ice_iix
a40cd43a2e
Update to use crate:: for current crate, for Rust 2018 edition
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From `cargo fix --edition`, see https://rust-lang-nursery.github.io/edition-guide/print.html#the-crate-keyword-refers-to-the-current-crate
2018-11-04 12:06:00 -08:00
ice_iix
db02f9e790
Update try!() to new ? syntax for Rust 2018 edition
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Not automatically updated, see https://users.rust-lang.org/t/why-does-cargo-fix-replace-try-with-r-try-instead-of/21972/3
There are other tools to replace it, btu this is what I used:
find src -name '*.rs' -exec perl -MRegexp::Common -0777 -pe'$bp=$RE{balanced}{-parens=>"()"}; s/try\!($bp)/substr($1, 1, length($1) - 2) . "?"/ges' -i {} \;
2018-11-04 11:48:51 -08:00
ice_iix
f6a56f5b86
Use non-colliding variable name dynamic_texture instead of dyn (now a keyword)
2018-11-04 11:31:28 -08:00
ice_iix
80c740c1c5
Update to cgmath 0.16.1, collision 0.18.0
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https://github.com/iceiix/steven/issues/4
2018-10-27 18:11:26 -07:00
iceiix
b17f296ab4
Replace hyper with reqwest ( #7 )
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An old version of hyper was used before (0.8.0), in the process of updating to hyper 0.12.11, found this higher-level replacement/wrapper, reqwest 0.9.4 which is simpler to use than the latest hyper and serves the purpose of a simple HTTP client well
* Begin updating to hyper 0.12.11
https://github.com/iceiix/steven/issues/4#issuecomment-425759778
* Use type variables for hyper::Client
* Fix setting header syntax, Content-Type: application/json, 17->13
* Parse strings into URLs with url.parse::<hyper::Uri>().unwrap()
b20971cb4e/examples/client.rs (L25)
* Use hyper::Request::post() then client.request() since client.post() removed
* wait() on the ResponseFuture to get the Result
* try! to unwrap the Result
* status() is now a method
* Concatenate body chunks unwrap into bytes, then parse JSON from byte slice, instead of from_reader which didn't compile
* Replace send() with wait() on ResponseFuture
* Parse HeaderValue to u64
* Slices implement std::io::Read trait
* Read into_bytes() instead of read_to_end()
* Disable boxed logger for now to workaround 'expected function, found macro'
* Remove unnecessary mutability, warnings
* Hack to parse twice to avoid double move
* Use hyper-rustls pure Rust implementation for TLS for HTTPS in hyper
* Start converting to reqwest: add Protocol::Error and reqwest::Error conversion
* Use reqwest, replacing hyper, in protocol
* Convert resources to use reqwest instead of hyper
* Convert skin download to reqwest, instead of hyper
* Remove hyper
* Revert unnecessary variable name change req/body to reduce diff
* Revert unnecessary whitespace change to reduce diff, align indentation on .
* Fix authenticating to server, wrong method and join URL
* Update Cargo.lock
2018-10-27 17:03:34 -07:00
iceiix
de6cd2044e
Update to serde_json 1.0 ( #6 )
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* Replace find() with get()
* Update for renamed as_string->as_str and as_boolean->as_bool
https://github.com/serde-rs/json/releases/tag/v0.8.0
Value::as_string() has been renamed to as_str() and Value::as_boolean() has been renamed to as_bool() to improve consistency
https://github.com/serde-rs/json/issues/126
* No serde_json::Value::I64/U64/F64 anymore, only Number
* Update from lookup() to pointer(), using JSON pointer syntax
https://github.com/iceiix/steven/pull/6#issuecomment-432472123
* Remove unused and removed ObjectBuilder import
* Use into_iter().collect() to convert BTreeMap to serde_json::Map
* Change parse_rules to accept serde_json::Map instead of BTreeMap
* Remove unused serde_json macro_use
* Update Cargo.lock
2018-10-23 18:47:21 -07:00
ice_iix
edbed5e319
Check glGetError() in rendering loop
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For investigating https://github.com/iceiix/steven/issues/5
No errors seen
2018-10-07 13:53:50 -07:00
ice_iix
7731117e4f
Check framebuffer statuses before rendering and unbinding
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No errors, so not the cause of https://github.com/iceiix/steven/issues/5
2018-10-07 08:00:07 -07:00
ice_iix
84c682b177
Check framebuffer status later not immediately after binding
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No errors https://github.com/iceiix/steven/issues/5
2018-10-06 13:58:16 -07:00
ice_iix
fe99910550
Update to image 0.20.0
2018-09-30 17:21:05 -07:00
ice_iix
fa8f7bb9b9
Increase sample count to 2 to fix/workaround rendering issue #74 https://github.com/Thinkofname/steven/issues/74
2018-09-29 17:31:16 -07:00
llogiq
5e0c041a71
Fixed another batch of clippy warnings
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Those are mostly readability-related. Also did a cargo update.
2016-09-15 15:15:52 +01:00
Thinkofname
2e3d9a0a4b
Fix skins reverting to default on reload
2016-04-25 13:45:13 +01:00
Thinkofname
61829c055a
Fix a crash caused by trying to load a skin whilst missing vanilla resources
2016-04-25 13:31:24 +01:00
Thinkofname
3b7d2cb8ee
Fix default textures being replaced with the missing texture on reload
2016-04-25 12:05:57 +01:00
Thinkofname
a7caa50b6f
Rewrite the UI system ( Closes #12 )
2016-04-24 12:29:25 +01:00
Thinkofname
3038596b27
Simplify chunk loading
2016-04-21 21:20:28 +01:00
Thinkofname
df37ec283d
Handle errors when fetching skins better
2016-04-21 13:09:20 +01:00
Thinkofname
380a844272
Implement a background for the option menus
2016-04-21 11:00:05 +01:00
Thinkofname
cc481d55bb
Fix multiple skin rendering issues ( Fixes #43 )
2016-04-16 21:44:05 +01:00
Thinkofname
75fb828a89
Simplify model rendering
2016-04-09 21:49:39 +01:00
Thinkofname
a644f3ac8f
Handle unused uniforms and attributes better
2016-04-09 11:08:17 +01:00
Thinkofname
d5a6eb36db
Fix an attribute being larger than needed
2016-04-09 10:46:00 +01:00
Thinkofname
accf01e1fb
Fix the skin processing thread crashing on shutdown
2016-04-08 11:48:26 +01:00
Thinkofname
548c98edf8
Add basic nameplates to players
2016-04-07 21:30:20 +01:00
Thinkofname
ea23219993
Remove debug logging from skin fetching
2016-04-07 20:44:21 +01:00
Thinkofname
698c0d9dda
Support old style skins
2016-04-07 20:44:21 +01:00
Thinkofname
93f1d44171
Fix a crash with dynamic textures
2016-04-07 20:44:21 +01:00
Thinkofname
56bddaed27
Cache downloaded skins
2016-04-07 16:12:33 +01:00
Thinkofname
8469b32061
Initial skin support
2016-04-07 15:55:03 +01:00
Thinkofname
c21a740077
Fix texture seams ( Fixes #23 )
2016-04-05 22:40:35 +01:00
Thinkofname
c117f28b2a
Block entity support, implement signs
2016-04-04 22:08:24 +01:00
Thinkofname
98ecd348c6
Replace usages of x,y,z for block positions with Position
2016-04-03 20:53:40 +01:00
llogiq
0b8cc33c17
Fixed various clippy warnings
2016-04-03 01:26:31 +01:00
Thinkofname
daeb8e5a2b
Don't default the heightmap to 120
2016-04-02 22:08:36 +01:00
Thinkofname
4978f41a28
Fix light_level and sky_offset being swapped for clouds
2016-04-01 22:09:15 +01:00
Thinkofname
c01c224fd9
Fix off by one with clouds
2016-04-01 20:57:36 +01:00
Thinkofname
0d9073420c
Add fancy clouds
2016-04-01 20:01:10 +01:00
Thinkofname
bb1f10dd1b
Fix animated textures playing too fast
2016-03-30 00:53:43 +01:00
Thinkofname
93bcd1e083
Rework the dynamic texture system to be less stupid
2016-03-28 19:06:10 +01:00
Thinkofname
ed5fb8c93d
Initial work on player models
2016-03-28 14:15:21 +01:00
Thinkofname
7fbbdf7686
Minor optimization
2016-03-28 00:50:30 +01:00
Thinkofname
2b26f841d0
Implement models and a sun/moon
2016-03-27 23:31:57 +01:00
Thinkofname
26bca302aa
Minor tweaks
2016-03-27 13:27:31 +01:00
Thinkofname
c70f9548c6
Follow some of clippy's suggestions
2016-03-26 14:24:26 +00:00
Thinkofname
c25dba3c8b
Fix some warnings
2016-03-26 13:28:14 +00:00
Thinkofname
fdfdfa71e2
Add a way to do state updates for blocks
2016-03-26 11:40:53 +00:00
Thinkofname
69139b2933
Add most blocks without full implementation
2016-03-25 17:30:29 +00:00
Thinkofname
c77f05ed93
Daylight cycle and make the sky color match vanilla
2016-03-25 13:47:31 +00:00
Thinkofname
3738c5a0c0
Liquid rendering
2016-03-25 09:47:39 +00:00
Thinkofname
d7bc0b2b0f
Transparent renderering
2016-03-25 01:17:03 +00:00
Thinkofname
93abbcc7cb
Reload textures earlier
2016-03-25 00:25:34 +00:00
Thinkofname
de673f1ee1
Implement better chunk culling
2016-03-24 23:27:22 +00:00
Thinkofname
7692c54cf7
More layout changes to chunk rendering
2016-03-24 21:47:11 +00:00
Thinkofname
70ccd5cd3d
Tidy up chunk rendering
2016-03-24 21:13:24 +00:00
Thinkofname
12b1dd6445
Initial block model support
2016-03-24 15:39:57 +00:00
Thinkofname
11a4fcb33d
Minor changes
2016-03-22 14:42:10 +00:00
Thinkofname
169f068f75
Add frustum culling
2016-03-22 11:47:02 +00:00
Thinkofname
47297146cf
Fix a mistake with aspect calculation
2016-03-22 11:27:57 +00:00
Thinkofname
e6477bd186
Spectator style movement + chunk unloading
2016-03-21 22:34:57 +00:00
Thinkofname
8d141b1310
Implement block shading
2016-03-21 19:53:00 +00:00
Thinkofname
9550bd5a27
Fix empty line spam on startup
2016-03-21 00:18:26 +00:00
Thinkofname
b418625a48
Work on login screen, added ui buttons and textboxes (plus tab fixes)
2016-03-20 20:17:21 +00:00
Thinkofname
fd4df88c32
Initial work on connecting to servers
2016-03-20 12:04:02 +00:00
Thinkofname
edee182bf9
Use BufferSubData instead of MapBuffer
2016-03-19 20:35:31 +00:00
Thinkofname
65370ccfe0
Remove a debug message
2016-03-19 19:07:01 +00:00
Thinkofname
6bee18b68c
Initial rendering implementation
2016-03-19 18:09:10 +00:00
Thinkofname
ad81ef8f17
Basic chunk building (not rendering)
2016-03-19 16:32:13 +00:00
Thinkofname
7f10580b67
Prep for chunk rendering
2016-03-18 17:16:03 +00:00
Thinkofname
72712e4d42
Transparent rendering work
2016-03-18 15:19:50 +00:00
Thinkofdeath
70b6738d87
Update copyright
2016-03-16 18:25:35 +00:00
Thinkofdeath
f1b940fdd1
Clean up
2016-03-16 18:01:33 +00:00
Thinkofdeath
479ba4f03e
Get into a runnable state
2016-03-16 17:53:04 +00:00
Thinkofdeath
e9631f044d
Add last state before I stopped
2016-03-16 17:33:06 +00:00
Thinkofdeath
3704b9eeb8
Reformat using rustfmt
2015-10-07 19:36:59 +01:00
Thinkofdeath
ffc9ac0e47
Fix fonts becoming corrupted when textures are reloaded
2015-10-07 00:14:02 +01:00
Thinkofdeath
b9abf4b9a6
Clean up shader creation
2015-10-06 23:49:52 +01:00
Thinkofdeath
82c3235de1
Fix stackoverflow issue
2015-10-01 15:40:29 +01:00
Thinkofdeath
302af6393d
Tidy up
2015-09-29 20:09:36 +01:00
Thinkofdeath
fcacd91e3a
Clean up
2015-09-25 15:20:55 +01:00
Thinkofdeath
0d3ff98ad5
Implement the refresh button
2015-09-25 14:48:35 +01:00
Thinkofdeath
3bcfc6aa4c
Kinda functional server list
2015-09-25 14:00:49 +01:00
Thinkofdeath
93edfa3828
Base of server list
2015-09-23 20:16:25 +01:00
Thinkofdeath
876e88ec95
Basic logo impl
2015-09-21 21:11:30 +01:00
Thinkofdeath
81b62d9ce4
Add internal resources
2015-09-19 19:08:28 +01:00
Thinkofdeath
1ab2683a53
Base of ui system
2015-09-18 22:02:08 +01:00
Thinkofdeath
72e27968eb
Add license
2015-09-17 16:23:07 +01:00
Thinkofdeath
5aef272d43
Base of ui complete
2015-09-17 16:04:25 +01:00