Alan Jeffrey
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7cd8452ffc
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Update magicleap README for SDK 0.20.0
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2019-04-15 13:29:32 -04:00 |
Alan Jeffrey
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f20a023ba7
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Rearranged magicleap demo svgs
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2019-04-15 13:29:32 -04:00 |
Alan Jeffrey
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6b19234a44
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Removed stats from magicleap demo
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2019-04-15 13:29:32 -04:00 |
Alan Jeffrey
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24a7801820
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The magicleap demo library is a shared library
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2019-04-15 13:29:32 -04:00 |
Alan Jeffrey
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3603324437
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Added copyright statement to magicleap demo files
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2019-04-15 13:29:32 -04:00 |
Alan Jeffrey
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1605a47956
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Updated to new PF3 API
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2019-04-15 13:29:32 -04:00 |
Alan Jeffrey
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8d5b44140b
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Magicleap demo is less chatty
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2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
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bc89d88222
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Dead code elimination
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2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
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4c1e532f7f
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Regenerated Cargo.lock
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2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
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06b5e3330d
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Get the pathfinder magicleap demo to compile with v0.20.0 of the SDK
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2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
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0f0062351d
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Make pathfinder_immersive_demo a shared library.
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2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
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41dc655967
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Update for current Window interface
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2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
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bd70cb0135
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Changed some of the magicleap demo SVGs
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2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
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1c1eaf20d1
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Get the magicleap immersive demo to respond to new file name arguments
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2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
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3bd825196e
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Get the magicleap immersive mode demo to take a filename argument
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2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
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6f5a72229c
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Add focusing to the magicleap demo cube
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2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
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9fd479d604
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Expose a C API for getting pathfinder to render to an EGL surface
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2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
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29ef8b57e0
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Use pathfinder directly for magicleap demo cube faces rather than using pathfinder_demo
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2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
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685651c119
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Wire up magicleap landscape demo cube faces to pathfinder demo
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2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
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1aedbec4d7
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Get landscape app to respond to clicks
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2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
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37c7457929
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Add magicleap landscape demo
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2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
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8ba56e5597
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Pin the scene threads to CPUs
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2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
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6642a2ce1e
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Lerp the initial cameras to get the initial transform
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2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
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463ea6519b
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Move a magic number into a constant declaration
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2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
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cf6032416c
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Predict next frame pose
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2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
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8de4b952be
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Change initial camera transform
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2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
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daeee1305c
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Set rayon thread pool size to be 2 in magicleap demo
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2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
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dd0283d848
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Reenable jemallocator
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2019-04-15 12:43:41 -04:00 |
Alan Jeffrey
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838bf684fb
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Add magicleap demo
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2019-04-15 12:43:41 -04:00 |
Patrick Walton
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e00e862df0
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Merge remote-tracking branch 'asajeffrey/demo-device-controls-viewports' into pf3
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2019-04-12 14:14:59 -07:00 |
Patrick Walton
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3996d9a653
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Merge remote-tracking branch 'asajeffrey/demo-camera-transforms-event' into pf3
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2019-04-12 14:10:03 -07:00 |
Patrick Walton
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782e352bf2
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Make `BackgroundColor` public.
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2019-04-12 14:07:36 -07:00 |
Patrick Walton
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4e7bbf7a49
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Merge pull request #130 from asajeffrey/demo-transparent-no-floor
Don't draw the floor if the background is transparent
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2019-04-12 14:05:00 -07:00 |
Patrick Walton
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06439f858f
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Store the tile rect in only one place in the scene assembly thread
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2019-04-12 11:55:05 -07:00 |
Alan Jeffrey
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eedb8bbadf
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Separated viewport from make_current.
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2019-04-12 11:30:00 -05:00 |
Alan Jeffrey
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b98336a430
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Clear all GL contexts before rendering a scene
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2019-04-12 09:07:52 -05:00 |
Alan Jeffrey
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50e5790c9f
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Allow devices to determine the viewport for each eye
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2019-04-12 09:07:52 -05:00 |
Alan Jeffrey
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fcb122ddb8
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PR #114 2/2
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2019-04-12 09:07:41 -05:00 |
Alan Jeffrey
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9da93c46e8
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PR #114 1/2
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2019-04-12 09:07:25 -05:00 |
Alan Jeffrey
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5c30913716
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Removed mode from 3D demo camera
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2019-04-12 08:58:42 -05:00 |
Alan Jeffrey
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61caaeb2ff
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Allow devices to set transforms for each camera
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2019-04-12 08:58:42 -05:00 |
Patrick Walton
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21563d9d7f
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Move the Z-buffer over to the `DenseTileMap` abstraction
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2019-04-11 19:38:31 -07:00 |
Patrick Walton
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eef6045ed7
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Add missing `tile_map.rs` file
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2019-04-11 19:36:55 -07:00 |
Patrick Walton
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6a967c19f4
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Introduce a `DenseTileMap<T>` type for better abstraction and SIMD use
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2019-04-11 19:25:02 -07:00 |
Patrick Walton
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9e38da25e1
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Remove the `TileObjectPrimitive` structure in favor of a flat list of
backdrops.
This reduces memory usage a bit and adds the infrastructure needed to support a
tile map.
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2019-04-11 18:54:03 -07:00 |
Alan Jeffrey
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e11f5646ab
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Don't draw the floor if the background is transparent
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2019-04-11 11:19:18 -05:00 |
Patrick Walton
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4e6bbf59ba
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Stop using `crossbeam-channel`, as it's slower than `std::sync::mpsc` on macOS
at least
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2019-04-10 20:29:13 -07:00 |
Patrick Walton
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c5ccd0f6e0
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Add partial support for transparent background colors.
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2019-04-10 14:43:36 -07:00 |
Patrick Walton
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12b3b1cd9a
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Merge pull request #128 from asajeffrey/demo-handle-events-before-scene-update
In the demo, handle events before updating the scene
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2019-04-10 08:42:33 -07:00 |
Patrick Walton
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8cb2ae8918
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Merge pull request #127 from asajeffrey/pf3-mut-present
Make the demo window present method take a &mut self
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2019-04-10 08:42:05 -07:00 |
Patrick Walton
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3d4f8bd008
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Pipeline between CPU and GPU at a more fine-grained level.
This makes us stop running one frame behind.
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2019-04-09 17:06:43 -07:00 |
Alan Jeffrey
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3337dd897c
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In the demo, handle events before updating the scene
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2019-04-08 11:24:41 -05:00 |
Alan Jeffrey
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c26a443b0d
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Make the demo window present method take a &mut self
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2019-04-08 11:16:57 -05:00 |
Patrick Walton
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d090dd459b
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Remove the layer of indirection between object indices and shaders
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2019-04-03 11:58:45 -07:00 |
Patrick Walton
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2f651ed537
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Merge pull request #117 from asajeffrey/pf3-options
A couple of features for Options
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2019-04-02 14:30:43 -07:00 |
Alan Jeffrey
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dc77a5262f
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TAB toggles UI visibility in the demo
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2019-04-02 15:55:38 -05:00 |
Alan Jeffrey
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0166ff96de
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Allow demo UI to show just stats
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2019-04-02 15:48:28 -05:00 |
Alan Jeffrey
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3fafaff04f
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Option to disable the UI
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2019-04-02 15:21:05 -05:00 |
Alan Jeffrey
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4db3fb6279
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Allow demo apps to provide default options
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2019-04-02 15:21:05 -05:00 |
Patrick Walton
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ace5392701
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Merge pull request #116 from asajeffrey/gitignore-emacs
Add emacs backup files to .gitignore
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2019-04-02 11:01:08 -07:00 |
Patrick Walton
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6b6f24c98d
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Merge remote-tracking branch 'origin/pf3' into pf3
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2019-03-28 21:25:53 -07:00 |
Patrick Walton
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79b26bb9bd
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Split out the swizzles into separate modules
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2019-03-28 21:25:33 -07:00 |
Patrick Walton
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ae192ffee7
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Add ARM SIMD
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2019-03-28 19:26:47 -07:00 |
Patrick Walton
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a987bf0fc1
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Merge pull request #124 from asajeffrey/pf3-demo-customize-rayon
Allow the Window to customize rayon's thread builder
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2019-03-28 15:17:23 -07:00 |
Alan Jeffrey
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c51885a696
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Renamed customize_rayon to adjust_thread_pool_settings
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2019-03-28 17:16:47 -05:00 |
Alan Jeffrey
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52fa494d48
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Allow the Window to customize rayon's thread builder
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2019-03-28 14:42:14 -05:00 |
Patrick Walton
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e4b613c2c8
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Stroke then transform instead of the reverse.
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2019-03-26 19:56:59 -07:00 |
Patrick Walton
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db3851d754
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Get subpixel AA and gamma correction working in 2D
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2019-03-25 16:20:34 -07:00 |
Patrick Walton
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29cedb96ef
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Merge pull request #113 from asajeffrey/gl-nonzero-default-framebuffer
Allow a non-zero default framebuffer
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2019-03-25 15:13:46 -07:00 |
Patrick Walton
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224c8e85b9
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Create separate shaders for monochrome and multicolor tiles.
This is preparation for fixing subpixel AA.
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2019-03-22 14:28:31 -07:00 |
Alan Jeffrey
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ab3b28f82b
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Allow a non-zero default framebuffer
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2019-03-21 13:34:59 -05:00 |
Alan Jeffrey
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a2db354eda
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Add emacs backup files to .gitignore
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2019-03-21 11:44:48 -05:00 |
Patrick Walton
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26fea26f87
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Allow construction of a `Transform3DF32` from a quaternion describing a
rotation.
Closes #111.
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2019-03-20 16:27:28 -07:00 |
Patrick Walton
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a0aeb124ad
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Merge pull request #112 from asajeffrey/geometry-perspective-post-mul
Add Perspective::post_mul
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2019-03-20 14:26:11 -07:00 |
Patrick Walton
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6ca5dc5f62
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Add basic barrel distortion support for VR
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2019-03-20 13:41:04 -07:00 |
Alan Jeffrey
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1769246e5a
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Add Perspective::post_mul
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2019-03-20 13:59:55 -05:00 |
Patrick Walton
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2819a88060
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Merge pull request #110 from nical/swizzle
Fix swizzles in scalar.rs
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2019-03-20 10:21:44 -07:00 |
Nicolas Silva
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301075ef86
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Fix swizzles in scalar.rs.
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2019-03-20 17:19:11 +01:00 |
Patrick Walton
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0458d9a7f2
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Factor out bits of the postprocessing shader into includes
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2019-03-18 21:40:10 -07:00 |
Patrick Walton
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9025189650
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Allow opening new SVGs in the Android port
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2019-03-18 18:13:13 -07:00 |
Patrick Walton
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49660a6b31
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Add more Daydream VR support
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2019-03-15 15:23:37 -07:00 |
Patrick Walton
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5db7edad0b
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Add specific rendering methods for each eye
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2019-03-14 20:15:48 -07:00 |
Patrick Walton
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e212a839b4
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Get device orientation changes partially working
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2019-03-14 19:13:27 -07:00 |
Patrick Walton
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f02e75edaf
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Use the gyroscope to look around on Android
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2019-03-14 15:29:56 -07:00 |
Patrick Walton
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bb32777101
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Initial work toward VR support
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2019-03-14 14:42:22 -07:00 |
Patrick Walton
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9c404dfdc1
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Add an Android port
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2019-03-12 13:55:26 -07:00 |
Patrick Walton
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d5effc35ae
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Invert control flow.
There's an issue whereby if keys are held down in the 3D mode it doesn't keep
redrawing. This will be fixed in a followup.
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2019-03-08 12:45:10 -08:00 |
Patrick Walton
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d1728dfe6d
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Update the scalar SIMD fallback
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2019-03-08 12:30:07 -08:00 |
Patrick Walton
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a74c0abbec
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Factor the SDL code out in preparation for other ports
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2019-03-07 16:14:26 -08:00 |
Patrick Walton
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25558c2177
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Only emit warnings for non-empty `<defs>` nodes.
Inkscape likes to put empty `<defs>` nodes in the file, which don't do
anything, so we technically support them.
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2019-03-07 11:24:20 -08:00 |
Patrick Walton
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640ac61b8d
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Switch to a light background by default; fix 3D velocity
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2019-03-07 11:15:43 -08:00 |
Patrick Walton
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b80ab2ad25
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Only show the "Text Effects" button when a monochrome SVG is loaded
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2019-03-06 19:35:57 -08:00 |
Patrick Walton
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40209b6fe8
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Show a warning when unsupported SVG features are used
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2019-03-06 18:25:08 -08:00 |
Patrick Walton
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6062676d0e
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Add tooltips to the buttons in the demo
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2019-03-06 11:33:59 -08:00 |
Patrick Walton
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4dff13ef00
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Use an advancing cursor when laying out UI elements
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2019-03-06 10:47:52 -08:00 |
Patrick Walton
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8dc3a84d09
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Remove `tile-svg` and the serialization code.
They can be added later if needed, but for now they're just bitrotting.
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2019-03-05 15:38:10 -08:00 |
Patrick Walton
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33aa6f905d
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Move UI event code and widgets to the `pathfinder_ui` crate
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2019-03-05 15:36:07 -08:00 |
Patrick Walton
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ad0691c146
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Move the generic UI code in the renderer crate to a separate crate
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2019-03-05 15:13:55 -08:00 |
Patrick Walton
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e09b447d0d
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Move the contents of `gl::device` into `gl`
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2019-03-05 14:51:29 -08:00 |
Patrick Walton
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f7a8b573ce
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Move the GPU rendering code out of `pathfinder_gl`, since it's now no longer
OpenGL-specific
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2019-03-05 14:46:18 -08:00 |