Commit Graph

560 Commits

Author SHA1 Message Date
Josh Matthews bf55026a71 Add basic travis CI for native and magicleap demos. 2019-04-15 14:16:40 -04:00
Alan Jeffrey 7cd8452ffc Update magicleap README for SDK 0.20.0 2019-04-15 13:29:32 -04:00
Alan Jeffrey f20a023ba7 Rearranged magicleap demo svgs 2019-04-15 13:29:32 -04:00
Alan Jeffrey 6b19234a44 Removed stats from magicleap demo 2019-04-15 13:29:32 -04:00
Alan Jeffrey 24a7801820 The magicleap demo library is a shared library 2019-04-15 13:29:32 -04:00
Alan Jeffrey 3603324437 Added copyright statement to magicleap demo files 2019-04-15 13:29:32 -04:00
Alan Jeffrey 1605a47956 Updated to new PF3 API 2019-04-15 13:29:32 -04:00
Alan Jeffrey 8d5b44140b Magicleap demo is less chatty 2019-04-15 12:43:41 -04:00
Alan Jeffrey bc89d88222 Dead code elimination 2019-04-15 12:43:41 -04:00
Alan Jeffrey 06b5e3330d Get the pathfinder magicleap demo to compile with v0.20.0 of the SDK 2019-04-15 12:43:41 -04:00
Alan Jeffrey 0f0062351d Make pathfinder_immersive_demo a shared library. 2019-04-15 12:43:41 -04:00
Alan Jeffrey 41dc655967 Update for current Window interface 2019-04-15 12:43:41 -04:00
Alan Jeffrey bd70cb0135 Changed some of the magicleap demo SVGs 2019-04-15 12:43:41 -04:00
Alan Jeffrey 1c1eaf20d1 Get the magicleap immersive demo to respond to new file name arguments 2019-04-15 12:43:41 -04:00
Alan Jeffrey 3bd825196e Get the magicleap immersive mode demo to take a filename argument 2019-04-15 12:43:41 -04:00
Alan Jeffrey 6f5a72229c Add focusing to the magicleap demo cube 2019-04-15 12:43:41 -04:00
Alan Jeffrey 9fd479d604 Expose a C API for getting pathfinder to render to an EGL surface 2019-04-15 12:43:41 -04:00
Alan Jeffrey 29ef8b57e0 Use pathfinder directly for magicleap demo cube faces rather than using pathfinder_demo 2019-04-15 12:43:41 -04:00
Alan Jeffrey 685651c119 Wire up magicleap landscape demo cube faces to pathfinder demo 2019-04-15 12:43:41 -04:00
Alan Jeffrey 1aedbec4d7 Get landscape app to respond to clicks 2019-04-15 12:43:41 -04:00
Alan Jeffrey 37c7457929 Add magicleap landscape demo 2019-04-15 12:43:41 -04:00
Alan Jeffrey 8ba56e5597 Pin the scene threads to CPUs 2019-04-15 12:43:41 -04:00
Alan Jeffrey 6642a2ce1e Lerp the initial cameras to get the initial transform 2019-04-15 12:43:41 -04:00
Alan Jeffrey 463ea6519b Move a magic number into a constant declaration 2019-04-15 12:43:41 -04:00
Alan Jeffrey cf6032416c Predict next frame pose 2019-04-15 12:43:41 -04:00
Alan Jeffrey 8de4b952be Change initial camera transform 2019-04-15 12:43:41 -04:00
Alan Jeffrey daeee1305c Set rayon thread pool size to be 2 in magicleap demo 2019-04-15 12:43:41 -04:00
Alan Jeffrey dd0283d848 Reenable jemallocator 2019-04-15 12:43:41 -04:00
Alan Jeffrey 838bf684fb Add magicleap demo 2019-04-15 12:43:41 -04:00
Patrick Walton e00e862df0 Merge remote-tracking branch 'asajeffrey/demo-device-controls-viewports' into pf3 2019-04-12 14:14:59 -07:00
Patrick Walton 3996d9a653 Merge remote-tracking branch 'asajeffrey/demo-camera-transforms-event' into pf3 2019-04-12 14:10:03 -07:00
Patrick Walton 782e352bf2 Make `BackgroundColor` public. 2019-04-12 14:07:36 -07:00
Alan Jeffrey eedb8bbadf Separated viewport from make_current. 2019-04-12 11:30:00 -05:00
Alan Jeffrey b98336a430 Clear all GL contexts before rendering a scene 2019-04-12 09:07:52 -05:00
Alan Jeffrey 50e5790c9f Allow devices to determine the viewport for each eye 2019-04-12 09:07:52 -05:00
Alan Jeffrey fcb122ddb8 PR #114 2/2 2019-04-12 09:07:41 -05:00
Alan Jeffrey 9da93c46e8 PR #114 1/2 2019-04-12 09:07:25 -05:00
Alan Jeffrey 5c30913716 Removed mode from 3D demo camera 2019-04-12 08:58:42 -05:00
Alan Jeffrey 61caaeb2ff Allow devices to set transforms for each camera 2019-04-12 08:58:42 -05:00
Alan Jeffrey e11f5646ab Don't draw the floor if the background is transparent 2019-04-11 11:19:18 -05:00
Patrick Walton c5ccd0f6e0 Add partial support for transparent background colors. 2019-04-10 14:43:36 -07:00
Patrick Walton 12b3b1cd9a
Merge pull request #128 from asajeffrey/demo-handle-events-before-scene-update
In the demo, handle events before updating the scene
2019-04-10 08:42:33 -07:00
Patrick Walton 8cb2ae8918
Merge pull request #127 from asajeffrey/pf3-mut-present
Make the demo window present method take a &mut self
2019-04-10 08:42:05 -07:00
Patrick Walton 3d4f8bd008 Pipeline between CPU and GPU at a more fine-grained level.
This makes us stop running one frame behind.
2019-04-09 17:06:43 -07:00
Alan Jeffrey 3337dd897c In the demo, handle events before updating the scene 2019-04-08 11:24:41 -05:00
Alan Jeffrey c26a443b0d Make the demo window present method take a &mut self 2019-04-08 11:16:57 -05:00
Alan Jeffrey dc77a5262f TAB toggles UI visibility in the demo 2019-04-02 15:55:38 -05:00
Alan Jeffrey 0166ff96de Allow demo UI to show just stats 2019-04-02 15:48:28 -05:00
Alan Jeffrey 3fafaff04f Option to disable the UI 2019-04-02 15:21:05 -05:00
Alan Jeffrey 4db3fb6279 Allow demo apps to provide default options 2019-04-02 15:21:05 -05:00
Patrick Walton 6b6f24c98d Merge remote-tracking branch 'origin/pf3' into pf3 2019-03-28 21:25:53 -07:00
Patrick Walton ae192ffee7 Add ARM SIMD 2019-03-28 19:26:47 -07:00
Patrick Walton a987bf0fc1
Merge pull request #124 from asajeffrey/pf3-demo-customize-rayon
Allow the Window to customize rayon's thread builder
2019-03-28 15:17:23 -07:00
Alan Jeffrey c51885a696 Renamed customize_rayon to adjust_thread_pool_settings 2019-03-28 17:16:47 -05:00
Alan Jeffrey 52fa494d48 Allow the Window to customize rayon's thread builder 2019-03-28 14:42:14 -05:00
Patrick Walton db3851d754 Get subpixel AA and gamma correction working in 2D 2019-03-25 16:20:34 -07:00
Patrick Walton 29cedb96ef
Merge pull request #113 from asajeffrey/gl-nonzero-default-framebuffer
Allow a non-zero default framebuffer
2019-03-25 15:13:46 -07:00
Patrick Walton 224c8e85b9 Create separate shaders for monochrome and multicolor tiles.
This is preparation for fixing subpixel AA.
2019-03-22 14:28:31 -07:00
Alan Jeffrey ab3b28f82b Allow a non-zero default framebuffer 2019-03-21 13:34:59 -05:00
Patrick Walton 6ca5dc5f62 Add basic barrel distortion support for VR 2019-03-20 13:41:04 -07:00
Patrick Walton 9025189650 Allow opening new SVGs in the Android port 2019-03-18 18:13:13 -07:00
Patrick Walton 49660a6b31 Add more Daydream VR support 2019-03-15 15:23:37 -07:00
Patrick Walton 5db7edad0b Add specific rendering methods for each eye 2019-03-14 20:15:48 -07:00
Patrick Walton e212a839b4 Get device orientation changes partially working 2019-03-14 19:13:27 -07:00
Patrick Walton f02e75edaf Use the gyroscope to look around on Android 2019-03-14 15:29:56 -07:00
Patrick Walton bb32777101 Initial work toward VR support 2019-03-14 14:42:22 -07:00
Patrick Walton 9c404dfdc1 Add an Android port 2019-03-12 13:55:26 -07:00
Patrick Walton d5effc35ae Invert control flow.
There's an issue whereby if keys are held down in the 3D mode it doesn't keep
redrawing. This will be fixed in a followup.
2019-03-08 12:45:10 -08:00
Patrick Walton d1728dfe6d Update the scalar SIMD fallback 2019-03-08 12:30:07 -08:00
Patrick Walton a74c0abbec Factor the SDL code out in preparation for other ports 2019-03-07 16:14:26 -08:00
Patrick Walton 640ac61b8d Switch to a light background by default; fix 3D velocity 2019-03-07 11:15:43 -08:00
Patrick Walton b80ab2ad25 Only show the "Text Effects" button when a monochrome SVG is loaded 2019-03-06 19:35:57 -08:00
Patrick Walton 40209b6fe8 Show a warning when unsupported SVG features are used 2019-03-06 18:25:08 -08:00
Patrick Walton 6062676d0e Add tooltips to the buttons in the demo 2019-03-06 11:33:59 -08:00
Patrick Walton 4dff13ef00 Use an advancing cursor when laying out UI elements 2019-03-06 10:47:52 -08:00
Patrick Walton 33aa6f905d Move UI event code and widgets to the `pathfinder_ui` crate 2019-03-05 15:36:07 -08:00
Patrick Walton ad0691c146 Move the generic UI code in the renderer crate to a separate crate 2019-03-05 15:13:55 -08:00
Patrick Walton e09b447d0d Move the contents of `gl::device` into `gl` 2019-03-05 14:51:29 -08:00
Patrick Walton f7a8b573ce Move the GPU rendering code out of `pathfinder_gl`, since it's now no longer
OpenGL-specific
2019-03-05 14:46:18 -08:00
Patrick Walton bc80490158 Remove raw GL code from the demo 2019-03-05 13:57:28 -08:00
Patrick Walton 8b4c06fe2a Do GL error checks 2019-03-04 19:43:13 -08:00
Patrick Walton ae450b063e WIP: Factor out GL code 2019-03-04 14:55:32 -08:00
Patrick Walton dc69d1197e Tweak debug UI 2019-02-26 15:24:39 -08:00
Patrick Walton 92777c6346 Make rects rounded and optimize PNGs 2019-02-26 13:48:35 -08:00
Patrick Walton 5c7423d59c Add more statistics to the performance debug window 2019-02-25 16:12:47 -08:00
Patrick Walton 19c14da3aa Center the SVG in the 2D demo 2019-02-25 15:25:08 -08:00
Patrick Walton 550c9feb58 Move the device code in the demo into its own file 2019-02-25 15:14:40 -08:00
Patrick Walton f6af769486 Add screenshot functionality. 2019-02-25 11:33:26 -08:00
Patrick Walton aef7dd1353 Allow the background color to be changed in the demo 2019-02-22 18:21:03 -08:00
Patrick Walton e10e2e97d4 Tweak the camera transforms in the 3D view 2019-02-22 11:54:01 -08:00
Patrick Walton 0da196aa92 Scale the SVG appropriately in the demo 2019-02-21 20:19:42 -08:00
Patrick Walton b6e334a5bb Fix temporal inconsistency in the demo between transform applied between vector
scene and environment
2019-02-21 12:09:02 -08:00
Patrick Walton fc62e9bc71 Subdivide offset curves to an error bound. 2019-02-20 18:27:27 -08:00
Patrick Walton c7a1d9e960 Use stencil to integrate the vector scene into the 3D environment 2019-02-19 12:03:02 -08:00
Patrick Walton 9af3bac11f Implement depth interpolation, not working yet 2019-02-18 13:42:30 -08:00
Patrick Walton 661a865508 Fill depth when drawing the ground plane 2019-02-15 19:07:42 -08:00
Patrick Walton d30743a69c Begin refactoring the demo into a shared library and a platform-specific
entry point.

This will help the upcoming wasm port.
2019-02-15 18:21:46 -08:00
Patrick Walton e4803cfddf Add some ground to the 3D scene, no depth buffer yet 2019-02-14 18:53:02 -08:00
Patrick Walton 0983812b90 Rotate and scale around the appropriate points in the demo 2019-02-13 16:05:28 -08:00
Patrick Walton 4053b7dd0c Add zoom in and zoom out buttons for input devices without gesture support 2019-02-13 10:32:25 -08:00
Patrick Walton fb692acf05 Open a default SVG if none is supplied on the command line 2019-02-12 19:31:29 -08:00
Patrick Walton 2eccdba360 Allow pinch zoom in 2D mode 2019-02-12 15:00:33 -08:00
Patrick Walton d7f6d9eb3d Allow the canvas to be dragged in 2D mode 2019-02-12 14:49:24 -08:00
Patrick Walton 398718a3c8 Allow the rotation slider to be dragged 2019-02-12 12:49:35 -08:00
Patrick Walton 22fe63503f Implement 2D rotation 2019-02-12 12:40:24 -08:00
Patrick Walton a9ac960862 Load a new scene when the user requests it 2019-02-12 11:16:49 -08:00
Patrick Walton 7511b3bd2f Add a `LoadScene` message to the backend thread 2019-02-12 11:03:37 -08:00
Patrick Walton 92421943fc Open a file dialog when the user clicks on the open file 2019-02-08 21:08:03 -08:00
Patrick Walton 6afbafcb43 Split out the demo UI code into a separate module 2019-02-08 20:58:54 -08:00
Patrick Walton dbce7e3ad1 Fix dirty tracking to stop using 100% CPU 2019-02-08 20:51:34 -08:00
Patrick Walton 3cc8f7a11f Refactor the demo some 2019-02-08 15:39:47 -08:00
Patrick Walton 725834285b Refactor the demo a bit 2019-02-08 15:16:53 -08:00
Patrick Walton dbf880d011 Rename `demo3` to `demo` 2019-02-08 14:53:20 -08:00
Patrick Walton 4062f824fd Remove the Pathfinder 2 demo 2019-02-08 14:39:35 -08:00
Patrick Walton 3165a4a1b0 Remove old demo server; remove `SegmentFlags` 2019-01-10 20:43:03 -08:00
Patrick Walton adf49ab932 Rename `path-utils` to `geometry` 2019-01-10 10:01:21 -08:00
Patrick Walton a2522e3845 wip 2018-11-14 10:33:53 -08:00
Patrick Walton 883ccceb2d Update various dependencies 2018-09-19 20:03:33 -07:00
Patrick Walton 81c3f08a5c Make macOS-only code conditionally compiled; update dependencies 2018-08-22 13:34:50 -07:00
Patrick Walton c6cc6e6fd8 Remove `pathfinder_font_renderer` in favor of `font-kit`.
Closes #69.

Closes #84.
2018-08-02 15:07:25 -07:00
Bastien Orivel 9d19454c36 Update app_units 0.7
See ya num-traits 0.1 o/
2018-07-31 20:16:44 +02:00
Bastien Orivel 3cfd0a3126 Update image to 0.19 2018-07-31 20:16:00 +02:00
Paul Rouget 6d7dd604f8 Euclid and lyon updates 2018-07-27 11:40:45 +02:00
Nicolas Silva 46d1878ef5 Update lyon and euclid dependencies. 2018-07-11 00:27:42 +02:00
Patrick Walton fcfd157c70 Remove `F32ArrayToMat4` in favor of `glmatrix.mat4.clone()` 2018-04-04 17:56:01 -07:00
Patrick Walton 2fde232982 Factor the text paragraph rendering code out into a separate class so it
can be reused
2018-04-03 13:57:46 -07:00
Patrick Walton 6ba87277c2 Remove the explicit WebVR API dependency; it seems to be upstream now 2018-04-03 12:42:33 -07:00
Patrick Walton 881be4967d Fix TypeScript build errors 2018-04-03 12:40:02 -07:00
Manish Goregaokar 8ed4e96ff9 Various review cleanups 2018-04-02 19:10:19 -07:00
Manish Goregaokar 3d223c1a4a Match screen size as much as possible 2018-04-02 19:10:11 -07:00
Manish Goregaokar 0751da81a4 Move VR stuff to ThreeDView 2018-04-02 19:10:11 -07:00
Manish Goregaokar 2b0b699fa0 Turn off lighting for VR 2018-04-02 19:10:11 -07:00
Manish Goregaokar 3af3635eea Use correct viewport and clear correctly 2018-04-02 19:10:11 -07:00
Manish Goregaokar 148e77d995 Use correct projection and view matrices 2018-04-02 19:10:11 -07:00
Manish Goregaokar 975685c23b Make it possible to enter VR mode 2018-04-02 19:10:11 -07:00
Patrick Walton d66a5b6c54 Update to `env-logger` 0.5 2018-03-30 14:25:52 -07:00
Patrick Walton dcc3a0fc94 Update to bincode 1.0 2018-03-22 15:03:25 -07:00
Patrick Walton 5e5148df54 Fix on Chrome, which doesn't support WebGL queries 2018-03-20 19:40:28 -07:00
Patrick Walton 6e13fb171c Use a lookup table to do area calculations instead of Loop-Blinn-style
distance-to-edge for stencil analytic antialiasing.

This improves the rendering quality of stencil AAA significantly.

Additionally, this adds an approximation of Core Graphics' (macOS')
defringing filter.

Closes #73.
2018-03-19 14:35:36 -07:00
Patrick Walton 64c818e530 Construct meshes independently of mesh libraries (renamed to "mesh
packs").

This fits in better with the way WebRender does things. It simplifies
the code too.
2018-03-08 15:10:29 -08:00
Patrick Walton db6986ca1f Take the orientation of a path into account when computing normals 2018-03-07 11:21:08 -08:00
Patrick Walton 18121208d4 Update euclid to 0.17 and Lyon to 0.10 2018-03-06 15:06:06 -08:00
Patrick Walton b60275e5ea Convert cubic curves to quadratic ones in fonts 2018-03-06 13:10:29 -08:00
Patrick Walton 07d978909c Get the DirectWrite backend compiling again.
Partially addresses #69.
2018-03-06 12:24:30 -08:00
Patrick Walton fad7f2f343 Fix FreeType build 2018-03-05 15:04:52 -08:00
Patrick Walton 5d3c1f6d59 Abstract away `FontKey` so WebRender can more easily use this; switch
from angle measurement to scale-dependent hull height
2018-03-05 11:27:18 -08:00
Patrick Walton 45a812d30f Move webpack to the `devDependencies` section.
See issue #69.
2018-02-22 10:02:15 -08:00
Patrick Walton 48aceb6291 Fix zoomed-in rotation for text by taking extended path transforms into
account in the MCAA shader.
2018-02-21 17:00:37 -08:00
Patrick Walton dfcbd9dddd Remove the unused `usesSTTransform` 2018-02-21 16:38:09 -08:00
Patrick Walton 82be5d12d1 Update dependencies and fix TypeScript build failures.
Closes #68.
2018-02-19 11:52:00 -08:00
Patrick Walton a84b7c7cbd Replace ECAA with "Stencil AAA", a distance-based antialiasing
technique similar to the new MCAA.

This new technique simplifies the code significantly by unifying lines,
curves, and transformed curves. Blog posts forthcoming.
2018-02-17 10:45:25 -08:00
Patrick Walton 87eb3038eb Make the cubic Bézier approximation tolerance proportional to the SVG
view box size instead of hardcoding it.

Reduces the vertex shading load by approximately half on many of the
"Massively Parallel Vector Graphics" test cases.

Partially addresses #67.
2018-02-08 20:00:14 -08:00
Patrick Walton 5879d9778d Replace the MCAA shader with an extended Loop-Blinn approach and an
approximation of area based on approximate first-order line distance.

This enables support for full affine transforms in MCAA. It also greatly
simplifies the shader and reduces the amount of work that the GPU needs
to do for fragment shading.

Experimental testing has shown the area approximation to be accurate to
about 4%.
2018-02-02 18:28:41 -08:00
Patrick Walton 5bd68dec65 Port Pathfinder to use Lyon for Bézier curve math.
This removes a whole lot of code from `pathfinder_path_utils`. Hopefully
the remaining code can go upstream.

These changes regress quality of stroke widths for cubic curves, because
they move fill-to-stroke conversion before cubic-to-quadratic
conversion. To fix that, we will need to recursively subdivide when
doing fill-to-stroke conversion.
2018-01-29 12:47:47 -08:00
Patrick Walton 7a2ad35d7e Don't allow the user to move the camera in the benchmarks and reference tests.
Doing this messes up the tests.
2018-01-18 17:26:56 -08:00
Patrick Walton 3be3ff7351 Disable gamma correction, stem darkening, and emboldening in the UI when SSAA mode is selected 2018-01-16 15:50:17 -08:00
Patrick Walton ef29eb19f3 Tiny comment fix 2018-01-16 13:06:51 -08:00
Patrick Walton 3b3fef3982 Hide `generate_gamma_lut` and `pathfinder_server` in the API docs list.
This is a messy way to do this, but I couldn't find a better way in Cargo or `rustdoc`…
2018-01-16 12:57:26 -08:00
Patrick Walton 6a640eca74 Simplify the B-quad vertex position VBO to have a uniform format, and
enable early Z for SVG.

Additionally, this switches the B-quad patches for XCAA to be convex
hulls instead of bounding boxes, reducing fragment shader load.

This is a large speedup for the Ghostscript tiger demo: 5x or more.

Closes #33.
2018-01-11 19:25:02 -08:00
Patrick Walton c68f16f6ba Write more API documentation 2018-01-05 15:52:15 -08:00
Patrick Walton 4b887174f8 Document some more of `pathfinder_path_utils` 2018-01-05 12:35:01 -08:00
Patrick Walton 2a3ab09279 Fix rustdoc CSS a bit 2018-01-05 12:19:13 -08:00
Patrick Walton f3841ef402 Document more shader parameters 2018-01-04 18:07:14 -08:00
Patrick Walton aa7e0df514 Make the libraries only used for reftesting opt-in.
Closes #56.
2018-01-04 15:10:23 -08:00
Patrick Walton 4a71f79a78 Make the logo in the navbar monochrome 2018-01-04 14:43:37 -08:00
Patrick Walton 275a937439 Fix colors and view box for the reference in the SVG reftest 2018-01-04 14:14:47 -08:00
Patrick Walton c5187deedd Use the monochrome MCAA mode for the Material Design icons SVG demo.
This avoids ugly pixel snapping.
2018-01-03 20:53:25 -08:00
Patrick Walton 11913a20f1 Merge MCAA monochrome and multicolor shaders.
Not only is this a lot simpler, it's faster too!
2018-01-03 15:22:28 -08:00
Patrick Walton 9515451e7a Remove render tasks entirely. 2017-12-28 11:44:46 -05:00
Patrick Walton 0ec5b74851 Start a Cargo workspace and generate documentation for it 2017-12-23 18:01:55 -05:00
Patrick Walton 429e4a3063 Remove clipping support from the SVG demo.
It's overengineering and was broken anyway. WebRender has much better
clipping support; let's centralize the logic in there.
2017-12-22 16:30:24 -08:00
Patrick Walton 934086ace8 Build Rust documentation as part of the demo client build process 2017-12-21 18:01:00 -08:00
Patrick Walton b6236ac835 Use librsvg/Cairo/Pixman to render SVG reference images.
The scale and colors aren't correct yet, but this is a start.
2017-12-21 17:20:01 -08:00
Patrick Walton c2d89aba91 Add support for the even-odd fill rule in the demo.
Closes #59.
2017-12-21 13:53:38 -08:00
Patrick Walton 84ed1a76b0 Hook the reftest framework up to the SVG renderer 2017-12-20 19:13:07 -08:00
Patrick Walton fc95edda81 Add UI for SVG reference tests, not functional yet 2017-12-20 18:49:44 -08:00
Patrick Walton ec467ba92c Fix `getMeshIndexRange()` logic for the first interior mesh.
This caused the first path to disappear in the SVG demo.

Closes #57.
2017-12-20 14:10:51 -08:00
Patrick Walton f58d3a8512 Add stroke drawing functionality to the mesh debugger.
It's disabled by default, but it can be enabled by editing the code.
2017-12-20 13:41:31 -08:00
Patrick Walton f04f39afd6 Close subpaths explicitly.
Partially addresses #57.
2017-12-20 13:41:01 -08:00
Patrick Walton 6a81ec4893 Make SVG stroke width more accurate, and switch to XCAA by default.
Partially addresses #57.
2017-12-20 10:40:21 -08:00
Patrick Walton 797b935f35 Add Material Design icons to the SVG demo 2017-12-19 19:11:12 -08:00
Patrick Walton 6f41039ba8 Use the Bootstrap style for the rotate slider 2017-12-19 14:56:26 -08:00
Patrick Walton 23482b2af8 Add the logo to the demo.
Logo design courtesy Jay Vining.
2017-12-19 14:51:51 -08:00
Patrick Walton cfe72f486e Use a single-pass pixel-snapping MCAA algorithm instead of a multipass
ECAA algorithm for multicolor SVG.

This is much faster than both Skia and the previous XCAA algorithm
while maintaining slightly higher quality than the latter.

There are a couple of known issues:

* Vertical inflection points of hairlines with very steep slopes can
  become very light or even drop out occasionally. I suspect this is due
  to floating point error.

* Rarely, single columns of pixels can disappear from a mesh. Cause TBD.

Besides these bugs, this technique can be cleaned up and probably made
faster, but it's a sizable improvement as is.
2017-12-18 17:37:14 -08:00
Patrick Walton 5da56fea0b Fix 3D demo 2017-12-12 09:46:38 -06:00
Patrick Walton b8785a31db Implement 8xSSAA and 16xSSAA in the SVG demo 2017-12-11 19:02:20 -08:00
Patrick Walton 1102965f6d Use RGB5_A1 on macOS to work around driver stalls with RGBA 2017-12-11 12:18:48 -08:00
Patrick Walton 00433d418a Disable subpixel AA during the SVG benchmark 2017-12-06 12:19:24 -08:00
Patrick Walton 1459267292 Make benchmark sizes more sensible for SVG 2017-12-06 10:58:16 -08:00
Patrick Walton 80c0d07f1a Revert refactoring of Renderer into BaseRenderer.
It's not needed.
2017-12-05 19:08:31 -08:00
Patrick Walton 30893fb9ad Partially implement benchmarking for SVG. 2017-12-05 19:05:23 -08:00
Patrick Walton d0d08816b9 Factor the SVG renderer out of the demo so it can be reused 2017-12-05 11:23:13 -08:00
Patrick Walton 15d8c98ff9 Fix a bug preventing the benchmark from running, and improve its UI 2017-12-04 22:02:16 -08:00
Patrick Walton bc863e3ed3 Remove commented out code 2017-12-04 11:55:37 -08:00
Patrick Walton 30062aea81 Expose emboldening in the demo UI 2017-12-03 17:28:30 -08:00
Patrick Walton 9b59ce2443 Fix rotation artefacts by rendering curves in two passes, clipping at X
inflection points as necessary.
2017-12-03 16:59:35 -08:00
Patrick Walton 1de0378f1e Get rotation working in the text demo.
There are some known artefacts when zoomed in heavily in XCAA mode.
2017-11-30 16:08:15 -08:00
Patrick Walton 95a1dd0195 Eliminate the distinction between layout and display pixels per unit 2017-11-30 09:51:07 -08:00
Patrick Walton 86660572bd Upgrade ST-transforms to affine transforms where possible, and add
incomplete rotation support to the text demo
2017-11-29 17:06:52 -08:00
Patrick Walton 58260beb8c Only run the ECAA mask shader on edge pixels 2017-11-28 17:05:59 -08:00