stevenarella/blocks/src/lib.rs

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299 KiB
Rust
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#![recursion_limit = "600"]
#![allow(clippy::identity_op)]
#![allow(clippy::collapsible_if)]
extern crate steven_shared as shared;
use crate::shared::{Axis, Direction, Position};
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use cgmath::Point3;
use collision::Aabb3;
use std::collections::HashMap;
pub mod material;
pub use self::material::Material;
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pub use self::Block::*;
pub trait WorldAccess {
fn get_block(&self, pos: Position) -> Block;
}
#[doc(hidden)]
#[macro_export]
macro_rules! create_ids {
($t:ty, ) => ();
($t:ty, prev($prev:ident), $name:ident) => (
#[allow(non_upper_case_globals)]
pub const $name: $t = $prev + 1;
);
($t:ty, prev($prev:ident), $name:ident, $($n:ident),+) => (
#[allow(non_upper_case_globals)]
pub const $name: $t = $prev + 1;
create_ids!($t, prev($name), $($n),+);
);
($t:ty, $name:ident, $($n:ident),+) => (
#[allow(non_upper_case_globals)]
pub const $name: $t = 0;
create_ids!($t, prev($name), $($n),+);
);
($t:ty, $name:ident) => (
#[allow(non_upper_case_globals)]
pub const $name: $t = 0;
);
}
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
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#[derive(Default)]
pub struct VanillaIDMap {
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
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flat: Vec<Option<Block>>,
hier: Vec<Option<Block>>,
modded: HashMap<String, [Option<Block>; 16]>,
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
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protocol_version: i32,
}
impl VanillaIDMap {
pub fn new(protocol_version: i32) -> VanillaIDMap {
gen_id_map(protocol_version)
}
pub fn by_vanilla_id(
&self,
id: usize,
modded_block_ids: &HashMap<usize, String>, // TODO: remove and add to constructor, but have to mutate in Server
) -> Block {
if self.protocol_version >= 404 {
self.flat
.get(id)
.and_then(|v| *v)
.unwrap_or(Block::Missing {})
// TODO: support modded 1.13.2+ blocks after https://github.com/iceiix/stevenarella/pull/145
} else {
if let Some(block) = self.hier.get(id).and_then(|v| *v) {
block
} else {
let data = id & 0xf;
if let Some(name) = modded_block_ids.get(&(id >> 4)) {
if let Some(blocks_by_data) = self.modded.get(name) {
blocks_by_data[data].unwrap_or(Block::Missing {})
} else {
//info!("Modded block not supported yet: {}:{} -> {}", id >> 4, data, name);
Block::Missing {}
}
} else {
Block::Missing {}
}
}
}
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
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}
macro_rules! define_blocks {
(
$(
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$name:ident {
$(modid $modid:expr,)?
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props {
$(
$fname:ident : $ftype:ty = [$($val:expr),+],
)*
},
$(data $datafunc:expr,)?
$(offset $offsetfunc:expr,)?
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
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$(offsets $offsetsfunc:expr,)?
$(material $mat:expr,)?
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model $model:expr,
$(variant $variant:expr,)?
$(tint $tint:expr,)?
$(collision $collision:expr,)?
$(update_state ($world:ident, $pos:ident) => $update_state:expr,)?
$(multipart ($mkey:ident, $mval:ident) => $multipart:expr,)?
$(hardness $hardness:expr,)?
$(harvest_tools [ $($harvest_tool:pat,)+ ],)?
$(best_tools [ $($best_tools:pat,)+ ],)?
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}
)+
) => (
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Block {
$(
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$name {
$(
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$fname : $ftype,
)?
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},
)+
}
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mod internal_ids {
create_ids!(usize, $($name),+);
}
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impl Block {
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#[allow(unused_variables, unreachable_code)]
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
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pub fn get_internal_id(&self) -> usize {
match *self {
$(
Block::$name {
$($fname,)?
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
} => {
internal_ids::$name
}
)+
}
}
#[allow(unused_variables, unreachable_code)]
pub fn get_hierarchical_data(&self) -> Option<usize> {
match *self {
$(
Block::$name {
$($fname,)?
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
} => {
$(
let data: Option<usize> = ($datafunc).map(|v| v);
return data;
)?
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Some(0)
}
)+
}
}
#[allow(unused_variables, unreachable_code)]
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
#[allow(clippy::redundant_closure_call)] // TODO: fix 'try not to call a closure in the expression where it is declared'
pub fn get_flat_offset(&self, protocol_version: i32) -> Option<usize> {
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match *self {
$(
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Block::$name {
$($fname,)?
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} => {
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
$(
let offset: Option<usize> = ($offsetsfunc)(protocol_version).map(|v| v);
return offset;
)?
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$(
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
let offset: Option<usize> = ($offsetfunc).map(|v| v);
return offset;
)?
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
$(
let data: Option<usize> = ($datafunc).map(|v| v);
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return data;
)?
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Some(0)
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}
)+
}
}
#[allow(unused_variables, unreachable_code)]
pub fn get_modid(&self) -> Option<&str> {
match *self {
$(
Block::$name {
$($fname,)?
} => {
$(
return Some($modid);
)?
None
}
)+
}
}
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#[allow(unused_variables, unreachable_code)]
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pub fn get_material(&self) -> Material {
match *self {
$(
Block::$name {
$($fname,)?
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} => {
$(return $mat;)?
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material::SOLID
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}
)+
}
}
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#[allow(unused_variables)]
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pub fn get_model(&self) -> (String, String) {
match *self {
$(
Block::$name {
$($fname,)?
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} => {
let parts = $model;
(String::from(parts.0), String::from(parts.1))
}
)+
}
}
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#[allow(unused_variables, unreachable_code)]
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pub fn get_model_variant(&self) -> String {
match *self {
$(
Block::$name {
$($fname,)?
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} => {
$(return String::from($variant);)?
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"normal".to_owned()
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}
)+
}
}
#[allow(unused_variables, unreachable_code)]
pub fn get_tint(&self) -> TintType {
match *self {
$(
Block::$name {
$($fname,)?
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} => {
$(return $tint;)?
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TintType::Default
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}
)+
}
}
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#[allow(unused_variables, unreachable_code)]
pub fn get_collision_boxes(&self) -> Vec<Aabb3<f64>> {
match *self {
$(
Block::$name {
$($fname,)?
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} => {
$(return $collision;)?
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vec![Aabb3::new(
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Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 1.0, 1.0)
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)]
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}
)+
}
}
#[allow(unused_variables, unreachable_code)]
pub fn get_hardness(&self) -> Option<f64> {
match *self {
$(
Block::$name {
$($fname,)?
} => {
$(return Some($hardness);)?
None
}
)+
}
}
#[allow(unused_variables, unreachable_code)]
pub fn update_state<W: WorldAccess>(&self, world: &W, pos: Position) -> Block {
match *self {
$(
Block::$name {
$($fname,)?
} => {
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$(
let $world = world;
let $pos = pos;
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return $update_state;
)?
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Block::$name {
$($fname,)?
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}
}
)+
}
}
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#[allow(unused_variables, unreachable_code)]
pub fn match_multipart(&self, key: &str, val: &str) -> bool {
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match *self {
$(
Block::$name {
$($fname,)?
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} => {
$(
let $mkey = key;
let $mval = val;
return $multipart;
)?
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false
}
)+
}
}
#[allow(unused_variables, unreachable_code)]
pub fn is_best_tool(&self, tool: &Option<Tool>) -> bool {
match *self {
$(
Block::$name { .. } => {
$(
return match tool {
$(Some($best_tools) => true,)+
_ => false,
};
)?
true
}
)+
}
}
#[allow(unused_variables, unreachable_code)]
pub fn can_harvest(&self, tool: &Option<Tool>) -> bool {
match *self {
$(
Block::$name { .. } => {
$(return match *tool {
$(Some($harvest_tool) => true,)+
_ => false,
};)?
true
}
)+
}
}
#[allow(unused_variables, unreachable_code)]
pub fn get_mining_time(&self, tool: &Option<Tool>) -> Option<std::time::Duration> {
let mut speed_multiplier = 1.0;
let tool_multiplier = tool.map(|t| t.get_multiplier()).unwrap_or(1.0);
let is_best_tool = self.is_best_tool(tool);
let can_harvest: bool = self.can_harvest(tool);
if is_best_tool {
speed_multiplier = tool_multiplier;
}
// TODO: Apply tool efficiency
// TODO: Apply haste effect
// TODO: Apply mining fatigue effect
// TODO: Apply in water multiplier
// TODO: Apply on ground multiplier
let mut damage = match self.get_hardness() {
// Instant mine
Some(n) if n == 0.0 => return Some(std::time::Duration::from_secs_f64(0.05)),
// Impossible to mine
None => return None,
Some(n) => speed_multiplier / n,
};
if can_harvest {
damage /= 30.0;
} else {
damage /= 100.0;
}
// Instant breaking
if damage > 1.0 {
return Some(std::time::Duration::from_secs_f64(0.05));
}
let ticks = (1.0 / damage).ceil();
let seconds = ticks / 20.0;
Some(std::time::Duration::from_secs_f64(seconds))
}
}
mod block_registration_functions {
use super::*;
$(
#[allow(non_snake_case)]
pub fn $name(
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
protocol_version: i32,
blocks_flat: &mut Vec<Option<Block>>,
blocks_hier: &mut Vec<Option<Block>>,
blocks_modded: &mut HashMap<String, [Option<Block>; 16]>,
flat_id: &mut usize,
last_internal_id: &mut usize,
hier_block_id: &mut usize,
) {
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#[allow(non_camel_case_types, dead_code)]
struct CombinationIter<$($fname),*> {
first: bool,
finished: bool,
state: CombinationIterState<$($fname),*>,
orig: CombinationIterOrig<$($fname),*>,
current: CombinationIterCurrent,
}
#[allow(non_camel_case_types)]
struct CombinationIterState<$($fname),*> {
$($fname: $fname,)?
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}
#[allow(non_camel_case_types)]
struct CombinationIterOrig<$($fname),*> {
$($fname: $fname,)?
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}
#[allow(non_camel_case_types)]
struct CombinationIterCurrent {
$($fname: $ftype,)?
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}
#[allow(non_camel_case_types)]
impl <$($fname : Iterator<Item=$ftype> + Clone),*> Iterator for CombinationIter<$($fname),*> {
type Item = Block;
#[allow(unused_mut, unused_variables, unreachable_code, unused_assignments, clippy::never_loop)]
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fn next(&mut self) -> Option<Self::Item> {
if self.finished {
return None;
}
if self.first {
self.first = false;
return Some(Block::$name {
$(
$fname: self.current.$fname,
)?
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});
}
let mut has_value = false;
loop {
$(
if let Some(val) = self.state.$fname.next() {
self.current.$fname = val;
has_value = true;
break;
}
self.state.$fname = self.orig.$fname.clone();
self.current.$fname = self.state.$fname.next().unwrap();
)?
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self.finished = true;
return None;
}
if has_value {
Some(Block::$name {
$(
$fname: self.current.$fname,
)?
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})
} else {
None
}
}
}
#[allow(non_camel_case_types)]
impl <$($fname : Iterator<Item=$ftype> + Clone),*> CombinationIter<$($fname),*> {
#[allow(clippy::too_many_arguments)]
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fn new($(mut $fname:$fname),*) -> CombinationIter<$($fname),*> {
CombinationIter {
finished: false,
first: true,
orig: CombinationIterOrig {
$($fname: $fname.clone(),)?
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},
current: CombinationIterCurrent {
$($fname: $fname.next().unwrap(),)?
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},
state: CombinationIterState {
$($fname,)?
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}
}
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}
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}
let iter = CombinationIter::new(
$({
let vals = vec![$($val),+];
vals.into_iter()
}),*
);
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
let mut last_offset: isize = -1;
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
let debug_blocks = std::env::var("DEBUG_BLOCKS").is_ok();
2016-04-20 16:51:49 -04:00
for block in iter {
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
let internal_id = block.get_internal_id();
let hier_data: Option<usize> = block.get_hierarchical_data();
if let Some(modid) = block.get_modid() {
let hier_data = hier_data.unwrap();
if !(*blocks_modded).contains_key(modid) {
(*blocks_modded).insert(modid.to_string(), [None; 16]);
}
let block_from_data = (*blocks_modded).get_mut(modid).unwrap();
block_from_data[hier_data] = Some(block);
continue
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
let vanilla_id =
if let Some(hier_data) = hier_data {
if internal_id != *last_internal_id {
*hier_block_id += 1;
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
*last_internal_id = internal_id;
Some((*hier_block_id << 4) + hier_data)
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
} else {
None
};
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
let offset = block.get_flat_offset(protocol_version);
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
if let Some(offset) = offset {
let id = *flat_id + offset;
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
if debug_blocks {
if let Some(vanilla_id) = vanilla_id {
println!("{} block state = {:?} hierarchical {}:{} offset={}", id, block, vanilla_id >> 4, vanilla_id & 0xF, offset);
} else {
println!("{} block state = {:?} hierarchical none, offset={}", id, block, offset);
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
if offset as isize > last_offset {
last_offset = offset as isize;
2016-04-20 16:51:49 -04:00
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
if (*blocks_flat).len() <= id {
(*blocks_flat).resize(id + 1, None);
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
if (*blocks_flat)[id].is_none() {
(*blocks_flat)[id] = Some(block);
2016-04-20 16:51:49 -04:00
} else {
panic!(
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
"Tried to register {:#?} to {} but {:#?} was already registered",
2016-04-20 16:51:49 -04:00
block,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
id,
(*blocks_flat)[id]
2016-04-20 16:51:49 -04:00
);
}
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
if let Some(vanilla_id) = vanilla_id {
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
if debug_blocks {
if offset.is_none() {
println!("(no flat) block state = {:?} hierarchical {}:{}", block, vanilla_id >> 4, vanilla_id & 0xF);
}
}
if (*blocks_hier).len() <= vanilla_id {
(*blocks_hier).resize(vanilla_id + 1, None);
}
if (*blocks_hier)[vanilla_id].is_none() {
(*blocks_hier)[vanilla_id] = Some(block);
} else {
panic!(
"Tried to register {:#?} to {} but {:#?} was already registered",
block,
vanilla_id,
(*blocks_hier)[vanilla_id]
);
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
2016-03-26 09:08:01 -04:00
}
2016-03-23 17:07:49 -04:00
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
#[allow(unused_assignments)]
{
*flat_id += (last_offset + 1) as usize;
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
}
)+
}
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
pub fn gen_id_map(protocol_version: i32) -> VanillaIDMap {
let mut blocks_flat = vec![];
let mut blocks_hier = vec![];
let mut blocks_modded: HashMap<String, [Option<Block>; 16]> = HashMap::new();
let mut flat_id = 0;
let mut last_internal_id = 0;
let mut hier_block_id = 0;
$(
block_registration_functions::$name(protocol_version,
&mut blocks_flat,
&mut blocks_hier,
&mut blocks_modded,
&mut flat_id,
&mut last_internal_id,
&mut hier_block_id);
)+
VanillaIDMap { flat: blocks_flat, hier: blocks_hier, modded: blocks_modded, protocol_version }
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}
);
}
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#[derive(Clone, Copy)]
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pub enum TintType {
Default,
Color { r: u8, g: u8, b: u8 },
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Grass,
Foliage,
}
define_blocks! {
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Air {
props {},
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material material::Material {
collidable: false,
.. material::INVISIBLE
},
model { ("minecraft", "air") },
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collision vec![],
hardness 0.0,
}
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Stone {
props {
variant: StoneVariant = [
StoneVariant::Normal,
StoneVariant::Granite,
StoneVariant::SmoothGranite,
StoneVariant::Diorite,
StoneVariant::SmoothDiorite,
StoneVariant::Andesite,
StoneVariant::SmoothAndesite
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],
},
data Some(variant.data()),
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model { ("minecraft", variant.as_string() ) },
hardness 1.5,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
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}
Grass {
props {
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snowy: bool = [false, true],
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},
2016-03-24 14:09:28 -04:00
data { if snowy { None } else { Some(0) } },
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset { if snowy { Some(0) } else { Some(1) } },
model { ("minecraft", "grass") },
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variant format!("snowy={}", snowy),
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tint TintType::Grass,
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update_state (world, pos) => Block::Grass{snowy: is_snowy(world, pos)},
hardness 0.6,
best_tools [ Tool::Shovel(_), ],
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}
Dirt {
props {
snowy: bool = [false, true],
variant: DirtVariant = [
DirtVariant::Normal,
DirtVariant::Coarse,
DirtVariant::Podzol
],
},
data if !snowy { Some(variant.data()) } else { None },
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset {
if variant == DirtVariant::Podzol {
Some(variant.data() + if snowy { 0 } else { 1 })
} else {
if snowy {
None
} else {
Some(variant.data())
}
}
},
model { ("minecraft", variant.as_string()) },
variant {
2016-03-31 09:59:40 -04:00
if variant == DirtVariant::Podzol {
format!("snowy={}", snowy)
} else {
"normal".to_owned()
}
},
update_state (world, pos) => if variant == DirtVariant::Podzol {
Block::Dirt{snowy: is_snowy(world, pos), variant}
} else {
Block::Dirt{snowy, variant}
},
hardness 0.5,
best_tools [ Tool::Shovel(_), ],
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}
2016-03-24 14:09:28 -04:00
Cobblestone {
props {},
model { ("minecraft", "cobblestone") },
hardness 2.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
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}
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Planks {
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props {
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variant: TreeVariant = [
TreeVariant::Oak,
TreeVariant::Spruce,
TreeVariant::Birch,
TreeVariant::Jungle,
TreeVariant::Acacia,
TreeVariant::DarkOak
],
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},
data Some(variant.plank_data()),
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model { ("minecraft", format!("{}_planks", variant.as_string()) ) },
hardness 2.0,
best_tools [ Tool::Axe(_), ],
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}
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Sapling {
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props {
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variant: TreeVariant = [
TreeVariant::Oak,
TreeVariant::Spruce,
TreeVariant::Birch,
TreeVariant::Jungle,
TreeVariant::Acacia,
TreeVariant::DarkOak
],
stage: u8 = [0, 1],
2016-03-24 14:09:28 -04:00
},
data Some(variant.plank_data() | ((stage as usize) << 3)),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some((variant.plank_data() << 1) | (stage as usize)),
material material::NON_SOLID,
2016-03-26 14:48:10 -04:00
model { ("minecraft", format!("{}_sapling", variant.as_string()) ) },
variant format!("stage={}", stage),
2016-04-02 12:05:15 -04:00
collision vec![],
hardness 0.0,
best_tools [ Tool::Axe(_), ],
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}
Bedrock {
props {},
model { ("minecraft", "bedrock") },
2016-03-24 14:09:28 -04:00
}
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FlowingWater {
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props {
level: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
2016-03-24 14:09:28 -04:00
},
2016-03-25 05:47:39 -04:00
data Some(level as usize),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset None,
2016-04-03 10:59:44 -04:00
material Material {
absorbed_light: 2,
2016-04-08 11:30:41 -04:00
..material::TRANSPARENT
2016-04-03 10:59:44 -04:00
},
model { ("minecraft", "flowing_water") },
2016-04-02 12:05:15 -04:00
collision vec![],
hardness 100.0,
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}
2016-03-25 05:47:39 -04:00
Water {
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props {
level: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
2016-03-24 14:09:28 -04:00
},
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data Some(level as usize),
2016-04-03 10:59:44 -04:00
material Material {
absorbed_light: 2,
2016-04-08 11:30:41 -04:00
..material::TRANSPARENT
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},
model { ("minecraft", "water") },
2016-04-02 12:05:15 -04:00
collision vec![],
hardness 100.0,
2016-03-24 14:09:28 -04:00
}
2016-03-25 05:47:39 -04:00
FlowingLava {
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props {
level: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
2016-03-24 14:09:28 -04:00
},
2016-03-25 05:47:39 -04:00
data Some(level as usize),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset None,
material Material {
2016-04-03 10:59:44 -04:00
absorbed_light: 15,
emitted_light: 15,
2016-04-08 11:30:41 -04:00
..material::NON_SOLID
},
model { ("minecraft", "flowing_lava") },
2016-04-02 12:05:15 -04:00
collision vec![],
hardness 100.0,
2016-03-24 14:09:28 -04:00
}
Lava {
props {
level: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
2016-03-24 14:09:28 -04:00
},
2016-03-25 05:47:39 -04:00
data Some(level as usize),
material Material {
2016-04-03 10:59:44 -04:00
absorbed_light: 15,
emitted_light: 15,
2016-04-08 11:30:41 -04:00
..material::NON_SOLID
},
model { ("minecraft", "lava") },
2016-04-02 12:05:15 -04:00
collision vec![],
hardness 100.0,
2016-03-24 14:09:28 -04:00
}
2016-03-26 14:48:10 -04:00
Sand {
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props {
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red: bool = [false, true],
2016-03-24 14:09:28 -04:00
},
2016-03-26 14:48:10 -04:00
data Some(if red { 1 } else { 0 }),
model { ("minecraft", if red { "red_sand" } else { "sand" } ) },
hardness 0.5,
best_tools [ Tool::Shovel(_), ],
2016-03-24 14:09:28 -04:00
}
Gravel {
props {},
model { ("minecraft", "gravel") },
hardness 0.6,
best_tools [ Tool::Shovel(_), ],
2016-03-24 14:09:28 -04:00
}
GoldOre {
props {},
model { ("minecraft", "gold_ore") },
hardness 3.0,
harvest_tools [
Tool::Pickaxe(ToolMaterial::Iron),
Tool::Pickaxe(ToolMaterial::Diamond),
Tool::Pickaxe(ToolMaterial::Netherite),
],
best_tools [ Tool::Pickaxe(_), ],
2016-03-24 14:09:28 -04:00
}
IronOre {
props {},
model { ("minecraft", "iron_ore") },
hardness 3.0,
harvest_tools [
Tool::Pickaxe(ToolMaterial::Stone),
Tool::Pickaxe(ToolMaterial::Iron),
Tool::Pickaxe(ToolMaterial::Diamond),
Tool::Pickaxe(ToolMaterial::Netherite),
],
best_tools [ Tool::Pickaxe(_), ],
2016-03-24 14:09:28 -04:00
}
CoalOre {
props {},
model { ("minecraft", "coal_ore") },
hardness 3.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
2016-03-24 14:09:28 -04:00
}
NetherGoldOre {
props {},
data None,
offsets |protocol_version| { if protocol_version >= 735 { Some(0) } else { None } },
model { ("minecraft", "nether_gold_ore") },
hardness 3.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
2016-03-24 14:09:28 -04:00
Log {
props {
variant: TreeVariant = [
TreeVariant::Oak,
TreeVariant::Spruce,
TreeVariant::Birch,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
TreeVariant::Jungle,
TreeVariant::Acacia,
TreeVariant::DarkOak,
TreeVariant::StrippedSpruce,
TreeVariant::StrippedBirch,
TreeVariant::StrippedJungle,
TreeVariant::StrippedAcacia,
TreeVariant::StrippedDarkOak,
TreeVariant::StrippedOak
2016-03-24 14:09:28 -04:00
],
axis: Axis = [Axis::Y, Axis::Z, Axis::X, Axis::None],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data match variant {
TreeVariant::Oak | TreeVariant::Spruce | TreeVariant::Birch | TreeVariant::Jungle =>
Some(variant.data() | (axis.index() << 2)),
_ => None,
},
offset match axis {
Axis::None => None,
Axis::X => Some(variant.offset() * 3 + 0),
Axis::Y => Some(variant.offset() * 3 + 1),
Axis::Z => Some(variant.offset() * 3 + 2),
},
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model { ("minecraft", format!("{}_log", variant.as_string()) ) },
variant format!("axis={}", axis.as_string()),
hardness 2.0,
best_tools [ Tool::Axe(_), ],
2016-03-24 14:09:28 -04:00
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Wood {
props {
variant: TreeVariant = [
TreeVariant::Oak,
TreeVariant::Spruce,
TreeVariant::Birch,
TreeVariant::Jungle,
TreeVariant::Acacia,
TreeVariant::DarkOak,
TreeVariant::StrippedSpruce,
TreeVariant::StrippedBirch,
TreeVariant::StrippedJungle,
TreeVariant::StrippedAcacia,
TreeVariant::StrippedDarkOak,
TreeVariant::StrippedOak
],
axis: Axis = [Axis::X, Axis::Y, Axis::Z],
},
data None::<usize>,
offset Some(variant.offset() * 3 + axis.index()),
model { ("minecraft", format!("{}_wood", variant.as_string()) ) },
variant format!("axis={}", axis.as_string()),
hardness 2.0,
best_tools [ Tool::Axe(_), ],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
2016-03-24 14:09:28 -04:00
Leaves {
props {
variant: TreeVariant = [
TreeVariant::Oak,
TreeVariant::Spruce,
TreeVariant::Birch,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
TreeVariant::Jungle,
TreeVariant::Acacia,
TreeVariant::DarkOak
2016-03-24 14:09:28 -04:00
],
decayable: bool = [false, true],
check_decay: bool = [false, true],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
distance: u8 = [1, 2, 3, 4, 5, 6, 7],
},
data match variant {
TreeVariant::Oak | TreeVariant::Spruce | TreeVariant::Birch | TreeVariant::Jungle =>
if distance == 1 {
Some(variant.data()
| (if decayable { 0x4 } else { 0x0 })
| (if check_decay { 0x8 } else { 0x0 }))
} else {
None
},
_ => None,
},
offset if check_decay {
None
} else {
Some(variant.offset() * (7 * 2) + ((distance as usize - 1) << 1) + (if decayable { 0 } else { 1 }))
2016-03-24 14:09:28 -04:00
},
material material::LEAVES,
2016-03-24 14:09:28 -04:00
model { ("minecraft", format!("{}_leaves", variant.as_string()) ) },
2016-03-24 15:39:14 -04:00
tint TintType::Foliage,
hardness 0.2,
best_tools [ Tool::Shears, Tool::Hoe(_), ],
2016-03-24 14:09:28 -04:00
}
Sponge {
2016-03-26 14:48:10 -04:00
props {
wet: bool = [false, true],
},
data Some(if wet { 1 } else { 0 }),
model { ("minecraft", "sponge") },
2016-03-26 14:48:10 -04:00
variant format!("wet={}", wet),
hardness 0.6,
best_tools [ Tool::Hoe(_), ],
}
Glass {
props {},
material material::NON_SOLID,
model { ("minecraft", "glass") },
hardness 0.3,
}
LapisOre {
props {},
model { ("minecraft", "lapis_ore") },
hardness 3.0,
harvest_tools [
Tool::Pickaxe(ToolMaterial::Stone),
Tool::Pickaxe(ToolMaterial::Iron),
Tool::Pickaxe(ToolMaterial::Diamond),
Tool::Pickaxe(ToolMaterial::Netherite),
],
best_tools [ Tool::Pickaxe(_), ],
}
LapisBlock {
props {},
model { ("minecraft", "lapis_block") },
hardness 3.0,
harvest_tools [
Tool::Pickaxe(ToolMaterial::Stone),
Tool::Pickaxe(ToolMaterial::Iron),
Tool::Pickaxe(ToolMaterial::Diamond),
Tool::Pickaxe(ToolMaterial::Netherite),
],
best_tools [ Tool::Pickaxe(_), ],
}
Dispenser {
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props {
facing: Direction = [
2016-04-08 11:30:41 -04:00
Direction::Up,
Direction::Down,
2016-03-26 14:48:10 -04:00
Direction::North,
Direction::South,
Direction::West,
2016-04-08 11:30:41 -04:00
Direction::East
2016-03-26 14:48:10 -04:00
],
triggered: bool = [false, true],
},
2016-04-08 11:30:41 -04:00
data Some(facing.index() | (if triggered { 0x8 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some((facing.offset() << 1) | (if triggered { 0 } else { 1 })),
model { ("minecraft", "dispenser") },
2016-03-26 14:48:10 -04:00
variant format!("facing={}", facing.as_string()),
hardness 3.5,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
Sandstone {
2016-03-26 14:48:10 -04:00
props {
variant: SandstoneVariant = [
SandstoneVariant::Normal,
SandstoneVariant::Chiseled,
SandstoneVariant::Smooth
],
},
data Some(variant.data()),
model { ("minecraft", variant.as_string() ) },
hardness 0.8,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
NoteBlock {
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
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props {
instrument: NoteBlockInstrument = [
NoteBlockInstrument::Harp,
NoteBlockInstrument::BaseDrum,
NoteBlockInstrument::Snare,
NoteBlockInstrument::Hat,
NoteBlockInstrument::Bass,
NoteBlockInstrument::Flute,
NoteBlockInstrument::Bell,
NoteBlockInstrument::Guitar,
NoteBlockInstrument::Chime,
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
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NoteBlockInstrument::Xylophone,
NoteBlockInstrument::IronXylophone,
NoteBlockInstrument::CowBell,
NoteBlockInstrument::Didgeridoo,
NoteBlockInstrument::Bit,
NoteBlockInstrument::Banjo,
NoteBlockInstrument::Pling
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
],
note: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24],
powered: bool = [true, false],
},
data if instrument == NoteBlockInstrument::Harp && note == 0 && powered { Some(0) } else { None },
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
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offsets |protocol_version| (instrument.offsets(protocol_version)
.map(|offset| offset * (25 * 2) + ((note as usize) << 1) + if powered { 0 } else { 1 })),
model { ("minecraft", "noteblock") },
hardness 0.8,
best_tools [ Tool::Axe(_), ],
}
Bed {
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props {
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
facing: Direction = [
Direction::North,
Direction::South,
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Direction::West,
Direction::East
],
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occupied: bool = [false, true],
part: BedPart = [BedPart::Head, BedPart::Foot],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data if color != ColoredVariant::White { None } else { Some(facing.horizontal_index()
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| (if occupied { 0x4 } else { 0x0 })
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
| (if part == BedPart::Head { 0x8 } else { 0x0 }))},
offset Some(color.data() * (2 * 2 * 4)
+ (facing.horizontal_offset() * (2 * 2))
+ (if occupied { 0 } else { 2 })
+ (if part == BedPart::Head { 0 } else { 1 })),
material material::NON_SOLID,
model { ("minecraft", "bed") },
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variant format!("facing={},part={}", facing.as_string(), part.as_string()),
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collision vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 9.0/16.0, 1.0))],
hardness 0.2,
}
GoldenRail {
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props {
powered: bool = [false, true],
shape: RailShape = [
RailShape::NorthSouth,
RailShape::EastWest,
RailShape::AscendingNorth,
RailShape::AscendingSouth,
RailShape::AscendingEast,
RailShape::AscendingWest
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],
},
data Some(shape.data() | (if powered { 0x8 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(shape.data() + (if powered { 0 } else { 6 })),
material material::NON_SOLID,
model { ("minecraft", "golden_rail") },
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variant format!("powered={},shape={}", powered, shape.as_string()),
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collision vec![],
hardness 0.7,
best_tools [ Tool::Pickaxe(_), ],
}
DetectorRail {
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props {
powered: bool = [false, true],
shape: RailShape = [
RailShape::NorthSouth,
RailShape::EastWest,
RailShape::AscendingNorth,
RailShape::AscendingSouth,
RailShape::AscendingEast,
RailShape::AscendingWest
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],
},
data Some(shape.data() | (if powered { 0x8 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(shape.data() + (if powered { 0 } else { 6 })),
material material::NON_SOLID,
model { ("minecraft", "detector_rail") },
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variant format!("powered={},shape={}", powered, shape.as_string()),
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collision vec![],
hardness 0.7,
best_tools [ Tool::Pickaxe(_), ],
}
StickyPiston {
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props {
extended: bool = [false, true],
facing: Direction = [
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Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
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Direction::East
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],
},
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data Some(facing.index() | (if extended { 0x8 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.offset() + (if extended { 0 } else { 6 })),
material Material {
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should_cull_against: !extended,
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..material::NON_SOLID
},
model { ("minecraft", "sticky_piston") },
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variant format!("extended={},facing={}", extended, facing.as_string()),
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collision piston_collision(extended, facing),
hardness 0.5,
best_tools [ Tool::Pickaxe(_), ],
}
Web {
props {},
material material::NON_SOLID,
model { ("minecraft", "web") },
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collision vec![],
hardness 4.0,
harvest_tools [ Tool::Sword(_), Tool::Shears, ],
best_tools [ Tool::Sword(_), Tool::Shears, ],
}
TallGrass {
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props {
variant: TallGrassVariant = [
TallGrassVariant::DeadBush,
TallGrassVariant::TallGrass,
TallGrassVariant::Fern
],
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},
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data Some(variant.data()),
offset Some(variant.offset()),
material material::NON_SOLID,
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model { ("minecraft", variant.as_string() ) },
tint TintType::Grass,
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collision vec![],
hardness 0.0,
best_tools [ Tool::Axe(_), ],
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Seagrass {
props {},
data None::<usize>,
offset Some(0),
material material::NON_SOLID,
model { ("minecraft", "seagrass") },
collision vec![],
hardness 0.0,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
TallSeagrass {
props {
half: TallSeagrassHalf = [
TallSeagrassHalf::Upper,
TallSeagrassHalf::Lower
],
},
data None::<usize>,
offset Some(half.offset()),
material material::NON_SOLID,
model { ("minecraft", "tall_seagrass") },
collision vec![],
hardness 0.0,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
DeadBush {
props {},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset None,
material material::NON_SOLID,
model { ("minecraft", "dead_bush") },
2016-04-02 12:05:15 -04:00
collision vec![],
hardness 0.0,
best_tools [ Tool::Axe(_), ],
}
Piston {
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props {
extended: bool = [false, true],
facing: Direction = [
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Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
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Direction::East
2016-03-26 14:48:10 -04:00
],
},
2016-04-08 11:30:41 -04:00
data Some(facing.index() | (if extended { 0x8 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.offset() + (if extended { 0 } else { 6 })),
material Material {
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should_cull_against: !extended,
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..material::NON_SOLID
},
model { ("minecraft", "piston") },
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variant format!("extended={},facing={}", extended, facing.as_string()),
2016-04-03 23:55:20 -04:00
collision piston_collision(extended, facing),
hardness 0.5,
best_tools [ Tool::Pickaxe(_), ],
}
PistonHead {
props {
facing: Direction = [
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Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
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Direction::East
],
short: bool = [false, true],
variant: PistonType = [PistonType::Normal, PistonType::Sticky],
},
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data if !short { Some(facing.index() | if variant == PistonType::Sticky { 0x8 } else { 0x0 })} else { None },
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.offset() * 4 +
(if short { 0 } else { 2 }) +
(if variant == PistonType::Normal { 0 } else { 1 })),
material material::NON_SOLID,
model { ("minecraft", "piston_head") },
variant format!("facing={},short={},type={}", facing.as_string(), short, variant.as_string()),
2016-04-03 23:55:20 -04:00
collision {
let (min_x, min_y, min_z, max_x, max_y, max_z) = match facing {
Direction::Up => (3.0/8.0, -0.25, 3.0/8.0, 5.0/8.0, 0.75, 5.0/8.0),
Direction::Down => (3.0/8.0, 0.25, 3.0/8.0, 5.0/8.0, 1.25, 0.625),
Direction::North => (3.0/8.0, 3.0/8.0, 0.25, 5.0/8.0, 5.0/8.0, 1.25),
Direction::South => (3.0/8.0, 3.0/8.0, -0.25, 5.0/8.0, 5.0/8.0, 0.75),
Direction::West => (0.25, 3.0/8.0, 3.0/8.0, 1.25, 5.0/8.0, 5.0/8.0),
Direction::East => (-0.25, 3.0/8.0, 3.0/8.0, 0.75, 5.0/8.0, 5.0/8.0),
_ => unreachable!(),
};
vec![Aabb3::new(
Point3::new(min_x, min_y, min_z),
Point3::new(max_x, max_y, max_z)
)]
},
hardness 0.5,
best_tools [ Tool::Pickaxe(_), ],
}
Wool {
props {
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
},
data Some(color.data()),
model { ("minecraft", format!("{}_wool", color.as_string()) ) },
hardness 0.8,
}
ThermalExpansionRockwool {
modid "ThermalExpansion:Rockwool",
props {
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
},
data Some(color.data()),
model { ("minecraft", format!("{}_wool", color.as_string()) ) },
hardness 0.8,
}
ThermalFoundationRockwool {
modid "thermalfoundation:rockwool",
props {
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
},
data Some(color.data()),
model { ("minecraft", format!("{}_wool", color.as_string()) ) },
hardness 0.8,
}
PistonExtension {
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
variant: PistonType = [PistonType::Normal, PistonType::Sticky],
},
data if facing == Direction::Up && variant == PistonType::Normal { Some(0) } else { None },
offset Some(facing.offset() * 2 + (if variant == PistonType::Normal { 0 } else { 1 })),
material material::INVISIBLE,
model { ("minecraft", "piston_extension") },
}
YellowFlower {
props {},
material material::NON_SOLID,
model { ("minecraft", "dandelion") },
2016-04-01 14:56:08 -04:00
collision vec![],
hardness 0.0,
best_tools [ Tool::Axe(_), ],
}
RedFlower {
props {
variant: RedFlowerVariant = [
RedFlowerVariant::Poppy,
RedFlowerVariant::BlueOrchid,
RedFlowerVariant::Allium,
RedFlowerVariant::AzureBluet,
RedFlowerVariant::RedTulip,
RedFlowerVariant::OrangeTulip,
RedFlowerVariant::WhiteTulip,
RedFlowerVariant::PinkTulip,
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
RedFlowerVariant::OxeyeDaisy,
RedFlowerVariant::Cornflower,
RedFlowerVariant::WitherRose,
RedFlowerVariant::LilyOfTheValley
],
},
data Some(variant.data()),
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
offsets |protocol_version| (variant.offsets(protocol_version)),
material material::NON_SOLID,
model { ("minecraft", variant.as_string()) },
2016-04-01 14:56:08 -04:00
collision vec![],
hardness 0.0,
best_tools [ Tool::Axe(_), ],
}
BrownMushroom {
props {},
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material Material {
emitted_light: 1,
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..material::NON_SOLID
2016-04-03 10:59:44 -04:00
},
model { ("minecraft", "brown_mushroom") },
2016-04-01 14:56:08 -04:00
collision vec![],
hardness 0.0,
best_tools [ Tool::Axe(_), ],
}
RedMushroom {
props {},
material material::NON_SOLID,
model { ("minecraft", "red_mushroom") },
2016-04-01 14:56:08 -04:00
collision vec![],
hardness 0.0,
best_tools [ Tool::Axe(_), ],
}
GoldBlock {
props {},
model { ("minecraft", "gold_block") },
hardness 3.0,
harvest_tools [
Tool::Pickaxe(ToolMaterial::Iron),
Tool::Pickaxe(ToolMaterial::Diamond),
Tool::Pickaxe(ToolMaterial::Netherite),
],
best_tools [ Tool::Pickaxe(_), ],
}
IronBlock {
props {},
model { ("minecraft", "iron_block") },
hardness 5.0,
harvest_tools [
Tool::Pickaxe(ToolMaterial::Stone),
Tool::Pickaxe(ToolMaterial::Iron),
Tool::Pickaxe(ToolMaterial::Diamond),
Tool::Pickaxe(ToolMaterial::Netherite),
],
best_tools [ Tool::Pickaxe(_), ],
}
DoubleStoneSlab {
props {
seamless: bool = [false, true],
variant: StoneSlabVariant = [
StoneSlabVariant::Stone,
StoneSlabVariant::Sandstone,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
StoneSlabVariant::PetrifiedWood,
StoneSlabVariant::Cobblestone,
StoneSlabVariant::Brick,
StoneSlabVariant::StoneBrick,
StoneSlabVariant::NetherBrick,
StoneSlabVariant::Quartz
],
},
data {
let data = if seamless {
match variant {
StoneSlabVariant::Stone => 8,
StoneSlabVariant::Sandstone => 9,
StoneSlabVariant::Quartz => 15,
_ => return None,
}
} else {
variant.data()
};
Some(data)
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset None,
model { ("minecraft", format!("{}_double_slab", variant.as_string()) ) },
variant if seamless { "all" } else { "normal" },
hardness 2.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
StoneSlab {
props {
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
variant: StoneSlabVariant = [
StoneSlabVariant::Stone,
StoneSlabVariant::Sandstone,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
StoneSlabVariant::PetrifiedWood,
StoneSlabVariant::Cobblestone,
StoneSlabVariant::Brick,
StoneSlabVariant::StoneBrick,
StoneSlabVariant::NetherBrick,
StoneSlabVariant::Quartz
],
},
data Some(variant.data() | (if half == BlockHalf::Top { 0x8 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset None,
material material::NON_SOLID,
model { ("minecraft", format!("{}_slab", variant.as_string()) ) },
variant format!("half={}", half.as_string()),
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collision slab_collision(half),
hardness 2.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
BrickBlock {
props {},
model { ("minecraft", "brick_block") },
hardness 2.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
TNT {
props {
explode: bool = [false, true],
},
data Some(if explode { 1 } else { 0 }),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(if explode { 0 } else { 1 }),
model { ("minecraft", "tnt") },
hardness 0.0,
}
BookShelf {
props {},
model { ("minecraft", "bookshelf") },
hardness 1.5,
best_tools [ Tool::Axe(_), ],
}
MossyCobblestone {
props {},
model { ("minecraft", "mossy_cobblestone") },
hardness 2.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
Obsidian {
props {},
model { ("minecraft", "obsidian") },
hardness 50.0,
harvest_tools [
Tool::Pickaxe(ToolMaterial::Diamond),
Tool::Pickaxe(ToolMaterial::Netherite),
],
best_tools [ Tool::Pickaxe(_), ],
}
Torch {
props {
facing: Direction = [
Direction::East,
Direction::West,
Direction::South,
Direction::North,
Direction::Up
],
},
data {
Some(match facing {
Direction::East => 1,
Direction::West => 2,
Direction::South => 3,
Direction::North => 4,
Direction::Up => 5,
_ => unreachable!(),
})
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset {
Some(match facing {
Direction::Up => 0,
Direction::North => 1,
Direction::South => 2,
Direction::West => 3,
Direction::East => 4,
_ => unreachable!(),
})
},
material Material {
emitted_light: 14,
2016-04-08 11:30:41 -04:00
..material::NON_SOLID
},
model { ("minecraft", "torch") },
variant format!("facing={}", facing.as_string()),
2016-04-01 14:56:08 -04:00
collision vec![],
hardness 0.0,
}
Fire {
props {
age: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
up: bool = [false, true],
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
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east: bool = [false, true],
},
2016-04-08 11:30:41 -04:00
data if !up && !north && !south && !west && !east { Some(age as usize) } else { None },
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(
if west { 0 } else { 1<<0 } |
if up { 0 } else { 1<<1 } |
if south { 0 } else { 1<<2 } |
if north { 0 } else { 1<<3 } |
if east { 0 } else { 1<<4 } |
((age as usize) << 5)),
2016-04-03 10:59:44 -04:00
material Material {
emitted_light: 15,
2016-04-08 11:30:41 -04:00
..material::NON_SOLID
2016-04-03 10:59:44 -04:00
},
model { ("minecraft", "fire") },
2016-04-01 14:56:08 -04:00
collision vec![],
2016-04-20 14:54:32 -04:00
update_state (world, pos) => {
Fire{
age,
2016-04-20 14:54:32 -04:00
up: can_burn(world, pos.shift(Direction::Up)),
north: can_burn(world, pos.shift(Direction::North)),
south: can_burn(world, pos.shift(Direction::South)),
west: can_burn(world, pos.shift(Direction::West)),
east: can_burn(world, pos.shift(Direction::East))
}
},
multipart (key, val) => match key {
"up" => up == (val == "true"),
"north" => north == (val == "true"),
2016-04-01 06:23:23 -04:00
"south" => south == (val == "true"),
"west" => west == (val == "true"),
2016-04-08 11:30:41 -04:00
"east" => east == (val == "true"),
_ => false,
},
hardness 0.0,
}
SoulFire {
props {},
data None,
offsets |protocol_version| { if protocol_version >= 735 { Some(0) } else { None } },
model { ("minecraft", "soul_fire") },
collision vec![],
hardness 0.0,
}
MobSpawner {
props {},
material material::NON_SOLID,
model { ("minecraft", "mob_spawner") },
hardness 5.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
OakStairs {
2016-03-26 09:08:01 -04:00
props {
facing: Direction = [
Direction::North,
Direction::South,
2016-04-08 11:30:41 -04:00
Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
2016-03-26 09:08:01 -04:00
shape: StairShape = [
StairShape::Straight,
2016-04-08 11:30:41 -04:00
StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
2016-03-26 09:08:01 -04:00
],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
2016-03-26 09:08:01 -04:00
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "oak_stairs") },
2016-03-26 09:08:01 -04:00
variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
2016-04-21 17:39:34 -04:00
collision stair_collision(facing, shape, half),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
update_state (world, pos) => Block::OakStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
hardness 2.0,
best_tools [ Tool::Axe(_), ],
}
Chest {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
type_: ChestType = [
ChestType::Single,
ChestType::Left,
ChestType::Right
],
waterlogged: bool = [true, false],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data if type_ == ChestType::Single && !waterlogged { Some(facing.index()) } else { None },
offset Some(if waterlogged { 0 } else { 1 } +
type_.offset() * 2 +
facing.horizontal_offset() * (2 * 3)),
material material::NON_SOLID,
model { ("minecraft", "chest") },
hardness 2.5,
best_tools [ Tool::Axe(_), ],
}
RedstoneWire {
props {
north: RedstoneSide = [RedstoneSide::None, RedstoneSide::Side, RedstoneSide::Up],
south: RedstoneSide = [RedstoneSide::None, RedstoneSide::Side, RedstoneSide::Up],
west: RedstoneSide = [RedstoneSide::None, RedstoneSide::Side, RedstoneSide::Up],
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east: RedstoneSide = [RedstoneSide::None, RedstoneSide::Side, RedstoneSide::Up],
power: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data {
if north == RedstoneSide::None && south == RedstoneSide::None
2016-04-08 11:30:41 -04:00
&& west == RedstoneSide::None && east == RedstoneSide::None {
Some(power as usize)
} else {
None
}
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(
west.offset() +
south.offset() * 3 +
(power as usize) * (3 * 3) +
north.offset() * (3 * 3 * 16) +
east.offset() * (3 * 3 * 16 * 3)),
material material::NON_SOLID,
model { ("minecraft", "redstone_wire") },
tint TintType::Color{r: ((255.0 / 30.0) * (f64::from(power)) + 14.0) as u8, g: 0, b: 0},
2016-04-01 14:56:08 -04:00
collision vec![],
update_state (world, pos) => Block::RedstoneWire {
north: can_connect_redstone(world, pos, Direction::North),
south: can_connect_redstone(world, pos, Direction::South),
west: can_connect_redstone(world, pos, Direction::West),
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east: can_connect_redstone(world, pos, Direction::East),
power
},
multipart (key, val) => match key {
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"north" => val.contains(north.as_string()),
"south" => val.contains(south.as_string()),
"west" => val.contains(west.as_string()),
2016-04-08 11:30:41 -04:00
"east" => val.contains(east.as_string()),
_ => false,
},
hardness 0.0,
}
DiamondOre {
props {},
model { ("minecraft", "diamond_ore") },
hardness 3.0,
harvest_tools [
Tool::Pickaxe(ToolMaterial::Iron),
Tool::Pickaxe(ToolMaterial::Diamond),
Tool::Pickaxe(ToolMaterial::Netherite),
],
best_tools [ Tool::Pickaxe(_), ],
}
DiamondBlock {
props {},
model { ("minecraft", "diamond_block") },
hardness 5.0,
harvest_tools [
Tool::Pickaxe(ToolMaterial::Iron),
Tool::Pickaxe(ToolMaterial::Diamond),
Tool::Pickaxe(ToolMaterial::Netherite),
],
best_tools [ Tool::Pickaxe(_), ],
}
CraftingTable {
props {},
model { ("minecraft", "crafting_table") },
hardness 2.5,
best_tools [ Tool::Axe(_), ],
}
Wheat {
props {
age: u8 = [0, 1, 2, 3, 4, 5, 6, 7],
},
data Some(age as usize),
material material::NON_SOLID,
model { ("minecraft", "wheat") },
variant format!("age={}", age),
2016-04-01 14:56:08 -04:00
collision vec![],
hardness 0.0,
best_tools [ Tool::Axe(_), ],
}
Farmland {
props {
moisture: u8 = [0, 1, 2, 3, 4, 5, 6, 7],
},
data Some(moisture as usize),
material material::NON_SOLID,
model { ("minecraft", "farmland") },
variant format!("moisture={}", moisture),
2016-04-03 23:55:20 -04:00
collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 15.0/16.0, 1.0)
)],
hardness 0.6,
best_tools [ Tool::Shovel(_), ],
}
Furnace {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
lit: bool = [true, false],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data if !lit { Some(facing.index()) } else { None },
offset Some(if lit { 0 } else { 1 } + facing.horizontal_offset() * 2),
model { ("minecraft", "furnace") },
variant format!("facing={}", facing.as_string()),
hardness 3.5,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
FurnaceLit {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
2016-04-08 11:30:41 -04:00
data Some(facing.index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset None,
2016-04-03 10:59:44 -04:00
material Material {
emitted_light: 13,
2016-04-08 11:30:41 -04:00
..material::SOLID
2016-04-03 10:59:44 -04:00
},
model { ("minecraft", "lit_furnace") },
variant format!("facing={}", facing.as_string()),
hardness 3.5,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
StandingSign {
props {
rotation: Rotation = [
Rotation::South,
Rotation::SouthSouthWest,
Rotation::SouthWest,
Rotation::WestSouthWest,
Rotation::West,
Rotation::WestNorthWest,
Rotation::NorthWest,
Rotation::NorthNorthWest,
Rotation::North,
Rotation::NorthNorthEast,
Rotation::NorthEast,
Rotation::EastNorthEast,
Rotation::East,
Rotation::EastSouthEast,
Rotation::SouthEast,
Rotation::SouthSouthEast
],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
wood: TreeVariant = [
TreeVariant::Oak,
TreeVariant::Spruce,
TreeVariant::Birch,
TreeVariant::Jungle,
TreeVariant::Acacia,
TreeVariant::DarkOak
],
},
data if wood == TreeVariant::Oak && !waterlogged { Some(rotation.data()) } else { None },
offsets |protocol_version| {
let o = rotation.data() * 2 + if waterlogged { 0 } else { 1 };
if protocol_version >= 477 {
Some(wood.offset() * 2 * 16 + o)
} else {
if wood == TreeVariant::Oak {
Some(o)
} else {
None
}
}
},
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material material::INVISIBLE,
model { ("minecraft", "standing_sign") },
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collision vec![],
hardness 1.0,
best_tools [ Tool::Axe(_), ],
}
WoodenDoor {
props {
facing: Direction = [
Direction::North,
Direction::South,
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Direction::West,
Direction::East
],
half: DoorHalf = [DoorHalf::Upper, DoorHalf::Lower],
hinge: Side = [Side::Left, Side::Right],
open: bool = [false, true],
powered: bool = [false, true],
},
data door_data(facing, half, hinge, open, powered),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset door_offset(facing, half, hinge, open, powered),
material material::NON_SOLID,
model { ("minecraft", "wooden_door") },
variant format!("facing={},half={},hinge={},open={}", facing.as_string(), half.as_string(), hinge.as_string(), open),
2016-04-03 23:55:20 -04:00
collision door_collision(facing, hinge, open),
update_state (world, pos) => {
let (facing, hinge, open, powered) = update_door_state(world, pos, half, facing, hinge, open, powered);
Block::WoodenDoor{facing, half, hinge, open, powered}
},
hardness 3.0,
best_tools [ Tool::Axe(_), ],
}
Ladder {
props {
facing: Direction = [
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Direction::North,
Direction::South,
Direction::West,
Direction::East
],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data if !waterlogged { Some(facing.index()) } else { None },
offset Some(if waterlogged { 0 } else { 1 } + facing.horizontal_offset() * 2),
material material::NON_SOLID,
model { ("minecraft", "ladder") },
variant format!("facing={}", facing.as_string()),
hardness 0.4,
best_tools [ Tool::Axe(_), ],
}
Rail {
props {
shape: RailShape = [
RailShape::NorthSouth,
RailShape::EastWest,
RailShape::NorthEast,
RailShape::NorthWest,
RailShape::SouthEast,
RailShape::SouthWest,
RailShape::AscendingNorth,
RailShape::AscendingSouth,
RailShape::AscendingEast,
RailShape::AscendingWest
],
},
data Some(shape.data()),
material material::NON_SOLID,
model { ("minecraft", "rail") },
variant format!("shape={}", shape.as_string()),
2016-04-01 14:56:08 -04:00
collision vec![],
hardness 0.7,
best_tools [ Tool::Pickaxe(_), ],
}
StoneStairs {
2016-03-26 09:08:01 -04:00
props {
facing: Direction = [
Direction::North,
Direction::South,
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Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
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shape: StairShape = [
StairShape::Straight,
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StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
2016-03-26 09:08:01 -04:00
],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
2016-03-26 09:08:01 -04:00
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "stone_stairs") },
2016-03-26 09:08:01 -04:00
variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
2016-04-21 17:39:34 -04:00
collision stair_collision(facing, shape, half),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
update_state (world, pos) => Block::StoneStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
hardness 2.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
WallSign {
props {
facing: Direction = [
Direction::North,
Direction::South,
2016-04-08 11:30:41 -04:00
Direction::West,
Direction::East
],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
wood: TreeVariant = [
TreeVariant::Oak,
TreeVariant::Spruce,
TreeVariant::Birch,
TreeVariant::Jungle,
TreeVariant::Acacia,
TreeVariant::DarkOak
],
},
data if wood == TreeVariant::Oak && !waterlogged { Some(facing.index()) } else { None },
offsets |protocol_version| {
let o = if waterlogged { 0 } else { 1 } + facing.horizontal_offset() * 2;
if protocol_version >= 477 {
Some(wood.offset() * 2 * 4 + o)
} else {
if wood == TreeVariant::Oak {
Some(o)
} else {
None
}
}
},
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material material::INVISIBLE,
model { ("minecraft", "wall_sign") },
variant format!("facing={}", facing.as_string()),
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collision vec![],
hardness 1.0,
best_tools [ Tool::Axe(_), ],
}
Lever {
props {
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
face: AttachedFace = [
AttachedFace::Floor,
AttachedFace::Wall,
AttachedFace::Ceiling
],
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
powered: bool = [false, true],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data face.data_with_facing_and_powered(facing, powered),
offset Some(face.offset() * (4 * 2) + facing.horizontal_offset() * 2 + if powered { 0 } else { 1 }),
material material::NON_SOLID,
model { ("minecraft", "lever") },
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
variant format!("facing={},powered={}", face.variant_with_facing(facing), powered),
2016-04-01 14:56:08 -04:00
collision vec![],
hardness 0.5,
}
StonePressurePlate {
props {
powered: bool = [false, true],
},
data Some(if powered { 1 } else { 0 }),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(if powered { 0 } else { 1 }),
material material::NON_SOLID,
model { ("minecraft", "stone_pressure_plate") },
variant format!("powered={}", powered),
2016-04-02 12:05:15 -04:00
collision vec![],
hardness 0.5,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
IronDoor {
props {
facing: Direction = [
Direction::North,
Direction::South,
2016-04-08 11:30:41 -04:00
Direction::West,
Direction::East
],
half: DoorHalf = [DoorHalf::Upper, DoorHalf::Lower],
hinge: Side = [Side::Left, Side::Right],
open: bool = [false, true],
powered: bool = [false, true],
},
data door_data(facing, half, hinge, open, powered),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset door_offset(facing, half, hinge, open, powered),
material material::NON_SOLID,
model { ("minecraft", "iron_door") },
variant format!("facing={},half={},hinge={},open={}", facing.as_string(), half.as_string(), hinge.as_string(), open),
2016-04-03 23:55:20 -04:00
collision door_collision(facing, hinge, open),
update_state (world, pos) => {
let (facing, hinge, open, powered) = update_door_state(world, pos, half, facing, hinge, open, powered);
Block::IronDoor{facing, half, hinge, open, powered}
},
hardness 5.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
WoodenPressurePlate {
props {
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
wood: TreeVariant = [
TreeVariant::Oak,
TreeVariant::Spruce,
TreeVariant::Birch,
TreeVariant::Jungle,
TreeVariant::Acacia,
TreeVariant::DarkOak
],
powered: bool = [false, true],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data if wood == TreeVariant::Oak { Some(if powered { 1 } else { 0 }) } else { None },
offset Some(wood.offset() * 2 + if powered { 0 } else { 1 }),
material material::NON_SOLID,
model { ("minecraft", "wooden_pressure_plate") },
variant format!("powered={}", powered),
2016-04-02 12:05:15 -04:00
collision vec![],
hardness 0.5,
best_tools [ Tool::Axe(_), ],
}
RedstoneOre {
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
props {
lit: bool = [true, false],
},
data if !lit { Some(0) } else { None },
offset Some(if lit { 0 } else { 1 }),
model { ("minecraft", if lit { "lit_redstone_ore" } else { "redstone_ore" }) },
hardness 3.0,
harvest_tools [
Tool::Pickaxe(ToolMaterial::Iron),
Tool::Pickaxe(ToolMaterial::Diamond),
Tool::Pickaxe(ToolMaterial::Netherite),
],
best_tools [ Tool::Pickaxe(_), ],
}
RedstoneOreLit {
props {},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset None,
2016-04-03 10:59:44 -04:00
material Material {
emitted_light: 9,
2016-04-08 11:30:41 -04:00
..material::SOLID
2016-04-03 10:59:44 -04:00
},
model { ("minecraft", "lit_redstone_ore") },
hardness 0.0,
}
RedstoneTorchUnlit {
props {
facing: Direction = [
Direction::East,
Direction::West,
Direction::South,
Direction::North,
Direction::Up
],
},
data {
Some(match facing {
Direction::East => 1,
Direction::West => 2,
Direction::South => 3,
Direction::North => 4,
Direction::Up => 5,
_ => unreachable!(),
})
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset None,
material material::NON_SOLID,
model { ("minecraft", "unlit_redstone_torch") },
variant format!("facing={}", facing.as_string()),
2016-04-01 14:56:08 -04:00
collision vec![],
hardness 0.0,
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
RedstoneTorchLit {
props {
facing: Direction = [
Direction::East,
2016-04-08 11:30:41 -04:00
Direction::West,
Direction::South,
2016-04-08 11:30:41 -04:00
Direction::North,
Direction::Up
],
},
data {
Some(match facing {
Direction::East => 1,
Direction::West => 2,
Direction::South => 3,
Direction::North => 4,
Direction::Up => 5,
_ => unreachable!(),
})
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset None,
material Material {
emitted_light: 7,
2016-04-08 11:30:41 -04:00
..material::NON_SOLID
},
model { ("minecraft", "redstone_torch") },
variant format!("facing={}", facing.as_string()),
2016-04-01 14:56:08 -04:00
collision vec![],
hardness 0.0,
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
RedstoneTorchStanding {
props {
lit: bool = [true, false],
},
data None::<usize>,
offset Some(if lit { 0 } else { 1 }),
material material::NON_SOLID,
model { ("minecraft", if lit { "redstone_torch" } else { "unlit_redstone_torch" }) },
variant "facing=up",
collision vec![],
hardness 0.0,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
RedstoneTorchWall {
props {
facing: Direction = [
Direction::East,
Direction::West,
Direction::South,
Direction::North
],
lit: bool = [true, false],
},
data None::<usize>,
offset Some(if lit { 0 } else { 1 } + facing.horizontal_offset() * 2),
material Material {
emitted_light: 7,
..material::NON_SOLID
},
model { ("minecraft", if lit { "redstone_torch" } else { "unlit_redstone_torch" }) },
variant format!("facing={}", facing.as_string()),
collision vec![],
hardness 0.0,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
StoneButton {
props {
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
face: AttachedFace = [
AttachedFace::Floor,
AttachedFace::Wall,
AttachedFace::Ceiling
],
facing: Direction = [
Direction::East,
Direction::West,
2016-04-08 11:30:41 -04:00
Direction::South,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Direction::North
],
powered: bool = [false, true],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data face.data_with_facing_and_powered(facing, powered),
offset Some(face.offset() * (4 * 2) + facing.horizontal_offset() * 2 + if powered { 0 } else { 1 }),
material material::NON_SOLID,
model { ("minecraft", "stone_button") },
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
variant format!("facing={},powered={}", face.variant_with_facing(facing), powered),
hardness 0.5,
best_tools [ Tool::Pickaxe(_), ],
}
SnowLayer {
props {
layers: u8 = [1, 2, 3, 4, 5, 6, 7, 8],
},
data Some(layers as usize - 1),
material material::NON_SOLID,
model { ("minecraft", "snow_layer") },
variant format!("layers={}", layers),
2016-04-07 14:55:23 -04:00
collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, (f64::from(layers) - 1.0)/8.0, 1.0),
2016-04-07 14:55:23 -04:00
)],
hardness 0.1,
harvest_tools [ Tool::Shovel(_), ],
best_tools [ Tool::Shovel(_), ],
}
Ice {
props {},
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material Material {
absorbed_light: 2,
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..material::TRANSPARENT
2016-04-03 10:59:44 -04:00
},
model { ("minecraft", "ice") },
hardness 0.5,
best_tools [ Tool::Pickaxe(_), ],
}
Snow {
props {},
model { ("minecraft", "snow") },
hardness 0.2,
harvest_tools [ Tool::Shovel(_), ],
best_tools [ Tool::Shovel(_), ],
}
Cactus {
props {
age: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data Some(age as usize),
material material::NON_SOLID,
model { ("minecraft", "cactus") },
2016-04-03 23:55:20 -04:00
collision vec![Aabb3::new(
Point3::new(1.0/16.0, 0.0, 1.0/16.0),
Point3::new(1.0 - (1.0/16.0), 1.0 - (1.0/16.0), 1.0 - (1.0/16.0))
)],
hardness 0.4,
}
Clay {
props {},
model { ("minecraft", "clay") },
hardness 0.6,
best_tools [ Tool::Shovel(_), ],
}
Reeds {
props {
age: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data Some(age as usize),
material material::NON_SOLID,
model { ("minecraft", "reeds") },
tint TintType::Foliage,
2016-04-01 14:56:08 -04:00
collision vec![],
hardness 0.0,
best_tools [ Tool::Axe(_), ],
}
Jukebox {
props {
has_record: bool = [false, true],
},
data Some(if has_record { 1 } else { 0 }),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(if has_record { 0 } else { 1 }),
model { ("minecraft", "jukebox") },
hardness 2.0,
best_tools [ Tool::Axe(_), ],
}
Fence {
props {
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
2016-04-08 11:30:41 -04:00
east: bool = [false, true],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [false, true],
},
data if !north && !south && !east && !west && !waterlogged { Some(0) } else { None },
offset Some(if west { 0 } else { 1<<0 } +
if waterlogged { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 }),
material material::NON_SOLID,
model { ("minecraft", "fence") },
2016-04-08 11:30:41 -04:00
collision fence_collision(north, south, west, east),
update_state (world, pos) => {
let (north, south, west, east) = can_connect_sides(world, pos, &can_connect_fence);
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Block::Fence{north, south, west, east, waterlogged}
2016-03-31 09:59:40 -04:00
},
multipart (key, val) => match key {
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"west" => west == (val == "true"),
2016-04-08 11:30:41 -04:00
"east" => east == (val == "true"),
2016-03-31 09:59:40 -04:00
_ => false,
},
hardness 2.0,
best_tools [ Tool::Axe(_), ],
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
PumpkinFace {
props {
facing: Direction = [
2016-04-08 11:30:41 -04:00
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
without_face: bool = [false, true],
},
2016-04-08 11:30:41 -04:00
data Some(facing.horizontal_index() | (if without_face { 0x4 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset None,
model { ("minecraft", "pumpkin") },
variant format!("facing={}", facing.as_string()),
hardness 1.0,
best_tools [ Tool::Shears, Tool::Axe(_), ],
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Pumpkin {
props {},
data None::<usize>,
offset Some(0),
model { ("minecraft", "pumpkin") },
hardness 1.0,
best_tools [ Tool::Shears, Tool::Axe(_), ],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
Netherrack {
props {},
model { ("minecraft", "netherrack") },
hardness 0.4,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
SoulSand {
props {},
material material::NON_SOLID,
model { ("minecraft", "soul_sand") },
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collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 7.0/8.0, 1.0)
)],
hardness 0.5,
best_tools [ Tool::Shovel(_), ],
}
SoulSoil {
props {},
data None,
offsets |protocol_version| { if protocol_version >= 735 { Some(0) } else { None } },
model { ("minecraft", "soul_soil") },
hardness 0.5,
best_tools [ Tool::Shovel(_), ],
}
Basalt {
props {
axis: Axis = [Axis::X, Axis::Y, Axis::Z],
},
data None,
offsets |protocol_version| { if protocol_version >= 735 { Some(
match axis {
Axis::X => 0,
Axis::Y => 1,
Axis::Z => 2,
_ => unreachable!()
}) } else { None } },
model { ("minecraft", "basalt") },
hardness 1.25,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
PolishedBasalt {
props {
axis: Axis = [Axis::X, Axis::Y, Axis::Z],
},
data None,
offsets |protocol_version| { if protocol_version >= 735 { Some(
match axis {
Axis::X => 0,
Axis::Y => 1,
Axis::Z => 2,
_ => unreachable!()
}) } else { None } },
model { ("minecraft", "polished_basalt") },
hardness 1.25,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
SoulTorch {
props {},
data None,
offsets |protocol_version| { if protocol_version >= 735 { Some(0) } else { None } },
model { ("minecraft", "soul_torch") },
hardness 0.0,
}
SoulWallTorch {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data None,
offsets |protocol_version| { if protocol_version >= 735 { Some(facing.offset()) } else { None } },
model { ("minecraft", "soul_wall_torch") },
hardness 0.0,
}
Glowstone {
props {},
material Material {
emitted_light: 15,
2016-04-08 11:30:41 -04:00
..material::SOLID
},
model { ("minecraft", "glowstone") },
hardness 0.3,
}
Portal {
props {
axis: Axis = [Axis::X, Axis::Z],
},
2016-04-08 11:30:41 -04:00
data Some(axis.index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(axis.index() - 1),
2016-04-03 10:59:44 -04:00
material Material {
emitted_light: 11,
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..material::TRANSPARENT
2016-04-03 10:59:44 -04:00
},
model { ("minecraft", "portal") },
variant format!("axis={}", axis.as_string()),
2016-04-01 14:56:08 -04:00
collision vec![],
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
PumpkinCarved {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data None::<usize>,
offset Some(facing.horizontal_offset()),
material Material {
emitted_light: 15,
..material::SOLID
},
model { ("minecraft", "carved_pumpkin") },
variant format!("facing={}", facing.as_string()),
hardness 1.0,
best_tools [ Tool::Shears, Tool::Axe(_), ],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
PumpkinLit {
props {
facing: Direction = [
2016-04-08 11:30:41 -04:00
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
without_face: bool = [false, true],
},
2016-04-08 11:30:41 -04:00
data Some(facing.horizontal_index() | (if without_face { 0x4 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset if without_face { None } else { Some(facing.horizontal_offset()) },
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material Material {
emitted_light: 15,
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..material::SOLID
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},
model { ("minecraft", "lit_pumpkin") },
variant format!("facing={}", facing.as_string()),
hardness 1.0,
best_tools [ Tool::Shears, Tool::Axe(_), ],
}
Cake {
props {
bites: u8 = [0, 1, 2, 3, 4, 5, 6],
},
data Some(bites as usize),
material material::NON_SOLID,
model { ("minecraft", "cake") },
variant format!("bites={}", bites),
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collision vec![Aabb3::new(
Point3::new((1.0 + (f64::from(bites) * 2.0)) / 16.0, 0.0, 1.0/16.0),
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Point3::new(1.0 - (1.0/16.0), 0.5, 1.0 - (1.0/16.0))
)],
hardness 0.5,
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Repeater {
props {
delay: u8 = [1, 2, 3, 4],
facing: Direction = [
Direction::North,
Direction::South,
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Direction::West,
Direction::East
],
locked: bool = [false, true],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
powered: bool = [true, false],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data if powered { None } else { if !locked { Some(facing.horizontal_index() | (delay as usize - 1) << 2) } else { None } },
offset Some(if powered { 0 } else { 1<<0 } +
if locked { 0 } else { 1<<1 } +
facing.horizontal_offset() * (2 * 2) +
((delay - 1) as usize) * (2 * 2 * 4)),
material material::NON_SOLID,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
model { ("minecraft", if powered { "powered_repeater" } else { "unpowered_repeater" }) },
variant format!("delay={},facing={},locked={}", delay, facing.as_string(), locked),
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collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 1.0/8.0, 1.0)
)],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
update_state (world, pos) => Repeater{delay, facing, locked: update_repeater_state(world, pos, facing), powered},
hardness 0.0,
}
RepeaterPowered {
props {
delay: u8 = [1, 2, 3, 4],
facing: Direction = [
Direction::North,
Direction::South,
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Direction::West,
Direction::East
],
locked: bool = [false, true],
},
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data if !locked { Some(facing.horizontal_index() | (delay as usize - 1) << 2) } else { None },
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset None,
material material::NON_SOLID,
model { ("minecraft", "powered_repeater") },
variant format!("delay={},facing={},locked={}", delay, facing.as_string(), locked),
2016-04-03 23:55:20 -04:00
collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 1.0/8.0, 1.0)
)],
update_state (world, pos) => RepeaterPowered{delay, facing, locked: update_repeater_state(world, pos, facing)},
hardness 0.0,
}
StainedGlass {
props {
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
},
data Some(color.data()),
material material::TRANSPARENT,
model { ("minecraft", format!("{}_stained_glass", color.as_string()) ) },
hardness 0.3,
}
TrapDoor {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
open: bool = [false, true],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
powered: bool = [true, false],
wood: TreeVariant = [
TreeVariant::Oak,
TreeVariant::Spruce,
TreeVariant::Birch,
TreeVariant::Jungle,
TreeVariant::Acacia,
TreeVariant::DarkOak
],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data if waterlogged || powered || wood != TreeVariant::Oak { None } else { Some(match facing {
2016-04-08 11:30:41 -04:00
Direction::North => 0,
Direction::South => 1,
Direction::West => 2,
Direction::East => 3,
_ => unreachable!(),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
} | (if open { 0x4 } else { 0x0 }) | (if half == BlockHalf::Top { 0x8 } else { 0x0 }))},
offset Some(if waterlogged { 0 } else { 1<<0 } +
if powered { 0 } else { 1<<1 } +
if open { 0 } else { 1<<2 } +
if half == BlockHalf::Top { 0 } else { 1<<3 } +
facing.horizontal_offset() * (2 * 2 * 2 * 2) +
wood.offset() * (2 * 2 * 2 * 2 * 4)),
material material::NON_SOLID,
model { ("minecraft", "trapdoor") },
variant format!("facing={},half={},open={}", facing.as_string(), half.as_string(), open),
2016-04-03 23:55:20 -04:00
collision trapdoor_collision(facing, half, open),
hardness 3.0,
best_tools [ Tool::Axe(_), ],
}
MonsterEgg {
props {
variant: MonsterEggVariant = [
MonsterEggVariant::Stone,
MonsterEggVariant::Cobblestone,
MonsterEggVariant::StoneBrick,
2016-03-29 11:14:58 -04:00
MonsterEggVariant::MossyBrick,
MonsterEggVariant::CrackedBrick,
MonsterEggVariant::ChiseledBrick
],
},
data Some(variant.data()),
2016-03-29 11:14:58 -04:00
model { ("minecraft", format!("{}_monster_egg", variant.as_string())) },
hardness if variant == MonsterEggVariant::Stone { 1.0 } else { 0.75 },
best_tools [ Tool::Pickaxe(_), ],
}
StoneBrick {
props {
variant: StoneBrickVariant = [
StoneBrickVariant::Normal,
StoneBrickVariant::Mossy,
StoneBrickVariant::Cracked,
StoneBrickVariant::Chiseled
],
},
data Some(variant.data()),
model { ("minecraft", variant.as_string() ) },
hardness 1.5,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
BrownMushroomBlock {
props {
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
is_stem: bool = [true, false],
west: bool = [true, false],
up: bool = [true, false],
south: bool = [true, false],
north: bool = [true, false],
east: bool = [true, false],
down: bool = [true, false],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data mushroom_block_data(is_stem, west, up, south, north, east, down),
offset mushroom_block_offset(is_stem, west, up, south, north, east, down),
model { ("minecraft", "brown_mushroom_block") },
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
variant format!("variant={}", mushroom_block_variant(is_stem, west, up, south, north, east, down)),
hardness 0.2,
best_tools [ Tool::Axe(_), ],
}
RedMushroomBlock {
props {
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
is_stem: bool = [true, false],
west: bool = [true, false],
up: bool = [true, false],
south: bool = [true, false],
north: bool = [true, false],
east: bool = [true, false],
down: bool = [true, false],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data mushroom_block_data(is_stem, west, up, south, north, east, down),
offset mushroom_block_offset(is_stem, west, up, south, north, east, down),
model { ("minecraft", "red_mushroom_block") },
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
variant format!("variant={}", mushroom_block_variant(is_stem, west, up, south, north, east, down)),
hardness 0.2,
best_tools [ Tool::Axe(_), ],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
MushroomStem {
props {
west: bool = [true, false],
up: bool = [true, false],
south: bool = [true, false],
north: bool = [true, false],
east: bool = [true, false],
down: bool = [true, false],
},
data None::<usize>,
offset mushroom_block_offset(false, west, up, south, north, east, down),
model { ("minecraft", "mushroom_stem") },
variant "variant=all_stem".to_string(),
hardness 0.2,
best_tools [ Tool::Axe(_), ],
}
IronBars {
props {
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
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east: bool = [false, true],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
},
data if !waterlogged && !north && !south && !west && !east { Some(0) } else { None },
offset Some(if west { 0 } else { 1<<0 } +
if waterlogged { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 }),
material material::NON_SOLID,
model { ("minecraft", "iron_bars") },
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collision pane_collision(north, south, east, west),
update_state (world, pos) => {
let f = |block| matches!(block, Block::IronBars{..});
2016-04-08 11:30:41 -04:00
let (north, south, west, east) = can_connect_sides(world, pos, &f);
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Block::IronBars{north, south, west, east, waterlogged}
2016-03-31 09:59:40 -04:00
},
multipart (key, val) => match key {
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"west" => west == (val == "true"),
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"east" => east == (val == "true"),
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_ => false,
},
hardness 5.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
Chain {
props {
waterlogged: bool = [true, false],
axis: Axis = [Axis::X, Axis::Y, Axis::Z],
},
data None,
offsets |protocol_version| {
if protocol_version >= 735 {
let o = if waterlogged { 1 } else { 0 };
if protocol_version >= 751 {
Some(match axis {
Axis::X => 0,
Axis::Y => 1,
Axis::Z => 2,
_ => unreachable!()
} * 2 + o)
} else {
match axis {
Axis::Y => Some(o),
_ => None,
}
}
} else {
None
}
},
model { ("minecraft", "chain") },
hardness 5.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
GlassPane {
2016-03-31 09:59:40 -04:00
props {
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
2016-04-08 11:30:41 -04:00
east: bool = [false, true],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
},
data if !waterlogged && !north && !south && !west && !east { Some(0) } else { None },
offset Some(if west { 0 } else { 1<<0 } +
if waterlogged { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 }),
material material::NON_SOLID,
model { ("minecraft", "glass_pane") },
2016-04-03 23:55:20 -04:00
collision pane_collision(north, south, east, west),
2016-04-08 11:30:41 -04:00
update_state (world, pos) => {
let (north, south, west, east) = can_connect_sides(world, pos, &can_connect_glasspane);
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Block::GlassPane{north, south, west, east, waterlogged}
2016-03-31 09:59:40 -04:00
},
multipart (key, val) => match key {
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"west" => west == (val == "true"),
2016-04-08 11:30:41 -04:00
"east" => east == (val == "true"),
2016-03-31 09:59:40 -04:00
_ => false,
},
hardness 0.3,
}
MelonBlock {
props {},
model { ("minecraft", "melon_block") },
hardness 1.0,
best_tools [ Tool::Shears, Tool::Axe(_), ],
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
AttachedPumpkinStem {
props {
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
facing: Direction = [
Direction::North,
Direction::South,
2016-04-08 11:30:41 -04:00
Direction::West,
Direction::East
],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data None::<usize>,
offset Some(facing.horizontal_offset()),
material material::NON_SOLID,
model { ("minecraft", "pumpkin_stem") },
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
variant format!("facing={}", facing.as_string()),
2016-04-01 14:56:08 -04:00
collision vec![],
update_state (world, pos) => {
let facing = match (world.get_block(pos.shift(Direction::East)), world.get_block(pos.shift(Direction::West)),
world.get_block(pos.shift(Direction::North)), world.get_block(pos.shift(Direction::South))) {
(Block::Pumpkin{ .. }, _, _, _) => Direction::East,
(_, Block::Pumpkin{ .. }, _, _) => Direction::West,
(_, _, Block::Pumpkin{ .. }, _) => Direction::North,
(_, _, _, Block::Pumpkin{ .. }) => Direction::South,
_ => Direction::Up,
};
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Block::AttachedPumpkinStem{facing}
},
hardness 0.0,
best_tools [ Tool::Axe(_), ],
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
AttachedMelonStem {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
2016-04-08 11:30:41 -04:00
Direction::East
],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data None::<usize>,
offset Some(facing.horizontal_offset()),
material material::NON_SOLID,
model { ("minecraft", "melon_stem") },
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
variant format!("facing={}", facing.as_string()),
2016-04-01 14:56:08 -04:00
collision vec![],
update_state (world, pos) => {
let facing = match (world.get_block(pos.shift(Direction::East)), world.get_block(pos.shift(Direction::West)),
world.get_block(pos.shift(Direction::North)), world.get_block(pos.shift(Direction::South))) {
(Block::MelonBlock{ .. }, _, _, _) => Direction::East,
(_, Block::MelonBlock{ .. }, _, _) => Direction::West,
(_, _, Block::MelonBlock{ .. }, _) => Direction::North,
(_, _, _, Block::MelonBlock{ .. }) => Direction::South,
_ => Direction::Up,
};
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Block::AttachedMelonStem{facing}
},
hardness 0.0,
best_tools [ Tool::Axe(_), ],
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
PumpkinStem {
props {
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
age: u8 = [0, 1, 2, 3, 4, 5, 6, 7],
facing: Direction = [
Direction::Up,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data if facing == Direction::Up { Some(age as usize) } else { None },
material material::NON_SOLID,
model { ("minecraft", "pumpkin_stem") },
variant {
if facing == Direction::Up {
format!("age={},facing={}", age, facing.as_string())
} else {
format!("facing={}", facing.as_string())
}
},
tint TintType::Color{r: age as u8 * 32, g: 255 - (age as u8 * 8), b: age as u8 * 4},
collision vec![],
update_state (world, pos) => {
let facing = match (world.get_block(pos.shift(Direction::East)), world.get_block(pos.shift(Direction::West)),
world.get_block(pos.shift(Direction::North)), world.get_block(pos.shift(Direction::South))) {
(Block::Pumpkin{ .. }, _, _, _) => Direction::East,
(_, Block::Pumpkin{ .. }, _, _) => Direction::West,
(_, _, Block::Pumpkin{ .. }, _) => Direction::North,
(_, _, _, Block::Pumpkin{ .. }) => Direction::South,
_ => Direction::Up,
};
Block::PumpkinStem{age, facing}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
},
hardness 0.0,
best_tools [ Tool::Axe(_), ],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
MelonStem {
props {
age: u8 = [0, 1, 2, 3, 4, 5, 6, 7],
facing: Direction = [
Direction::Up,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data if facing == Direction::North { Some(age as usize) } else { None },
material material::NON_SOLID,
model { ("minecraft", "melon_stem") },
variant {
if facing == Direction::Up {
format!("age={},facing={}", age, facing.as_string())
} else {
format!("facing={}", facing.as_string())
}
},
tint TintType::Color{r: age as u8 * 32, g: 255 - (age as u8 * 8), b: age as u8 * 4},
collision vec![],
update_state (world, pos) => {
let facing = match (world.get_block(pos.shift(Direction::East)), world.get_block(pos.shift(Direction::West)),
world.get_block(pos.shift(Direction::North)), world.get_block(pos.shift(Direction::South))) {
(Block::MelonBlock{ .. }, _, _, _) => Direction::East,
(_, Block::MelonBlock{ .. }, _, _) => Direction::West,
(_, _, Block::MelonBlock{ .. }, _) => Direction::North,
(_, _, _, Block::MelonBlock{ .. }) => Direction::South,
_ => Direction::Up,
};
Block::MelonStem{age, facing}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
},
hardness 0.0,
best_tools [ Tool::Axe(_), ],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
Vine {
props {
up: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
2016-04-08 11:30:41 -04:00
north: bool = [false, true],
east: bool = [false, true],
},
data if !up {
Some((if south { 0x1 } else { 0x0 })
| (if west { 0x2 } else { 0x0 })
| (if north { 0x4 } else { 0x0 })
| (if east { 0x8 } else { 0x0 }))
} else {
None
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(if west { 0 } else { 1<<0 } +
if up { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 }),
material material::NON_SOLID,
model { ("minecraft", "vine") },
variant format!("east={},north={},south={},up={},west={}", east, north, south, up, west),
tint TintType::Foliage,
2016-04-02 12:05:15 -04:00
collision vec![],
2016-04-20 14:54:32 -04:00
update_state (world, pos) => {
let mat = world.get_block(pos.shift(Direction::Up)).get_material();
let up = mat.renderable && (mat.should_cull_against || mat.never_cull /* Because leaves */);
Vine{up, south, west, north, east}
2016-04-20 14:54:32 -04:00
},
hardness 0.2,
best_tools [ Tool::Axe(_), ],
}
FenceGate {
props {
facing: Direction = [
2016-04-08 11:30:41 -04:00
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
in_wall: bool = [false, true],
open: bool = [false, true],
powered: bool = [false, true],
},
data fence_gate_data(facing, in_wall, open, powered),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset fence_gate_offset(facing, in_wall, open, powered),
material material::NON_SOLID,
model { ("minecraft", "fence_gate") },
variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open),
2016-04-03 23:55:20 -04:00
collision fence_gate_collision(facing, in_wall, open),
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update_state (world, pos) => Block::FenceGate{
facing,
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in_wall: fence_gate_update_state(world, pos, facing),
open,
powered
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},
hardness 2.0,
best_tools [ Tool::Axe(_), ],
}
BrickStairs {
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props {
facing: Direction = [
Direction::North,
Direction::South,
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Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
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shape: StairShape = [
StairShape::Straight,
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StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
2016-03-26 09:08:01 -04:00
],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
2016-03-26 09:08:01 -04:00
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "brick_stairs") },
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variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
2016-04-21 17:39:34 -04:00
collision stair_collision(facing, shape, half),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
update_state (world, pos) => Block::BrickStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
hardness 2.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
StoneBrickStairs {
2016-03-26 09:08:01 -04:00
props {
facing: Direction = [
Direction::North,
Direction::South,
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Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
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shape: StairShape = [
StairShape::Straight,
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StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
2016-03-26 09:08:01 -04:00
],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
2016-03-26 09:08:01 -04:00
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "stone_brick_stairs") },
2016-03-26 09:08:01 -04:00
variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
2016-04-21 17:39:34 -04:00
collision stair_collision(facing, shape, half),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
update_state (world, pos) => Block::StoneBrickStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
hardness 1.5,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
Mycelium {
props {
snowy: bool = [false, true],
},
data if snowy { None } else { Some(0) },
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(if snowy { 0 } else { 1 }),
material material::SOLID,
model { ("minecraft", "mycelium") },
variant format!("snowy={}", snowy),
2016-04-08 11:30:41 -04:00
update_state (world, pos) => Block::Mycelium{snowy: is_snowy(world, pos)},
hardness 0.6,
best_tools [ Tool::Shovel(_), ],
}
Waterlily {
props {},
material material::NON_SOLID,
model { ("minecraft", "waterlily") },
tint TintType::Foliage,
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collision vec![Aabb3::new(
Point3::new(1.0/16.0, 0.0, 1.0/16.0),
Point3::new(15.0/16.0, 3.0/32.0, 15.0/16.0))
],
hardness 0.0,
best_tools [ Tool::Axe(_), ],
}
NetherBrick {
props {},
model { ("minecraft", "nether_brick") },
hardness 2.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
NetherBrickFence {
props {
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
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east: bool = [false, true],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
},
data if !north && !south && !west && !east && !waterlogged { Some(0) } else { None },
offset Some(if west { 0 } else { 1<<0 } +
if waterlogged { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 }),
material material::NON_SOLID,
model { ("minecraft", "nether_brick_fence") },
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collision fence_collision(north, south, west, east),
update_state (world, pos) => {
let f = |block| matches!(block, Block::NetherBrickFence{..} |
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Block::FenceGate{..} |
Block::SpruceFenceGate{..} |
Block::BirchFenceGate{..} |
Block::JungleFenceGate{..} |
Block::DarkOakFenceGate{..} |
Block::AcaciaFenceGate{..});
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let (north, south, west, east) = can_connect_sides(world, pos, &f);
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Block::NetherBrickFence{north, south, west, east, waterlogged}
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},
multipart (key, val) => match key {
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"west" => west == (val == "true"),
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"east" => east == (val == "true"),
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_ => false,
},
hardness 2.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
NetherBrickStairs {
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props {
facing: Direction = [
Direction::North,
Direction::South,
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Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
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shape: StairShape = [
StairShape::Straight,
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StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
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],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
2016-03-26 09:08:01 -04:00
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "nether_brick_stairs") },
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variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
2016-04-21 17:39:34 -04:00
collision stair_collision(facing, shape, half),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
update_state (world, pos) => Block::NetherBrickStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
hardness 2.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
NetherWart {
props {
age: u8 = [0, 1, 2, 3],
},
data Some(age as usize),
material material::NON_SOLID,
model { ("minecraft", "nether_wart") },
variant format!("age={}", age),
2016-04-01 14:56:08 -04:00
collision vec![],
hardness 0.0,
best_tools [ Tool::Axe(_), ],
}
EnchantingTable {
props {},
material material::NON_SOLID,
model { ("minecraft", "enchanting_table") },
2016-04-03 23:55:20 -04:00
collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 0.75, 1.0))
],
hardness 5.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
BrewingStand {
props {
has_bottle_0: bool = [false, true],
has_bottle_1: bool = [false, true],
has_bottle_2: bool = [false, true],
},
data Some((if has_bottle_0 { 0x1 } else { 0x0 })
| (if has_bottle_1 { 0x2 } else { 0x0 })
| (if has_bottle_2 { 0x4 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(if has_bottle_0 { 0 } else { 1<<0 } +
if has_bottle_1 { 0 } else { 1<<1 } +
if has_bottle_2 { 0 } else { 1<<2 }),
2016-04-03 10:59:44 -04:00
material Material {
emitted_light: 1,
2016-04-08 11:30:41 -04:00
..material::NON_SOLID
2016-04-03 10:59:44 -04:00
},
model { ("minecraft", "brewing_stand") },
multipart (key, val) => match key {
2016-04-01 06:23:23 -04:00
"has_bottle_0" => (val == "true") == has_bottle_0,
"has_bottle_1" => (val == "true") == has_bottle_1,
"has_bottle_2" => (val == "true") == has_bottle_2,
_ => false,
},
hardness 0.5,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
Cauldron {
props {
level: u8 = [0, 1, 2, 3],
},
data Some(level as usize),
material material::NON_SOLID,
model { ("minecraft", "cauldron") },
variant format!("level={}", level),
hardness 2.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
EndPortal {
props {},
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material Material {
emitted_light: 15,
2016-04-08 11:30:41 -04:00
..material::NON_SOLID
2016-04-03 10:59:44 -04:00
},
model { ("minecraft", "end_portal") },
2016-04-03 23:55:20 -04:00
collision vec![],
}
EndPortalFrame {
props {
eye: bool = [false, true],
facing: Direction = [
Direction::North,
Direction::South,
Direction::East,
Direction::West
],
},
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data Some(facing.horizontal_index() | (if eye { 0x4 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.horizontal_offset() + (if eye { 0 } else { 4 })),
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material Material {
emitted_light: 1,
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..material::NON_SOLID
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},
model { ("minecraft", "end_portal_frame") },
variant format!("eye={},facing={}", eye, facing.as_string()),
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collision {
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let mut collision = vec![Aabb3::new(
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Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 13.0/16.0, 1.0)
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)];
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if eye {
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collision.push(Aabb3::new(
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Point3::new(5.0/16.0, 13.0/16.0, 5.0/16.0),
Point3::new(11.0/16.0, 1.0, 11.0/16.0)
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));
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}
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collision
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},
}
EndStone {
props {},
model { ("minecraft", "end_stone") },
hardness 3.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
DragonEgg {
props {},
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material Material {
emitted_light: 1,
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..material::NON_SOLID
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},
model { ("minecraft", "dragon_egg") },
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collision vec![Aabb3::new(
Point3::new(1.0/16.0, 0.0, 1.0/16.0),
Point3::new(15.0/16.0, 1.0, 15.0/16.0)
)],
hardness 3.0,
}
RedstoneLamp {
props {},
model { ("minecraft", "redstone_lamp") },
hardness 0.3,
}
RedstoneLampLit {
props {},
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material Material {
emitted_light: 15,
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..material::NON_SOLID
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},
model { ("minecraft", "lit_redstone_lamp") },
hardness 0.3,
}
DoubleWoodenSlab {
props {
variant: WoodSlabVariant = [
WoodSlabVariant::Oak,
WoodSlabVariant::Spruce,
WoodSlabVariant::Birch,
WoodSlabVariant::Jungle,
WoodSlabVariant::Acacia,
WoodSlabVariant::DarkOak
],
},
data Some(variant.data()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset None,
model { ("minecraft", format!("{}_double_slab", variant.as_string()) ) },
hardness 2.0,
}
WoodenSlab {
props {
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
variant: WoodSlabVariant = [
WoodSlabVariant::Oak,
WoodSlabVariant::Spruce,
WoodSlabVariant::Birch,
WoodSlabVariant::Jungle,
WoodSlabVariant::Acacia,
WoodSlabVariant::DarkOak
],
},
data Some(variant.data() | (if half == BlockHalf::Top { 0x8 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset None,
material material::NON_SOLID,
model { ("minecraft", format!("{}_slab", variant.as_string()) ) },
variant format!("half={}", half.as_string()),
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collision slab_collision(half),
hardness 2.0,
}
Cocoa {
props {
age: u8 = [0, 1, 2],
facing: Direction = [
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Direction::North,
Direction::South,
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Direction::West,
Direction::East
],
},
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data Some(facing.horizontal_index() | ((age as usize) << 2)),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.horizontal_offset() + ((age as usize) * 4)),
material material::NON_SOLID,
model { ("minecraft", "cocoa") },
variant format!("age={},facing={}", age, facing.as_string()),
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collision {
let i = 4.0 + f64::from(age) * 2.0;
let j = 5.0 + f64::from(age) * 2.0;
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let f = i / 2.0;
let (min_x, min_y, min_z, max_x, max_y, max_z) = match facing {
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Direction::North => (8.0 - f, 12.0 - j, 1.0, 8.0 + f, 12.0, 8.0 + i),
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Direction::South => (8.0 - f, 12.0 - j, 15.0 - i, 8.0 + f, 12.0, 15.0),
Direction::West => (1.0, 12.0 - j, 8.0 - f, 1.0 + i, 12.0, 8.0 + f),
Direction::East => (15.0 - i, 12.0 - j, 8.0 - f, 15.0, 12.0, 8.0 + f),
_ => unreachable!(),
};
vec![Aabb3::new(
Point3::new(min_x / 16.0, min_y / 16.0, min_z / 16.0),
Point3::new(max_x / 16.0, max_y / 16.0, max_z / 16.0))
]
},
hardness 0.2,
best_tools [ Tool::Axe(_), ],
}
SandstoneStairs {
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props {
facing: Direction = [
Direction::North,
Direction::South,
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Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
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shape: StairShape = [
StairShape::Straight,
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StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
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],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
2016-03-26 09:08:01 -04:00
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "sandstone_stairs") },
variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
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collision stair_collision(facing, shape, half),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
update_state (world, pos) => Block::SandstoneStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
hardness 0.8,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
EmeraldOre {
props {},
material material::SOLID,
model { ("minecraft", "emerald_ore") },
hardness 3.0,
harvest_tools [
Tool::Pickaxe(ToolMaterial::Iron),
Tool::Pickaxe(ToolMaterial::Diamond),
Tool::Pickaxe(ToolMaterial::Netherite),
],
best_tools [ Tool::Pickaxe(_), ],
}
EnderChest {
props {
facing: Direction = [
Direction::North,
Direction::South,
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Direction::West,
Direction::East
],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data if waterlogged { None } else { Some(facing.index()) },
offset Some(if waterlogged { 0 } else { 1 } + facing.horizontal_offset() * 2),
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material Material {
emitted_light: 7,
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..material::NON_SOLID
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},
model { ("minecraft", "ender_chest") },
variant format!("facing={}", facing.as_string()),
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collision vec![Aabb3::new(
Point3::new(1.0/16.0, 0.0, 1.0/16.0),
Point3::new(15.0/16.0, 7.0/8.0, 15.0/16.0)
)],
hardness 22.5,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
TripwireHook {
props {
attached: bool = [false, true],
facing: Direction = [
Direction::North,
Direction::South,
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Direction::West,
Direction::East
],
powered: bool = [false, true],
},
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data Some(facing.horizontal_index()
| (if attached { 0x4 } else { 0x0 })
| (if powered { 0x8 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(if powered { 0 } else { 1 } +
facing.horizontal_offset() * 2 +
if attached { 0 } else { 2 * 4 }),
material material::NON_SOLID,
model { ("minecraft", "tripwire_hook") },
variant format!("attached={},facing={},powered={}", attached, facing.as_string(), powered),
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collision vec![],
hardness 0.0,
}
Tripwire {
props {
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powered: bool = [false, true],
attached: bool = [false, true],
disarmed: bool = [false, true],
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
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east: bool = [false, true],
mojang_cant_even: bool = [false, true],
},
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data if !north && !south && !east && !west {
Some((if powered { 0x1 } else { 0x0 })
| (if attached { 0x4 } else { 0x0 })
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| (if disarmed { 0x8 } else { 0x0 })
| (if mojang_cant_even { 0x2 } else { 0x0 }))
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} else {
None
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset if mojang_cant_even {
None
} else {
Some(if west { 0 } else { 1<<0 } +
if south { 0 } else { 1<<1 } +
if powered { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 } +
if disarmed { 0 } else { 1<<5 } +
if attached { 0 } else { 1<<6 })
},
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material material::TRANSPARENT,
model { ("minecraft", "tripwire") },
variant format!("attached={},east={},north={},south={},west={}", attached, east, north, south, west),
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collision vec![],
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update_state (world, pos) => {
let f = |dir| {
match world.get_block(pos.shift(dir)) {
Block::TripwireHook{facing, ..} => facing.opposite() == dir,
Block::Tripwire{..} => true,
_ => false,
}
};
Tripwire{
powered,
attached,
disarmed,
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north: f(Direction::North),
south: f(Direction::South),
west: f(Direction::West),
east: f(Direction::East),
mojang_cant_even
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}
},
hardness 0.0,
}
EmeraldBlock {
props {},
model { ("minecraft", "emerald_block") },
hardness 5.0,
harvest_tools [
Tool::Pickaxe(ToolMaterial::Iron),
Tool::Pickaxe(ToolMaterial::Diamond),
Tool::Pickaxe(ToolMaterial::Netherite),
],
best_tools [ Tool::Pickaxe(_), ],
}
SpruceStairs {
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props {
facing: Direction = [
Direction::North,
Direction::South,
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Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
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shape: StairShape = [
StairShape::Straight,
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StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
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],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
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},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "spruce_stairs") },
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variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
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collision stair_collision(facing, shape, half),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
update_state (world, pos) => Block::SpruceStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
hardness 2.0,
best_tools [ Tool::Axe(_), ],
}
BirchStairs {
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props {
facing: Direction = [
Direction::North,
Direction::South,
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Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
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shape: StairShape = [
StairShape::Straight,
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StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
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],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
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},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "birch_stairs") },
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variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
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collision stair_collision(facing, shape, half),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
update_state (world, pos) => Block::BirchStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
hardness 2.0,
best_tools [ Tool::Axe(_), ],
}
JungleStairs {
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props {
facing: Direction = [
Direction::North,
Direction::South,
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Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
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shape: StairShape = [
StairShape::Straight,
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StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
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],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
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},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "jungle_stairs") },
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variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
2016-04-21 17:39:34 -04:00
collision stair_collision(facing, shape, half),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
update_state (world, pos) => Block::JungleStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
hardness 2.0,
best_tools [ Tool::Axe(_), ],
}
CommandBlock {
props {
conditional: bool = [false, true],
facing: Direction = [
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Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
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Direction::East
],
},
2016-04-08 11:30:41 -04:00
data Some(facing.index() | (if conditional { 0x8 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.offset() + (if conditional { 0 } else { 6 })),
model { ("minecraft", "command_block") },
variant format!("conditional={},facing={}", conditional, facing.as_string()),
}
Beacon {
props {},
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material Material {
emitted_light: 15,
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..material::NON_SOLID
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},
model { ("minecraft", "beacon") },
hardness 3.0,
}
CobblestoneWall {
props {
up: bool = [false, true],
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
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east: bool = [false, true],
variant: CobblestoneWallVariant = [
CobblestoneWallVariant::Normal,
CobblestoneWallVariant::Mossy
],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data if !north && !south && !east && !west && !up && !waterlogged { Some(variant.data()) } else { None },
offset Some(if west { 0 } else { 1<<0 } +
if waterlogged { 0 } else { 1<<1 } +
if up { 0 } else { 1<<2 } +
if south { 0 } else { 1<<3 } +
if north { 0 } else { 1<<4 } +
if east { 0 } else { 1<<5 } +
if variant == CobblestoneWallVariant::Normal { 0 } else { 1<<6 }),
material material::NON_SOLID,
model { ("minecraft", format!("{}_wall", variant.as_string())) },
update_state (world, pos) => {
let f = |block| matches!(block, Block::CobblestoneWall{..} |
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Block::FenceGate{..} |
Block::SpruceFenceGate{..} |
Block::BirchFenceGate{..} |
Block::JungleFenceGate{..} |
Block::DarkOakFenceGate{..} |
Block::AcaciaFenceGate{..});
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let (north, south, west, east) = can_connect_sides(world, pos, &f);
let up = !(matches!(world.get_block(pos.shift(Direction::Up)), Block::Air{..}))
|| !((north && south && !west && !east) || (!north && !south && west && east));
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Block::CobblestoneWall{up, north, south, west, east, variant, waterlogged}
},
multipart (key, val) => match key {
"up" => up == (val == "true"),
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"east" => east == (val == "true"),
"west" => west == (val == "true"),
_ => false,
},
hardness 2.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
FlowerPot {
props {
contents: FlowerPotVariant = [
FlowerPotVariant::Empty,
FlowerPotVariant::Poppy,
FlowerPotVariant::Dandelion,
FlowerPotVariant::OakSapling,
FlowerPotVariant::SpruceSapling,
FlowerPotVariant::BirchSapling,
FlowerPotVariant::JungleSapling,
FlowerPotVariant::RedMushroom,
FlowerPotVariant::BrownMushroom,
FlowerPotVariant::Cactus,
FlowerPotVariant::DeadBush,
FlowerPotVariant::Fern,
FlowerPotVariant::AcaciaSapling,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
FlowerPotVariant::DarkOakSapling,
FlowerPotVariant::BlueOrchid,
FlowerPotVariant::Allium,
FlowerPotVariant::AzureBluet,
FlowerPotVariant::RedTulip,
FlowerPotVariant::OrangeTulip,
FlowerPotVariant::WhiteTulip,
FlowerPotVariant::PinkTulip,
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
FlowerPotVariant::Oxeye,
FlowerPotVariant::Cornflower,
FlowerPotVariant::LilyOfTheValley,
FlowerPotVariant::WitherRose
],
legacy_data: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data if contents == FlowerPotVariant::Empty { Some(legacy_data as usize) } else { None },
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
offsets |protocol_version | {
if legacy_data != 0 { None } else { contents.offsets(protocol_version) }
},
material material::NON_SOLID,
model { ("minecraft", "flower_pot") },
hardness 0.0,
}
Carrots {
props {
age: u8 = [0, 1, 2, 3, 4, 5, 6, 7],
},
data Some(age as usize),
material material::NON_SOLID,
model { ("minecraft", "carrots") },
variant format!("age={}", age),
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collision vec![],
hardness 0.0,
best_tools [ Tool::Axe(_), ],
}
Potatoes {
props {
age: u8 = [0, 1, 2, 3, 4, 5, 6, 7],
},
data Some(age as usize),
material material::NON_SOLID,
model { ("minecraft", "potatoes") },
variant format!("age={}", age),
2016-04-01 14:56:08 -04:00
collision vec![],
hardness 0.0,
best_tools [ Tool::Axe(_), ],
}
WoodenButton {
props {
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
face: AttachedFace = [
AttachedFace::Floor,
AttachedFace::Wall,
AttachedFace::Ceiling
],
facing: Direction = [
Direction::East,
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Direction::West,
Direction::South,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Direction::North
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],
powered: bool = [false, true],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
variant: TreeVariant = [
TreeVariant::Oak,
TreeVariant::Spruce,
TreeVariant::Birch,
TreeVariant::Jungle,
TreeVariant::Acacia,
TreeVariant::DarkOak
],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data if variant == TreeVariant::Oak { face.data_with_facing_and_powered(facing, powered) } else { None },
offset Some(variant.offset() * (3 * 4 * 2) + face.offset() * (4 * 2) + facing.horizontal_offset() * 2 + if powered { 0 } else { 1 }),
material material::NON_SOLID,
model { ("minecraft", "wooden_button") },
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
variant format!("facing={},powered={}", face.variant_with_facing(facing), powered),
hardness 0.5,
best_tools [ Tool::Axe(_), ],
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
SkullSkeletonWall {
props {
facing: Direction = [
2016-04-08 11:30:41 -04:00
Direction::Up,
Direction::North,
Direction::South,
Direction::West,
2016-04-08 11:30:41 -04:00
Direction::East
],
nodrop: bool = [false, true],
},
2016-04-08 11:30:41 -04:00
data if !nodrop { Some(facing.index()) } else { None },
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset if !nodrop && facing != Direction::Up { Some(facing.horizontal_offset()) } else { None },
material material::NON_SOLID,
model { ("minecraft", "skull") },
variant format!("facing={},nodrop={}", facing.as_string(), nodrop),
2016-04-03 23:55:20 -04:00
collision {
let (min_x, min_y, min_z, max_x, max_y, max_z) = match facing {
Direction::Up => (0.25, 0.0, 0.25, 0.75, 0.5, 0.75),
Direction::North => (0.25, 0.25, 0.5, 0.75, 0.75, 1.0),
Direction::South => (0.25, 0.25, 0.0, 0.75, 0.75, 0.5),
Direction::West => (0.5, 0.25, 0.25, 1.0, 0.75, 0.75),
Direction::East => (0.0, 0.25, 0.25, 0.5, 0.75, 0.75),
_ => unreachable!(),
};
vec![Aabb3::new(
Point3::new(min_x, min_y, min_z),
Point3::new(max_x, max_y, max_z)
)]
},
hardness 1.0,
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
SkullSkeleton
{
props {
rotation: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data None::<usize>,
offset Some(rotation as usize),
material material::NON_SOLID,
model { ("minecraft", "skull") },
collision {
let (min_x, min_y, min_z, max_x, max_y, max_z) = (0.25, 0.0, 0.25, 0.75, 0.5, 0.75);
vec![Aabb3::new(
Point3::new(min_x, min_y, min_z),
Point3::new(max_x, max_y, max_z)
)]
},
hardness 1.0,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
SkullWitherSkeletonWall {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data None::<usize>,
offset Some(facing.horizontal_offset()),
material material::NON_SOLID,
model { ("minecraft", "skull") },
collision {
let (min_x, min_y, min_z, max_x, max_y, max_z) = match facing {
Direction::North => (0.25, 0.25, 0.5, 0.75, 0.75, 1.0),
Direction::South => (0.25, 0.25, 0.0, 0.75, 0.75, 0.5),
Direction::West => (0.5, 0.25, 0.25, 1.0, 0.75, 0.75),
Direction::East => (0.0, 0.25, 0.25, 0.5, 0.75, 0.75),
_ => unreachable!(),
};
vec![Aabb3::new(
Point3::new(min_x, min_y, min_z),
Point3::new(max_x, max_y, max_z)
)]
},
hardness 1.0,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
SkullWitherSkeleton {
props {
rotation: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data None::<usize>,
offset Some(rotation as usize),
material material::NON_SOLID,
model { ("minecraft", "skull") },
collision {
let (min_x, min_y, min_z, max_x, max_y, max_z) = (0.25, 0.0, 0.25, 0.75, 0.5, 0.75);
vec![Aabb3::new(
Point3::new(min_x, min_y, min_z),
Point3::new(max_x, max_y, max_z)
)]
},
hardness 1.0,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
ZombieWallHead {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data None::<usize>,
offset Some(facing.horizontal_offset()),
material material::NON_SOLID,
model { ("minecraft", "zombie_wall_head") },
hardness 1.0,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
ZombieHead {
props {
rotation: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data None::<usize>,
offset Some(rotation as usize),
material material::NON_SOLID,
model { ("minecraft", "zombie_head") },
hardness 1.0,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
PlayerWallHead {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data None::<usize>,
offset Some(facing.horizontal_offset()),
material material::NON_SOLID,
model { ("minecraft", "player_wall_head") },
hardness 1.0,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
PlayerHead {
props {
rotation: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data None::<usize>,
offset Some(rotation as usize),
material material::NON_SOLID,
model { ("minecraft", "player_head") },
hardness 1.0,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
CreeperWallHead {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data None::<usize>,
offset Some(facing.horizontal_offset()),
material material::NON_SOLID,
model { ("minecraft", "creeper_wall_head") },
hardness 1.0,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
CreeperHead {
props {
rotation: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data None::<usize>,
offset Some(rotation as usize),
material material::NON_SOLID,
model { ("minecraft", "creeper_head") },
hardness 1.0,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
DragonWallHead {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data None::<usize>,
offset Some(facing.horizontal_offset()),
material material::NON_SOLID,
model { ("minecraft", "dragon_wall_head") },
hardness 1.0,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
DragonHead {
props {
rotation: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data None::<usize>,
offset Some(rotation as usize),
material material::NON_SOLID,
model { ("minecraft", "dragon_head") },
hardness 1.0,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
Anvil {
props {
damage: u8 = [0, 1, 2],
facing: Direction = [
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Direction::North,
Direction::South,
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Direction::West,
Direction::East
],
},
2016-04-08 11:30:41 -04:00
data Some(facing.horizontal_index() | (match damage { 0 => 0x0, 1 => 0x4, 2 => 0x8, _ => unreachable!() })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.horizontal_offset() + (damage as usize) * 4),
material material::NON_SOLID,
model { ("minecraft", "anvil") },
variant format!("damage={},facing={}", damage, facing.as_string()),
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collision match facing.axis() {
Axis::Z => vec![Aabb3::new(
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Point3::new(1.0/8.0, 0.0, 0.0),
Point3::new(7.0/8.0, 1.0, 1.0)
)],
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Axis::X => vec![Aabb3::new(
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Point3::new(0.0, 0.0, 1.0/8.0),
Point3::new(1.0, 1.0, 7.0/8.0)
)],
_ => unreachable!(),
},
hardness 5.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
TrappedChest {
props {
facing: Direction = [
Direction::North,
Direction::South,
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Direction::West,
Direction::East
],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
type_: ChestType = [
ChestType::Single,
ChestType::Left,
ChestType::Right
],
waterlogged: bool = [true, false],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data if type_ == ChestType::Single && !waterlogged { Some(facing.index()) } else { None },
offset Some(if waterlogged { 0 } else { 1 } +
type_.offset() * 2 +
facing.horizontal_offset() * (2 * 3)),
material material::NON_SOLID,
model { ("minecraft", "trapped_chest") },
variant format!("facing={}", facing.as_string()),
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collision vec![Aabb3::new(
Point3::new(1.0/16.0, 0.0, 1.0/16.0),
Point3::new(15.0/16.0, 7.0/8.0, 15.0/16.0)
)],
hardness 2.5,
best_tools [ Tool::Axe(_), ],
}
LightWeightedPressurePlate {
props {
power: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data Some(power as usize),
material material::NON_SOLID,
model { ("minecraft", "light_weighted_pressure_plate") },
variant format!("power={}", power),
2016-04-02 12:05:15 -04:00
collision vec![],
hardness 0.5,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
HeavyWeightedPressurePlate {
props {
power: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data Some(power as usize),
material material::NON_SOLID,
model { ("minecraft", "heavy_weighted_pressure_plate") },
variant format!("power={}", power),
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collision vec![],
hardness 0.5,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
ComparatorUnpowered {
props {
facing: Direction = [
Direction::North,
Direction::South,
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Direction::West,
Direction::East
],
mode: ComparatorMode = [ComparatorMode::Compare, ComparatorMode::Subtract],
powered: bool = [false, true],
},
2016-04-08 11:30:41 -04:00
data Some(facing.horizontal_index()
| (if mode == ComparatorMode::Subtract { 0x4 } else { 0x0 })
| (if powered { 0x8 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(if powered { 0 } else { 1<<0 } +
if mode == ComparatorMode::Compare { 0 } else { 1<<1 } +
facing.horizontal_offset() * (1<<2)),
material material::NON_SOLID,
model { ("minecraft", "unpowered_comparator") },
variant format!("facing={},mode={},powered={}", facing.as_string(), mode.as_string(), powered),
2016-04-03 23:55:20 -04:00
collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 1.0/8.0, 1.0)
)],
hardness 0.0,
}
ComparatorPowered {
props {
facing: Direction = [
Direction::North,
Direction::South,
2016-04-08 11:30:41 -04:00
Direction::West,
Direction::East
],
mode: ComparatorMode = [ComparatorMode::Compare, ComparatorMode::Subtract],
powered: bool = [false, true],
},
2016-04-08 11:30:41 -04:00
data Some(facing.horizontal_index()
| (if mode == ComparatorMode::Subtract { 0x4 } else { 0x0 })
| (if powered { 0x8 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset None,
material material::NON_SOLID,
model { ("minecraft", "powered_comparator") },
variant format!("facing={},mode={},powered={}", facing.as_string(), mode.as_string(), powered),
2016-04-03 23:55:20 -04:00
collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 1.0/8.0, 1.0)
)],
hardness 0.0,
}
DaylightDetector {
props {
power: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
inverted: bool = [true, false],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data if inverted { None } else { Some(power as usize) },
offset Some((power as usize) + if inverted { 0 } else { 16 }),
material material::NON_SOLID,
model { ("minecraft", "daylight_detector") },
variant format!("power={}", power),
2016-04-03 23:55:20 -04:00
collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 3.0/8.0, 1.0)
)],
hardness 0.2,
best_tools [ Tool::Axe(_), ],
}
RedstoneBlock {
props {},
model { ("minecraft", "redstone_block") },
hardness 5.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
QuartzOre {
props {},
model { ("minecraft", "quartz_ore") },
hardness 3.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
Hopper {
props {
enabled: bool = [false, true],
facing: Direction = [
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Direction::Down,
Direction::North,
Direction::South,
Direction::West,
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Direction::East
],
},
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data Some(facing.index() | (if enabled { 0x8 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(match facing {
Direction::Down => 0,
Direction::North => 1,
Direction::South => 2,
Direction::West => 3,
Direction::East => 4,
_ => unreachable!(),
} + if enabled { 0 } else { 5 }),
material material::NON_SOLID,
model { ("minecraft", "hopper") },
variant format!("facing={}", facing.as_string()),
hardness 3.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
QuartzBlock {
props {
variant: QuartzVariant = [
QuartzVariant::Normal,
QuartzVariant::Chiseled,
QuartzVariant::PillarVertical,
QuartzVariant::PillarNorthSouth,
QuartzVariant::PillarEastWest
],
},
data Some(variant.data()),
model { ("minecraft", match variant {
QuartzVariant::Normal => "quartz_block",
QuartzVariant::Chiseled => "chiseled_quartz_block",
QuartzVariant::PillarVertical |
QuartzVariant::PillarNorthSouth |
QuartzVariant::PillarEastWest => "quartz_column",
} ) },
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variant variant.as_string(),
hardness 0.8,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
QuartzStairs {
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props {
facing: Direction = [
Direction::North,
Direction::South,
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Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
shape: StairShape = [
StairShape::Straight,
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StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
2016-03-26 09:08:01 -04:00
],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
2016-03-26 09:08:01 -04:00
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "quartz_stairs") },
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variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
2016-04-21 17:39:34 -04:00
collision stair_collision(facing, shape, half),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
update_state (world, pos) => Block::QuartzStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
hardness 0.8,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
ActivatorRail {
props {
shape: RailShape = [
RailShape::NorthSouth,
RailShape::EastWest,
RailShape::AscendingNorth,
RailShape::AscendingSouth,
RailShape::AscendingEast,
RailShape::AscendingWest
],
powered: bool = [false, true],
},
data Some(shape.data() | (if powered { 0x8 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(shape.data() + (if powered { 0 } else { 6 })),
material material::NON_SOLID,
model { ("minecraft", "activator_rail") },
variant format!("powered={},shape={}", powered, shape.as_string()),
2016-04-01 14:56:08 -04:00
collision vec![],
hardness 0.7,
best_tools [ Tool::Pickaxe(_), ],
}
Dropper {
props {
facing: Direction = [
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Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
2016-04-08 11:30:41 -04:00
Direction::East
],
triggered: bool = [false, true],
},
2016-04-08 11:30:41 -04:00
data Some(facing.index() | (if triggered { 0x8 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(if triggered { 0 } else { 1 } + facing.offset() * 2),
model { ("minecraft", "dropper") },
variant format!("facing={}", facing.as_string()),
hardness 3.5,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
StainedHardenedClay {
props {
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
},
data Some(color.data()),
model { ("minecraft", format!("{}_stained_hardened_clay", color.as_string()) ) },
hardness 1.25,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
StainedGlassPane {
props {
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
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north: bool = [false, true],
south: bool = [false, true],
east: bool = [false, true],
west: bool = [false, true],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
},
data if !north && !south && !east && !west && !waterlogged { Some(color.data()) } else { None },
offset Some(if west { 0 } else { 1<<0 } +
if waterlogged { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 } +
color.data() * (1<<5)),
material material::TRANSPARENT,
model { ("minecraft", format!("{}_stained_glass_pane", color.as_string()) ) },
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collision pane_collision(north, south, east, west),
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update_state (world, pos) => {
let (north, south, west, east) = can_connect_sides(world, pos, &can_connect_glasspane);
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Block::StainedGlassPane{color, north, south, west, east, waterlogged}
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},
multipart (key, val) => match key {
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"east" => east == (val == "true"),
"west" => west == (val == "true"),
_ => false,
},
hardness 0.3,
}
Leaves2 {
props {
check_decay: bool = [false, true],
decayable: bool = [false, true],
variant: TreeVariant = [
TreeVariant::Acacia,
TreeVariant::DarkOak
],
},
data Some(variant.data()
| (if decayable { 0x4 } else { 0x0 })
| (if check_decay { 0x8 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset None,
material material::LEAVES,
model { ("minecraft", format!("{}_leaves", variant.as_string()) ) },
tint TintType::Foliage,
hardness 0.2,
best_tools [ Tool::Shears, Tool::Hoe(_), ],
}
Log2 {
props {
axis: Axis = [Axis::None, Axis::X, Axis::Y, Axis::Z],
variant: TreeVariant = [
TreeVariant::Acacia,
TreeVariant::DarkOak
],
},
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data Some(variant.data() | (axis.index() << 2)),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset None,
model { ("minecraft", format!("{}_log", variant.as_string()) ) },
variant format!("axis={}", axis.as_string()),
hardness 2.0,
best_tools [ Tool::Axe(_), ],
}
AcaciaStairs {
2016-03-26 09:08:01 -04:00
props {
facing: Direction = [
Direction::North,
Direction::South,
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Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
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shape: StairShape = [
StairShape::Straight,
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StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
2016-03-26 09:08:01 -04:00
],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
2016-03-26 09:08:01 -04:00
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "acacia_stairs") },
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variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
2016-04-21 17:39:34 -04:00
collision stair_collision(facing, shape, half),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
update_state (world, pos) => Block::AcaciaStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
hardness 2.0,
best_tools [ Tool::Axe(_), ],
}
DarkOakStairs {
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props {
facing: Direction = [
Direction::North,
Direction::South,
2016-04-08 11:30:41 -04:00
Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
2016-03-26 09:08:01 -04:00
shape: StairShape = [
StairShape::Straight,
2016-04-08 11:30:41 -04:00
StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
2016-03-26 09:08:01 -04:00
],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
2016-03-26 09:08:01 -04:00
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "dark_oak_stairs") },
2016-03-26 09:08:01 -04:00
variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
2016-04-21 17:39:34 -04:00
collision stair_collision(facing, shape, half),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
update_state (world, pos) => Block::DarkOakStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
hardness 2.0,
best_tools [ Tool::Axe(_), ],
}
Slime {
props {},
material material::TRANSPARENT,
model { ("minecraft", "slime") },
hardness 0.0,
}
Barrier {
props {},
material material::INVISIBLE,
model { ("minecraft", "barrier") },
}
IronTrapDoor {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
open: bool = [false, true],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
powered: bool = [true, false],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data if waterlogged || powered { None } else { Some(match facing {
2016-04-08 11:30:41 -04:00
Direction::North => 0,
Direction::South => 1,
Direction::West => 2,
Direction::East => 3,
_ => unreachable!(),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
} | (if open { 0x4 } else { 0x0 }) | (if half == BlockHalf::Top { 0x8 } else { 0x0 }))},
offset Some(if waterlogged { 0 } else { 1<<0 } +
if powered { 0 } else { 1<<1 } +
if open { 0 } else { 1<<2 } +
if half == BlockHalf::Top { 0 } else { 1<<3 } +
facing.horizontal_offset() * (1<<4)),
material material::NON_SOLID,
model { ("minecraft", "iron_trapdoor") },
variant format!("facing={},half={},open={}", facing.as_string(), half.as_string(), open),
2016-04-03 23:55:20 -04:00
collision trapdoor_collision(facing, half, open),
hardness 5.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
Prismarine {
props {
variant: PrismarineVariant = [
PrismarineVariant::Normal,
PrismarineVariant::Brick,
PrismarineVariant::Dark
],
},
data Some(variant.data()),
model { ("minecraft", variant.as_string() ) },
hardness 1.5,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
PrismarineStairs {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
shape: StairShape = [
StairShape::Straight,
StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
],
waterlogged: bool = [true, false],
variant: PrismarineVariant = [
PrismarineVariant::Normal,
PrismarineVariant::Brick,
PrismarineVariant::Dark
],
},
data None::<usize>,
offset Some(stair_offset(facing, half, shape, waterlogged).unwrap() + (2 * 5 * 2 * 4) * variant.data()),
material material::NON_SOLID,
model { ("minecraft", match variant {
PrismarineVariant::Normal => "prismarine_stairs",
PrismarineVariant::Brick => "prismarine_brick_stairs",
PrismarineVariant::Dark => "dark_prismarine_stairs",
}) },
variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
collision stair_collision(facing, shape, half),
update_state (world, pos) => Block::PrismarineStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged, variant},
hardness 1.5,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
PrismarineSlab {
props {
type_: BlockHalf = [
BlockHalf::Top,
BlockHalf::Bottom,
BlockHalf::Double
],
waterlogged: bool = [true, false],
variant: PrismarineVariant = [
PrismarineVariant::Normal,
PrismarineVariant::Brick,
PrismarineVariant::Dark
],
},
data None::<usize>,
offset Some(if waterlogged { 0 } else { 1 } + type_.offset() * 2 + variant.data() * (2 * 3)),
material material::NON_SOLID,
model { ("minecraft", match variant {
PrismarineVariant::Normal => "prismarine_slab",
PrismarineVariant::Brick => "prismarine_brick_slab",
PrismarineVariant::Dark => "dark_prismarine_slab",
}) },
variant format!("type={}", type_.as_string()),
collision slab_collision(type_),
hardness 1.5,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
SeaLantern {
props {},
material Material {
emitted_light: 15,
2016-04-08 11:30:41 -04:00
..material::SOLID
},
model { ("minecraft", "sea_lantern") },
hardness 0.3,
}
HayBlock {
props {
axis: Axis = [Axis::X, Axis::Y, Axis::Z],
},
2016-04-08 11:30:41 -04:00
data Some(match axis { Axis::X => 0x4, Axis::Y => 0x0, Axis::Z => 0x8, _ => unreachable!() }),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(match axis { Axis::X => 0, Axis::Y => 1, Axis::Z => 2, _ => unreachable!() }),
model { ("minecraft", "hay_block") },
variant format!("axis={}", axis.as_string()),
hardness 0.5,
best_tools [ Tool::Hoe(_), ],
}
Carpet {
props {
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
},
data Some(color.data()),
material material::NON_SOLID,
model { ("minecraft", format!("{}_carpet", color.as_string()) ) },
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collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 1.0/16.0, 1.0)
)],
hardness 0.1,
}
HardenedClay {
props {},
model { ("minecraft", "hardened_clay") },
hardness 1.25,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
CoalBlock {
props {},
model { ("minecraft", "coal_block") },
hardness 5.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
PackedIce {
props {},
model { ("minecraft", "packed_ice") },
hardness 0.5,
best_tools [ Tool::Pickaxe(_), ],
}
DoublePlant {
props {
half: BlockHalf = [BlockHalf::Lower, BlockHalf::Upper],
variant: DoublePlantVariant = [
DoublePlantVariant::Sunflower,
DoublePlantVariant::Lilac,
DoublePlantVariant::DoubleTallgrass,
DoublePlantVariant::LargeFern,
DoublePlantVariant::RoseBush,
DoublePlantVariant::Peony
],
},
data Some(variant.data() | (if half == BlockHalf::Upper { 0x8 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(half.offset() + variant.offset() * 2),
material material::NON_SOLID,
model { ("minecraft", variant.as_string()) },
variant format!("half={}", half.as_string()),
tint TintType::Foliage,
2016-04-01 14:56:08 -04:00
collision vec![],
update_state (world, pos) => {
let (half, variant) = update_double_plant_state(world, pos, half, variant);
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Block::DoublePlant{half, variant}
},
hardness 0.0,
best_tools [ Tool::Axe(_), ],
}
StandingBanner {
props {
rotation: Rotation = [
Rotation::South,
Rotation::SouthSouthWest,
Rotation::SouthWest,
Rotation::WestSouthWest,
Rotation::West,
Rotation::WestNorthWest,
Rotation::NorthWest,
Rotation::NorthNorthWest,
Rotation::North,
Rotation::NorthNorthEast,
Rotation::NorthEast,
Rotation::EastNorthEast,
Rotation::East,
Rotation::EastSouthEast,
Rotation::SouthEast,
Rotation::SouthSouthEast
],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data if color != ColoredVariant::White { None } else { Some(rotation.data()) },
offset Some(rotation.data() + color.data() * 16),
material material::NON_SOLID,
model { ("minecraft", "standing_banner") },
variant format!("rotation={}", rotation.as_string()),
hardness 1.0,
best_tools [ Tool::Axe(_), ],
}
WallBanner {
props {
facing: Direction = [
Direction::North,
Direction::South,
2016-04-08 11:30:41 -04:00
Direction::West,
Direction::East
],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data if color != ColoredVariant::White { None } else { Some(facing.index()) },
offset Some(facing.horizontal_offset() + color.data() * 4),
material material::NON_SOLID,
model { ("minecraft", "wall_banner") },
variant format!("facing={}", facing.as_string()),
hardness 1.0,
best_tools [ Tool::Axe(_), ],
}
DaylightDetectorInverted {
props {
power: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data Some(power as usize),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset None,
material material::NON_SOLID,
model { ("minecraft", "daylight_detector_inverted") },
variant format!("power={}", power),
2016-04-03 23:55:20 -04:00
collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 3.0/8.0, 1.0)
)],
hardness 0.2,
}
RedSandstone {
props {
variant: RedSandstoneVariant = [
RedSandstoneVariant::Normal,
RedSandstoneVariant::Chiseled,
RedSandstoneVariant::Smooth
],
},
data Some(variant.data()),
model { ("minecraft", variant.as_string()) },
hardness 0.8,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
RedSandstoneStairs {
2016-03-26 09:08:01 -04:00
props {
facing: Direction = [
Direction::North,
Direction::South,
2016-04-08 11:30:41 -04:00
Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
2016-03-26 09:08:01 -04:00
shape: StairShape = [
StairShape::Straight,
2016-04-08 11:30:41 -04:00
StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
2016-03-26 09:08:01 -04:00
],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
2016-03-26 09:08:01 -04:00
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "red_sandstone_stairs") },
2016-03-26 09:08:01 -04:00
variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
2016-04-21 17:39:34 -04:00
collision stair_collision(facing, shape, half),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
update_state (world, pos) => Block::RedSandstoneStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
hardness 0.8,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
WoodenSlabFlat {
props {
type_: BlockHalf = [
BlockHalf::Top,
BlockHalf::Bottom,
BlockHalf::Double
],
waterlogged: bool = [true, false],
variant: WoodSlabVariant = [
WoodSlabVariant::Oak,
WoodSlabVariant::Spruce,
WoodSlabVariant::Birch,
WoodSlabVariant::Jungle,
WoodSlabVariant::Acacia,
WoodSlabVariant::DarkOak
],
},
data None::<usize>,
offset Some(if waterlogged { 0 } else { 1 } + type_.offset() * 2 + variant.data() * (2 * 3)),
material material::NON_SOLID,
model { ("minecraft", format!("{}_slab", variant.as_string()) ) },
variant format!("type={}", type_.as_string()),
collision slab_collision(type_),
hardness 2.0,
best_tools [ Tool::Axe(_), ],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
StoneSlabFlat {
props {
type_: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom, BlockHalf::Double],
variant: StoneSlabVariant = [
StoneSlabVariant::Stone,
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
StoneSlabVariant::SmoothStone,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
StoneSlabVariant::Sandstone,
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
StoneSlabVariant::CutSandstone,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
StoneSlabVariant::PetrifiedWood,
StoneSlabVariant::Cobblestone,
StoneSlabVariant::Brick,
StoneSlabVariant::StoneBrick,
StoneSlabVariant::NetherBrick,
StoneSlabVariant::Quartz,
StoneSlabVariant::RedSandstone,
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
StoneSlabVariant::CutRedSandstone,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
StoneSlabVariant::Purpur
],
waterlogged: bool = [true, false],
},
data None::<usize>,
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
offsets |protocol_version| {
variant.offsets(protocol_version).map(|o| if waterlogged { 0 } else { 1 } + type_.offset() * 2 + o * (2 * 3))
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
material material::NON_SOLID,
model { ("minecraft", format!("{}_slab", variant.as_string()) ) },
variant format!("type={}", type_.as_string()),
collision slab_collision(type_),
hardness 2.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
DoubleStoneSlab2 {
props {
seamless: bool = [false, true],
variant: StoneSlabVariant = [
StoneSlabVariant::RedSandstone
],
},
data Some(variant.data() | (if seamless { 0x8 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset None,
material material::SOLID,
model { ("minecraft", format!("{}_double_slab", variant.as_string()) ) },
variant if seamless { "all" } else { "normal" },
hardness 2.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
StoneSlab2 {
props {
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
variant: StoneSlabVariant = [StoneSlabVariant::RedSandstone],
},
data Some(variant.data() | (if half == BlockHalf::Top { 0x8 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset None,
material material::NON_SOLID,
model { ("minecraft", format!("{}_slab", variant.as_string()) ) },
variant format!("half={}", half.as_string()),
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collision slab_collision(half),
hardness 2.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
SmoothStone {
props {
variant: StoneSlabVariant = [
StoneSlabVariant::Stone,
StoneSlabVariant::Sandstone,
StoneSlabVariant::Quartz,
StoneSlabVariant::RedSandstone
],
},
data None::<usize>,
offset Some(match variant {
StoneSlabVariant::Stone => 0,
StoneSlabVariant::Sandstone => 1,
StoneSlabVariant::Quartz => 2,
StoneSlabVariant::RedSandstone => 3,
_ => unreachable!(),
}),
model { ("minecraft", format!("smooth_{}", variant.as_string()) ) },
hardness 2.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
SpruceFenceGate {
props {
facing: Direction = [
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Direction::North,
Direction::South,
Direction::West,
Direction::East
],
in_wall: bool = [false, true],
open: bool = [false, true],
powered: bool = [false, true],
},
data fence_gate_data(facing, in_wall, open, powered),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset fence_gate_offset(facing, in_wall, open, powered),
material material::NON_SOLID,
model { ("minecraft", "spruce_fence_gate") },
variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open),
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collision fence_gate_collision(facing, in_wall, open),
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update_state (world, pos) => Block::SpruceFenceGate{
facing,
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in_wall: fence_gate_update_state(world, pos, facing),
open,
powered
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},
hardness 2.0,
best_tools [ Tool::Axe(_), ],
}
BirchFenceGate {
props {
facing: Direction = [
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Direction::North,
Direction::South,
Direction::West,
Direction::East
],
in_wall: bool = [false, true],
open: bool = [false, true],
powered: bool = [false, true],
},
data fence_gate_data(facing, in_wall, open, powered),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset fence_gate_offset(facing, in_wall, open, powered),
material material::NON_SOLID,
model { ("minecraft", "birch_fence_gate") },
variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open),
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collision fence_gate_collision(facing, in_wall, open),
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update_state (world, pos) => Block::BirchFenceGate{
facing,
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in_wall: fence_gate_update_state(world, pos, facing),
open,
powered
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},
hardness 2.0,
best_tools [ Tool::Axe(_), ],
}
JungleFenceGate {
props {
facing: Direction = [
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Direction::North,
Direction::South,
Direction::West,
Direction::East
],
in_wall: bool = [false, true],
open: bool = [false, true],
powered: bool = [false, true],
},
data fence_gate_data(facing, in_wall, open, powered),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset fence_gate_offset(facing, in_wall, open, powered),
material material::NON_SOLID,
model { ("minecraft", "jungle_fence_gate") },
variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open),
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collision fence_gate_collision(facing, in_wall, open),
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update_state (world, pos) => Block::JungleFenceGate{
facing,
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in_wall: fence_gate_update_state(world, pos, facing),
open,
powered
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},
hardness 2.0,
best_tools [ Tool::Axe(_), ],
}
DarkOakFenceGate {
props {
facing: Direction = [
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Direction::North,
Direction::South,
Direction::West,
Direction::East
],
in_wall: bool = [false, true],
open: bool = [false, true],
powered: bool = [false, true],
},
data fence_gate_data(facing, in_wall, open, powered),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset fence_gate_offset(facing, in_wall, open, powered),
material material::NON_SOLID,
model { ("minecraft", "dark_oak_fence_gate") },
variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open),
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collision fence_gate_collision(facing, in_wall, open),
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update_state (world, pos) => Block::DarkOakFenceGate{
facing,
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in_wall: fence_gate_update_state(world, pos, facing),
open,
powered
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},
hardness 2.0,
best_tools [ Tool::Axe(_), ],
}
AcaciaFenceGate {
props {
facing: Direction = [
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Direction::North,
Direction::South,
Direction::West,
Direction::East
],
in_wall: bool = [false, true],
open: bool = [false, true],
powered: bool = [false, true],
},
data fence_gate_data(facing, in_wall, open, powered),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset fence_gate_offset(facing, in_wall, open, powered),
material material::NON_SOLID,
model { ("minecraft", "acacia_fence_gate") },
variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open),
2016-04-03 23:55:20 -04:00
collision fence_gate_collision(facing, in_wall, open),
2016-04-20 14:54:32 -04:00
update_state (world, pos) => Block::AcaciaFenceGate{
facing,
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in_wall: fence_gate_update_state(world, pos, facing),
open,
powered
2016-04-20 14:54:32 -04:00
},
hardness 2.0,
best_tools [ Tool::Axe(_), ],
}
SpruceFence {
props {
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
2016-04-08 11:30:41 -04:00
east: bool = [false, true],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
},
data if !north && !south && !west && !east && !waterlogged { Some(0) } else { None },
offset Some(if west { 0 } else { 1<<0 } +
if waterlogged { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 }),
material material::NON_SOLID,
model { ("minecraft", "spruce_fence") },
2016-04-08 11:30:41 -04:00
collision fence_collision(north, south, west, east),
update_state (world, pos) => {
let (north, south, west, east) = can_connect_sides(world, pos, &can_connect_fence);
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Block::SpruceFence{north, south, west, east, waterlogged}
2016-03-31 09:59:40 -04:00
},
multipart (key, val) => match key {
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"west" => west == (val == "true"),
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"east" => east == (val == "true"),
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_ => false,
},
hardness 2.0,
best_tools [ Tool::Axe(_), ],
}
BirchFence {
props {
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
2016-04-08 11:30:41 -04:00
east: bool = [false, true],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
},
data if !north && !south && !west && !east && !waterlogged { Some(0) } else { None },
offset Some(if west { 0 } else { 1<<0 } +
if waterlogged { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 }),
material material::NON_SOLID,
model { ("minecraft", "birch_fence") },
2016-04-08 11:30:41 -04:00
collision fence_collision(north, south, west, east),
update_state (world, pos) => {
let (north, south, west, east) = can_connect_sides(world, pos, &can_connect_fence);
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Block::BirchFence{north, south, west, east, waterlogged}
2016-03-31 09:59:40 -04:00
},
multipart (key, val) => match key {
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"west" => west == (val == "true"),
2016-04-08 11:30:41 -04:00
"east" => east == (val == "true"),
2016-03-31 09:59:40 -04:00
_ => false,
},
hardness 2.0,
best_tools [ Tool::Axe(_), ],
}
JungleFence {
props {
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
2016-04-08 11:30:41 -04:00
east: bool = [false, true],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
},
data if !north && !south && !west && !east && !waterlogged { Some(0) } else { None },
offset Some(if west { 0 } else { 1<<0 } +
if waterlogged { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 }),
material material::NON_SOLID,
model { ("minecraft", "jungle_fence") },
2016-04-08 11:30:41 -04:00
collision fence_collision(north, south, west, east),
update_state (world, pos) => {
let (north, south, west, east) = can_connect_sides(world, pos, &can_connect_fence);
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Block::JungleFence{north, south, west, east, waterlogged}
2016-03-31 09:59:40 -04:00
},
multipart (key, val) => match key {
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"west" => west == (val == "true"),
2016-04-08 11:30:41 -04:00
"east" => east == (val == "true"),
2016-03-31 09:59:40 -04:00
_ => false,
},
hardness 2.0,
best_tools [ Tool::Axe(_), ],
}
DarkOakFence {
props {
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
2016-04-08 11:30:41 -04:00
east: bool = [false, true],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
},
data if !north && !south && !west && !east && !waterlogged { Some(0) } else { None },
offset Some(if west { 0 } else { 1<<0 } +
if waterlogged { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 }),
material material::NON_SOLID,
model { ("minecraft", "dark_oak_fence") },
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collision fence_collision(north, south, west, east),
update_state (world, pos) => {
let (north, south, west, east) = can_connect_sides(world, pos, &can_connect_fence);
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Block::DarkOakFence{north, south, west, east, waterlogged}
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},
multipart (key, val) => match key {
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"west" => west == (val == "true"),
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"east" => east == (val == "true"),
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_ => false,
},
hardness 2.0,
best_tools [ Tool::Axe(_), ],
}
AcaciaFence {
props {
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
2016-04-08 11:30:41 -04:00
east: bool = [false, true],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
},
data if !north && !south && !west && !east && !waterlogged { Some(0) } else { None },
offset Some(if west { 0 } else { 1<<0 } +
if waterlogged { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 }),
material material::NON_SOLID,
model { ("minecraft", "acacia_fence") },
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collision fence_collision(north, south, west, east),
update_state (world, pos) => {
let (north, south, west, east) = can_connect_sides(world, pos, &can_connect_fence);
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Block::AcaciaFence{north, south, west, east, waterlogged}
2016-03-31 09:59:40 -04:00
},
multipart (key, val) => match key {
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"west" => west == (val == "true"),
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"east" => east == (val == "true"),
2016-03-31 09:59:40 -04:00
_ => false,
},
hardness 2.0,
best_tools [ Tool::Axe(_), ],
}
SpruceDoor {
props {
facing: Direction = [
Direction::North,
Direction::South,
2016-04-08 11:30:41 -04:00
Direction::West,
Direction::East
],
half: DoorHalf = [DoorHalf::Upper, DoorHalf::Lower],
hinge: Side = [Side::Left, Side::Right],
open: bool = [false, true],
powered: bool = [false, true],
},
data door_data(facing, half, hinge, open, powered),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset door_offset(facing, half, hinge, open, powered),
material material::NON_SOLID,
model { ("minecraft", "spruce_door") },
variant format!("facing={},half={},hinge={},open={}", facing.as_string(), half.as_string(), hinge.as_string(), open),
2016-04-03 23:55:20 -04:00
collision door_collision(facing, hinge, open),
update_state (world, pos) => {
let (facing, hinge, open, powered) = update_door_state(world, pos, half, facing, hinge, open, powered);
Block::SpruceDoor{facing, half, hinge, open, powered}
},
hardness 3.0,
best_tools [ Tool::Axe(_), ],
}
BirchDoor {
props {
facing: Direction = [
Direction::North,
Direction::South,
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Direction::West,
Direction::East
],
half: DoorHalf = [DoorHalf::Upper, DoorHalf::Lower],
hinge: Side = [Side::Left, Side::Right],
open: bool = [false, true],
powered: bool = [false, true],
},
data door_data(facing, half, hinge, open, powered),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset door_offset(facing, half, hinge, open, powered),
material material::NON_SOLID,
model { ("minecraft", "birch_door") },
variant format!("facing={},half={},hinge={},open={}", facing.as_string(), half.as_string(), hinge.as_string(), open),
2016-04-03 23:55:20 -04:00
collision door_collision(facing, hinge, open),
update_state (world, pos) => {
let (facing, hinge, open, powered) = update_door_state(world, pos, half, facing, hinge, open, powered);
Block::BirchDoor{facing, half, hinge, open, powered}
},
hardness 3.0,
best_tools [ Tool::Axe(_), ],
}
JungleDoor {
props {
facing: Direction = [
Direction::North,
Direction::South,
2016-04-08 11:30:41 -04:00
Direction::West,
Direction::East
],
half: DoorHalf = [DoorHalf::Upper, DoorHalf::Lower],
hinge: Side = [Side::Left, Side::Right],
open: bool = [false, true],
powered: bool = [false, true],
},
data door_data(facing, half, hinge, open, powered),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset door_offset(facing, half, hinge, open, powered),
material material::NON_SOLID,
model { ("minecraft", "jungle_door") },
variant format!("facing={},half={},hinge={},open={}", facing.as_string(), half.as_string(), hinge.as_string(), open),
2016-04-03 23:55:20 -04:00
collision door_collision(facing, hinge, open),
update_state (world, pos) => {
let (facing, hinge, open, powered) = update_door_state(world, pos, half, facing, hinge, open, powered);
Block::JungleDoor{facing, half, hinge, open, powered}
},
hardness 3.0,
best_tools [ Tool::Axe(_), ],
}
AcaciaDoor {
props {
facing: Direction = [
Direction::North,
Direction::South,
2016-04-08 11:30:41 -04:00
Direction::West,
Direction::East
],
half: DoorHalf = [DoorHalf::Upper, DoorHalf::Lower],
hinge: Side = [Side::Left, Side::Right],
open: bool = [false, true],
powered: bool = [false, true],
},
data door_data(facing, half, hinge, open, powered),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
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offset door_offset(facing, half, hinge, open, powered),
material material::NON_SOLID,
model { ("minecraft", "acacia_door") },
variant format!("facing={},half={},hinge={},open={}", facing.as_string(), half.as_string(), hinge.as_string(), open),
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collision door_collision(facing, hinge, open),
update_state (world, pos) => {
let (facing, hinge, open, powered) = update_door_state(world, pos, half, facing, hinge, open, powered);
Block::AcaciaDoor{facing, half, hinge, open, powered}
},
hardness 3.0,
best_tools [ Tool::Axe(_), ],
}
DarkOakDoor {
props {
facing: Direction = [
Direction::North,
Direction::South,
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Direction::West,
Direction::East
],
half: DoorHalf = [DoorHalf::Upper, DoorHalf::Lower],
hinge: Side = [Side::Left, Side::Right],
open: bool = [false, true],
powered: bool = [false, true],
},
data door_data(facing, half, hinge, open, powered),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset door_offset(facing, half, hinge, open, powered),
material material::NON_SOLID,
model { ("minecraft", "dark_oak_door") },
variant format!("facing={},half={},hinge={},open={}", facing.as_string(), half.as_string(), hinge.as_string(), open),
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collision door_collision(facing, hinge, open),
update_state (world, pos) => {
let (facing, hinge, open, powered) = update_door_state(world, pos, half, facing, hinge, open, powered);
Block::DarkOakDoor{facing, half, hinge, open, powered}
},
hardness 3.0,
best_tools [ Tool::Axe(_), ],
}
EndRod {
props {
facing: Direction = [
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Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
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Direction::East
],
},
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data Some(facing.index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
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offset Some(facing.offset()),
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material Material {
emitted_light: 14,
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..material::NON_SOLID
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},
model { ("minecraft", "end_rod") },
variant format!("facing={}", facing.as_string()),
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collision {
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match facing.axis() {
Axis::Y => vec![Aabb3::new(
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Point3::new(3.0/8.0, 0.0, 3.0/8.0),
Point3::new(5.0/8.0, 1.0, 5.0/8.0))
],
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Axis::Z => vec![Aabb3::new(
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Point3::new(3.0/8.0, 3.0/8.0, 0.0),
Point3::new(5.0/8.0, 5.0/8.0, 1.0))
],
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Axis::X => vec![Aabb3::new(
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Point3::new(0.0, 3.0/8.0, 3.0/8.0),
Point3::new(1.0, 5.0/8.0, 5.0/8.0))
],
_ => unreachable!(),
}
},
hardness 0.0,
}
ChorusPlant {
props {
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up: bool = [false, true],
down: bool = [false, true],
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
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east: bool = [false, true],
},
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data if !up && !down && !north && !south && !west && !east { Some(0) } else { None },
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
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offset Some(if west { 0 } else { 1<<0 } +
if up { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 } +
if down { 0 } else { 1<<5 }),
material material::NON_SOLID,
model { ("minecraft", "chorus_plant") },
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collision {
let mut collision = vec![Aabb3::new(
Point3::new(3.0/16.0, 3.0/16.0, 3.0/16.0),
Point3::new(13.0/16.0, 13.0/16.0, 13.0/16.0))
];
if up {
collision.push(Aabb3::new(
Point3::new(3.0/16.0, 13.0/16.0, 3.0/16.0),
Point3::new(13.0/16.0, 1.0, 13.0/16.0))
);
}
if down {
collision.push(Aabb3::new(
Point3::new(3.0/16.0, 0.0, 3.0/16.0),
Point3::new(13.0/16.0, 3.0/16.0, 13.0/16.0))
);
}
if north {
collision.push(Aabb3::new(
Point3::new(3.0/16.0, 3.0/16.0, 0.0),
Point3::new(13.0/16.0, 13.0/16.0, 3.0/16.0))
);
}
if south {
collision.push(Aabb3::new(
Point3::new(3.0/16.0, 3.0/16.0, 13.0/16.0),
Point3::new(13.0/16.0, 13.0/16.0, 1.0))
);
}
if east {
collision.push(Aabb3::new(
Point3::new(13.0/16.0, 3.0/16.0, 3.0/16.0),
Point3::new(1.0, 13.0/16.0, 13.0/16.0))
);
}
if west {
collision.push(Aabb3::new(
Point3::new(0.0, 3.0/16.0, 3.0/16.0),
Point3::new(3.0/16.0, 13.0/16.0, 13.0/16.0))
);
}
collision
},
update_state (world, pos) => Block::ChorusPlant {
up: matches!(world.get_block(pos.shift(Direction::Up)), Block::ChorusPlant{..} | Block::ChorusFlower{..}),
down: matches!(world.get_block(pos.shift(Direction::Down)), Block::ChorusPlant{..} | Block::ChorusFlower{..} | Block::EndStone{..}),
north: matches!(world.get_block(pos.shift(Direction::North)), Block::ChorusPlant{..} | Block::ChorusFlower{..}),
south: matches!(world.get_block(pos.shift(Direction::South)), Block::ChorusPlant{..} | Block::ChorusFlower{..}),
west: matches!(world.get_block(pos.shift(Direction::West)), Block::ChorusPlant{..} | Block::ChorusFlower{..}),
east: matches!(world.get_block(pos.shift(Direction::East)), Block::ChorusPlant{..} | Block::ChorusFlower{..}),
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},
multipart (key, val) => match key {
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"up" => up == (val == "true"),
"down" => down == (val == "true"),
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"north" => north == (val == "true"),
"south" => south == (val == "true"),
"east" => east == (val == "true"),
"west" => west == (val == "true"),
_ => false,
},
hardness 0.4,
best_tools [ Tool::Axe(_), ],
}
ChorusFlower {
props {
age: u8 = [0, 1, 2, 3, 4, 5],
},
data Some(age as usize),
material material::NON_SOLID,
model { ("minecraft", "chorus_flower") },
variant format!("age={}", age),
hardness 0.4,
best_tools [ Tool::Axe(_), ],
}
PurpurBlock {
props {},
model { ("minecraft", "purpur_block") },
hardness 1.5,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
PurpurPillar {
props {
axis: Axis = [Axis::X, Axis::Y, Axis::Z],
},
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data Some(match axis { Axis::X => 0x4, Axis::Y => 0x0, Axis::Z => 0x8, _ => unreachable!() }),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
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offset Some(match axis { Axis::X => 0, Axis::Y => 1, Axis::Z => 2, _ => unreachable!() }),
model { ("minecraft", "purpur_pillar") },
variant format!("axis={}", axis.as_string()),
hardness 1.5,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
PurpurStairs {
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props {
facing: Direction = [
Direction::North,
Direction::South,
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Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
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shape: StairShape = [
StairShape::Straight,
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StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
2016-03-26 09:08:01 -04:00
],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
waterlogged: bool = [true, false],
2016-03-26 09:08:01 -04:00
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "purpur_stairs") },
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variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
2016-04-21 17:39:34 -04:00
collision stair_collision(facing, shape, half),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
update_state (world, pos) => Block::PurpurStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
hardness 1.5,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
PurpurDoubleSlab {
props {
variant: StoneSlabVariant = [StoneSlabVariant::Purpur],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset None,
model { ("minecraft", format!("{}_double_slab", variant.as_string()) ) },
hardness 1.5,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
PurpurSlab {
props {
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
variant: StoneSlabVariant = [StoneSlabVariant::Purpur],
},
2016-04-08 11:30:41 -04:00
data if half == BlockHalf::Top { Some(0x8) } else { Some(0) },
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset None,
material material::NON_SOLID,
model { ("minecraft", format!("{}_slab", variant.as_string()) ) },
variant format!("half={},variant=default", half.as_string()),
2016-04-20 14:54:32 -04:00
collision slab_collision(half),
hardness 1.5,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
EndBricks {
props {},
model { ("minecraft", "end_bricks") },
hardness 3.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
Beetroots {
props {
age: u8 = [0, 1, 2, 3],
},
data Some(age as usize),
material material::NON_SOLID,
model { ("minecraft", "beetroots") },
variant format!("age={}", age),
2016-04-01 14:56:08 -04:00
collision vec![],
hardness 0.0,
best_tools [ Tool::Axe(_), ],
}
GrassPath {
props {},
material material::NON_SOLID,
model { ("minecraft", "grass_path") },
2016-04-03 23:55:20 -04:00
collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 15.0/16.0, 1.0)
)],
hardness 0.65,
best_tools [ Tool::Shovel(_), ],
}
EndGateway {
props {},
material material::NON_SOLID,
model { ("minecraft", "end_gateway") },
2016-04-03 23:55:20 -04:00
collision vec![],
}
RepeatingCommandBlock {
props {
conditional: bool = [false, true],
facing: Direction = [
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Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
2016-04-08 11:30:41 -04:00
Direction::East
],
},
2016-04-08 11:30:41 -04:00
data Some(facing.index() | (if conditional { 0x8 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.offset() + (if conditional { 0 } else { 6 })),
model { ("minecraft", "repeating_command_block") },
variant format!("conditional={},facing={}", conditional, facing.as_string()),
}
ChainCommandBlock {
props {
conditional: bool = [false, true],
facing: Direction = [
2016-04-08 11:30:41 -04:00
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
2016-04-08 11:30:41 -04:00
Direction::East
],
},
2016-04-08 11:30:41 -04:00
data Some(facing.index() | (if conditional { 0x8 } else { 0x0 })),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.offset() + (if conditional { 0 } else { 6 })),
model { ("minecraft", "chain_command_block") },
variant format!("conditional={},facing={}", conditional, facing.as_string()),
}
FrostedIce {
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
props {
age: u8 = [ 0, 1, 2, 3 ],
},
data if age == 0 { Some(0) } else { None },
offset Some(age as usize),
model { ("minecraft", "frosted_ice") },
hardness 0.5,
}
MagmaBlock {
props {},
model { ("minecraft", "magma") },
hardness 0.5,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
NetherWartBlock {
props {},
model { ("minecraft", "nether_wart_block") },
hardness 1.0,
best_tools [ Tool::Hoe(_), ],
}
RedNetherBrick {
props {},
model { ("minecraft", "red_nether_brick") },
hardness 2.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
BoneBlock {
props {
axis: Axis = [Axis::Y, Axis::Z, Axis::X],
},
data Some(axis.index() << 2),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(match axis { Axis::X => 0, Axis::Y => 1, Axis::Z => 2, _ => unreachable!() }),
model { ("minecraft", "bone_block") },
variant format!("axis={}", axis.as_string()),
hardness 2.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
StructureVoid {
props {},
material material::Material {
collidable: false,
.. material::INVISIBLE
},
model { ("minecraft", "structure_void") },
// TODO: a small hit box but no collision
collision vec![],
hardness 0.0,
}
Observer {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
powered: bool = [false, true],
},
data Some(facing.index() | (if powered { 0x8 } else { 0x0 })),
offset Some(if powered { 0 } else { 1 } + facing.offset() * 2),
model { ("minecraft", "observer") },
variant format!("facing={},powered={}", facing.as_string(), powered),
hardness 3.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
// TODO: Shulker box textures (1.11+), since there is no model, we use wool for now
// The textures should be built from textures/blocks/shulker_top_<color>.png
// and textures/entity/shulker/shulker_<color>.png
ShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data None::<usize>,
offset Some(facing.offset()),
model { ("minecraft", "sponge") },
hardness 2.0,
best_tools [ Tool::Pickaxe(_), ],
}
WhiteShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.offset()),
model { ("minecraft", "white_wool") },
hardness 2.0,
best_tools [ Tool::Pickaxe(_), ],
}
OrangeShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.offset()),
model { ("minecraft", "orange_wool") },
hardness 2.0,
best_tools [ Tool::Pickaxe(_), ],
}
MagentaShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.offset()),
model { ("minecraft", "magenta_wool") },
hardness 2.0,
best_tools [ Tool::Pickaxe(_), ],
}
LightBlueShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.offset()),
model { ("minecraft", "light_blue_wool") },
hardness 2.0,
best_tools [ Tool::Pickaxe(_), ],
}
YellowShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.offset()),
model { ("minecraft", "yellow_wool") },
hardness 2.0,
best_tools [ Tool::Pickaxe(_), ],
}
LimeShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.offset()),
model { ("minecraft", "lime_wool") },
hardness 2.0,
best_tools [ Tool::Pickaxe(_), ],
}
PinkShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.offset()),
model { ("minecraft", "pink_wool") },
hardness 2.0,
best_tools [ Tool::Pickaxe(_), ],
}
GrayShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.offset()),
model { ("minecraft", "gray_wool") },
hardness 2.0,
best_tools [ Tool::Pickaxe(_), ],
}
LightGrayShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.offset()),
model { ("minecraft", "light_gray_wool") },
hardness 2.0,
best_tools [ Tool::Pickaxe(_), ],
}
CyanShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.offset()),
model { ("minecraft", "cyan_wool") },
hardness 2.0,
best_tools [ Tool::Pickaxe(_), ],
}
PurpleShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.offset()),
model { ("minecraft", "purple_wool") },
hardness 2.0,
best_tools [ Tool::Pickaxe(_), ],
}
BlueShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.offset()),
model { ("minecraft", "blue_wool") },
hardness 2.0,
best_tools [ Tool::Pickaxe(_), ],
}
BrownShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.offset()),
model { ("minecraft", "brown_wool") },
hardness 2.0,
best_tools [ Tool::Pickaxe(_), ],
}
GreenShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.offset()),
model { ("minecraft", "green_wool") },
hardness 2.0,
best_tools [ Tool::Pickaxe(_), ],
}
RedShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.offset()),
model { ("minecraft", "red_wool") },
hardness 2.0,
best_tools [ Tool::Pickaxe(_), ],
}
BlackShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.offset()),
model { ("minecraft", "black_wool") },
hardness 2.0,
best_tools [ Tool::Pickaxe(_), ],
}
WhiteGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.horizontal_offset()),
model { ("minecraft", "white_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
hardness 1.4,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
OrangeGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.horizontal_offset()),
model { ("minecraft", "orange_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
hardness 1.4,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
MagentaGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.horizontal_offset()),
model { ("minecraft", "magenta_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
hardness 1.4,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
LightBlueGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.horizontal_offset()),
model { ("minecraft", "light_blue_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
hardness 1.4,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
YellowGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.horizontal_offset()),
model { ("minecraft", "yellow_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
hardness 1.4,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
LimeGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.horizontal_offset()),
model { ("minecraft", "lime_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
hardness 1.4,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
PinkGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.horizontal_offset()),
model { ("minecraft", "pink_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
hardness 1.4,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
GrayGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.horizontal_offset()),
model { ("minecraft", "gray_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
hardness 1.4,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
LightGrayGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.horizontal_offset()),
model { ("minecraft", "silver_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
hardness 1.4,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
CyanGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.horizontal_offset()),
model { ("minecraft", "cyan_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
hardness 1.4,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
PurpleGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.horizontal_offset()),
model { ("minecraft", "purple_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
hardness 1.4,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
BlueGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.horizontal_offset()),
model { ("minecraft", "blue_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
hardness 1.4,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
BrownGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.horizontal_offset()),
model { ("minecraft", "brown_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
hardness 1.4,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
GreenGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.horizontal_offset()),
model { ("minecraft", "green_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
hardness 1.4,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
RedGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.horizontal_offset()),
model { ("minecraft", "red_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
hardness 1.4,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
BlackGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(facing.horizontal_offset()),
model { ("minecraft", "black_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
hardness 1.4,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
Concrete {
props {
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
},
data Some(color.data()),
model { ("minecraft", format!("{}_concrete", color.as_string()) ) },
hardness 1.8,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
}
ConcretePowder {
props {
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
},
data Some(color.data()),
model { ("minecraft", format!("{}_concrete_powder", color.as_string()) ) },
hardness 0.5,
best_tools [ Tool::Shovel(_), ],
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Kelp {
props {
age: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25],
},
data None::<usize>,
offset Some(age as usize),
model { ("minecraft", "kelp") },
hardness 0.0,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
KelpPlant {
props {},
data None::<usize>,
offset Some(0),
model { ("minecraft", "kelp_plant") },
hardness 0.0,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
DriedKelpBlock {
props {},
data None::<usize>,
offset Some(0),
model { ("minecraft", "dried_kelp_block") },
hardness 0.5,
best_tools [ Tool::Hoe(_), ],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
TurtleEgg {
props {
age: u8 = [1, 2, 3, 4],
hatch: u8 = [0, 1, 2],
},
data None::<usize>,
offset Some((hatch as usize) + ((age - 1) as usize) * 3),
model { ("minecraft", "turtle_egg") },
hardness 0.5,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
CoralBlock {
props {
variant: CoralVariant = [
CoralVariant::DeadTube,
CoralVariant::DeadBrain,
CoralVariant::DeadBubble,
CoralVariant::DeadFire,
CoralVariant::DeadHorn,
CoralVariant::Tube,
CoralVariant::Brain,
CoralVariant::Bubble,
CoralVariant::Fire,
CoralVariant::Horn
],
},
data None::<usize>,
offset Some(variant.offset()),
model { ("minecraft", format!("{}_block", variant.as_string())) },
hardness 1.5,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
Coral {
props {
waterlogged: bool = [true, false],
variant: CoralVariant = [
CoralVariant::DeadTube,
CoralVariant::DeadBrain,
CoralVariant::DeadBubble,
CoralVariant::DeadFire,
CoralVariant::DeadHorn,
CoralVariant::Tube,
CoralVariant::Brain,
CoralVariant::Bubble,
CoralVariant::Fire,
CoralVariant::Horn
],
},
data None::<usize>,
offset Some(if waterlogged { 0 } else { 1 } + variant.offset() * 2),
model { ("minecraft", variant.as_string()) },
hardness 0.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
CoralWallFan {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
waterlogged: bool = [true, false],
variant: CoralVariant = [
CoralVariant::DeadTube,
CoralVariant::DeadBrain,
CoralVariant::DeadBubble,
CoralVariant::DeadFire,
CoralVariant::DeadHorn,
CoralVariant::Tube,
CoralVariant::Brain,
CoralVariant::Bubble,
CoralVariant::Fire,
CoralVariant::Horn
],
},
data None::<usize>,
offset Some(if waterlogged { 0 } else { 1 } +
facing.horizontal_offset() * 2 +
variant.offset() * (2 * 4)),
model { ("minecraft", format!("{}_wall_fan", variant.as_string())) },
hardness 0.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
CoralFan {
props {
waterlogged: bool = [true, false],
variant: CoralVariant = [
CoralVariant::DeadTube,
CoralVariant::DeadBrain,
CoralVariant::DeadBubble,
CoralVariant::DeadFire,
CoralVariant::DeadHorn,
CoralVariant::Tube,
CoralVariant::Brain,
CoralVariant::Bubble,
CoralVariant::Fire,
CoralVariant::Horn
],
},
data None::<usize>,
offset Some(if waterlogged { 0 } else { 1 } +
variant.offset() * 2),
model { ("minecraft", format!("{}_fan", variant.as_string())) },
hardness 0.0,
harvest_tools [ Tool::Pickaxe(_), ],
best_tools [ Tool::Pickaxe(_), ],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
SeaPickle {
props {
age: u8 = [1, 2, 3, 4],
waterlogged: bool = [true, false],
},
data None::<usize>,
offset Some(if waterlogged { 0 } else { 1 } +
((age - 1) as usize) * 2),
model { ("minecraft", "sea_pickle") },
variant format!("age={}", age),
hardness 0.0,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
BlueIce {
props {},
data None::<usize>,
offset Some(0),
model { ("minecraft", "blue_ice") },
hardness 2.8,
best_tools [ Tool::Pickaxe(_), ],
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
Conduit {
props {
waterlogged: bool = [true, false],
},
data None::<usize>,
offset Some(if waterlogged { 0 } else { 1 }),
material material::NON_SOLID,
model { ("minecraft", "conduit") },
hardness 3.0,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
VoidAir {
props {},
data None::<usize>,
offset Some(0),
material material::Material {
collidable: false,
.. material::INVISIBLE
},
model { ("minecraft", "air") },
collision vec![],
hardness 0.0,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
CaveAir {
props {},
data None::<usize>,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
offset Some(0),
material material::Material {
collidable: false,
.. material::INVISIBLE
},
model { ("minecraft", "air") },
collision vec![],
hardness 0.0,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
BubbleColumn {
props {
drag: bool = [true, false],
},
data None::<usize>,
offset Some(if drag { 0 } else { 1 }),
model { ("minecraft", "bubble_column") },
hardness 0.0,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
Missing253 {
props {},
data Some(0),
offset None,
model { ("steven", "missing_block") },
hardness 0.0,
}
Missing254 {
props {},
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
data Some(0),
offset None,
model { ("steven", "missing_block") },
hardness 0.0,
}
StructureBlock {
props {
mode: StructureBlockMode = [
StructureBlockMode::Save,
StructureBlockMode::Load,
StructureBlockMode::Corner,
StructureBlockMode::Data
],
},
data Some(mode.data()),
model { ("minecraft", "structure_block") },
variant format!("mode={}", mode.as_string()),
}
2016-03-23 17:07:49 -04:00
Missing {
props {},
2016-04-08 11:30:41 -04:00
data None::<usize>,
model { ("steven", "missing_block") },
}
}
#[cfg(test)]
mod tests {
use super::*;
// Spot check a few blocks across different versions, including the correctly recognized last supported block
// TODO: comprehensive testing against https://github.com/PrismarineJS/minecraft-data/tree/master/data/pc
#[test]
fn hier_1_12_2() {
let id_map = VanillaIDMap::new(340);
assert_eq!(
id_map.by_vanilla_id(255 << 4, &HashMap::new()),
StructureBlock {
mode: StructureBlockMode::Save
}
);
assert_eq!(
id_map.by_vanilla_id((255 << 4) | 3, &HashMap::new()),
StructureBlock {
mode: StructureBlockMode::Data
}
);
}
#[test]
fn flat_1_13_2() {
let id_map = VanillaIDMap::new(404);
assert_eq!(
id_map.by_vanilla_id(8595, &HashMap::new()),
StructureBlock {
mode: StructureBlockMode::Save
}
);
assert_eq!(
id_map.by_vanilla_id(8598, &HashMap::new()),
StructureBlock {
mode: StructureBlockMode::Data
}
);
}
#[test]
fn flat_1_14_4() {
let id_map = VanillaIDMap::new(477);
assert_eq!(
id_map.by_vanilla_id(9113, &HashMap::new()),
Conduit { waterlogged: true }
);
assert_eq!(
id_map.by_vanilla_id(9114, &HashMap::new()),
Conduit { waterlogged: false }
);
}
#[test]
fn flat_1_15_1() {
let id_map = VanillaIDMap::new(575);
assert_eq!(
id_map.by_vanilla_id(9113, &HashMap::new()),
Conduit { waterlogged: true }
);
assert_eq!(
id_map.by_vanilla_id(9114, &HashMap::new()),
Conduit { waterlogged: false }
);
}
#[test]
fn flat_1_16() {
let id_map = VanillaIDMap::new(735);
assert_eq!(
id_map.by_vanilla_id(1048, &HashMap::new()),
NoteBlock {
instrument: NoteBlockInstrument::Pling,
note: 24,
powered: false
}
);
}
#[test]
fn flat_1_16_2() {
let id_map = VanillaIDMap::new(751);
assert_eq!(
id_map.by_vanilla_id(1048, &HashMap::new()),
NoteBlock {
instrument: NoteBlockInstrument::Pling,
note: 24,
powered: false
}
);
}
#[test]
fn verify_blocks() {
2022-10-24 12:08:30 -04:00
let dirt = Block::Dirt {
snowy: true,
variant: DirtVariant::Normal,
};
let stone = Block::Stone {
variant: StoneVariant::Normal,
};
let vine = Block::Vine {
up: false,
south: false,
west: false,
north: true,
east: false,
};
let pumpkin_lit = Block::PumpkinLit {
facing: Direction::North,
without_face: true,
};
let cocoa = Block::Cocoa {
age: 1,
facing: Direction::North,
};
let leaves = Block::Leaves {
variant: TreeVariant::Oak,
decayable: false,
check_decay: false,
distance: 1,
};
let leaves2 = Block::Leaves2 {
variant: TreeVariant::Oak,
decayable: false,
check_decay: false,
};
let wool = Block::Wool {
color: ColoredVariant::White,
};
let tall_seagrass = Block::TallSeagrass {
half: TallSeagrassHalf::Upper,
};
let data = [
(dirt, None, Some(0.75)),
(dirt, Some(Tool::Shovel(ToolMaterial::Wood)), Some(0.4)),
(dirt, Some(Tool::Pickaxe(ToolMaterial::Wood)), Some(0.75)),
(stone, None, Some(7.5)),
(stone, Some(Tool::Shovel(ToolMaterial::Wood)), Some(7.5)),
(stone, Some(Tool::Pickaxe(ToolMaterial::Wood)), Some(1.15)),
(Block::Obsidian {}, None, Some(250.0)),
2022-10-24 12:08:30 -04:00
(
Block::Obsidian {},
Some(Tool::Pickaxe(ToolMaterial::Wood)),
Some(125.0),
),
(
Block::Obsidian {},
Some(Tool::Pickaxe(ToolMaterial::Stone)),
Some(62.5),
),
(
Block::Obsidian {},
Some(Tool::Pickaxe(ToolMaterial::Iron)),
Some(41.7),
),
(
Block::Obsidian {},
Some(Tool::Pickaxe(ToolMaterial::Diamond)),
Some(9.4),
),
(
Block::Obsidian {},
Some(Tool::Pickaxe(ToolMaterial::Netherite)),
Some(8.35),
),
(
Block::Obsidian {},
Some(Tool::Pickaxe(ToolMaterial::Gold)),
Some(20.85),
),
(Block::Bedrock {}, None, None),
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(
Block::Bedrock {},
Some(Tool::Pickaxe(ToolMaterial::Wood)),
None,
),
(
Block::Bedrock {},
Some(Tool::Pickaxe(ToolMaterial::Stone)),
None,
),
(
Block::Bedrock {},
Some(Tool::Pickaxe(ToolMaterial::Iron)),
None,
),
(
Block::Bedrock {},
Some(Tool::Pickaxe(ToolMaterial::Diamond)),
None,
),
(
Block::Bedrock {},
Some(Tool::Pickaxe(ToolMaterial::Netherite)),
None,
),
(
Block::Bedrock {},
Some(Tool::Pickaxe(ToolMaterial::Gold)),
None,
),
(Block::Web {}, None, Some(20.0)),
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(
Block::Web {},
Some(Tool::Pickaxe(ToolMaterial::Wood)),
Some(20.0),
),
(vine, None, Some(0.3)),
(vine, Some(Tool::Pickaxe(ToolMaterial::Wood)), Some(0.3)),
(vine, Some(Tool::Axe(ToolMaterial::Wood)), Some(0.15)),
(vine, Some(Tool::Axe(ToolMaterial::Stone)), Some(0.1)),
(vine, Some(Tool::Axe(ToolMaterial::Iron)), Some(0.05)),
(vine, Some(Tool::Axe(ToolMaterial::Diamond)), Some(0.05)),
(wool, None, Some(1.2)),
(leaves, None, Some(0.3)),
(leaves, Some(Tool::Hoe(ToolMaterial::Wood)), Some(0.15)),
(leaves, Some(Tool::Hoe(ToolMaterial::Stone)), Some(0.1)),
(leaves, Some(Tool::Hoe(ToolMaterial::Iron)), Some(0.05)),
(leaves, Some(Tool::Hoe(ToolMaterial::Diamond)), Some(0.05)),
(leaves2, None, Some(0.3)),
(leaves2, Some(Tool::Hoe(ToolMaterial::Wood)), Some(0.15)),
(leaves2, Some(Tool::Hoe(ToolMaterial::Stone)), Some(0.1)),
(leaves2, Some(Tool::Hoe(ToolMaterial::Iron)), Some(0.05)),
(leaves2, Some(Tool::Hoe(ToolMaterial::Diamond)), Some(0.05)),
(Block::DeadBush {}, None, Some(0.05)),
(Block::DeadBush {}, Some(Tool::Shears), Some(0.05)),
(Block::Seagrass {}, None, Some(0.05)),
(Block::Seagrass {}, Some(Tool::Shears), Some(0.05)),
(tall_seagrass, None, Some(0.05)),
(tall_seagrass, Some(Tool::Shears), Some(0.05)),
(cocoa, None, Some(0.3)),
(cocoa, Some(Tool::Axe(ToolMaterial::Wood)), Some(0.15)),
(cocoa, Some(Tool::Axe(ToolMaterial::Stone)), Some(0.1)),
(cocoa, Some(Tool::Axe(ToolMaterial::Iron)), Some(0.05)),
(cocoa, Some(Tool::Axe(ToolMaterial::Diamond)), Some(0.05)),
(Block::MelonBlock {}, None, Some(1.5)),
2022-10-24 12:08:30 -04:00
(
Block::MelonBlock {},
Some(Tool::Axe(ToolMaterial::Wood)),
Some(0.75),
),
(
Block::MelonBlock {},
Some(Tool::Axe(ToolMaterial::Stone)),
Some(0.4),
),
(
Block::MelonBlock {},
Some(Tool::Axe(ToolMaterial::Iron)),
Some(0.25),
),
(
Block::MelonBlock {},
Some(Tool::Axe(ToolMaterial::Diamond)),
Some(0.2),
),
(
Block::MelonBlock {},
Some(Tool::Axe(ToolMaterial::Netherite)),
Some(0.2),
),
(
Block::MelonBlock {},
Some(Tool::Axe(ToolMaterial::Gold)),
Some(0.15),
),
(Block::Pumpkin {}, None, Some(1.5)),
2022-10-24 12:08:30 -04:00
(
Block::Pumpkin {},
Some(Tool::Axe(ToolMaterial::Wood)),
Some(0.75),
),
(
Block::Pumpkin {},
Some(Tool::Axe(ToolMaterial::Stone)),
Some(0.4),
),
(
Block::Pumpkin {},
Some(Tool::Axe(ToolMaterial::Iron)),
Some(0.25),
),
(pumpkin_lit, None, Some(1.5)),
(pumpkin_lit, Some(Tool::Axe(ToolMaterial::Wood)), Some(0.75)),
(pumpkin_lit, Some(Tool::Axe(ToolMaterial::Stone)), Some(0.4)),
(pumpkin_lit, Some(Tool::Axe(ToolMaterial::Iron)), Some(0.25)),
// TODO: Fix special sword rules
//(Block::Web {}, Some(Tool::Sword(ToolMaterial::Wood)), Some(0.4)),
//(Block::Web {}, Some(Tool::Sword(ToolMaterial::Stone)), Some(0.4)),
//(cocoa, Some(Tool::Sword(ToolMaterial::Stone)), Some(0.2)),
//(leaves, Some(Tool::Sword(ToolMaterial::St
//(leaves2, Some(Tool::Sword(ToolMaterial::Stone)), Some(0.2)),
//(Block::MelonBlock {}, Some(Tool::Sword(ToolMaterial::Stone)), Some(1.0)),
//(Block::Pumpkin {}, Some(Tool::Sword(ToolMaterial::Stone)), Some(1.0)),
//(pumpkin_lit, Some(Tool::Sword(ToolMaterial::Stone)), Some(1.0)),
//(vine, Some(Tool::Sword(ToolMaterial::Stone)), Some(0.2)),
// TODO: Fix special shears rules
//(Block::Web {}, Some(Tool::Shears), Some(0.4)),
//(wool, Some(Tool::Shears), Some(0.25)),
//(leaves, Some(Tool::Shears), Some(0.05)),
//(leaves2, Some(Tool::Shears), Some(0.05)),
//(vine, Some(Tool::Shears), Some(0.3)),
];
for (block, tool, time) in data {
let result = block.get_mining_time(&tool).map(|d| d.as_secs_f64());
match (time, result) {
(Some(time), Some(result)) => assert_eq!(result, time,
"Expected to mine block {:?} with {:?} in {} seconds, but it took {} seconds",
block, tool, time, result),
(None, Some(result)) => panic!(
"Expected to never mine block {:?} with {:?}, but it took {} seconds",
block, tool, result),
(Some(time), None) => panic!(
"Expected to mine block {:?} with {:?} in {} seconds, but it will never be mined",
block, tool, time),
_ => {},
}
}
}
}
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fn can_burn<W: WorldAccess>(world: &W, pos: Position) -> bool {
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matches!(
world.get_block(pos),
Block::Planks { .. }
| Block::DoubleWoodenSlab { .. }
| Block::WoodenSlab { .. }
| Block::FenceGate { .. }
| Block::SpruceFenceGate { .. }
| Block::BirchFenceGate { .. }
| Block::JungleFenceGate { .. }
| Block::DarkOakFenceGate { .. }
| Block::AcaciaFenceGate { .. }
| Block::Fence { .. }
| Block::SpruceFence { .. }
| Block::BirchFence { .. }
| Block::JungleFence { .. }
| Block::DarkOakFence { .. }
| Block::AcaciaFence { .. }
| Block::OakStairs { .. }
| Block::BirchStairs { .. }
| Block::SpruceStairs { .. }
| Block::JungleStairs { .. }
| Block::AcaciaStairs { .. }
| Block::DarkOakStairs { .. }
| Block::Log { .. }
| Block::Log2 { .. }
| Block::Leaves { .. }
| Block::Leaves2 { .. }
| Block::BookShelf { .. }
| Block::TNT { .. }
| Block::TallGrass { .. }
| Block::DoublePlant { .. }
| Block::YellowFlower { .. }
| Block::RedFlower { .. }
| Block::DeadBush { .. }
| Block::Wool { .. }
| Block::Vine { .. }
| Block::CoalBlock { .. }
| Block::HayBlock { .. }
| Block::Carpet { .. }
)
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}
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fn is_snowy<W: WorldAccess>(world: &W, pos: Position) -> bool {
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matches!(
world.get_block(pos.shift(Direction::Up)),
Block::Snow { .. } | Block::SnowLayer { .. }
)
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}
fn can_connect_sides<F: Fn(Block) -> bool, W: WorldAccess>(
world: &W,
pos: Position,
f: &F,
) -> (bool, bool, bool, bool) {
(
can_connect(world, pos.shift(Direction::North), f),
can_connect(world, pos.shift(Direction::South), f),
can_connect(world, pos.shift(Direction::West), f),
can_connect(world, pos.shift(Direction::East), f),
)
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}
fn can_connect<F: Fn(Block) -> bool, W: WorldAccess>(world: &W, pos: Position, f: &F) -> bool {
let block = world.get_block(pos);
f(block) || (block.get_material().renderable && block.get_material().should_cull_against)
}
fn can_connect_fence(block: Block) -> bool {
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matches!(
block,
Block::Fence { .. }
| Block::SpruceFence { .. }
| Block::BirchFence { .. }
| Block::JungleFence { .. }
| Block::DarkOakFence { .. }
| Block::AcaciaFence { .. }
| Block::FenceGate { .. }
| Block::SpruceFenceGate { .. }
| Block::BirchFenceGate { .. }
| Block::JungleFenceGate { .. }
| Block::DarkOakFenceGate { .. }
| Block::AcaciaFenceGate { .. }
)
}
fn can_connect_glasspane(block: Block) -> bool {
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matches!(
block,
Block::Glass { .. }
| Block::StainedGlass { .. }
| Block::GlassPane { .. }
| Block::StainedGlassPane { .. }
)
}
fn can_connect_redstone<W: WorldAccess>(world: &W, pos: Position, dir: Direction) -> RedstoneSide {
let shift_pos = pos.shift(dir);
let block = world.get_block(shift_pos);
if block.get_material().should_cull_against {
let side_up = world.get_block(shift_pos.shift(Direction::Up));
let up = world.get_block(pos.shift(Direction::Up));
if matches!(side_up, Block::RedstoneWire { .. }) && !up.get_material().should_cull_against {
return RedstoneSide::Up;
}
return RedstoneSide::None;
}
let side_down = world.get_block(shift_pos.shift(Direction::Down));
if matches!(block, Block::RedstoneWire { .. })
|| matches!(side_down, Block::RedstoneWire { .. })
{
return RedstoneSide::Side;
}
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RedstoneSide::None
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}
fn fence_gate_data(facing: Direction, in_wall: bool, open: bool, powered: bool) -> Option<usize> {
if in_wall || powered {
return None;
}
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Some(facing.horizontal_index() | (if open { 0x4 } else { 0x0 }))
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
fn fence_gate_offset(facing: Direction, in_wall: bool, open: bool, powered: bool) -> Option<usize> {
Some(
if powered { 0 } else { 1 << 0 }
+ if open { 0 } else { 1 << 1 }
+ if in_wall { 0 } else { 1 << 2 }
+ facing.horizontal_offset() * (1 << 3),
)
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
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fn fence_gate_collision(facing: Direction, in_wall: bool, open: bool) -> Vec<Aabb3<f64>> {
if open {
return vec![];
}
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let (min_x, min_y, min_z, max_x, max_y, max_z) = if in_wall {
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match facing.axis() {
Axis::Z => (0.0, 0.0, 3.0 / 8.0, 1.0, 13.0 / 16.0, 5.0 / 8.0),
Axis::X => (3.0 / 8.0, 0.0, 0.0, 5.0 / 8.0, 13.0 / 16.0, 1.0),
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_ => unreachable!(),
}
} else {
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match facing.axis() {
Axis::Z => (0.0, 0.0, 3.0 / 8.0, 1.0, 1.0, 5.0 / 8.0),
Axis::X => (3.0 / 8.0, 0.0, 0.0, 5.0 / 8.0, 1.0, 1.0),
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_ => unreachable!(),
}
};
vec![Aabb3::new(
Point3::new(min_x, min_y, min_z),
Point3::new(max_x, max_y, max_z),
2016-04-03 23:55:20 -04:00
)]
}
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fn fence_gate_update_state<W: WorldAccess>(world: &W, pos: Position, facing: Direction) -> bool {
if let Block::CobblestoneWall { .. } = world.get_block(pos.shift(facing.clockwise())) {
return true;
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}
if let Block::CobblestoneWall { .. } = world.get_block(pos.shift(facing.counter_clockwise())) {
return true;
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}
false
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}
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fn door_data(
facing: Direction,
half: DoorHalf,
hinge: Side,
open: bool,
powered: bool,
) -> Option<usize> {
match half {
DoorHalf::Upper => {
if facing == Direction::North && open {
Some(
0x8 | (if hinge == Side::Right { 0x1 } else { 0x0 })
| (if powered { 0x2 } else { 0x0 }),
)
} else {
None
}
}
DoorHalf::Lower => {
if hinge == Side::Left && !powered {
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Some(facing.clockwise().horizontal_index() | (if open { 0x4 } else { 0x0 }))
} else {
None
}
}
}
}
fn door_offset(
facing: Direction,
half: DoorHalf,
hinge: Side,
open: bool,
powered: bool,
) -> Option<usize> {
Some(
if powered { 0 } else { 1 << 0 }
+ if open { 0 } else { 1 << 1 }
+ if hinge == Side::Left { 0 } else { 1 << 2 }
+ if half == DoorHalf::Upper { 0 } else { 1 << 3 }
+ facing.horizontal_offset() * (1 << 4),
)
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
fn update_door_state<W: WorldAccess>(
world: &W,
pos: Position,
ohalf: DoorHalf,
ofacing: Direction,
ohinge: Side,
oopen: bool,
opowered: bool,
) -> (Direction, Side, bool, bool) {
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let oy = if ohalf == DoorHalf::Upper { -1 } else { 1 };
match world.get_block(pos + (0, oy, 0)) {
Block::WoodenDoor {
half,
facing,
hinge,
open,
powered,
}
| Block::SpruceDoor {
half,
facing,
hinge,
open,
powered,
}
| Block::BirchDoor {
half,
facing,
hinge,
open,
powered,
}
| Block::JungleDoor {
half,
facing,
hinge,
open,
powered,
}
| Block::AcaciaDoor {
half,
facing,
hinge,
open,
powered,
}
| Block::DarkOakDoor {
half,
facing,
hinge,
open,
powered,
}
| Block::IronDoor {
half,
facing,
hinge,
open,
powered,
} => {
if half != ohalf {
if ohalf == DoorHalf::Upper {
return (facing, ohinge, open, opowered);
} else {
return (ofacing, hinge, oopen, powered);
}
}
}
_ => {}
}
(ofacing, ohinge, oopen, opowered)
}
2016-04-03 23:55:20 -04:00
fn door_collision(facing: Direction, hinge: Side, open: bool) -> Vec<Aabb3<f64>> {
2016-04-21 15:57:50 -04:00
use std::f64::consts::PI;
let mut bounds = Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 1.0, 3.0 / 16.0),
2016-04-21 15:57:50 -04:00
);
let mut angle = match facing {
Direction::South => 0.0,
Direction::West => PI * 0.5,
Direction::North => PI,
Direction::East => PI * 1.5,
_ => 0.0,
2016-04-03 23:55:20 -04:00
};
angle += if open { PI * 0.5 } else { 0.0 }
* match hinge {
Side::Left => 1.0,
Side::Right => -1.0,
};
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let c = angle.cos();
let s = angle.sin();
let x = bounds.min.x - 0.5;
let z = bounds.min.z - 0.5;
bounds.min.x = 0.5 + (x * c - z * s);
bounds.min.z = 0.5 + (z * c + x * s);
2016-04-21 15:57:50 -04:00
let x = bounds.max.x - 0.5;
let z = bounds.max.z - 0.5;
bounds.max.x = 0.5 + (x * c - z * s);
bounds.max.z = 0.5 + (z * c + x * s);
2016-04-21 15:57:50 -04:00
vec![bounds]
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}
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fn update_repeater_state<W: WorldAccess>(world: &W, pos: Position, facing: Direction) -> bool {
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let f = |dir| {
matches!(
world.get_block(pos.shift(dir)),
Block::RepeaterPowered { .. }
)
};
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f(facing.clockwise()) || f(facing.counter_clockwise())
}
fn update_double_plant_state<W: WorldAccess>(
world: &W,
pos: Position,
ohalf: BlockHalf,
ovariant: DoublePlantVariant,
) -> (BlockHalf, DoublePlantVariant) {
if ohalf != BlockHalf::Upper {
return (ohalf, ovariant);
}
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match world.get_block(pos.shift(Direction::Down)) {
Block::DoublePlant { variant, .. } => (ohalf, variant),
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_ => (ohalf, ovariant),
}
}
fn piston_collision(extended: bool, facing: Direction) -> Vec<Aabb3<f64>> {
let (min_x, min_y, min_z, max_x, max_y, max_z) = if extended {
match facing {
Direction::Up => (0.0, 0.0, 0.0, 1.0, 0.75, 1.0),
Direction::Down => (0.0, 0.25, 0.0, 1.0, 1.0, 1.0),
Direction::North => (0.0, 0.0, 0.25, 1.0, 1.0, 1.0),
Direction::South => (0.0, 0.0, 0.0, 1.0, 1.0, 0.75),
Direction::West => (0.25, 0.0, 0.0, 1.0, 1.0, 0.75),
Direction::East => (0.0, 0.0, 0.0, 0.75, 1.0, 1.0),
_ => unreachable!(),
}
} else {
(0.0, 0.0, 0.0, 1.0, 1.0, 1.0)
};
vec![Aabb3::new(
Point3::new(min_x, min_y, min_z),
Point3::new(max_x, max_y, max_z),
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)]
}
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fn trapdoor_collision(facing: Direction, half: BlockHalf, open: bool) -> Vec<Aabb3<f64>> {
let (min_x, min_y, min_z, max_x, max_y, max_z) = if open {
match facing {
Direction::North => (0.0, 0.0, 3.0 / 16.0, 1.0, 1.0, 1.0),
Direction::South => (0.0, 0.0, 0.0, 1.0, 1.0, 3.0 / 16.0),
Direction::West => (3.0 / 16.0, 0.0, 0.0, 1.0, 1.0, 1.0),
Direction::East => (0.0, 0.0, 0.0, 3.0 / 16.0, 1.0, 1.0),
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_ => unreachable!(),
}
} else {
match half {
BlockHalf::Bottom => (0.0, 0.0, 0.0, 1.0, 3.0 / 16.0, 1.0),
BlockHalf::Top => (0.0, 3.0 / 16.0, 0.0, 1.0, 1.0, 1.0),
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_ => unreachable!(),
}
};
vec![Aabb3::new(
Point3::new(min_x, min_y, min_z),
Point3::new(max_x, max_y, max_z),
)]
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}
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fn fence_collision(north: bool, south: bool, west: bool, east: bool) -> Vec<Aabb3<f64>> {
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let mut collision = vec![Aabb3::new(
Point3::new(3.0 / 8.0, 0.0, 3.0 / 8.0),
Point3::new(5.0 / 8.0, 1.5, 5.0 / 8.0),
)];
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if north {
collision.push(Aabb3::new(
Point3::new(3.0 / 8.0, 0.0, 0.0),
Point3::new(5.0 / 8.0, 1.5, 3.0 / 8.0),
));
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}
if south {
collision.push(Aabb3::new(
Point3::new(3.0 / 8.0, 0.0, 5.0 / 8.0),
Point3::new(5.0 / 8.0, 1.5, 1.0),
));
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}
if west {
collision.push(Aabb3::new(
Point3::new(0.0, 0.0, 3.0 / 8.0),
Point3::new(3.0 / 8.0, 1.5, 5.0 / 8.0),
));
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}
if east {
collision.push(Aabb3::new(
Point3::new(5.0 / 8.0, 0.0, 3.0 / 8.0),
Point3::new(1.0, 1.5, 5.0 / 8.0),
));
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}
collision
}
fn pane_collision(north: bool, south: bool, east: bool, west: bool) -> Vec<Aabb3<f64>> {
let mut collision = vec![Aabb3::new(
Point3::new(7.0 / 16.0, 0.0, 7.0 / 16.0),
Point3::new(9.0 / 16.0, 1.0, 9.0 / 16.0),
)];
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if north {
collision.push(Aabb3::new(
Point3::new(7.0 / 16.0, 0.0, 0.0),
Point3::new(9.0 / 16.0, 1.0, 9.0 / 16.0),
));
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}
if south {
collision.push(Aabb3::new(
Point3::new(7.0 / 16.0, 0.0, 7.0 / 16.0),
Point3::new(9.0 / 16.0, 1.0, 1.0),
));
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}
if west {
collision.push(Aabb3::new(
Point3::new(0.0, 0.0, 7.0 / 16.0),
Point3::new(9.0 / 16.0, 1.0, 9.0 / 16.0),
));
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}
if east {
collision.push(Aabb3::new(
Point3::new(7.0 / 16.0, 0.0, 7.0 / 16.0),
Point3::new(1.0, 1.0, 9.0 / 16.0),
));
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}
collision
}
fn get_stair_info<W: WorldAccess>(world: &W, pos: Position) -> Option<(Direction, BlockHalf)> {
match world.get_block(pos) {
Block::OakStairs { facing, half, .. }
| Block::StoneStairs { facing, half, .. }
| Block::BrickStairs { facing, half, .. }
| Block::StoneBrickStairs { facing, half, .. }
| Block::NetherBrickStairs { facing, half, .. }
| Block::SandstoneStairs { facing, half, .. }
| Block::SpruceStairs { facing, half, .. }
| Block::BirchStairs { facing, half, .. }
| Block::JungleStairs { facing, half, .. }
| Block::QuartzStairs { facing, half, .. }
| Block::AcaciaStairs { facing, half, .. }
| Block::DarkOakStairs { facing, half, .. }
| Block::RedSandstoneStairs { facing, half, .. }
| Block::PurpurStairs { facing, half, .. } => Some((facing, half)),
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_ => None,
}
}
fn update_stair_shape<W: WorldAccess>(world: &W, pos: Position, facing: Direction) -> StairShape {
if let Some((other_facing, _)) = get_stair_info(world, pos.shift(facing)) {
if other_facing != facing && other_facing != facing.opposite() {
if other_facing == facing.clockwise() {
return StairShape::OuterRight;
}
return StairShape::OuterLeft;
}
}
if let Some((other_facing, _)) = get_stair_info(world, pos.shift(facing.opposite())) {
if other_facing != facing && other_facing != facing.opposite() {
if other_facing == facing.clockwise() {
return StairShape::InnerRight;
}
return StairShape::InnerLeft;
}
}
StairShape::Straight
}
fn stair_data(
facing: Direction,
half: BlockHalf,
shape: StairShape,
waterlogged: bool,
) -> Option<usize> {
if shape != StairShape::Straight {
return None;
}
if waterlogged {
return None;
}
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Some((5 - facing.index()) | (if half == BlockHalf::Top { 0x4 } else { 0x0 }))
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}
fn stair_offset(
facing: Direction,
half: BlockHalf,
shape: StairShape,
waterlogged: bool,
) -> Option<usize> {
Some(
if waterlogged { 0 } else { 1 }
+ shape.offset() * 2
+ if half == BlockHalf::Top { 0 } else { 2 * 5 }
+ facing.horizontal_offset() * 2 * 5 * 2,
)
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
#[allow(clippy::many_single_char_names)]
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fn stair_collision(facing: Direction, shape: StairShape, half: BlockHalf) -> Vec<Aabb3<f64>> {
use std::f64::consts::PI;
let mut bounds = match shape {
StairShape::Straight => vec![
Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.5, 1.0)),
Aabb3::new(Point3::new(0.0, 0.5, 0.0), Point3::new(1.0, 1.0, 0.5)),
],
StairShape::InnerLeft => vec![
Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.5, 1.0)),
Aabb3::new(Point3::new(0.0, 0.5, 0.0), Point3::new(1.0, 1.0, 0.5)),
Aabb3::new(Point3::new(0.0, 0.5, 0.5), Point3::new(0.5, 1.0, 1.0)),
],
StairShape::InnerRight => vec![
Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.5, 1.0)),
Aabb3::new(Point3::new(0.0, 0.5, 0.0), Point3::new(1.0, 1.0, 0.5)),
Aabb3::new(Point3::new(0.5, 0.5, 0.5), Point3::new(1.0, 1.0, 1.0)),
],
StairShape::OuterLeft => vec![
Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.5, 1.0)),
Aabb3::new(Point3::new(0.0, 0.5, 0.0), Point3::new(0.5, 1.0, 0.5)),
],
StairShape::OuterRight => vec![
Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.5, 1.0)),
Aabb3::new(Point3::new(0.5, 0.5, 0.0), Point3::new(1.0, 1.0, 0.5)),
],
};
let mut angle = match facing {
Direction::North => 0.0,
Direction::East => PI * 0.5,
Direction::South => PI,
Direction::West => PI * 1.5,
_ => 0.0,
};
if half == BlockHalf::Top {
angle -= PI;
}
let c = angle.cos();
let s = angle.sin();
for bound in &mut bounds {
let x = bound.min.x - 0.5;
let z = bound.min.z - 0.5;
bound.min.x = 0.5 + (x * c - z * s);
bound.min.z = 0.5 + (z * c + x * s);
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let x = bound.max.x - 0.5;
let z = bound.max.z - 0.5;
bound.max.x = 0.5 + (x * c - z * s);
bound.max.z = 0.5 + (z * c + x * s);
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if half == BlockHalf::Top {
let c = PI.cos();
let s = PI.sin();
let z = bound.min.z - 0.5;
let y = bound.min.y - 0.5;
bound.min.z = 0.5 + (z * c - y * s);
bound.min.y = 0.5 + (y * c + z * s);
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let z = bound.max.z - 0.5;
let y = bound.max.y - 0.5;
bound.max.z = 0.5 + (z * c - y * s);
bound.max.y = 0.5 + (y * c + z * s);
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bound.min.x = 1.0 - bound.min.x;
bound.max.x = 1.0 - bound.max.x;
}
}
bounds
}
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fn slab_collision(half: BlockHalf) -> Vec<Aabb3<f64>> {
let (min_x, min_y, min_z, max_x, max_y, max_z) = match half {
BlockHalf::Top => (0.0, 0.5, 0.0, 1.0, 1.0, 1.0),
BlockHalf::Bottom => (0.0, 0.0, 0.0, 1.0, 0.5, 1.0),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
BlockHalf::Double => (0.0, 0.0, 0.0, 1.0, 1.0, 1.0),
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_ => unreachable!(),
};
vec![Aabb3::new(
Point3::new(min_x, min_y, min_z),
Point3::new(max_x, max_y, max_z),
2016-04-20 14:54:32 -04:00
)]
}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum StoneVariant {
Normal,
Granite,
SmoothGranite,
Diorite,
SmoothDiorite,
Andesite,
SmoothAndesite,
2016-03-26 14:48:10 -04:00
}
impl StoneVariant {
pub fn as_string(self) -> &'static str {
match self {
StoneVariant::Normal => "stone",
StoneVariant::Granite => "granite",
StoneVariant::SmoothGranite => "smooth_granite",
StoneVariant::Diorite => "diorite",
StoneVariant::SmoothDiorite => "smooth_diorite",
StoneVariant::Andesite => "andesite",
StoneVariant::SmoothAndesite => "smooth_andesite",
}
}
fn data(self) -> usize {
match self {
StoneVariant::Normal => 0,
StoneVariant::Granite => 1,
StoneVariant::SmoothGranite => 2,
StoneVariant::Diorite => 3,
StoneVariant::SmoothDiorite => 4,
StoneVariant::Andesite => 5,
StoneVariant::SmoothAndesite => 6,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum DirtVariant {
Normal,
Coarse,
Podzol,
}
impl DirtVariant {
pub fn as_string(self) -> &'static str {
match self {
DirtVariant::Normal => "dirt",
DirtVariant::Coarse => "coarse_dirt",
DirtVariant::Podzol => "podzol",
}
}
fn data(self) -> usize {
match self {
DirtVariant::Normal => 0,
DirtVariant::Coarse => 1,
DirtVariant::Podzol => 2,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum BedPart {
Head,
Foot,
}
impl BedPart {
pub fn as_string(self) -> &'static str {
match self {
BedPart::Head => "head",
BedPart::Foot => "foot",
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum SandstoneVariant {
Normal,
Chiseled,
Smooth,
}
impl SandstoneVariant {
pub fn as_string(self) -> &'static str {
match self {
SandstoneVariant::Normal => "sandstone",
SandstoneVariant::Chiseled => "chiseled_sandstone",
SandstoneVariant::Smooth => "smooth_sandstone",
}
}
fn data(self) -> usize {
match self {
SandstoneVariant::Normal => 0,
SandstoneVariant::Chiseled => 1,
SandstoneVariant::Smooth => 2,
}
}
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum NoteBlockInstrument {
Harp,
BaseDrum,
Snare,
Hat,
Bass,
Flute,
Bell,
Guitar,
Chime,
Xylophone,
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
IronXylophone,
CowBell,
Didgeridoo,
Bit,
Banjo,
Pling,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
impl NoteBlockInstrument {
pub fn as_string(self) -> &'static str {
match self {
NoteBlockInstrument::Harp => "harp",
NoteBlockInstrument::BaseDrum => "basedrum",
NoteBlockInstrument::Snare => "snare",
NoteBlockInstrument::Hat => "hat",
NoteBlockInstrument::Bass => "bass",
NoteBlockInstrument::Flute => "flute",
NoteBlockInstrument::Bell => "bell",
NoteBlockInstrument::Guitar => "guitar",
NoteBlockInstrument::Chime => "chime",
NoteBlockInstrument::Xylophone => "xylophone",
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
NoteBlockInstrument::IronXylophone => "iron_xylophone",
NoteBlockInstrument::CowBell => "cow_bell",
NoteBlockInstrument::Didgeridoo => "didgeridoo",
NoteBlockInstrument::Bit => "bit",
NoteBlockInstrument::Banjo => "banjo",
NoteBlockInstrument::Pling => "pling",
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
}
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
fn offsets(self, protocol_version: i32) -> Option<usize> {
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
match self {
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
NoteBlockInstrument::Harp => Some(0),
NoteBlockInstrument::BaseDrum => Some(1),
NoteBlockInstrument::Snare => Some(2),
NoteBlockInstrument::Hat => Some(3),
NoteBlockInstrument::Bass => Some(4),
NoteBlockInstrument::Flute => Some(5),
NoteBlockInstrument::Bell => Some(6),
NoteBlockInstrument::Guitar => Some(7),
NoteBlockInstrument::Chime => Some(8),
NoteBlockInstrument::Xylophone => Some(9),
_ => {
if protocol_version >= 477 {
match self {
NoteBlockInstrument::IronXylophone => Some(10),
NoteBlockInstrument::CowBell => Some(11),
NoteBlockInstrument::Didgeridoo => Some(12),
NoteBlockInstrument::Bit => Some(13),
NoteBlockInstrument::Banjo => Some(14),
NoteBlockInstrument::Pling => Some(15),
_ => unreachable!(),
}
} else {
None
}
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum RedSandstoneVariant {
Normal,
Chiseled,
Smooth,
}
impl RedSandstoneVariant {
pub fn as_string(self) -> &'static str {
match self {
RedSandstoneVariant::Normal => "red_sandstone",
RedSandstoneVariant::Chiseled => "chiseled_red_sandstone",
RedSandstoneVariant::Smooth => "smooth_red_sandstone",
}
}
fn data(self) -> usize {
match self {
RedSandstoneVariant::Normal => 0,
RedSandstoneVariant::Chiseled => 1,
RedSandstoneVariant::Smooth => 2,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum QuartzVariant {
Normal,
Chiseled,
PillarVertical,
PillarNorthSouth,
PillarEastWest,
}
impl QuartzVariant {
pub fn as_string(self) -> &'static str {
match self {
2016-04-08 11:30:41 -04:00
QuartzVariant::Normal | QuartzVariant::Chiseled => "normal",
QuartzVariant::PillarVertical => "axis=y",
QuartzVariant::PillarNorthSouth => "axis=z",
QuartzVariant::PillarEastWest => "axis=x",
}
}
fn data(self) -> usize {
match self {
QuartzVariant::Normal => 0,
QuartzVariant::Chiseled => 1,
QuartzVariant::PillarVertical => 2,
QuartzVariant::PillarNorthSouth => 3,
QuartzVariant::PillarEastWest => 4,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum PrismarineVariant {
Normal,
Brick,
Dark,
}
impl PrismarineVariant {
pub fn as_string(self) -> &'static str {
match self {
PrismarineVariant::Normal => "prismarine",
PrismarineVariant::Brick => "prismarine_bricks",
PrismarineVariant::Dark => "dark_prismarine",
}
}
fn data(self) -> usize {
match self {
PrismarineVariant::Normal => 0,
PrismarineVariant::Brick => 1,
PrismarineVariant::Dark => 2,
}
}
}
fn mushroom_block_data(
is_stem: bool,
west: bool,
up: bool,
south: bool,
north: bool,
east: bool,
down: bool,
) -> Option<usize> {
Some(match (is_stem, west, up, south, north, east, down) {
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
(false, false, false, false, false, false, false) => 0,
(false, true, false, false, true, false, false) => 1,
(false, false, false, false, true, false, false) => 2,
(false, false, false, false, true, true, false) => 3,
(false, true, false, false, false, false, false) => 4,
(false, false, true, false, false, false, false) => 5,
(false, false, false, false, false, true, false) => 6,
(false, true, false, true, false, false, false) => 7,
(false, false, false, true, false, false, false) => 8,
(false, false, false, true, false, true, false) => 9,
(false, true, false, true, true, true, false) => 10,
(false, true, true, true, true, true, true) => 14,
(true, false, false, false, false, false, false) => 15,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
_ => return None,
})
}
fn mushroom_block_offset(
is_stem: bool,
west: bool,
up: bool,
south: bool,
north: bool,
east: bool,
down: bool,
) -> Option<usize> {
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
if is_stem {
None
} else {
Some(
if west { 0 } else { 1 << 0 }
+ if up { 0 } else { 1 << 1 }
+ if south { 0 } else { 1 << 2 }
+ if north { 0 } else { 1 << 3 }
+ if east { 0 } else { 1 << 4 }
+ if down { 0 } else { 1 << 5 },
)
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
fn mushroom_block_variant(
is_stem: bool,
west: bool,
up: bool,
south: bool,
north: bool,
east: bool,
down: bool,
) -> String {
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
(if is_stem {
"all_stem"
} else {
match (west, up, south, north, east, down) {
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
(false, false, false, false, false, false) => "all_inside",
(true, false, false, true, false, false) => "north_west",
(false, false, false, true, false, false) => "north",
(false, false, false, true, true, false) => "north_east",
(true, false, false, false, false, false) => "west",
(false, true, false, false, false, false) => "center",
(false, false, false, false, true, false) => "east",
(true, false, true, false, false, false) => "south_west",
(false, false, true, false, false, false) => "south",
(false, false, true, false, true, false) => "south_east",
(true, false, true, true, true, false) => "stem",
(true, true, true, true, true, true) => "all_outside",
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
_ => "all_stem",
}
})
.to_string()
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum DoorHalf {
Upper,
Lower,
}
impl DoorHalf {
pub fn as_string(self) -> &'static str {
match self {
DoorHalf::Upper => "upper",
DoorHalf::Lower => "lower",
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum Side {
Left,
Right,
}
impl Side {
pub fn as_string(self) -> &'static str {
match self {
Side::Left => "left",
Side::Right => "right",
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum ColoredVariant {
White,
Orange,
Magenta,
LightBlue,
Yellow,
Lime,
Pink,
Gray,
Silver,
Cyan,
Purple,
Blue,
Brown,
Green,
Red,
Black,
}
impl ColoredVariant {
pub fn as_string(self) -> &'static str {
match self {
ColoredVariant::White => "white",
ColoredVariant::Orange => "orange",
ColoredVariant::Magenta => "magenta",
ColoredVariant::LightBlue => "light_blue",
ColoredVariant::Yellow => "yellow",
ColoredVariant::Lime => "lime",
ColoredVariant::Pink => "pink",
ColoredVariant::Gray => "gray",
ColoredVariant::Silver => "silver",
ColoredVariant::Cyan => "cyan",
ColoredVariant::Purple => "purple",
ColoredVariant::Blue => "blue",
ColoredVariant::Brown => "brown",
ColoredVariant::Green => "green",
ColoredVariant::Red => "red",
ColoredVariant::Black => "black",
}
}
fn data(self) -> usize {
match self {
ColoredVariant::White => 0,
ColoredVariant::Orange => 1,
ColoredVariant::Magenta => 2,
ColoredVariant::LightBlue => 3,
ColoredVariant::Yellow => 4,
ColoredVariant::Lime => 5,
ColoredVariant::Pink => 6,
ColoredVariant::Gray => 7,
ColoredVariant::Silver => 8,
ColoredVariant::Cyan => 9,
ColoredVariant::Purple => 10,
ColoredVariant::Blue => 11,
ColoredVariant::Brown => 12,
ColoredVariant::Green => 13,
ColoredVariant::Red => 14,
ColoredVariant::Black => 15,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum RedFlowerVariant {
Poppy,
BlueOrchid,
Allium,
AzureBluet,
RedTulip,
OrangeTulip,
WhiteTulip,
PinkTulip,
OxeyeDaisy,
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
Cornflower,
WitherRose,
LilyOfTheValley,
}
impl RedFlowerVariant {
pub fn as_string(self) -> &'static str {
match self {
RedFlowerVariant::Poppy => "poppy",
RedFlowerVariant::BlueOrchid => "blue_orchid",
RedFlowerVariant::Allium => "allium",
RedFlowerVariant::AzureBluet => "houstonia",
RedFlowerVariant::RedTulip => "red_tulip",
RedFlowerVariant::OrangeTulip => "orange_tulip",
RedFlowerVariant::WhiteTulip => "white_tulip",
RedFlowerVariant::PinkTulip => "pink_tulip",
RedFlowerVariant::OxeyeDaisy => "oxeye_daisy",
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
RedFlowerVariant::Cornflower => "cornflower",
RedFlowerVariant::WitherRose => "wither_rose",
RedFlowerVariant::LilyOfTheValley => "lily_of_the_valley",
}
}
fn data(self) -> usize {
match self {
RedFlowerVariant::Poppy => 0,
RedFlowerVariant::BlueOrchid => 1,
RedFlowerVariant::Allium => 2,
RedFlowerVariant::AzureBluet => 3,
RedFlowerVariant::RedTulip => 4,
RedFlowerVariant::OrangeTulip => 5,
RedFlowerVariant::WhiteTulip => 6,
RedFlowerVariant::PinkTulip => 7,
RedFlowerVariant::OxeyeDaisy => 8,
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
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// TODO: shouldn't be available protocol_version < 477
RedFlowerVariant::Cornflower => 9,
RedFlowerVariant::WitherRose => 10,
RedFlowerVariant::LilyOfTheValley => 11,
}
}
fn offsets(self, protocol_version: i32) -> Option<usize> {
match self {
RedFlowerVariant::Poppy => Some(0),
RedFlowerVariant::BlueOrchid => Some(1),
RedFlowerVariant::Allium => Some(2),
RedFlowerVariant::AzureBluet => Some(3),
RedFlowerVariant::RedTulip => Some(4),
RedFlowerVariant::OrangeTulip => Some(5),
RedFlowerVariant::WhiteTulip => Some(6),
RedFlowerVariant::PinkTulip => Some(7),
RedFlowerVariant::OxeyeDaisy => Some(8),
_ => {
if protocol_version >= 477 {
match self {
RedFlowerVariant::Cornflower => Some(9),
RedFlowerVariant::WitherRose => Some(10),
RedFlowerVariant::LilyOfTheValley => Some(11),
_ => unreachable!(),
}
} else {
None
}
}
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum MonsterEggVariant {
Stone,
Cobblestone,
StoneBrick,
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MossyBrick,
CrackedBrick,
ChiseledBrick,
}
impl MonsterEggVariant {
pub fn as_string(self) -> &'static str {
match self {
MonsterEggVariant::Stone => "stone",
MonsterEggVariant::Cobblestone => "cobblestone",
MonsterEggVariant::StoneBrick => "stone_brick",
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MonsterEggVariant::MossyBrick => "mossy_brick",
MonsterEggVariant::CrackedBrick => "cracked_brick",
MonsterEggVariant::ChiseledBrick => "chiseled_brick",
}
}
fn data(self) -> usize {
match self {
MonsterEggVariant::Stone => 0,
MonsterEggVariant::Cobblestone => 1,
MonsterEggVariant::StoneBrick => 2,
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MonsterEggVariant::MossyBrick => 3,
MonsterEggVariant::CrackedBrick => 4,
MonsterEggVariant::ChiseledBrick => 5,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum StoneBrickVariant {
Normal,
Mossy,
Cracked,
Chiseled,
}
impl StoneBrickVariant {
pub fn as_string(self) -> &'static str {
match self {
StoneBrickVariant::Normal => "stonebrick",
StoneBrickVariant::Mossy => "mossy_stonebrick",
StoneBrickVariant::Cracked => "cracked_stonebrick",
StoneBrickVariant::Chiseled => "chiseled_stonebrick",
}
}
fn data(self) -> usize {
match self {
StoneBrickVariant::Normal => 0,
StoneBrickVariant::Mossy => 1,
StoneBrickVariant::Cracked => 2,
StoneBrickVariant::Chiseled => 3,
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}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum RailShape {
NorthSouth,
EastWest,
AscendingNorth,
AscendingSouth,
AscendingEast,
AscendingWest,
NorthEast,
NorthWest,
SouthEast,
SouthWest,
}
impl RailShape {
pub fn as_string(self) -> &'static str {
match self {
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RailShape::NorthSouth => "north_south",
RailShape::EastWest => "east_west",
RailShape::AscendingNorth => "ascending_north",
RailShape::AscendingSouth => "ascending_south",
RailShape::AscendingEast => "ascending_east",
RailShape::AscendingWest => "ascending_west",
RailShape::NorthEast => "north_east",
RailShape::NorthWest => "north_west",
RailShape::SouthEast => "south_east",
RailShape::SouthWest => "south_west",
}
}
pub fn data(self) -> usize {
match self {
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RailShape::NorthSouth => 0,
RailShape::EastWest => 1,
RailShape::AscendingEast => 2,
RailShape::AscendingWest => 3,
RailShape::AscendingNorth => 4,
RailShape::AscendingSouth => 5,
RailShape::SouthEast => 6,
RailShape::SouthWest => 7,
RailShape::NorthWest => 8,
RailShape::NorthEast => 9,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum ComparatorMode {
Compare,
Subtract,
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}
impl ComparatorMode {
pub fn as_string(self) -> &'static str {
match self {
ComparatorMode::Compare => "compare",
ComparatorMode::Subtract => "subtract",
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}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum RedstoneSide {
None,
Side,
Up,
}
impl RedstoneSide {
pub fn as_string(self) -> &'static str {
match self {
RedstoneSide::None => "none",
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RedstoneSide::Side => "side",
RedstoneSide::Up => "up",
}
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
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pub fn offset(self) -> usize {
match self {
RedstoneSide::Up => 0,
RedstoneSide::Side => 1,
RedstoneSide::None => 2,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum PistonType {
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Normal,
Sticky,
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}
impl PistonType {
pub fn as_string(self) -> &'static str {
match self {
PistonType::Normal => "normal",
PistonType::Sticky => "sticky",
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum StoneSlabVariant {
Stone,
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
SmoothStone,
Sandstone,
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
CutSandstone,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
PetrifiedWood,
Cobblestone,
Brick,
StoneBrick,
NetherBrick,
Quartz,
RedSandstone,
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
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CutRedSandstone,
Purpur,
}
impl StoneSlabVariant {
pub fn as_string(self) -> &'static str {
match self {
StoneSlabVariant::Stone => "stone",
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
StoneSlabVariant::SmoothStone => "smooth_stone",
StoneSlabVariant::Sandstone => "sandstone",
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
StoneSlabVariant::CutSandstone => "cut_sandstone",
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
StoneSlabVariant::PetrifiedWood => "wood_old",
StoneSlabVariant::Cobblestone => "cobblestone",
StoneSlabVariant::Brick => "brick",
StoneSlabVariant::StoneBrick => "stone_brick",
StoneSlabVariant::NetherBrick => "nether_brick",
StoneSlabVariant::Quartz => "quartz",
StoneSlabVariant::RedSandstone => "red_sandstone",
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
StoneSlabVariant::CutRedSandstone => "cut_red_sandstone",
StoneSlabVariant::Purpur => "purpur",
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}
}
fn data(self) -> usize {
match self {
StoneSlabVariant::Stone | StoneSlabVariant::RedSandstone | StoneSlabVariant::Purpur => {
0
}
StoneSlabVariant::Sandstone => 1,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
StoneSlabVariant::PetrifiedWood => 2,
StoneSlabVariant::Cobblestone => 3,
StoneSlabVariant::Brick => 4,
StoneSlabVariant::StoneBrick => 5,
StoneSlabVariant::NetherBrick => 6,
StoneSlabVariant::Quartz => 7,
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
_ => unimplemented!(),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
}
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
fn offsets(self, protocol_version: i32) -> Option<usize> {
if protocol_version >= 477 {
match self {
StoneSlabVariant::Stone => Some(0),
StoneSlabVariant::SmoothStone => Some(1),
StoneSlabVariant::Sandstone => Some(2),
StoneSlabVariant::CutSandstone => Some(3),
StoneSlabVariant::PetrifiedWood => Some(4),
StoneSlabVariant::Cobblestone => Some(5),
StoneSlabVariant::Brick => Some(6),
StoneSlabVariant::StoneBrick => Some(7),
StoneSlabVariant::NetherBrick => Some(8),
StoneSlabVariant::Quartz => Some(9),
StoneSlabVariant::RedSandstone => Some(10),
StoneSlabVariant::CutRedSandstone => Some(11),
StoneSlabVariant::Purpur => Some(12),
}
} else {
match self {
StoneSlabVariant::Stone => Some(0),
StoneSlabVariant::SmoothStone => None,
StoneSlabVariant::Sandstone => Some(1),
StoneSlabVariant::CutSandstone => None,
StoneSlabVariant::PetrifiedWood => Some(2),
StoneSlabVariant::Cobblestone => Some(3),
StoneSlabVariant::Brick => Some(4),
StoneSlabVariant::StoneBrick => Some(5),
StoneSlabVariant::NetherBrick => Some(6),
StoneSlabVariant::Quartz => Some(7),
StoneSlabVariant::RedSandstone => Some(8),
StoneSlabVariant::CutRedSandstone => None,
StoneSlabVariant::Purpur => Some(9),
}
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum WoodSlabVariant {
Oak,
Spruce,
Birch,
Jungle,
Acacia,
DarkOak,
}
impl WoodSlabVariant {
pub fn as_string(self) -> &'static str {
match self {
WoodSlabVariant::Oak => "oak",
WoodSlabVariant::Spruce => "spruce",
WoodSlabVariant::Birch => "birch",
WoodSlabVariant::Jungle => "jungle",
WoodSlabVariant::Acacia => "acacia",
WoodSlabVariant::DarkOak => "dark_oak",
}
}
fn data(self) -> usize {
match self {
WoodSlabVariant::Oak => 0,
WoodSlabVariant::Spruce => 1,
WoodSlabVariant::Birch => 2,
WoodSlabVariant::Jungle => 3,
WoodSlabVariant::Acacia => 4,
WoodSlabVariant::DarkOak => 5,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum BlockHalf {
Top,
Bottom,
Upper,
Lower,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
Double,
}
impl BlockHalf {
pub fn as_string(self) -> &'static str {
match self {
BlockHalf::Top => "top",
BlockHalf::Bottom => "bottom",
BlockHalf::Upper => "upper",
BlockHalf::Lower => "lower",
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
BlockHalf::Double => "double",
}
}
pub fn offset(self) -> usize {
match self {
BlockHalf::Top | BlockHalf::Upper => 0,
BlockHalf::Bottom | BlockHalf::Lower => 1,
BlockHalf::Double => 2,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum CobblestoneWallVariant {
Normal,
Mossy,
}
impl CobblestoneWallVariant {
pub fn as_string(self) -> &'static str {
match self {
CobblestoneWallVariant::Normal => "cobblestone",
CobblestoneWallVariant::Mossy => "mossy_cobblestone",
}
}
pub fn data(self) -> usize {
match self {
CobblestoneWallVariant::Normal => 0,
CobblestoneWallVariant::Mossy => 1,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum Rotation {
South,
SouthSouthWest,
SouthWest,
WestSouthWest,
West,
WestNorthWest,
NorthWest,
NorthNorthWest,
North,
NorthNorthEast,
NorthEast,
EastNorthEast,
East,
EastSouthEast,
SouthEast,
SouthSouthEast,
}
impl Rotation {
pub fn as_string(self) -> &'static str {
match self {
Rotation::South => "south",
Rotation::SouthSouthWest => "south-southwest",
Rotation::SouthWest => "southwest",
Rotation::WestSouthWest => "west-southwest",
Rotation::West => "west",
Rotation::WestNorthWest => "west-northwest",
Rotation::NorthWest => "northwest",
Rotation::NorthNorthWest => "north-northwest",
Rotation::North => "north",
Rotation::NorthNorthEast => "north-northeast",
Rotation::NorthEast => "northeast",
Rotation::EastNorthEast => "east-northeast",
Rotation::East => "east",
Rotation::EastSouthEast => "east-southeast",
Rotation::SouthEast => "southseast",
Rotation::SouthSouthEast => "south-southeast",
}
}
pub fn data(self) -> usize {
match self {
Rotation::South => 0,
Rotation::SouthSouthWest => 1,
Rotation::SouthWest => 2,
Rotation::WestSouthWest => 3,
Rotation::West => 4,
Rotation::WestNorthWest => 5,
Rotation::NorthWest => 6,
Rotation::NorthNorthWest => 7,
Rotation::North => 8,
Rotation::NorthNorthEast => 9,
Rotation::NorthEast => 10,
Rotation::EastNorthEast => 11,
Rotation::East => 12,
Rotation::EastSouthEast => 13,
Rotation::SouthEast => 14,
Rotation::SouthSouthEast => 15,
2016-03-26 14:48:10 -04:00
}
}
}
2016-03-26 09:08:01 -04:00
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum StairShape {
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight,
}
impl StairShape {
pub fn as_string(self) -> &'static str {
match self {
2016-03-26 09:08:01 -04:00
StairShape::Straight => "straight",
StairShape::InnerLeft => "inner_left",
StairShape::InnerRight => "inner_right",
StairShape::OuterLeft => "outer_left",
StairShape::OuterRight => "outer_right",
}
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
pub fn offset(self) -> usize {
match self {
StairShape::Straight => 0,
StairShape::InnerLeft => 1,
StairShape::InnerRight => 2,
StairShape::OuterLeft => 3,
StairShape::OuterRight => 4,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum AttachedFace {
Floor,
Wall,
Ceiling,
}
impl AttachedFace {
pub fn as_string(self) -> &'static str {
match self {
AttachedFace::Floor => "floor",
AttachedFace::Wall => "wall",
AttachedFace::Ceiling => "ceiling",
}
}
pub fn offset(self) -> usize {
match self {
AttachedFace::Floor => 0,
AttachedFace::Wall => 1,
AttachedFace::Ceiling => 2,
}
}
pub fn data_with_facing(self, facing: Direction) -> Option<usize> {
Some(match (self, facing) {
(AttachedFace::Ceiling, Direction::East) => 0,
(AttachedFace::Wall, Direction::East) => 1,
(AttachedFace::Wall, Direction::West) => 2,
(AttachedFace::Wall, Direction::South) => 3,
(AttachedFace::Wall, Direction::North) => 4,
(AttachedFace::Floor, Direction::South) => 5,
(AttachedFace::Floor, Direction::East) => 6,
(AttachedFace::Ceiling, Direction::South) => 7,
_ => return None,
})
}
pub fn data_with_facing_and_powered(self, facing: Direction, powered: bool) -> Option<usize> {
if let Some(facing_data) = self.data_with_facing(facing) {
Some(facing_data | (if powered { 0x8 } else { 0x0 }))
} else {
None
}
}
pub fn variant_with_facing(self, facing: Direction) -> String {
match (self, facing) {
(AttachedFace::Ceiling, Direction::East) => "down_x",
(AttachedFace::Wall, Direction::East) => "east",
(AttachedFace::Wall, Direction::West) => "west",
(AttachedFace::Wall, Direction::South) => "south",
(AttachedFace::Wall, Direction::North) => "north",
(AttachedFace::Floor, Direction::South) => "up_z",
(AttachedFace::Floor, Direction::East) => "up_x",
(AttachedFace::Ceiling, Direction::South) => "down_z",
_ => "north", // TODO: support 1.13.2+ new directions
}
.to_owned()
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum ChestType {
Single,
Left,
Right,
}
impl ChestType {
pub fn as_string(self) -> &'static str {
match self {
ChestType::Single => "single",
ChestType::Left => "left",
ChestType::Right => "right",
}
}
pub fn offset(self) -> usize {
match self {
ChestType::Single => 0,
ChestType::Left => 1,
ChestType::Right => 2,
}
}
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}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum StructureBlockMode {
Save,
Load,
Corner,
Data,
}
impl StructureBlockMode {
pub fn data(self) -> usize {
match self {
StructureBlockMode::Save => 0,
StructureBlockMode::Load => 1,
StructureBlockMode::Corner => 2,
StructureBlockMode::Data => 3,
}
}
pub fn as_string(self) -> &'static str {
match self {
StructureBlockMode::Save => "save",
StructureBlockMode::Load => "load",
StructureBlockMode::Corner => "corner",
StructureBlockMode::Data => "data",
}
}
}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum TreeVariant {
Oak,
Spruce,
Birch,
Jungle,
Acacia,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
DarkOak,
StrippedSpruce,
StrippedBirch,
StrippedJungle,
StrippedAcacia,
StrippedDarkOak,
StrippedOak,
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}
impl TreeVariant {
pub fn as_string(self) -> &'static str {
match self {
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TreeVariant::Oak => "oak",
TreeVariant::Spruce => "spruce",
TreeVariant::Birch => "birch",
TreeVariant::Jungle => "jungle",
TreeVariant::Acacia => "acacia",
TreeVariant::DarkOak => "dark_oak",
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
TreeVariant::StrippedSpruce => "stripped_spruce_log",
TreeVariant::StrippedBirch => "stripped_birch_log",
TreeVariant::StrippedJungle => "stripped_jungle_log",
TreeVariant::StrippedAcacia => "stripped_acacia_log",
TreeVariant::StrippedDarkOak => "stripped_dark_oak_log",
TreeVariant::StrippedOak => "stripped_oak_log",
2016-03-24 14:09:28 -04:00
}
}
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pub fn data(self) -> usize {
match self {
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TreeVariant::Oak | TreeVariant::Acacia => 0,
TreeVariant::Spruce | TreeVariant::DarkOak => 1,
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TreeVariant::Birch => 2,
TreeVariant::Jungle => 3,
_ => panic!("TreeVariant {:?} has no data (1.13+ only)", self),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
}
pub fn offset(self) -> usize {
match self {
TreeVariant::Oak => 0,
TreeVariant::Spruce => 1,
TreeVariant::Birch => 2,
TreeVariant::Jungle => 3,
TreeVariant::Acacia => 4,
TreeVariant::DarkOak => 5,
TreeVariant::StrippedSpruce => 6,
TreeVariant::StrippedBirch => 7,
TreeVariant::StrippedJungle => 8,
TreeVariant::StrippedAcacia => 9,
TreeVariant::StrippedDarkOak => 10,
TreeVariant::StrippedOak => 11,
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}
}
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pub fn plank_data(self) -> usize {
match self {
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TreeVariant::Oak => 0,
TreeVariant::Spruce => 1,
TreeVariant::Birch => 2,
TreeVariant::Jungle => 3,
TreeVariant::Acacia => 4,
TreeVariant::DarkOak => 5,
_ => panic!("TreeVariant {:?} has no plank data (1.13+ only)", self),
2016-03-26 14:48:10 -04:00
}
}
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum TallGrassVariant {
DeadBush,
TallGrass,
Fern,
2016-03-23 17:07:49 -04:00
}
impl TallGrassVariant {
pub fn as_string(self) -> &'static str {
match self {
TallGrassVariant::DeadBush => "dead_bush",
TallGrassVariant::TallGrass => "tall_grass",
TallGrassVariant::Fern => "fern",
}
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}
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fn data(self) -> usize {
match self {
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TallGrassVariant::DeadBush => 0,
TallGrassVariant::TallGrass => 1,
TallGrassVariant::Fern => 2,
}
}
fn offset(self) -> usize {
match self {
TallGrassVariant::TallGrass => 0,
TallGrassVariant::Fern => 1,
TallGrassVariant::DeadBush => 2,
}
}
2016-03-24 11:39:57 -04:00
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum TallSeagrassHalf {
Upper,
Lower,
}
impl TallSeagrassHalf {
pub fn as_string(self) -> &'static str {
match self {
TallSeagrassHalf::Upper => "upper",
TallSeagrassHalf::Lower => "lower",
}
}
fn offset(self) -> usize {
match self {
TallSeagrassHalf::Upper => 0,
TallSeagrassHalf::Lower => 1,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum DoublePlantVariant {
Sunflower,
Lilac,
DoubleTallgrass,
LargeFern,
RoseBush,
Peony,
}
impl DoublePlantVariant {
pub fn as_string(self) -> &'static str {
match self {
DoublePlantVariant::Sunflower => "sunflower",
DoublePlantVariant::Lilac => "syringa",
DoublePlantVariant::DoubleTallgrass => "double_grass",
DoublePlantVariant::LargeFern => "double_fern",
DoublePlantVariant::RoseBush => "double_rose",
DoublePlantVariant::Peony => "paeonia",
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}
}
pub fn data(self) -> usize {
match self {
DoublePlantVariant::Sunflower => 0,
DoublePlantVariant::Lilac => 1,
DoublePlantVariant::DoubleTallgrass => 2,
DoublePlantVariant::LargeFern => 3,
DoublePlantVariant::RoseBush => 4,
DoublePlantVariant::Peony => 5,
2016-03-23 17:07:49 -04:00
}
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
pub fn offset(self) -> usize {
match self {
DoublePlantVariant::Sunflower => 0,
DoublePlantVariant::Lilac => 1,
DoublePlantVariant::RoseBush => 2,
DoublePlantVariant::Peony => 3,
DoublePlantVariant::DoubleTallgrass => 4,
DoublePlantVariant::LargeFern => 5,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum FlowerPotVariant {
Empty,
Poppy,
Dandelion,
OakSapling,
SpruceSapling,
BirchSapling,
JungleSapling,
RedMushroom,
BrownMushroom,
Cactus,
DeadBush,
Fern,
AcaciaSapling,
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
DarkOakSapling,
BlueOrchid,
Allium,
AzureBluet,
RedTulip,
OrangeTulip,
WhiteTulip,
PinkTulip,
Oxeye,
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
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Cornflower,
LilyOfTheValley,
WitherRose,
}
impl FlowerPotVariant {
pub fn as_string(self) -> &'static str {
match self {
FlowerPotVariant::Empty => "empty",
FlowerPotVariant::Poppy => "rose",
FlowerPotVariant::Dandelion => "dandelion",
FlowerPotVariant::OakSapling => "oak_sapling",
FlowerPotVariant::SpruceSapling => "spruce_sapling",
FlowerPotVariant::BirchSapling => "birch_sapling",
FlowerPotVariant::JungleSapling => "jungle_sapling",
FlowerPotVariant::RedMushroom => "mushroom_red",
FlowerPotVariant::BrownMushroom => "mushroom_brown",
FlowerPotVariant::Cactus => "cactus",
FlowerPotVariant::DeadBush => "dead_bush",
FlowerPotVariant::Fern => "fern",
FlowerPotVariant::AcaciaSapling => "acacia_sapling",
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
FlowerPotVariant::DarkOakSapling => "dark_oak_sapling",
FlowerPotVariant::BlueOrchid => "blue_orchid",
FlowerPotVariant::Allium => "allium",
FlowerPotVariant::AzureBluet => "houstonia",
FlowerPotVariant::RedTulip => "red_tulip",
FlowerPotVariant::OrangeTulip => "orange_tulip",
FlowerPotVariant::WhiteTulip => "white_tulip",
FlowerPotVariant::PinkTulip => "pink_tulip",
FlowerPotVariant::Oxeye => "oxeye_daisy",
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
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FlowerPotVariant::Cornflower => "cornflower",
FlowerPotVariant::LilyOfTheValley => "lily_of_the_valley",
FlowerPotVariant::WitherRose => "wither_rose",
}
}
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 22:50:05 -05:00
pub fn offsets(self, protocol_version: i32) -> Option<usize> {
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
match self {
blocks: versioned block states, fixes world on fire #467 (#469) Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and can be shifted by the addition of new block states. To get the right block IDs across multiple protocol versions, add a new `offsets` token to `define_blocks!`, which is similar to `offset` (used post-flattening, compare to `data` used pre-flattening), but accepts a protocol_version argument to enable block states _per-version_: * Add 'offsets' for protocol_version-specific blockstates As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance, instead of a method of Block, so it can know the protocol version. Previously, the ID map was lazily computed statically, once, but this change allows it to be computed based on protocol version: * Move by_vanilla_id to VanillaIDMap instance Tools to help debug blocks: * Add DEBUG_BLOCKS environment variable to dump block states * Add dump_block command-line tool The block `offset`s were previously only correct for 1.13.2, to take advantage of the new version-specific `offsets` capability, blocks were updated for 1.14.x: 1.14+ (protocol_version >= 477): * Add NoteBlock instruments * Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley * Add StandingSign wood variants * Add WallSign tree variants * Add StoneSlab smooth stone, cut sandstone, cut red sandstone This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
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FlowerPotVariant::Empty => Some(0),
FlowerPotVariant::OakSapling => Some(1),
FlowerPotVariant::SpruceSapling => Some(2),
FlowerPotVariant::BirchSapling => Some(3),
FlowerPotVariant::JungleSapling => Some(4),
FlowerPotVariant::AcaciaSapling => Some(5),
FlowerPotVariant::DarkOakSapling => Some(6),
FlowerPotVariant::Fern => Some(7),
FlowerPotVariant::Dandelion => Some(8),
FlowerPotVariant::Poppy => Some(9),
FlowerPotVariant::BlueOrchid => Some(10),
FlowerPotVariant::Allium => Some(11),
FlowerPotVariant::AzureBluet => Some(12),
FlowerPotVariant::RedTulip => Some(13),
FlowerPotVariant::OrangeTulip => Some(14),
FlowerPotVariant::WhiteTulip => Some(15),
FlowerPotVariant::PinkTulip => Some(16),
FlowerPotVariant::Oxeye => Some(17),
FlowerPotVariant::Cornflower => {
if protocol_version >= 477 {
Some(18)
} else {
None
}
}
FlowerPotVariant::LilyOfTheValley => {
if protocol_version >= 477 {
Some(19)
} else {
None
}
}
FlowerPotVariant::WitherRose => {
if protocol_version >= 477 {
Some(20)
} else {
None
}
}
FlowerPotVariant::RedMushroom => Some(if protocol_version >= 477 { 21 } else { 18 }),
FlowerPotVariant::BrownMushroom => Some(if protocol_version >= 477 { 22 } else { 19 }),
FlowerPotVariant::DeadBush => Some(if protocol_version >= 477 { 23 } else { 20 }),
FlowerPotVariant::Cactus => Some(if protocol_version >= 477 { 24 } else { 21 }),
1.13.2 (404) multiprotocol support (#67) Adds support for 1.13.2 protocol (404) Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support Metadata: * Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT) https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835 Packets: * Add 1.13.2 packets, and implement all the command data parsers https://wiki.vg/Command_Data#Parsers * Send new plugin channel minecraft:brand https://wiki.vg/Plugin_channels#minecraft:brand * Add 1.13.2 metadata format, with shifted IDs https://wiki.vg/Entity_metadata#Entity_Metadata_Format * Implement particle entity metadata * Add structures for 16 new packets Blocks: The Flattening: * Assign flattened IDs in correct order using new 'offset' macro token * Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data * Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening * Extend travis build time to 20 minutes because the blocks macro takes a long time * Support both flat/hier blocks by passing protocol_version to by_vanilla_id Add block states and offsets for all blocks, replacing metadata for 1.13+: * Add stripped logs and what was Log2 to Log * Add the Wood blocks, should be called bark, previously Axis::None Log * Add leaves distance and offset * Add jungle/acacia to Leaves moved from Leaves2 * Add dispenser offsets, direction * Add note block states * Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2 * Add bed colors * Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset * Add torch, TNT, fire offsets, remove slabs * Add furnance offset, merges lit into a property * Add pressure plate offsets, new pressure plates, redstone ore/lit merged * Add lever offsets, new directions from ceiling/floor, rename LeverDirections * Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split * Change lever to split face/facing, rm LeverDirection, add AttachedFace * Add stone button offsets, face/facing similar to lever * Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton * Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton * Add wooden button offsets each wood * Add pumpkin without a face * Add carved pumpkin, portal offsets * Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin * Add repeater offsets, merged into Repeater * Change brown mushroom block to booleans instead of MushroomVariant * Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block * Add command block, cobblestone walls, and flower pot offsets Empty flower pot, and potted plants including saplings. Rename variant DarkOak to DarkOakSaplings because it is a sapling, and remove the duplicate Dandelion variant which causes duplicate blocks. * Increase recursion limit in steven_blocks * Add colored banner offsets * Add wooden slab including double slab, in a different position for pre-1.13 and 1.13 * StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood * Add fence_gate_offset() for wooden fence gates * Add frosted ice age, offset * Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone * Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-29 00:11:42 -05:00
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum CoralVariant {
DeadTube,
DeadBrain,
DeadBubble,
DeadFire,
DeadHorn,
Tube,
Brain,
Bubble,
Fire,
Horn,
}
impl CoralVariant {
pub fn as_string(self) -> &'static str {
match self {
CoralVariant::DeadTube => "dead_tube",
CoralVariant::DeadBrain => "dead_brain",
CoralVariant::DeadBubble => "dead_bubble",
CoralVariant::DeadFire => "dead_fire",
CoralVariant::DeadHorn => "dead_horn",
CoralVariant::Tube => "dead_tube",
CoralVariant::Brain => "brain",
CoralVariant::Bubble => "bubble",
CoralVariant::Fire => "fire",
CoralVariant::Horn => "horn",
}
}
pub fn offset(self) -> usize {
match self {
CoralVariant::DeadTube => 0,
CoralVariant::DeadBrain => 1,
CoralVariant::DeadBubble => 2,
CoralVariant::DeadFire => 3,
CoralVariant::DeadHorn => 4,
CoralVariant::Tube => 5,
CoralVariant::Brain => 6,
CoralVariant::Bubble => 7,
CoralVariant::Fire => 8,
CoralVariant::Horn => 9,
}
}
}
#[derive(Clone, Copy, Debug)]
pub enum ToolMaterial {
Wood,
Stone,
Gold,
Iron,
Diamond,
Netherite,
}
impl ToolMaterial {
fn get_multiplier(&self) -> f64 {
match *self {
ToolMaterial::Wood => 2.0,
ToolMaterial::Stone => 4.0,
ToolMaterial::Gold => 12.0,
ToolMaterial::Iron => 6.0,
ToolMaterial::Diamond => 8.0,
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ToolMaterial::Netherite => 9.0,
}
}
}
#[derive(Clone, Copy, Debug)]
pub enum Tool {
Pickaxe(ToolMaterial),
Axe(ToolMaterial),
Shovel(ToolMaterial),
Hoe(ToolMaterial),
Sword(ToolMaterial),
Shears,
}
impl Tool {
fn get_multiplier(&self) -> f64 {
match *self {
Tool::Pickaxe(m) => m.get_multiplier(),
Tool::Axe(m) => m.get_multiplier(),
Tool::Shovel(m) => m.get_multiplier(),
Tool::Hoe(m) => m.get_multiplier(),
Tool::Sword(_) => 1.5, // TODO: Handle different block values.
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Tool::Shears => 2.0, // TODO: Handle different block values.
}
}
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}