Commit Graph

828 Commits

Author SHA1 Message Date
ice_iix 9ae87f9340 Update to Rust 1.53.0 2021-06-18 19:32:09 -07:00
iceiix a48a6f5a99
Update zip, glow, rand, rand_pcg (#557)
* Bump zip to 0.5.13. Closes #551

* Bump glow to 0.10.0. Closes #552

* Bump rand to 0.8.4. Closes #555

* Bump rand_pcg to 0.3.1. Closes #554
2021-06-18 14:01:08 -07:00
Bart Ribbers a7b093c93d Remove mention of Freenode channel
As most people know, Freenode has changed owners and a lot of stuff
happened since. No need to go into details here, but all IRC channels on
the network are gone and control by channel operators is lost.
The channel wasn't really used anyway, so let's stop mentioning it
2021-06-18 06:26:41 -07:00
iceiix 08900fc6f7
www: remove npm package-lock.json for now (#556)
While the package lock is useful to consistently include the same
versions of each package, right now it causes too much noise with
dependabot, as new versions are released but with little or no impact on
this project because the web port is not yet usable (see #446 🕸️ Web
support)
2021-06-18 06:09:34 -07:00
dependabot-preview[bot] caa9e825b8
Upgrade to GitHub-native Dependabot (#535)
Co-authored-by: dependabot-preview[bot] <27856297+dependabot-preview[bot]@users.noreply.github.com>
Co-authored-by: ice_iix <ice_ix@protonmail.ch>
2021-05-25 08:14:50 -07:00
iceiix 63c9d81687
Update to glow 0.9.0. Closes #532 (#545) 2021-05-25 08:13:07 -07:00
iceiix 9e570d953d
Update web-sys, getrandom dependencies (#547)
* Bump web-sys to 0.3.51. Closes #543

* Bump getrandom to 0.2.3. Closes #544

* Update Cargo.lock
2021-05-25 08:10:51 -07:00
iceiix 24b6d84414
Update web dependencies (#542)
* Bump elliptic to 6.5.4. Closes #520

* Bump y18n to 4.0.1. Closes #528

* Bump ssri to 6.0.2. Closes #531

* Bump url-parse to 1.5.1. Closes #536

* Bump lodash to 4.17.21. Closes #537
2021-05-23 12:11:35 -07:00
dependabot-preview[bot] 7611a52374
build(deps): bump wasm-bindgen from 0.2.71 to 0.2.74 (#538)
Bumps [wasm-bindgen](https://github.com/rustwasm/wasm-bindgen) from 0.2.71 to 0.2.74.
- [Release notes](https://github.com/rustwasm/wasm-bindgen/releases)
- [Changelog](https://github.com/rustwasm/wasm-bindgen/blob/master/CHANGELOG.md)
- [Commits](https://github.com/rustwasm/wasm-bindgen/compare/0.2.71...0.2.74)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>

Co-authored-by: dependabot-preview[bot] <27856297+dependabot-preview[bot]@users.noreply.github.com>
2021-05-17 20:24:33 -07:00
iceiix 0563757cb0
Update dependencies: byteorder, reqwest, zip, dirs, serde (#540)
* Bump byteorder to 1.4.3. Closes #522

* Bump reqwest to 0.11.3. Closes #529

* Bump zip to 0.5.12. Closes #530

* Bump dirs to 3.0.2. Closes #533

* Bump serde to 1.0.126. Closes #539

* Update Cargo lock
2021-05-16 21:13:50 -07:00
Kezi eb452abbb5
protocol/item: update to support protocol_version >= 404 (1.13.2+) (#524) 2021-03-25 08:21:25 -07:00
iceiix abbc58b9ef
deps: update reqwest, wasm-bindgen, serde_json, image (#516)
* Bump reqwest to 0.11.1, closes #504

* Bump wasm-bindgen to 0.2.71, closes #513

* Bump serde_json to 1.0.64, closes #514

* Bump image to 0.23.14, closes #515

* cargo update
2021-03-06 16:47:38 -08:00
Kezi 8cecbb37e3
server: fix block placement in 1.16 (#512)
* fix block placement in 1.16

* fmt
2021-03-03 19:34:36 -08:00
Kezi e3845a0dbf
protocol: fix panic in chat formatting, closes #505 (#506)
* remove panic on chat thing

* fmt
2021-03-03 19:28:43 -08:00
ice_iix d7b7216315 server: thread_rng is a CSPRNG, closes #508 2021-03-03 19:11:56 -08:00
ice_iix 995cf981c5 main: remove console chat activation, updates #479 2021-02-18 17:40:45 -08:00
iceiix 7dcbac2a5d
Update dependencies: serde, log, rand, flate2, image (#502)
* cargo update all modules

* Bump serde to 1.0.123. Closes #496

* Bump wasm-bindgen to 0.2.70. Closes #497

* Bump log to 0.4.14. Closes #498

* Bump rand to 0.8.3. Closes #499

* Bump flate2 to 1.0.20. Closes #500!

* Bump image to 0.23.13. Closes #501
2021-02-06 13:49:49 -08:00
iceiix 3e3bcdc5da
protocol, console, server: receive chat messages (#479)
Implements support for receiving chat messages from the server, the
first step towards #63 chat support. Long way to go, but is a start.

* server: handle ServerMessage_* packets, on_servermessage

* format: get the with arguments of translations
* format: hardcode chat types
* format: support bare strings, used in chat.type.text
* format: use extra text if present, fixes missing username on 1.16.5

* console/main/server: activate on receiving chat messages
2021-01-24 17:41:16 -08:00
iceiix 6b961622aa
forge: add FML2 protocol support (1.13.2-1.16.5+), fixes #400 (#494)
Allows connecting to newer Forge servers, 1.13.2 to 1.16.5 at least, which use
the FML2 handshake protocol:

https://wiki.vg/Minecraft_Forge_Handshake#FML2_protocol_.281.13_-_Current.29

Tested with a modded 1.16.5 server

Extends #88 #134 Forge FML (v1, for 1.7.10 - 1.12.2)

* protocol: update Cargo.lock
* protocol: send FML2 on fmlNetworkVersion: 2
* protocol: factor out read_raw_packet_from()
* protocol: move plugin message writing from Server to Conn; add write_fml2_handshake_plugin_message
* protocol: CommandNode: add forge:modid, forge:enum
* forge: add fml2 handshake packets
* server: handle fml:loginwrapper fml::handshake packets
2021-01-23 13:47:30 -08:00
dependabot-preview[bot] 1a257e2e90
build(deps): bump glow from 0.7.1 to 0.7.2 (#493)
Bumps [glow](https://github.com/grovesNL/glow) from 0.7.1 to 0.7.2.
- [Release notes](https://github.com/grovesNL/glow/releases)
- [Commits](https://github.com/grovesNL/glow/commits)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>

Co-authored-by: dependabot-preview[bot] <27856297+dependabot-preview[bot]@users.noreply.github.com>
2021-01-21 19:32:43 -08:00
iceiix 72aec0c6a2
blocks: fix hier block shift (#489), add tests (#492)
* blocks: fix soul fire/soil, exclude from <1.13, fixing #489 

* blocks: add unit tests for #467 #469 #474
2021-01-20 17:07:27 -08:00
ice_iix d60a495425 deps: update getrandom, serde (#491, #490)
Bump getrandom to 0.2.2, closes #491
Bump serde to 1.0.120, closes #490
2021-01-20 15:29:06 -08:00
iceiix 3daa9c0b83
console: configurable log levels, file logging (#359) (#488)
* console: write to log file (configdir/client.log)

* console: change to log only Info and more important to terminal (but all to file)

* console: configurable log levels
2021-01-20 15:22:28 -08:00
iceiix c7bdb60d85
CI enhancements: .app bundling, build .wasm (#486)
Updates to enhance GitHub Actions continuous integration:

* ci: add macOS app bundle packaging using cargo-bundle, closes #352 
based on https://github.com/EndlessSkyCommunity/ESLauncher2/blob/master/Cargo.toml
* ci: add web target, building using wasm-pack (for #446) 
* ci: refactor and cleanup targets, split out instead of using matrix

* main: save config in consistent OS-specific dirs::config_dir()
Instead of storing and loading in the current working directory, change
to a consistent dedicated configuration directory. This is necessary for
.app launching since cwd is set to /. To preserve compatibility with
existing installations, if conf.cfg exists in cwd then it will be used instead,
but otherwise we will use the operating system specific config dirs:
// Lin: Some(/home/alice/.config)
// Win: Some(C:\Users\Alice\AppData\Roaming)
// Mac: Some(/Users/Alice/Library/Application Support)

* macos: add icons based on screenshotted logo
* macos: add Cmd-Q to quit
2021-01-18 19:05:29 -08:00
iceiix 0b4c56b803
1.7.10: populate player info on spawn, fixes #141 (#485)
PlayerInfo post-1.7.10 has the UUID, so it populates the self.players map,
in 1.7.10 there is only enough information for the client <tab> list. To fix
this, instead populate self.players in SpawnPlayer, for the 1.7.10 variant.

Fixes player name tags showing as "MISSING" on 1.7.10 servers.
2021-01-18 13:53:09 -08:00
iceiix 2b6103e6d9
gl: fix disembodied player model found in #141 (#484)
Regression introduced in #262 by the glow port, correct the raw size to
include all elements in set_float_multi().

See https://github.com/iceiix/stevenarella/issues/141#issuecomment-762417970
2021-01-18 11:50:00 -08:00
iceiix 56f9c0e908
www: bundle resources statically (#483) 2021-01-18 09:48:38 -08:00
iceiix c505903aed
ui: fix backspace on Windows, closes #481 (#482) 2021-01-17 18:32:13 -08:00
iceiix c78068e6f9
1.16.5 protocol is the same as 1.16.4 (#480) 2021-01-17 17:13:23 -08:00
ice_iix d14573c3cf protocol: glowstone compatibility: warn not panic on unrecognized modinfo, fixes #478 2021-01-16 19:48:20 -08:00
iceiix 0c65cc1e0d
ui: keyboard input fixes (#432, #476) (#477)
* Fix Cmd-V typing v, suppress key_type on ctrl/logo, closes #432
Only send key_type() when modifiers are not pressed.

* Fix backspace repeat and inserting ⌂, closes #476
Handle backspace in key_type instead of key_press, so we get
auto-repeat for free, and can suppress typing the character.
2021-01-16 14:11:17 -08:00
iceiix 4dd25de709
ui: click TextBox to focus, fixes #415 (#475)
Previously text boxes could only be focused by cycling through
focus with the tab key, now you can click with the mouse as well.
2021-01-15 16:42:20 -08:00
dependabot-preview[bot] 2f08e14b1c
build(deps): bump rand from 0.8.1 to 0.8.2 (#473)
Bumps [rand](https://github.com/rust-random/rand) from 0.8.1 to 0.8.2.
- [Release notes](https://github.com/rust-random/rand/releases)
- [Changelog](https://github.com/rust-random/rand/blob/master/CHANGELOG.md)
- [Commits](https://github.com/rust-random/rand/compare/0.8.1...0.8.2)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>

Co-authored-by: dependabot-preview[bot] <27856297+dependabot-preview[bot]@users.noreply.github.com>
2021-01-15 16:41:07 -08:00
iceiix 49274e7e52 blocks: add 1.16.1/2+ new blocks/states (#474)
Adds _some _new blocks and block states, building on the version-
dependent block support added in #469. Notably, fixes grass on 1.16.4.

1.16.1+ (protocol_version >= 735)
* Add NetherGoldOre
* Add SoulFire
* Add SoulSoil, Basalt
* Add PolishedBasalt, SoulTorch, SoulWallTorch
* Add Chain

1.16.2+ (protocol_version >= 751)
* Add Chain axis states
2021-01-14 16:47:41 -08:00
iceiix 8ca12a69ce
blocks: versioned block states, fixes world on fire #467 (#469)
Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and
can be shifted by the addition of new block states. To get the right block IDs across
multiple protocol versions, add a new `offsets` token to `define_blocks!`, which
is similar to `offset` (used post-flattening, compare to `data` used pre-flattening),
but accepts a protocol_version argument to enable block states _per-version_:

* Add 'offsets' for protocol_version-specific blockstates

As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance,
instead of a method of Block, so it can know the protocol version. Previously, the
ID map was lazily computed statically, once, but this change allows it to be
computed based on protocol version:

* Move by_vanilla_id to VanillaIDMap instance

Tools to help debug blocks:

* Add DEBUG_BLOCKS environment variable to dump block states
* Add dump_block command-line tool

The block `offset`s were previously only correct for 1.13.2, to take advantage of
the new version-specific `offsets` capability, blocks were updated for 1.14.x:

1.14+ (protocol_version >= 477):
* Add NoteBlock instruments
* Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley
* Add StandingSign wood variants
* Add WallSign tree variants
* Add StoneSlab smooth stone, cut sandstone, cut red sandstone

This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the
ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 19:50:05 -08:00
ice_iix bb4fb9eb8b Update byteorder, log, serde dependencies
Bump byteorder to 1.4.2, closes #470
Bump log to 0.4.13, closes #471
Bump serde to 1.0.119, closes #472
2021-01-12 19:13:21 -08:00
iceiix 63716499f2
1.13.2+: fix TallGrassVariant block state offsets (#468)
Fixes tallgrass showing up as dead bushes and also ferns. The flattened
IDs are in a different order than the pre-flattening data values, as observed
by enabling the commented-out block state logging.
2021-01-10 16:12:43 -08:00
ice_iix ac63ee5ece protocol: add angle command node (fixes #466) 2021-01-10 15:00:34 -08:00
ice_iix 622cf164f9 protocol: update Cargo.lock 2021-01-10 15:00:09 -08:00
iceiix 8bd233c3db
Update reqwest, getrandom, rand (#464)
Update getrandom to 0.2.1. Closes #460
Update rand to 0.8.1. Closes #462
Update reqwest to 0.11.0. Closes #463
2021-01-07 17:29:09 -08:00
ice_iix fa2e5e8bdb chunk_builder: single-threaded on wasm (#458)
Refactor the chunk builder to use multithreading on native, but no threads on
wasm, at least until we have web workers or wasm threads. With this change
and the shader fix, chunks now render on Chrome (albeit with no textures).
Another step towards 🕸️ Web support #446.

* Single-threaded chunk builder

* shaders: chunk_frag: consistently enable outputs, fixes GL_INVALID_OPERATION on WebGL
2021-01-07 17:26:58 -08:00
iceiix 8208e3b595
wasm: enable events loop (#459)
On the web, we have a separate render_loop (for window.requestAnimationFrame)
and events_loop (for winit/window events), so `game` and `ui_container` are shared
using an `Rc<RefCell>`, and `winit_window` as well for wasm only (on native,
`glutin_window` which provides access to the winit window is used instead).

With these changes, events (hover, click, etc.) and rendering now work in the web.
Another step towards 🕸️ Web support (#446)

* wasm: enable events loop

* Use Rc<RefCell>'s for winit_window

* Use Rc<RefCell> for game and ui_container

* main: disable set_cursor_grab() call on wasm to get further until Pointer Lock is available
2021-01-04 10:14:55 -08:00
dependabot-preview[bot] 98bd7f004b
build(deps): bump serde_json from 1.0.60 to 1.0.61 (#456)
Bumps [serde_json](https://github.com/serde-rs/json) from 1.0.60 to 1.0.61.
- [Release notes](https://github.com/serde-rs/json/releases)
- [Commits](https://github.com/serde-rs/json/compare/v1.0.60...v1.0.61)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>

Co-authored-by: dependabot-preview[bot] <27856297+dependabot-preview[bot]@users.noreply.github.com>
2021-01-01 08:02:30 -08:00
iceiix 22f6c83d59
WebGL fixes after disabling threaded chunk builder (#451)
At this point, the UI renders in the browser through WebGL, with no GL errors.
Progress towards #446 🕸️ Web support

* main: enable render loop on wasm, disable events_loop on wasm for now
Allow for testing rendering on WebGL

* chunk_builder: disable on wasm due to no threads on wasm
Chunks will not be correctly rendered, but other parts of the program now can be tested instead of crashing in std::thread

* chunk_frag: glBindFragDataLocation is only on native, WebGL 2 uses in-shader specification layout(location=), which works on native in OpenGL 4.1 but we're on OpenGL 3.2 - see https://www.khronos.org/opengl/wiki/Fragment_Shader#Output_buffers

* std_or_web: always fail File::open() to avoid servers.json empty string JSON parse failing

* www: update installation instructions

* render: fix apparent TEXTURE_MAX_LEVEL -> TEXTURE_MAG_FILTER typo

* render: correct type for internalFormat DEPTH_COMPONENT24
Valid combinations of format, type, and internalFormat are listed at https://www.khronos.org/registry/OpenGL/specs/es/3.0/es_spec_3.0.pdf#page=124&zoom=100,168,206. We had UNSIGNED_BYTE for DEPTH_COMPONENT24, but only UNSIGNED_INT is a valid type for this internal format.

Fixes texImage: Mismatched internalFormat and format/type: 0x81a6 and 0x1902/0x1401
and fixes the subsequent GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT error.

* render: gl::MULTISAMPLE (0x809d) is not available on WebGL
Fixes WebGL warning: enabled: cap: Invalid enum value <enum 0x809d> 0.bootstrap.js line 11 > eval:851:21

* gl: replace set_float_multi_raw with a safer set_float_multi
Removes use of passing raw pointers in set_float_multi_raw parameters
Instead, casts raw pointers to flatten, similar to set_matrix_multi
Fixes uniform setter: (uniform colorMul[0]) values length (1) must be a positive integer multiple of size of <enum 0x8b52>.

* render: model: send BYTE to id attrib, fixes type mismatch
Fixes drawElementsInstanced: Vertex attrib 0 requires data of type INT, but is being supplied with type UINT
2020-12-31 14:35:30 -08:00
iceiix b7bd59f75f
Update to Rust 1.49.0 (#457)
* Update to Rust 1.49.0

* Fix clippy::manual_range_contains warnings
2020-12-31 09:51:46 -08:00
ice_iix 028ab1cbe3 1.16.4-19w02a: fix Maps packet missing locked, closes #454 2020-12-28 14:02:05 -08:00
ice_iix 5a38ea1091 1.16.4-1.14: fix Particle_f64/Data packet fields, closes #377 2020-12-28 11:57:59 -08:00
ice_iix 80887eec91 1.16.2+: fix Respawn dimension field, closes #452 2020-12-27 18:13:51 -08:00
ice_iix 71121bd572 load_block_entities: check for missing id, fixes #445 2020-12-27 17:49:22 -08:00
iceiix 352f1965af
Update rand to 0.8.0, add getrandom js for web (#450)
* Add getrandom with js feature for JavaScript web compatibility

* Update to rand 0.8.0, closes #440

* Update to rand_pcg 0.3.0, closes #434

* Update rsa_public_encrypt_pkcs1 to 0.3.0, updates rand 0.8.0
2020-12-27 16:14:11 -08:00
iceiix 503a98d7a8
Use instant over std::time, for wasm compat (#449)
Replace std::time with the `instant` crate, which bridges to std::time on
native but on wasm calls performance.now() instead of panicking.

A step towards 🕸️ Web support #446

* logo: replace SystemTime/UNIX_EPOCH with Instant
2020-12-27 15:06:03 -08:00
iceiix 8e728830b3
render: disable clouds on wasm (#448)
No clouds on wasm since no geo shaders on WebGL
Needed for 🕸️ Web support #446, to fix "invalid shader type", see https://github.com/iceiix/stevenarella/pull/442#issuecomment-751428548
2020-12-27 10:42:01 -08:00
iceiix b8b4cb07a7
Disable multisampled textures, glTexImage2DMultisample (#447)
Steven used multisampled textures from the beginning, but this caused
incompatibilities: https://github.com/Thinkofname/steven/issues/74.
Subsequently fixed by increasing the number of samples, but increasing
it beyond the limit caused more incompatibilities, so it was clamped to
the maximum samples reported as supported by the system.

Fast-forward to now, as part of adding WebGL support (#446), the use of
multisampled textures via the glTexImage2DMultisample() call is
unsupported on this platform. Replace the following:

* glTexImage2DMultisample -> glTexImage2D
* TEXTURE_2D_MULTISAMPLE -> TEXTURE_2D
* sampler2DMS -> sampler2D

This disables the custom multisampling anti-aliasing algorithm (MSAA)
implemented in the chunk fragment shader, increasing compatibility:

* Update to glow release, remove image_2d_sample()

MSAA may be added back at a later date using multisampled renderbuffers
instead, see #442.
2020-12-27 10:14:39 -08:00
iceiix 0471eb3a82 Use web-sys for web backend (#444)
A small step for #446 🕸️ Web support, use web-sys to interface to the web.
Previously, we would try to use glutin on the web, which is not supported;
now glutin is only used on native: fixes #171 could not find Context in platform_impl.

winit is still used on both, but the GL context is created with web-sys and glow
(on the web), and created with glutin and used with glow (on native). stdweb is
no longer used, being replaced by web-sys.

Substantial refactoring to allow reusing the code between web/native:

* settings: use VirtualKeyCode from winit, not reexported from glutin
* std_or_web: remove broken localstoragefs/stdweb, add File placeholder
* render: disable skin_thread on wasm since we don't have threads

* gl: use glow types in gl wrapper (integers in native, but Web*Key in web)
* gl: web-sys WebGlUniformLocation does not implement Copy trait, so glow::UniformLocation doesn't so gl::Uniform can't
* gl: refactor context initialization, pass glow::Context to gl::init for consistency between native/web
* gl: update to glow with panicking tex_image_2d_multisample web-sys wrapper

* glsl: use shader version in GLSL for WebGL 2 and OpenGL 3.2

* shaders: add explicit float/int type conversions, required for WebGL
* shaders: specify mediump precision, required for WebGL
* shaders: specify fragment shader output locations for WebGL

* main: refactor handle_window_event to take a winit window, not glutin context
* main: handle resize outside of handle_window_event since it updates the glutin window (the only event which does this)
* main: use winit events in handle_window_event not reexported glutin events
* main: refactor game loop handling into tick_all()
* main: create winit window for WebGL, and use winit_window from glutin
* main: restore console_error_panic_hook,  mistakingly removed in (#260)
* main: remove force setting env RUST_BACKTRACE=1, no longer can set env on web

* www: index.js: fix wasm import path
* www: npm update, npm audit fix
* www: update readme to link to status on #446 🕸️ Web support
2020-12-26 13:43:21 -08:00
iceiix 0aa062f4b8
Use glow, GL on Whatever (#262)
Replaces the use of gl_generator with the glow wrapper:

* Add glow dependency, based on glow 0.6.1

* Pin version of glow fork for https://github.com/iceiix/glow/pull/1 until #442 renderbuffer

* Remove gl module, steven_gl

Porting details:
* Initialize glow in src/gl/mod.rs
* Call gl methods on glow context
* glow uses camelcase
* Import glow::HasContext trait, finds draw_elements etc.
* Fix mismatched types, glow uses Option and &str instead of raw pointers
* Fix uniform_location, glow already returns Some(u32)
* uniform_location: convert i32 to u32 for Uniform
* Fix attribute_location
* Fix shader creation Result u32 type 
* Fix passing GLvoid and 2d/3d
* Fix missing Options type mismatches
* Offsets are i32 in glow, not GLvoid
* Fix clear_buffer using _f32_slice
* Delete methods are singular not plural
* glBufferData -> buffer_data_u8_slice
* buffer_sub_data_u8_slice
* Update more glow method wrapper names found by reviewing glow native platform
* Remove unused multi_draw_elements, can be replaced by draw_elements in a loop and it has no WebGL equivalent
* glow implements glMapBufferRange
* Remove unused read_buffer
* glow's deletes automatically pass 1 and take no reference
* shader_source() accepts &str directly; removes last of std::ptr
* Pass uniform Option<u32>
* Fix bool passing normalized parameter
* Fix draw_buffers parameter
* Stop unnecessarily returning context from gl::init
* Getting shader info is unsafe 
* Unwrapping static mut is unsafe
* Use unsafe raw pointers for global mutable context
* Fix initializing GL objects wrappers from glow wrappers
* Unbinding framebuffers uses None
* Uppercase global to fix warning
* Shaders return Some instead of None
* Unbox the context to a raw pointer
* Use tex_image_2d_multisample added in glow fork 
* Implement uniform_location, fixing unwrap None failed
* Add tex_sub_image_3d, using PixelUnpackData::Slice
* set_matrix4: transmute the Matrix4 since it is repr(C)
* get_pixels -> get_tex_image -> glGetTexImage, with PixelPackData::Slice
* Wrap sub_image_2d (glTexSubImage2D) and fix warnings
* Implement set_float_multi_raw and set_matrix4_multi, using from_raw_parts
2020-12-25 10:00:22 -08:00
ice_iix 9700ffe34d Update readme, add link to discussion forum and Freenode channel 2020-12-20 16:21:02 -08:00
iceiix 9bc10c1100
Update to glutin 0.26.0 + winit 0.24.0 (#334)
* Update for ModifiersChanged event

* Consistently use logical position and size

CursorMoved gives us a PhysicalPosition, which needs to be converted
to LogicalPosition to properly track the mouse movement. Change the
width/height passed to be a LogicalSize instead of a PhysicalPosition,
matching the LogicalPosition.
2020-12-20 08:18:39 -08:00
ice_iix 5d0fb7fa64 Update dependencies: reqwest, serde/json, structopt...
Closes #425 build(deps): bump wasm-bindgen from 0.2.68 to 0.2.69
Closes #426 build(deps): bump structopt from 0.3.20 to 0.3.21
Closes #427 build(deps): bump serde_json from 1.0.59 to 1.0.60
Closes #428 build(deps): bump serde from 1.0.117 to 1.0.118
Closes #433 build(deps): bump reqwest from 0.10.9 to 0.10.10
2020-12-19 17:48:13 -08:00
iceiix 433429e8a0
1.16+: implement EntityEquipment_Array top-bit terminated variant (#439)
Fixes #408 1.16.1: EntityEquipment_VarInt : Main thread panic: Failed to read all of packet 0x47, had 363 bytes left - enchants
Fixes #421 1.16.1: EntityEquipment_VarInt : Player heads break things. (Failed to read all of packet 0x47, had 1292 bytes left)
2020-12-19 15:51:27 -08:00
ice_iix 37f55e2c57 Add --network-parse-packet option 2020-12-19 15:32:19 -08:00
ice_iix 47dd9ac112 Update protocol Cargo.lock 2020-12-19 15:32:14 -08:00
iceiix 710a7732ef
Update to Rust 1.48 (#424)
* Update to Rust 1.48.0

* Fix clippy::single_char_push_str warnings

* Fix clippy::manual_strip warnings
2020-11-24 19:35:55 -08:00
ice_iix f3faae383e Bump image to 0.23.12 (closes #422) 2020-11-24 19:02:18 -08:00
ice_iix da137ca9b4 Update deps: cfg-if, serde/_json, structopt...
Bump cfg-if to 1.0.0 (closes #412)
Bump serde to 1.0.117 (closes #416)
Bump serde_json to 1.0.59 (closes #413)
Bump structopt to 0.3.20 (closes #414)
Bump flate2 to 1.0.19 (closes #420)
Bump reqwest to 0.10.9 (closes #423)
2020-11-24 19:02:18 -08:00
iceiix 4a757656ab 1.16.4 (754) / 1.16.3 (753) / 1.16.2 (751) protocol (#390)
Adds support for 1.16.4 (754) / 1.16.3 (753) / 1.16.2 (751) protocols

* Update packet IDs and readme

* Add and handle ChunkData_Biomes3D_VarInt variant

* Support world chunk data padded bit map array

* Add and handle JoinGame_WorldNames_IsHard variant

* Add and handle MultiBlockChange_Packed variant

* Add UnlockRecipes_WithBlastSmoker variant

* Add SetDisplayedRecipe and SetRecipeBookState packets
2020-11-24 19:01:57 -08:00
iceiix f4414e7814
Update to Rust 1.47.0 (#411) 2020-10-10 16:53:03 -07:00
ice_iix ff90d8af6a Use `matches!` for bool match (clippy match_like_matches_macro) 2020-10-10 16:22:46 -07:00
ice_iix 1234588974 protocol: cargo update 2020-10-10 14:30:36 -07:00
ice_iix 79669264a6 Update to Rust 1.47.0 2020-10-10 13:14:13 -07:00
ice_iix ab4600011d Update image and base64 dependencies
Closes #396 bump image from 0.23.6 to 0.23.10
Closes #404 bump base64 from 0.12.3 to 0.13.0
2020-10-10 12:39:44 -07:00
dependabot[bot] 20af7667d9 build(deps): bump lodash from 4.17.15 to 4.17.19 in /www
Bumps [lodash](https://github.com/lodash/lodash) from 4.17.15 to 4.17.19.
- [Release notes](https://github.com/lodash/lodash/releases)
- [Commits](https://github.com/lodash/lodash/compare/4.17.15...4.17.19)

Signed-off-by: dependabot[bot] <support@github.com>
2020-10-10 12:11:20 -07:00
ice_iix d9399015cd Update deps: log, reqwest, serde_json, flate2, structopt...
Closes #372 bump log from 0.4.8 to 0.4.11
Closes #387 bump reqwest from 0.10.6 to 0.10.8
Closes #391 bump wasm-bindgen from 0.2.64 to 0.2.68
Closes #403 bump serde_json from 1.0.56 to 1.0.58
Closes #405 bump flate2 from 1.0.16 to 1.0.18
Closes #409 bump structopt from 0.3.15 to 0.3.19
2020-10-10 12:04:21 -07:00
Terminator 85c1014f86
Don't consume self when writing packet to a writer. Mutability is not affected (#375)
* Minor change: Don't consume self when writing packet to a writer. Mutability is not affected.

* Further decrease packet write requirements

Co-authored-by: Terminator <terminator@nonexistent.com>
2020-10-09 19:36:55 -07:00
ice_iix 685e60387e Update build instructions for Debian/Ubuntu, adding package to match GitHub Actions configuration (updates #402) 2020-10-09 19:32:52 -07:00
Bart Ribbers 1a817d29c1
Improve build instructions (#402)
Add dependencies required to build some Rust crates for at least
Debian/Ubuntu and Alpine Linux

Fixes #397
2020-10-09 19:31:40 -07:00
ice_iix 7869893038 GitHub Actions: run clippy, fmt; remove other CI (#365)
Consolidates the multitude of CI systems, replacing Azure, SourceHut, and
AppVeyor with GitHub Actions, which now also runs clippy and fmt. See #352

* Add task to run clippy

* Add task to check formatting

* Test on 1.44.1 toolchain

* Update readme: status badge and downloads on GitHub Actions

* Remove strip binary task, leave it unstripped to allow debugging for now

* Rename task to install dependencies

* Remove Azure Pipelines

* Remove sr.ht SourceHut CI

* Remove AppVeyor
2020-07-05 12:14:37 -07:00
ice_iix dbca7464bd Enable static CRT (in git), closes #318 2020-07-05 11:20:34 -07:00
ice_iix f5f61e071e Update flate2, serde_json, wasm-bindgen; +gl/protocol
Bump flate2 to 1.0.16, closes #350
Bump serde_json to 1.0.56, closes #349
Bump wasm-bindgen to 0.2.64, closes #348
gl: Bump libc to 0.2.71
protocol: Bump hex to 0.4.2
protocol: Bump aes to 0.4.0
protocol: Bump cfb8 to 0.4.0
protocol: Bump num-traits to 0.2.12
2020-07-05 08:45:34 -07:00
ice_iix 759cef1255 protocol: commit Cargo.lock 2020-07-05 08:25:50 -07:00
ice_iix d362f136f1 1.15.1+: handle SpawnPlayer variant, fixes #357 2020-07-05 00:21:26 -07:00
iceiix 1fabc0c5bf
server_list: implement server deletion, fixes #355 (#361)
Adds a delete_server screen to delete servers, handled by clicking
the "X" button on the server list, similar to the "E" button for edit_server.
2020-07-04 17:42:17 -07:00
ice_iix 4e9cda2929 protocol: add missing minecraft:uuid CommandNode property
Fixes thread '<unnamed>' panicked at 'unsupported command node parser minecraft:uuid', protocol/src/protocol/packet.rs:3098:22
This was added in https://wiki.vg/index.php?title=Command_Data&diff=15659&oldid=14622
2020-07-04 14:48:33 -07:00
ice_iix eb703f0776 protocol: log bad format color codes, fixes #353 2020-07-03 16:33:23 -07:00
ice_iix 64fc29796d server_list: fix pre-1.13 favicon data, #353 (#354)
The server list ping response contains a base64-encoded favicon image,
which in pre-1.13 servers can have embedded newlines:
https://wiki.vg/Server_List_Ping#Response

> The favicon should be a PNG image that is Base64 encoded (without
> newlines: \n, new lines no longer work since 1.13) and prepended
> with data:image/png;base64,.

If this was the case, base64 decode would fail with a DecodeError,
similar to Invalid byte (76, 10). We now strip the whitespace, so the
base64 favicon can be decoded properly.
2020-07-03 16:07:36 -07:00
iceiix 301dfdc200
Merge pull request #347 from iceiix/clippy
Fix clippy warnings
2020-07-03 10:53:59 -07:00
ice_iix bb6d856879 Azure: fail on clippy all (deny) 2020-07-02 18:22:41 -07:00
ice_iix 337ee74b22 Allow verbose bit mask because this is in a performance-critical path, tick(), and it is faster on Intel according to https://rust-lang.github.io/rust-clippy/master/index.html#verbose_bit_mask 2020-07-02 18:11:52 -07:00
ice_iix 9cfb686528 Use cmp match to replace if chain (comparison_chain) 2020-07-02 17:58:12 -07:00
ice_iix 476d46cac6 Use into_*(self) convention, fixes wrong_self_convention 2020-07-02 17:51:51 -07:00
ice_iix 5ce06c3067 Suppress type_complexity, would not be clarified by using a type definition 2020-07-02 17:49:04 -07:00
ice_iix 7ef173416a Suppress needless_range_loop in chunk loading for clarity -- it will always be 16, and this value is not from block_types, blocks_meta, blocks_add, but must be consistent with all variables and is part of the wire protocol 2020-07-02 17:47:12 -07:00
ice_iix 0d1e86a233 Box block update sign text to reduce enum size from 268 bytes (large_enum_variant)
warning: large size difference between variants
  --> src/world/mod.rs:54:5
   |
54 | /     UpdateSignText(
55 | |         Position,
56 | |         format::Component,
57 | |         format::Component,
58 | |         format::Component,
59 | |         format::Component,
60 | |     ),
   | |_____^ this variant is 268 bytes
   |
   = note: `#[warn(clippy::large_enum_variant)]` on by default
note: and the second-largest variant is 12 bytes:
  --> src/world/mod.rs:53:5
   |
53 |     Remove(Position),
   |     ^^^^^^^^^^^^^^^^
help: consider boxing the large fields to reduce the total size of the enum
  --> src/world/mod.rs:54:5
   |
54 | /     UpdateSignText(
55 | |         Position,
56 | |         format::Component,
57 | |         format::Component,
58 | |         format::Component,
59 | |         format::Component,
60 | |     ),
   | |_____^
   = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#large_enum_variant
2020-07-02 17:39:40 -07:00
ice_iix f88036ea4e Use byte literal b"" instead of as_bytes (string_lit_as_bytes) 2020-07-02 17:29:16 -07:00
ice_iix 7f5ab06c34 Use !is_empty instead of length check (len_zero) 2020-07-02 17:25:55 -07:00
ice_iix 113abefd80 Fix unnecessary use of match with if let (single_match) 2020-07-02 17:22:24 -07:00
ice_iix deb35db895 Use more descriptive name to fix blacklisted_name 'bar' (as in foobar) 2020-07-02 17:17:51 -07:00
ice_iix 2e2c82eae4 Use if let pattern match to fix unnecessary_wrap 2020-07-02 17:14:49 -07:00
ice_iix 9939eae361 Use values_mut() to iterate map values (for_kv_map) 2020-07-02 17:07:48 -07:00
ice_iix 35f29705b3 Use question mark operator idiom (question_mark) 2020-07-02 16:53:27 -07:00
ice_iix c27425750d Change set_float_multi_raw to unsafe because it dereferences a raw pointer argument (not_unsafe_ptr_arg_deref); fix typo 2020-07-02 16:51:50 -07:00