lwjgl/src/java/org/lwjgl/opengl/Display.java

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/*
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* Copyright (c) 2002-2004 LWJGL Project
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* All rights reserved.
*
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* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
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* met:
*
* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
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* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
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package org.lwjgl.opengl;
/**
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* This is the abstract class for a Display in LWJGL. LWJGL displays have some
* peculiar characteristics:
*
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* - the display may be closeable by the user or operating system, and may be minimized
* by the user or operating system
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* - only one display may ever be open at once
* - the operating system may or may not be able to do fullscreen or windowed displays.
*
* @author foo
*/
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import java.nio.FloatBuffer;
import java.util.Arrays;
import java.util.HashSet;
import org.lwjgl.BufferUtils;
import org.lwjgl.LWJGLException;
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import org.lwjgl.Sys;
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import org.lwjgl.input.Controller;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
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public final class Display {
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/** The current display mode, if created */
private static DisplayMode current_mode;
/** The initial display mode */
private final static DisplayMode initial_mode;
static {
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Sys.initialize();
current_mode = initial_mode = init();
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Runtime.getRuntime().addShutdownHook(new Thread() {
public void run() {
reset();
}
});
}
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/** Timer for sync() */
private static long timeNow, timeThen;
// /** X coordinate of the window */
// private static int x;
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/**
* Y coordinate of the window. Y in window coordinates is from the top of the display down,
* unlike GL, where it is typically at the bottom of the display.
*/
// private static int y;
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/** Title of the window (never null) */
private static String title = "Game";
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/** Fullscreen */
private static boolean fullscreen;
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/** VSync */
private static boolean vsync;
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/** A unique context object, so we can track different contexts between creates() and destroys() */
private static Display context;
/**
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* Only constructed by ourselves
*/
private Display() {
}
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/**
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* Returns the entire list of possible fullscreen display modes as an array, in no
* particular order. Any given mode is not guaranteed to be available and
* the only certain way to check is to call create() and make sure it works.
* Only non-palette-indexed modes are returned (ie. bpp will be 16, 24, or 32).
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* Only DisplayModes from this call can be used when the Display is in fullscreen
* mode.
*
* @return an array of all display modes the system reckons it can handle.
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*/
public static DisplayMode[] getAvailableDisplayModes() {
DisplayMode[] unfilteredModes = nGetAvailableDisplayModes();
if (unfilteredModes == null) {
return new DisplayMode[0];
}
// We'll use a HashSet to filter out the duplicated modes
HashSet modes = new HashSet(unfilteredModes.length);
modes.addAll(Arrays.asList(unfilteredModes));
DisplayMode[] filteredModes = new DisplayMode[modes.size()];
modes.toArray(filteredModes);
Sys.log("Removed " + (unfilteredModes.length - filteredModes.length) + " duplicate displaymodes");
return filteredModes;
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}
/**
* Native method for getting displaymodes
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*/
private static native DisplayMode[] nGetAvailableDisplayModes();
/**
* Return the current display mode, as set by setDisplayMode().
* @return The current display mode
*/
public static DisplayMode getDisplayMode() {
return current_mode;
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}
/**
* Set the current display mode. If no OpenGL context has been created, the given mode will apply to
* the context when create() is called, and no immediate mode switching will happen. If there is a
* context already, it will be resized according to the given mode. If the context is also a
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* fullscreen context, the mode will also be switched immediately. The native cursor position
* is also reset.
*
* @param mode The new display mode to set
* @throws LWJGLException if the display mode could not be set
*/
public static void setDisplayMode(DisplayMode mode) throws LWJGLException {
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if (mode == null)
throw new NullPointerException("mode must be non-null");
current_mode = mode;
if (isCreated()) {
destroyWindow();
try {
if (fullscreen)
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switchDisplayMode();
createWindow();
} catch (LWJGLException e) {
destroyContext();
reset();
throw e;
}
}
}
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/**
* Create the native window peer from the given mode and fullscreen flag.
* A native context must exist, and it will be attached to the window.
*/
private static void createWindow() throws LWJGLException {
nCreateWindow(current_mode, fullscreen);
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nSetTitle(title);
initControls();
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nSetVSyncEnabled(vsync);
}
private static native void nCreateWindow(DisplayMode mode, boolean fullscreen) throws LWJGLException;
private static void destroyWindow() {
// Automatically destroy keyboard, mouse, and controller
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if (Mouse.isCreated()) {
Mouse.destroy();
}
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if (Keyboard.isCreated()) {
Keyboard.destroy();
}
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if (Controller.isCreated()) {
Controller.destroy();
}
nDestroyWindow();
}
private static native void nDestroyWindow();
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private static void switchDisplayMode() throws LWJGLException {
if (!current_mode.isFullscreen())
throw new LWJGLException("The current DisplayMode instance cannot be used for fullscreen mode");
nSwitchDisplayMode(current_mode);
}
private static native void nSwitchDisplayMode(DisplayMode mode) throws LWJGLException;
/**
* Reset the display mode to whatever it was when LWJGL was initialized.
* Fails silently.
*/
private static native void resetDisplayMode();
/**
* Set the display configuration to the specified gamma, brightness and contrast.
* The configuration changes will be reset when destroy() is called.
*
* @param gamma The gamma value
* @param brightness The brightness value between -1.0 and 1.0, inclusive
* @param contrast The contrast, larger than 0.0.
*/
public static void setDisplayConfiguration(float gamma, float brightness, float contrast) throws LWJGLException {
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if (!isCreated()) {
throw new LWJGLException("Display not yet created.");
}
if (brightness < -1.0f || brightness > 1.0f)
throw new IllegalArgumentException("Invalid brightness value");
if (contrast < 0.0f)
throw new IllegalArgumentException("Invalid contrast value");
int rampSize = getGammaRampLength();
if (rampSize == 0) {
throw new LWJGLException("Display configuration not supported");
}
FloatBuffer gammaRamp = BufferUtils.createFloatBuffer(rampSize);
for (int i = 0; i < rampSize; i++) {
float intensity = (float)i/(rampSize - 1);
// apply gamma
float rampEntry = (float)java.lang.Math.pow(intensity, gamma);
// apply brightness
rampEntry += brightness;
// apply contrast
rampEntry = (rampEntry - 0.5f)*contrast + 0.5f;
// Clamp entry to [0, 1]
if (rampEntry > 1.0f)
rampEntry = 1.0f;
else if (rampEntry < 0.0f)
rampEntry = 0.0f;
gammaRamp.put(i, rampEntry);
}
setGammaRamp(gammaRamp);
Sys.log("Gamma set, gamma = " + gamma + ", brightness = " + brightness + ", contrast = " + contrast);
}
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/**
* Return the length of the gamma ramp arrays. Returns 0 if gamma settings are
* unsupported.
*
* @return the length of each gamma ramp array, or 0 if gamma settings are unsupported.
*/
private static native int getGammaRampLength();
/**
* Native method to set the gamma ramp.
*/
private static native void setGammaRamp(FloatBuffer gammaRamp) throws LWJGLException;
/**
* Get the driver adapter string. This is a unique string describing the actual card's hardware, eg. "Geforce2", "PS2",
* "Radeon9700". If the adapter cannot be determined, this function returns null.
* @return a String
*/
public static native String getAdapter();
/**
* Get the driver version. This is a vendor/adapter specific version string. If the version cannot be determined,
* this function returns null.
* @return a String
*/
public static native String getVersion();
/**
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* Synchronize the display to a capped frame rate. Note that we are being "smart" about the
* desired results in our implementation; we automatically subtract 1 from the desired framerate
* to prevent just missing the frame time if vsync is set.
* @param fps The desired frame rate, in frames per second
*/
public static void sync(int fps) {
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float frameTime = 1.0f / (float) (fps > 1 ? fps - 1 : 1);
timeNow = Sys.getTime();
while (timeNow > timeThen && (float) (timeNow - timeThen) / (float) Sys.getTimerResolution() < frameTime) {
// This is a system-friendly way of allowing other stuff to use CPU if it wants to
Thread.yield();
timeNow = Sys.getTime();
}
timeThen = timeNow;
}
/**
* Alternative sync method which works better on triple-buffered GL displays.
* @param fps The desired frame rate, in frames per second
*/
private static long timeLate;
public static void sync2(int fps) {
long gapTo = Sys.getTimerResolution() / fps + timeThen;
timeNow = Sys.getTime();
while (gapTo > timeNow + timeLate) {
Thread.yield();
timeNow = Sys.getTime();
}
if (gapTo < timeNow)
timeLate = timeNow - gapTo;
else
timeLate = 0;
timeThen = timeNow;
}
/**
* Initialize and return the current display mode.
*/
private static native DisplayMode init();
/**
* @return the X coordinate of the window (always 0 for fullscreen)
*/
/* public static int getX() {
if (!isCreated())
throw new IllegalStateException("Cannot get X on uncreated window");
return x;
}
*/
/**
* @return the Y coordinate of the window (always 0 for fullscreen)
*/
/* public static int getY() {
if (!isCreated())
throw new IllegalStateException("Cannot get Y on uncreated window");
return y;
}
*/
/**
* @return the title of the window
*/
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public static String getTitle() {
return title;
}
/**
* Set the fullscreen mode of the context. If no context has been created through create(),
* the mode will apply when create() is called. If fullscreen is true, the context will become
* a fullscreen context and the display mode is switched to the mode given by getDisplayMode(). If
* fullscreen is false, the context will become a windowed context with the dimensions given in the
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* mode returned by getDisplayMode(). The native cursor position is also reset.
*
* @param fullscreen Specify the fullscreen mode of the context.
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* @throws LWJGLException If fullscreen is true, and the current DisplayMode instance is not
* from getAvailableDisplayModes() or if the mode switch fails.
*/
public static void setFullscreen(boolean fullscreen) throws LWJGLException {
if (Display.fullscreen != fullscreen) {
Display.fullscreen = fullscreen;
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if (!isCreated())
return;
destroyWindow();
try {
if (fullscreen)
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switchDisplayMode();
else
resetDisplayMode();
createWindow();
} catch (LWJGLException e) {
destroyContext();
reset();
throw e;
}
}
}
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/**
* @return whether the Display is in fullscreen mode
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*/
public static boolean isFullscreen() {
return fullscreen;
}
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/**
* Set the title of the window. This may be ignored by the underlying OS.
* @param newTitle The new window title
*/
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public static void setTitle(String newTitle) {
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if (newTitle == null) {
newTitle = "";
}
title = newTitle;
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if (isCreated())
nSetTitle(title);
}
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/**
* Native implementation of setTitle(). This will read the window's title member
* and stash it in the native title of the window.
*/
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private static native void nSetTitle(String title);
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/**
* @return true if the user or operating system has asked the window to close
*/
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public static boolean isCloseRequested() {
if (!isCreated())
throw new IllegalStateException("Cannot determine close requested state of uncreated window");
nUpdate();
return nIsCloseRequested();
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}
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private static native boolean nIsCloseRequested();
/**
* @return true if the window is visible, false if not
*/
public static boolean isVisible() {
if (!isCreated())
throw new IllegalStateException("Cannot determine minimized state of uncreated window");
nUpdate();
return nIsVisible();
}
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private static native boolean nIsVisible();
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/**
* @return true if window is active, that is, the foreground display of the operating system.
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*/
public static boolean isActive() {
if (!isCreated())
throw new IllegalStateException("Cannot determine focused state of uncreated window");
nUpdate();
return nIsActive();
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}
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private static native boolean nIsActive();
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/**
* Determine if the window's contents have been damaged by external events.
* If you are writing a straightforward game rendering loop and simply paint
* every frame regardless, you can ignore this flag altogether. If you are
* trying to be kind to other processes you can check this flag and only
* redraw when it returns true. The flag is cleared when update() or isDirty() is called.
*
* @return true if the window has been damaged by external changes
* and needs to repaint itself
*/
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public static boolean isDirty() {
if (!isCreated())
throw new IllegalStateException("Cannot determine dirty state of uncreated window");
nUpdate();
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return nIsDirty();
}
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private static native boolean nIsDirty();
/**
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* Update the window. This processes operating system events, and if the window is visible
* clears the dirty flag and swaps the buffers.
* @throws OpenGLException if an OpenGL error has occured since the last call to GL11.glGetError()
*/
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public static void update() {
if (!isCreated())
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throw new IllegalStateException("Cannot update uncreated window");
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// We paint only when the window is visible or dirty
if (isVisible() || isDirty()) {
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Util.checkGLError();
swapBuffers();
}
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nUpdate();
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// Poll the input devices while we're here
if (Mouse.isCreated()) {
Mouse.poll();
Mouse.updateCursor();
}
if (Keyboard.isCreated()) {
Keyboard.poll();
}
if (Controller.isCreated()) {
Controller.poll();
}
}
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/**
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* Swap double buffers.
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*/
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private static native void swapBuffers();
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/**
* Make the Display the current rendering context for GL calls. Also initialize native stubs.
* @throws LWJGLException If the context could not be made current
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*/
public static void makeCurrent() throws LWJGLException {
if (!isCreated())
throw new IllegalStateException("No window created to make current");
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nMakeCurrent();
GLContext.useContext(context);
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}
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/**
* Make the window the current rendering context for GL calls.
*/
private static native void nMakeCurrent() throws LWJGLException;
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/**
* Create the OpenGL context. If isFullscreen() is true or if windowed
* context are not supported on the platform, the display mode will be switched to the mode returned by
* getDisplayMode(), and a fullscreen context will be created. If isFullscreen() is false, a windowed context
* will be created with the dimensions given in the mode returned by getDisplayMode(). If a context can't be
* created with the given parameters, a LWJGLException will be thrown.
*
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* <p>The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
*
* @throws LWJGLException
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*/
public static void create() throws LWJGLException {
create(new PixelFormat());
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}
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/**
* Create the OpenGL context with the given minimum parameters. If isFullscreen() is true or if windowed
* context are not supported on the platform, the display mode will be switched to the mode returned by
* getDisplayMode(), and a fullscreen context will be created. If isFullscreen() is false, a windowed context
* will be created with the dimensions given in the mode returned by getDisplayMode(). If a context can't be
* created with the given parameters, a LWJGLException will be thrown.
*
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* <p>The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
*
* @param pixel_format Describes the minimum specifications the context must fulfill.
* @throws LWJGLException
*/
public static void create(PixelFormat pixel_format) throws LWJGLException {
if (isCreated())
throw new IllegalStateException("Only one LWJGL context may be instantiated at any one time.");
if (fullscreen)
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switchDisplayMode();
try {
GLContext.loadOpenGLLibrary();
try {
createContext(pixel_format);
try {
context = new Display();
createWindow();
makeCurrent();
initContext();
} catch (LWJGLException e) {
destroyContext();
context = null;
throw e;
}
} catch (LWJGLException e) {
GLContext.unloadOpenGLLibrary();
throw e;
}
} catch (LWJGLException e) {
reset();
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throw e;
}
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}
/**
* Create the native OpenGL context.
* @throws LWJGLException
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*/
private static native void createContext(PixelFormat pixel_format) throws LWJGLException;
private static native void destroyContext();
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private static void initContext() {
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// Put the window into orthographic projection mode with 1:1 pixel ratio.
// We haven't used GLU here to do this to avoid an unnecessary dependency.
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GL11.glOrtho(0.0, (double) current_mode.getWidth(), 0.0, (double) current_mode.getHeight(), -1.0, 1.0);
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GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
GL11.glViewport(0, 0, current_mode.getWidth(), current_mode.getHeight());
}
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private static void initControls() {
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// Automatically create mouse, keyboard and controller
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if (!Boolean.getBoolean("org.lwjgl.opengl.Display.noinput")) {
if (!Mouse.isCreated() && !Boolean.getBoolean("org.lwjgl.opengl.Display.nomouse")) {
try {
Mouse.create();
Mouse.enableBuffer();
} catch (LWJGLException e) {
if (Sys.DEBUG) {
e.printStackTrace(System.err);
} else {
Sys.log("Failed to create Mouse: "+e);
}
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}
}
if (!Keyboard.isCreated() && !Boolean.getBoolean("org.lwjgl.opengl.Display.nokeyboard")) {
try {
Keyboard.create();
Keyboard.enableBuffer();
Keyboard.enableTranslation();
} catch (LWJGLException e) {
if (Sys.DEBUG) {
e.printStackTrace(System.err);
} else {
Sys.log("Failed to create Keyboard: "+e);
}
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}
}
if (!Controller.isCreated() && !Boolean.getBoolean("org.lwjgl.opengl.Display.nocontroller")) {
try {
Controller.create();
} catch (LWJGLException e) {
if (Sys.DEBUG) {
e.printStackTrace(System.err);
} else {
Sys.log("Failed to create Controller: "+e);
}
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}
}
}
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}
/**
* Destroy the Display. After this call, there will be no current GL rendering context,
* regardless of whether the Display was the current rendering context.
*/
public static void destroy() {
if (!isCreated()) {
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return;
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}
destroyWindow();
destroyContext();
GLContext.unloadOpenGLLibrary();
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context = null;
try {
GLContext.useContext(null);
} catch (LWJGLException e) {
// ignore exception
}
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reset();
}
/*
* Reset display mode if fullscreen. This method is also called from the shutdown hook added
* in the static constructor
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*/
private static void reset() {
if (!current_mode.equals(initial_mode)) {
resetDisplayMode();
current_mode = initial_mode;
}
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}
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/**
* @return the unique Display context (or null, if the Display has not been created)
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*/
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public static Object getContext() {
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return context;
}
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/**
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* @return true if the window's native peer has been created
*/
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public static boolean isCreated() {
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return context != null;
}
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/**
* Updates the windows internal state. This must be called at least once per video frame
* to handle window close requests, moves, paints, etc.
*/
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private static native void nUpdate();
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/**
* Enable or disable vertical monitor synchronization. This call is a best-attempt at changing
* the vertical refresh synchronization of the monitor, and is not guaranteed to be successful.
* @param sync true to synchronize; false to ignore synchronization
*/
public static void setVSyncEnabled(boolean sync) {
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vsync = sync;
if (isCreated())
nSetVSyncEnabled(vsync);
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}
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private static native void nSetVSyncEnabled(boolean sync);
// /**
// * Set the window's location. This is a no-op on fullscreen windows.
// * The window is clamped to remain entirely on the screen. If you attempt
// * to position the window such that it would extend off the screen, the window
// * is simply placed as close to the edge as possible.
// * @param x, y The new window location
// */
// public static void setLocation(int x, int y) {
// if (!isCreated())
// throw new IllegalStateException("Cannot move uncreated window");
// if (fullscreen) {
// return;
// }
// Display.x = Math.max(0, Math.min(Display.getWidth() - Display.width, x));
// Display.y = Math.max(0, Math.min(Display.getHeight() - Display.height, y));
// nReshape(Display.x, Display.y, Display.width, Display.height);
// }
//
//
// /**
// * Native method to reshape the window
// * @param x, y The new window location
// * @param width, height The new window dimensions
// */
// private static native void nReshape(int x, int y, int width, int height);
}