Thinkofname
|
3fb58a1b2c
|
Smooth biome colors + biome bug fixes
|
2016-04-04 15:05:24 +01:00 |
Thinkofname
|
17cfa26532
|
Remove unused block entries from chunks sent by the server
|
2016-04-04 13:24:33 +01:00 |
Thinkofname
|
1544543c6a
|
Optimize chunk loading
|
2016-04-04 12:37:21 +01:00 |
Thinkofname
|
8094fbbd0a
|
Fix chunks being culled at the edge of the screen when they shouldn't
|
2016-04-03 23:00:00 +01:00 |
Thinkofname
|
10b32c03c5
|
Add trees to the main menu
|
2016-04-03 21:45:09 +01:00 |
Thinkofname
|
d2e1eba8f9
|
Make the main menu look nicer
|
2016-04-03 21:17:02 +01:00 |
Thinkofname
|
ed4399a3e6
|
Default sky light to 15 when out of bounds
|
2016-04-03 21:03:56 +01:00 |
Thinkofname
|
98ecd348c6
|
Replace usages of x,y,z for block positions with Position
|
2016-04-03 20:53:40 +01:00 |
Thinkofname
|
92d773bd72
|
Move blocks into its own crate to speed up compile times
|
2016-04-03 18:26:52 +01:00 |
Scetch
|
051f836fde
|
Remove unused Display impl.
|
2016-04-03 11:16:51 -04:00 |
Scetch
|
dc9e70bd72
|
Implement lighting for various blocks.
|
2016-04-03 10:59:44 -04:00 |
Thinkofname
|
222c095d8c
|
Fix bounds check on chunk functions
|
2016-04-03 15:42:54 +01:00 |
Thinkofname
|
74c507ec7e
|
Initial implementation of light updates
|
2016-04-03 15:08:36 +01:00 |
Thinkofname
|
e7cef1eea7
|
Simplify material handling to reduce duplicates
|
2016-04-03 12:58:53 +01:00 |
Thinkofname
|
58ffe250e2
|
Support connecting to offline mode servers
|
2016-04-03 11:20:31 +01:00 |
Thinkofname
|
d2c5d0641c
|
Fix collisions for slabs
|
2016-04-03 01:55:10 +01:00 |
llogiq
|
0b8cc33c17
|
Fixed various clippy warnings
|
2016-04-03 01:26:31 +01:00 |
Thinkofname
|
6f708d35f2
|
Remove unused 'use'
|
2016-04-03 00:44:45 +01:00 |
Thinkofname
|
9c30d8f971
|
Handle systems for the ecs in a safe way (Fixes #26)
|
2016-04-02 23:51:51 +01:00 |
Thinkofname
|
daeb8e5a2b
|
Don't default the heightmap to 120
|
2016-04-02 22:08:36 +01:00 |
Thinkofname
|
b975a01f30
|
Remove some unsafe code from the ui system
|
2016-04-02 20:08:21 +01:00 |
Scetch
|
4efa8c936c
|
Fix some simple collisions.
|
2016-04-02 12:05:15 -04:00 |
Thinkofname
|
a3a0c02213
|
Fix a bit::Map overflow on 32 bit machines
|
2016-04-02 16:24:50 +01:00 |
Thinkofname
|
0cad9508aa
|
Allow adding and editing servers
|
2016-04-02 00:46:39 +01:00 |
Thinkofname
|
4978f41a28
|
Fix light_level and sky_offset being swapped for clouds
|
2016-04-01 22:09:15 +01:00 |
Scetch
|
62f33ac712
|
Don't silently fail.
|
2016-04-01 17:07:52 -04:00 |
Scetch
|
b696ade883
|
Slab collision.
|
2016-04-01 17:02:05 -04:00 |
Thinkofname
|
2ad817c540
|
Flag surrounding sections as dirty when setting a block
|
2016-04-01 21:17:21 +01:00 |
Thinkofname
|
c01c224fd9
|
Fix off by one with clouds
|
2016-04-01 20:57:36 +01:00 |
Thinkofname
|
0d9073420c
|
Add fancy clouds
|
2016-04-01 20:01:10 +01:00 |
Scetch
|
c59aca6cd8
|
Holy collisions batman.
|
2016-04-01 14:56:08 -04:00 |
Scetch
|
c8026743cf
|
Fix most connectables, mycelium, and pumpkin/melon stem tints.
|
2016-04-01 12:45:08 -04:00 |
Thinkofname
|
c9c44e9309
|
Fix a few spotted mistakes in blocks
|
2016-04-01 11:23:23 +01:00 |
Thinkofname
|
34c4d5d54d
|
Fix redstone wire
|
2016-04-01 11:17:27 +01:00 |
Scetch
|
96d4184933
|
Some more progress. Updated TODO list. I'm sorry.
|
2016-04-01 01:04:08 -04:00 |
Thinkofname
|
a76f5aeeb0
|
Don't do collisions until the chunk the player is in has loaded
|
2016-04-01 00:34:22 +01:00 |
Thinkofname
|
b161e3004c
|
Fix leaves2's culling
|
2016-03-31 20:51:59 +01:00 |
Thinkofname
|
e2fa041607
|
Support Minecraft 1.9.2
|
2016-03-31 20:51:58 +01:00 |
Scetch
|
643737c00f
|
Fix portal, hay bale and purpur pillar.
|
2016-03-31 13:18:52 -04:00 |
Thinkofname
|
7f70fd7dfe
|
Fix double flowers data value
Apparently the unused bits do get used sometimes
|
2016-03-31 15:39:22 +01:00 |
Thinkofname
|
646381968b
|
Handle block updates from the server
|
2016-03-31 15:26:07 +01:00 |
Thinkofname
|
480b7afd3b
|
Multipart model support
|
2016-03-31 14:59:40 +01:00 |
Scetch
|
35d9a2aefa
|
99 broken blocks in the world, 99 brocken blocks. Track one down, patch it around, 100 broken blocks in the world.
|
2016-03-30 09:37:04 -04:00 |
Thinkofname
|
bb1f10dd1b
|
Fix animated textures playing too fast
|
2016-03-30 00:53:43 +01:00 |
Thinkofname
|
4fde9161fe
|
Fix texture rotation issues
|
2016-03-30 00:36:07 +01:00 |
Thinkofname
|
ec50947617
|
Fix trapdoors
|
2016-03-29 21:04:35 +01:00 |
Thinkofname
|
357c695a3a
|
Fix some lock ordering issues
|
2016-03-29 20:54:08 +01:00 |
Scetch
|
d621528bb8
|
A few more block fixes.
|
2016-03-29 11:14:58 -04:00 |
Thinkofname
|
81dd2adc42
|
Model loading changes and a few more block fixes
|
2016-03-29 14:52:07 +01:00 |
Thinkofname
|
af33935f47
|
Implement update_state for doors + fixes for various blocks
|
2016-03-29 13:44:46 +01:00 |
Scetch
|
1a50332150
|
Implement block data for a lot of blocks.
|
2016-03-29 00:46:00 +01:00 |
Thinkofname
|
a05e4e1296
|
Only trim_left the hash string
|
2016-03-28 22:10:33 +01:00 |
Thinkofname
|
93bcd1e083
|
Rework the dynamic texture system to be less stupid
|
2016-03-28 19:06:10 +01:00 |
Thinkofname
|
ed5fb8c93d
|
Initial work on player models
|
2016-03-28 14:15:21 +01:00 |
Thinkofname
|
7fbbdf7686
|
Minor optimization
|
2016-03-28 00:50:30 +01:00 |
Thinkofname
|
fc0a0e3090
|
Don't cull the chunk section the player is standing in
|
2016-03-28 00:18:55 +01:00 |
Thinkofname
|
6ef08d73b1
|
Fix lighting bugs with stairs
|
2016-03-27 23:57:35 +01:00 |
Thinkofname
|
2b26f841d0
|
Implement models and a sun/moon
|
2016-03-27 23:31:57 +01:00 |
Thinkofname
|
93c58aad89
|
Remove unsafe Proxy system
|
2016-03-27 17:45:12 +01:00 |
Thinkofname
|
e36a0f4579
|
Various bug fixes for entity handling. TODO: Smite this system from orbit, it sucks
|
2016-03-27 17:08:38 +01:00 |
Thinkofname
|
347244c65c
|
Clean up lifetimes in the ecs
|
2016-03-27 14:42:02 +01:00 |
Thinkofname
|
6a692ba37d
|
Allow for tracking for component removals and additions
|
2016-03-27 14:25:34 +01:00 |
Thinkofname
|
26bca302aa
|
Minor tweaks
|
2016-03-27 13:27:31 +01:00 |
Thinkofname
|
80f2121bf7
|
Initial entity work, moved self handling to an entity
|
2016-03-26 22:21:47 +00:00 |
Thinkofname
|
7f1e859a87
|
Implement more blocks
|
2016-03-26 18:48:10 +00:00 |
Thinkofname
|
79afc46577
|
More formatting fixes
|
2016-03-26 17:17:39 +00:00 |
Thinkofname
|
e379b78de1
|
Fix formatting mistake
|
2016-03-26 16:46:16 +00:00 |
Thinkofname
|
c70f9548c6
|
Follow some of clippy's suggestions
|
2016-03-26 14:24:26 +00:00 |
Thinkofname
|
c25dba3c8b
|
Fix some warnings
|
2016-03-26 13:28:14 +00:00 |
Thinkofname
|
25a743703c
|
Implement stairs
|
2016-03-26 13:21:19 +00:00 |
Thinkofname
|
0855424e52
|
Move Direction and BlockVertex into better locations
|
2016-03-26 11:46:37 +00:00 |
Thinkofname
|
fdfdfa71e2
|
Add a way to do state updates for blocks
|
2016-03-26 11:40:53 +00:00 |
Thinkofname
|
e43b86e750
|
Fix a typo in Farmland's model name
|
2016-03-26 10:19:50 +00:00 |
Thinkofname
|
75eb62c975
|
Collisions and normal style movement
|
2016-03-26 10:19:16 +00:00 |
Thinkofname
|
be49342dbc
|
Don't use recursion for the flood fill
|
2016-03-25 21:23:27 +00:00 |
Thinkofname
|
d5274c0b5b
|
Add a workaround for leaves' culling changes
|
2016-03-25 21:15:13 +00:00 |
Thinkofname
|
ba29de40ae
|
Update to 1.9.0
|
2016-03-25 20:56:45 +00:00 |
Thinkofname
|
69139b2933
|
Add most blocks without full implementation
|
2016-03-25 17:30:29 +00:00 |
Thinkofname
|
63da7e5452
|
Fix a mistake with log's data value
|
2016-03-25 14:26:55 +00:00 |
Thinkofname
|
c8a2914cc2
|
Fix a crash in certain biomes
|
2016-03-25 14:17:54 +00:00 |
Thinkofname
|
c77f05ed93
|
Daylight cycle and make the sky color match vanilla
|
2016-03-25 13:47:31 +00:00 |
Thinkofname
|
9f04c09a8f
|
Switch from glutin to sdl2
|
2016-03-25 13:15:35 +00:00 |
Thinkofname
|
3738c5a0c0
|
Liquid rendering
|
2016-03-25 09:47:39 +00:00 |
Thinkofname
|
d7bc0b2b0f
|
Transparent renderering
|
2016-03-25 01:17:03 +00:00 |
Thinkofname
|
93abbcc7cb
|
Reload textures earlier
|
2016-03-25 00:25:34 +00:00 |
Thinkofname
|
04fe88321f
|
Fix crash when starting without vanilla resources
|
2016-03-25 00:18:46 +00:00 |
Thinkofname
|
de673f1ee1
|
Implement better chunk culling
|
2016-03-24 23:27:22 +00:00 |
Thinkofname
|
7692c54cf7
|
More layout changes to chunk rendering
|
2016-03-24 21:47:11 +00:00 |
Thinkofname
|
70ccd5cd3d
|
Tidy up chunk rendering
|
2016-03-24 21:13:24 +00:00 |
Thinkofname
|
99a500b4dd
|
Implement biome colors
|
2016-03-24 19:39:14 +00:00 |
Thinkofname
|
f8b8c5eea4
|
Initial work on implementing biomes
|
2016-03-24 19:20:26 +00:00 |
Thinkofname
|
e149a7eca5
|
Tidy up block defining
|
2016-03-24 18:37:51 +00:00 |
Thinkofname
|
302466a518
|
Finish rotation handling for models
|
2016-03-24 18:27:43 +00:00 |
Thinkofname
|
480bfcba5e
|
Add a few more blocks
|
2016-03-24 18:09:28 +00:00 |
Thinkofname
|
12b1dd6445
|
Initial block model support
|
2016-03-24 15:39:57 +00:00 |
Thinkofname
|
73646421d3
|
Use read_exact instead of take & read_to_end
|
2016-03-23 23:28:33 +00:00 |
Thinkofname
|
db22690dd1
|
Fix a bug in twos_compliment's implementation
|
2016-03-23 22:58:09 +00:00 |
Thinkofname
|
baeb6b94aa
|
Rework block system
|
2016-03-23 21:10:40 +00:00 |
Thinkofname
|
2969dfe799
|
Failed attempt at working with the block system
|
2016-03-23 18:36:52 +00:00 |
Thinkofdeath
|
9660d775cd
|
Don't hardcode my username into the login process
Whoops
|
2016-03-22 22:06:29 +00:00 |