 23:27:22 +00:00 |
Thinkofname
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7692c54cf7
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More layout changes to chunk rendering
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2016-03-24 21:47:11 +00:00 |
Thinkofname
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70ccd5cd3d
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Tidy up chunk rendering
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2016-03-24 21:13:24 +00:00 |
Thinkofname
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c5af132a21
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Use mainline glutin again
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2016-03-24 19:52:29 +00:00 |
Thinkofname
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99a500b4dd
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Implement biome colors
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2016-03-24 19:39:14 +00:00 |
Thinkofname
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f8b8c5eea4
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Initial work on implementing biomes
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2016-03-24 19:20:26 +00:00 |
Thinkofname
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e149a7eca5
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Tidy up block defining
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2016-03-24 18:37:51 +00:00 |
Thinkofname
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302466a518
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Finish rotation handling for models
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2016-03-24 18:27:43 +00:00 |
Thinkofname
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480bfcba5e
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Add a few more blocks
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2016-03-24 18:09:28 +00:00 |
Thinkofname
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12b1dd6445
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Initial block model support
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2016-03-24 15:39:57 +00:00 |
Thinkofname
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73646421d3
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Use read_exact instead of take & read_to_end
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2016-03-23 23:28:33 +00:00 |
Thinkofname
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db22690dd1
|
Fix a bug in twos_compliment's implementation
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2016-03-23 22:58:09 +00:00 |
Thinkofname
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baeb6b94aa
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Rework block system
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2016-03-23 21:10:40 +00:00 |
Thinkofname
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2969dfe799
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Failed attempt at working with the block system
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2016-03-23 18:36:52 +00:00 |
Thinkofdeath
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9660d775cd
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Don't hardcode my username into the login process
Whoops
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2016-03-22 22:06:29 +00:00 |
Thinkofname
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49a749534c
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Don't use the default hasher
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2016-03-22 19:49:11 +00:00 |
Thinkofname
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11a4fcb33d
|
Minor changes
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2016-03-22 14:42:10 +00:00 |
Thinkofname
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169f068f75
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Add frustum culling
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2016-03-22 11:47:02 +00:00 |
Thinkofname
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47297146cf
|
Fix a mistake with aspect calculation
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2016-03-22 11:27:57 +00:00 |
Thinkofname
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229fafbd9c
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Pool chunk builder buffers
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2016-03-21 23:36:43 +00:00 |
Thinkofname
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f021ae69d9
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Use 8 threads instead of 4 for chunk building
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2016-03-21 23:25:27 +00:00 |
Thinkofname
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e6477bd186
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Spectator style movement + chunk unloading
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2016-03-21 22:34:57 +00:00 |
Thinkofname
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8d141b1310
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Implement block shading
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2016-03-21 19:53:00 +00:00 |
Thinkofname
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43c4c35d7a
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Hide the cursor when focused
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2016-03-21 18:59:15 +00:00 |
Thinkofname
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7364dc41c3
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Initial implementation of camera controls
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2016-03-21 17:51:25 +00:00 |
Thinkofname
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217ec33413
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Render chunks nearest to the player first
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2016-03-21 16:51:19 +00:00 |
Thinkofname
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99caa01032
|
Implement basic culling
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2016-03-21 16:36:50 +00:00 |
Thinkofname
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ce1c286801
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Implement chunk loading
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2016-03-21 14:05:13 +00:00 |
Thinkofname
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8476f992e1
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Don't always spin the camera
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2016-03-21 12:56:38 +00:00 |
Thinkofname
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8b8bc3c853
|
Remove old test code
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2016-03-21 10:55:50 +00:00 |
Thinkofname
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1fc161c53c
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Allow connecting to servers
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2016-03-21 10:55:31 +00:00 |
Thinkofname
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9550bd5a27
|
Fix empty line spam on startup
|
2016-03-21 00:18:26 +00:00 |
Thinkofname
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34e171ea39
|
Remove old debug messages
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2016-03-21 00:15:57 +00:00 |
Thinkofname
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19b4238dca
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Filter hyper and mime from logs
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2016-03-21 00:15:41 +00:00 |
Thinkofname
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ae2703418b
|
Fully implement the login screen (Closes #6)
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2016-03-20 23:43:31 +00:00 |
Thinkofname
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b418625a48
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Work on login screen, added ui buttons and textboxes (plus tab fixes)
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2016-03-20 20:17:21 +00:00 |
Thinkofname
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4524cb31e2
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Fix panics on shutdown (Fixes #15)
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2016-03-20 12:21:10 +00:00 |
Thinkofname
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fd4df88c32
|
Initial work on connecting to servers
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2016-03-20 12:04:02 +00:00 |
Thinkofname
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189c063f67
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First attempt at block handling rework
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2016-03-20 00:29:35 +00:00 |
Thinkofname
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edee182bf9
|
Use BufferSubData instead of MapBuffer
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2016-03-19 20:35:31 +00:00 |
Thinkofname
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65370ccfe0
|
Remove a debug message
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2016-03-19 19:07:01 +00:00 |
Thinkofname
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6bee18b68c
|
Initial rendering implementation
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2016-03-19 18:09:10 +00:00 |
Thinkofname
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ad81ef8f17
|
Basic chunk building (not rendering)
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2016-03-19 16:32:13 +00:00 |
Thinkofname
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5f17aead7e
|
Base implementation for worlds/blocks
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2016-03-18 22:24:30 +00:00 |
Thinkofname
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7f10580b67
|
Prep for chunk rendering
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2016-03-18 17:16:03 +00:00 |
Thinkofname
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72712e4d42
|
Transparent rendering work
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2016-03-18 15:19:50 +00:00 |
Thinkofname
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99b157f2dc
|
Correctly mark 15w39c as the supported version
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2016-03-18 11:46:37 +00:00 |
Thinkofname
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57fcd3d957
|
Automatically allocate packet ids (Fixes #13)
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2016-03-18 11:39:03 +00:00 |
Thinkofname
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7776690446
|
Initial implementation for systems
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2016-03-18 10:32:48 +00:00 |
Thinkofname
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f1e31886a3
|
Allow searching for entities within the manager
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2016-03-18 10:25:09 +00:00 |
Thinkofdeath
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c2166b5582
|
Implementation of components for the entity component system
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2016-03-17 22:18:25 +00:00 |
Thinkofdeath
|
0143678ab6
|
steven -> Steven
|
2016-03-16 19:11:50 +00:00 |
Thinkofdeath
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70b6738d87
|
Update copyright
|
2016-03-16 18:25:35 +00:00 |
Thinkofdeath
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eb9b61f023
|
More clean up
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2016-03-16 18:22:03 +00:00 |
Thinkofdeath
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86fa3d4006
|
Move resources into a subcrate
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2016-03-16 18:15:13 +00:00 |
Thinkofdeath
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c509cf7ef0
|
Make debug builds faster
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2016-03-16 18:09:28 +00:00 |
Thinkofdeath
|
f1b940fdd1
|
Clean up
|
2016-03-16 18:01:33 +00:00 |
Thinkofdeath
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479ba4f03e
|
Get into a runnable state
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2016-03-16 17:53:04 +00:00 |
Thinkofdeath
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e9631f044d
|
Add last state before I stopped
|
2016-03-16 17:33:06 +00:00 |
Thinkofdeath
|
3704b9eeb8
|
Reformat using rustfmt
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2015-10-07 19:36:59 +01:00 |
Thinkofdeath
|
ffc9ac0e47
|
Fix fonts becoming corrupted when textures are reloaded
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2015-10-07 00:14:02 +01:00 |
Thinkofdeath
|
26b0af7fb7
|
Fix the console on linux
|
2015-10-07 00:10:59 +01:00 |