Elias Naur
|
de1520d80f
|
Windows: Removed unused library path from mingw build script
|
2007-12-04 11:47:08 +00:00 |
Brian Matzon
|
8ee25e22cd
|
removing direct x, can be picked up in the lwjgl-directx tag
|
2007-10-20 19:02:48 +00:00 |
Brian Matzon
|
524702ee0d
|
added missing libraries
|
2007-08-27 20:57:29 +00:00 |
Elias Naur
|
e1067d49d6
|
Mac OS X: Added the -Wunused gcc flag
|
2007-07-30 05:22:46 +00:00 |
Elias Naur
|
52175b6d32
|
Linux: Add -Wunused to native compilation
|
2007-07-30 05:15:02 +00:00 |
Elias Naur
|
db7acb07ce
|
Mac OS X: Fix native compilation error by forcing all native source to be Objective C. This is needed the jawt headers use Objective C features
|
2007-04-08 21:33:35 +00:00 |
Elias Naur
|
9f147c754a
|
Linux: Don't statically link Xrender, Xrandr, Xcursor and Xfixes to
avoid bugs in older versions of the libraries being exposed in newer
linux distributions based on XCB (like Ubuntu Feisty).
|
2007-03-06 14:48:35 +00:00 |
Elias Naur
|
09a9f4953f
|
Linux: Devil and FMOD: Add alternative paths to JNI header files
|
2007-01-07 08:41:33 +00:00 |
Elias Naur
|
c8f6fe0349
|
Linux: Add more include paths to the build script to handle distros with a different JRE layout
|
2006-12-11 11:26:26 +00:00 |
Brian Matzon
|
e3d6b25d4e
|
universal build of fmod
|
2006-11-18 21:20:41 +00:00 |
Brian Matzon
|
159d25739e
|
devil universal build script
|
2006-11-18 18:40:39 +00:00 |
Elias Naur
|
a853b2ba69
|
Mac OS X: Fix to intel mac build
|
2006-11-14 09:20:24 +00:00 |
Elias Naur
|
b1130b6729
|
Mac OS X: Explicitly state the legacy build of lwjgl should be for the PPC architecture. This could fix the build problems on intel macs
|
2006-11-14 08:36:31 +00:00 |
Elias Naur
|
08e94f8a7b
|
Linux: changed uname -i to uname -m to improve 64 bit detection in build script
|
2006-09-08 10:01:06 +00:00 |
Elias Naur
|
f14923d34d
|
Mac OS X: build fixes
|
2006-08-10 09:05:54 +00:00 |
Elias Naur
|
294b68f057
|
Mac OS X: Build fixes
|
2006-08-01 14:10:17 +00:00 |
Elias Naur
|
05f1f755bf
|
Mac OS X: Native compilation fix
|
2006-08-01 13:55:19 +00:00 |
Elias Naur
|
7106092827
|
Windows: Use env.MSSdk, not MSSDK (the capitalization is important in ant). The MSVC compiler doesn't seem to mind if the PLTSDK is included or not, though (if it did, we would have noticed the incorrect env. variable)
|
2006-07-15 23:31:37 +00:00 |
Elias Naur
|
9db6528620
|
Windows: Make mingw build.xml strip the dll after linking. Delete optional build files from mingw_ant.
|
2006-07-15 23:20:06 +00:00 |
Elias Naur
|
fbca53f218
|
Windows: mingw path fixes
|
2006-07-15 23:04:07 +00:00 |
Elias Naur
|
8c1d6d041c
|
Windows: added build.xml for MinGW building of lwjgl.dll. Hopefully this could enable us to build 64 bit versions of the natives in the future. It currently works, with some manual removal of double declarations of symbols in dinput.h(!)
|
2006-07-15 21:44:59 +00:00 |
Brian Matzon
|
d20fac0e67
|
check for fmod property when it's actually been imported
|
2006-07-12 19:38:24 +00:00 |
Brian Matzon
|
4e63e68bf6
|
check for fmod
|
2006-07-12 19:35:54 +00:00 |
Brian Matzon
|
ea4373698d
|
linux ant build files
|
2006-07-12 19:32:48 +00:00 |
Elias Naur
|
0be9f21397
|
Windows: Fix double compiler flag
|
2006-07-12 19:07:20 +00:00 |
Elias Naur
|
7815607e09
|
Windows: move natives from src/native/win32 to src/native/windows because the source really is bitness neutral, not 32 bit specific.
|
2006-07-12 18:09:11 +00:00 |
Elias Naur
|
624f93ba34
|
Windows: Use the standard _WIN32 macro instead of the LWJGL defined WIN32.
|
2006-07-12 16:55:05 +00:00 |
Brian Matzon
|
5abc13ab8d
|
removing old build file stuff
|
2006-07-11 21:53:19 +00:00 |
Brian Matzon
|
9d4a978282
|
removing old build file stuff
|
2006-07-11 21:50:42 +00:00 |
Brian Matzon
|
585cddd5f6
|
removing old build file stuff
|
2006-07-11 21:48:58 +00:00 |
Brian Matzon
|
3aca397292
|
build natives into bin/<name>
|
2006-07-11 21:47:04 +00:00 |
Brian Matzon
|
eac254e3f8
|
build natives into bin/<name>
|
2006-07-11 21:46:44 +00:00 |
Brian Matzon
|
ba5251f80f
|
build natives into bin/<name>
|
2006-07-11 21:45:33 +00:00 |
Brian Matzon
|
3e2f18a628
|
build natives into bin/<name>
|
2006-07-11 21:44:40 +00:00 |
Brian Matzon
|
660a992d61
|
optional build files
|
2006-07-11 21:23:08 +00:00 |
Elias Naur
|
fe4fde649f
|
Linux: more 64 bit stuff
|
2006-07-11 20:56:40 +00:00 |
Elias Naur
|
e2bbb739aa
|
Linux: added support for 64 bit JVMs
|
2006-07-11 20:30:19 +00:00 |
Brian Matzon
|
e76cc18a9c
|
flueknepperi
|
2006-07-11 19:54:47 +00:00 |
Elias Naur
|
72664f2d78
|
Linux: don't use static linking for 64 bit builds
|
2006-07-11 12:22:14 +00:00 |
Elias Naur
|
f5fd1c3de1
|
Windows: Use standard environment variables for build paths
|
2006-07-10 22:26:39 +00:00 |
Elias Naur
|
3fd8ea895e
|
Windows: Added ant build.xml for native core
|
2006-07-08 17:20:18 +00:00 |
Elias Naur
|
a5e24ff84d
|
Linux: Remove debug echos from build.xml
|
2006-07-07 14:05:06 +00:00 |
Elias Naur
|
03738dcbed
|
Linux: Support x86_64 building
|
2006-07-07 14:02:13 +00:00 |
Elias Naur
|
bf414409c0
|
Mac OS X: Added support for compile_native target. Moved optional libraries to compile_native_optional target
|
2006-07-07 12:41:36 +00:00 |
Elias Naur
|
fbde91bbce
|
Added linux specific build.xml for building liblwjgl.so. Moved FMOD and Devil native builds to compile_native_optional ant target
|
2006-07-07 11:00:32 +00:00 |
Elias Naur
|
6cf49718db
|
Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8.
|
2006-06-26 13:50:48 +00:00 |
Elias Naur
|
a842ed163c
|
Win32: Minor fix to build.bat
|
2006-06-15 13:42:48 +00:00 |
Elias Naur
|
d3530a26dc
|
Win32: Tweaked build.bat to use the env variables from the newest DX SDK
|
2006-06-15 11:41:21 +00:00 |
Elias Naur
|
4dcd3421c0
|
Win32: Update build.bat to use the free Visual Studio Express 2005 compiler. We can use the /delayload switch for the default build now.
|
2006-05-18 11:43:52 +00:00 |
Elias Naur
|
0b5f802d33
|
Windows: Fixed building natives with latest directx sdk
|
2006-03-30 07:35:15 +00:00 |
Elias Naur
|
2bc1b89772
|
Win32: Made the window message proc static
|
2006-02-22 10:30:35 +00:00 |
Elias Naur
|
df2bc7d7e0
|
Moved generated files to seperate directories
|
2005-09-29 17:13:38 +00:00 |
Elias Naur
|
54c5f34c76
|
Win32: Added /Wp64 flag to the cmd line build.bat. It enables 64 bit specific warnings which should be fixed to be ready for 64 bit platforms.
|
2005-04-12 09:11:07 +00:00 |
Brian Matzon
|
2d2a2cf74f
|
added comment about /delayload - default to free toolkit
|
2005-03-29 18:43:49 +00:00 |
Brian Matzon
|
e2cf927f8e
|
remove devil dependencies
|
2005-03-25 13:21:04 +00:00 |
Caspian Rychlik-Prince
|
808da28ada
|
Added winmm.lib
|
2005-03-14 11:42:46 +00:00 |
Caspian Rychlik-Prince
|
3bc543b1ab
|
*** empty log message ***
|
2005-03-14 10:56:37 +00:00 |
Elias Naur
|
62e561cddf
|
Win32 part of refactor and AWTGLCanvas
|
2005-02-21 14:46:47 +00:00 |
Elias Naur
|
5d53187baa
|
Win32: fixed compilation
|
2005-02-16 20:25:23 +00:00 |
Caspian Rychlik-Prince
|
b2c49c20b4
|
*** empty log message ***
|
2005-02-16 15:53:56 +00:00 |
Elias Naur
|
8220b2e04c
|
Removed EAX
|
2005-01-18 15:22:52 +00:00 |
Elias Naur
|
78e665d773
|
Win32: hardened getAvailableDisplayModes
|
2005-01-16 11:12:57 +00:00 |
Elias Naur
|
629c1a02c2
|
Win32 build: Removed redundant libraries from linker option
|
2005-01-14 10:01:38 +00:00 |
Mark Bernard
|
3e1651e8e0
|
Add files for ILUT portion of DevIL.
|
2005-01-12 12:30:34 +00:00 |
Mark Bernard
|
af70a0ef76
|
First pass at ILU portion of DevIL. Only basic testing is one. No dynamic loading yet. 3 methods not implemented yet.
|
2005-01-09 04:59:50 +00:00 |
Brian Matzon
|
bf3a49ec1d
|
option hell!
|
2004-12-13 17:05:50 +00:00 |
Elias Naur
|
3fc0fc9df4
|
Fix win32 build script
|
2004-12-09 15:48:49 +00:00 |
Brian Matzon
|
00b4ce0461
|
copy the dll
|
2004-10-24 20:42:20 +00:00 |
Brian Matzon
|
cb9e7b5dcf
|
cleanup
|
2004-10-23 08:39:31 +00:00 |
Brian Matzon
|
e4999a69f9
|
no binaries here
|
2004-10-23 08:05:54 +00:00 |
Mark Bernard
|
c7862ba9e6
|
Changed bat file to get variables from OS instead of setting them in the file.
|
2004-10-23 01:43:15 +00:00 |
Mark Bernard
|
5ab11c3d2e
|
Add DevIL bat file for compiling native source on Windows.
|
2004-10-23 01:39:39 +00:00 |
Mark Bernard
|
65c2df880f
|
DevIL library for Windows.
|
2004-10-23 01:36:07 +00:00 |
Elias Naur
|
32f7016171
|
Win32: Support accented characters better
|
2004-10-18 20:29:52 +00:00 |
Elias Naur
|
5039684671
|
Win32 specific fix ups for C++->C conversion
|
2004-09-10 09:56:26 +00:00 |
Brian Matzon
|
caf9b62ce9
|
define WIN32 when building
|
2004-09-08 18:50:21 +00:00 |
Brian Matzon
|
505062df9d
|
enable exception handling
copy to libs
|
2004-09-06 16:41:45 +00:00 |
Caspian Rychlik-Prince
|
c46ad444ea
|
Removed dud old files
|
2004-07-30 14:11:53 +00:00 |
Brian Matzon
|
04c6671d23
|
removed SWTCanvas - not part of default
updated to new architecture
|
2004-07-11 08:49:32 +00:00 |
Caspian Rychlik-Prince
|
da4eb2b1d0
|
Removed SWTCanvas file from project
|
2004-07-03 11:45:52 +00:00 |
Brian Matzon
|
67b1ef58c0
|
include platform sdk home
delete intermediate files
|
2004-06-30 23:26:54 +00:00 |
Brian Matzon
|
b501117fff
|
sharpdevelop build environment
|
2004-06-30 23:23:50 +00:00 |
Brian Matzon
|
38bd46acf3
|
NAnt build file
|
2004-06-30 22:38:48 +00:00 |
Brian Matzon
|
d01b6bf2e7
|
xcode build environment - by Scott Palmer
|
2004-06-14 20:23:08 +00:00 |
Brian Matzon
|
0bcb13ceac
|
fmod -> fmod3
|
2004-06-09 19:53:45 +00:00 |
Brian Matzon
|
cb2377c6ef
|
updated with fmod changes
|
2004-06-07 06:15:00 +00:00 |
Brian Matzon
|
5878ba94fd
|
fmod included
|
2004-05-23 13:49:26 +00:00 |
Brian Matzon
|
545abae06b
|
command line compilation
|
2004-05-23 13:49:05 +00:00 |
Brian Matzon
|
cbddd31076
|
updated build file
|
2004-02-26 22:12:25 +00:00 |
Caspian Rychlik-Prince
|
9592f68c8e
|
New context stuff - complete for win32, incomplete for linux / mac
|
2004-02-24 14:31:39 +00:00 |
Brian Matzon
|
3bdbad11c6
|
platform build of LWJGL on Visual Studio .NET
|
2004-01-31 12:34:20 +00:00 |