Commit Graph

251 Commits

Author SHA1 Message Date
Brian Matzon 029fa0e974 Elevate priv for jnlp and sign/trust 2010-07-15 21:58:06 +00:00
Brian Matzon beee77f90b Trusted-Library + Signing changes, blame kappaOne for breakage... 2010-07-15 19:07:49 +00:00
Ioannis Tsakpinis 21b3c3d818 Added PixelFormat support for framebuffer CSAA (NV_multisample_coverage, WGL & GLX only).
Added support for AMD_name_gen_delete and AMD_debug_output. The AMDDebugOutputCallback class enables query-less message handling.
Added support for extension aliases.
2010-05-27 22:56:29 +00:00
Brian Matzon b65bd6a333 bump version to 2.5 2010-05-24 22:39:06 +00:00
Brian Matzon f64b3b0eb9 EFX patch by Ciardhubh (missing generator entry) 2010-05-24 22:37:11 +00:00
Brian Matzon d8cb5d1958 misc uncommitted jnlp stuff... 2010-05-24 21:09:19 +00:00
Brian Matzon 2bcbea95d1 2.4.2 release 2010-04-15 18:03:54 +00:00
Brian Matzon 3e20bde12f prepare for 2.4.1 2010-04-13 20:28:04 +00:00
Ioannis Tsakpinis 4eb94622ca Added @NoErrorCheck on vertex data methods.
The debug build will now track Begin/End pairs and never call GetError inside them.
2010-04-09 23:57:40 +00:00
Brian Matzon ea45359a98 make sure we overwrite existing files 2010-04-07 10:28:05 +00:00
Brian Matzon 7fcf5a74ce trusted and sealed lzma, needed by Java update 19 2010-04-04 19:48:53 +00:00
Ioannis Tsakpinis 9f2461fb70 Fixed debug builds. 2010-04-02 18:45:19 +00:00
Ioannis Tsakpinis 6e738cc2b6 Added support for NVX_gpu_memory_info (experimental extension).
Added support for initializing extensions that are not exposed in GL_EXTENSIONS (enables EXT_direct_state_access and NV_primitive_restart on AMD GPUs, use at your own risk).
Updated @Optional functions for AMD GPUs (driver version: 10.3)
2010-03-31 15:46:16 +00:00
Ioannis Tsakpinis a4ed94bf4d Added support for APPLE extensions. 2010-03-27 01:12:05 +00:00
Brian Matzon 2f172a09bf 2.4 release 2010-03-17 18:58:18 +00:00
Ioannis Tsakpinis e97e601894 Added Charset encoding to StringUtils
Changed shader tests to use the String APIs
Finished ARB_uniform_buffer_object shader test
Fixed native code compiler warnings
Made the generator check file timestamps to avoid unnecessary 3+ min builds
2010-03-14 00:19:48 +00:00
Brian Matzon 5c7c1eeacc prepare for 2.3 2010-02-03 21:03:32 +00:00
Ioannis Tsakpinis ede27aaa21 Improved compatibility mode detection
Removed support for indirect buffers as arguments to GL functions
Added missing tokens in GL30 & GL32
Added support for AMD_seamless_cubemap_per_texture & AMD_shader_stencil_export
Fixed AMD_vertex_shader_tessellator typo
Added AMD extensions to the build process >.<
2010-01-31 16:40:51 +00:00
Brian Matzon b1594c74e5 2.2.2 2010-01-25 21:14:15 +00:00
Brian Matzon 66d99543b9 updating to 2.2.1 2009-11-15 19:23:48 +00:00
Ioannis Tsakpinis 02f54eb831 Fixed GLSync build issue. 2009-08-12 14:48:37 +00:00
Ioannis Tsakpinis 1e6f6829ec Added support for GREMEDY_string_marker. 2009-06-19 10:32:57 +00:00
Brian Matzon a6ae9f33b5 fix windows issue with mouse down true when released outside window 2009-05-26 20:39:23 +00:00
Brian Matzon 33202b9bf7 preparing 2.2.0 2009-04-30 18:48:34 +00:00
Jeremy Booth e69f281298 Make the release build also compile the debug jar 2009-04-09 21:18:19 +00:00
Jeremy Booth 894828578e Parameterise the signing of the applet, and don't fail if the debug jar is missing. 2009-04-09 20:22:45 +00:00
Jeremy Booth 4deab98889 Updates for solaris and linux builds. 2009-04-08 21:53:59 +00:00
Jeremy Booth 18e1db9336 Updates for building windows 64 bit builds in VC express 2009-04-08 20:18:29 +00:00
Brian Matzon 78b4301147 default to generatechecks for openal. This is needed since initNativeStub expects methods to be indirect (nalEnable instead of alEnable). 2009-03-19 19:12:37 +00:00
Brian Matzon c7ca903ca8 using windows dir instead of win32/win64 2009-03-17 21:50:09 +00:00
Brian Matzon 96ad3a2738 default to not generate checks 2009-03-17 21:49:28 +00:00
Brian Matzon 8f91dfcdc7 updating version to 2.1.0 2009-03-09 21:07:38 +00:00
Elias Naur 07ac2ee5b4 jdkhome should be a jdk path, not a jre path 2008-12-22 16:51:26 +00:00
Elias Naur 7ca090659a mingw_ant/build.xml improvements 2008-12-22 16:50:00 +00:00
Elias Naur d738cefd0c Support win64 build from mingw_ant/build.xml 2008-12-22 16:47:35 +00:00
Brian Matzon 97ef35f857 create and include non-pack200, lzma jars - for those 1.4 only macs 2008-11-26 20:05:59 +00:00
Elias Naur ac74840f8d Removed dinput references from mingw build.xml 2008-11-24 10:06:29 +00:00
Brian Matzon 071f73c25c include 64bit openal-soft 2008-11-09 19:20:49 +00:00
Brian Matzon e419f96716 2.0.1 version string 2008-11-03 19:39:23 +00:00
Brian Matzon 984c5a4e81 release 2.0 2008-10-13 19:51:26 +00:00
Elias Naur a0e5788d50 really enable openal checks 2008-10-11 20:35:03 +00:00
Elias Naur f876246091 enabled openal checks 2008-10-11 20:12:33 +00:00
Brian Matzon 267ca6ea19 solaris package support
rc2 version string
2008-09-15 18:28:47 +00:00
Elias Naur 2c20f1cbeb Solaris: Tweaked build script to please gcc 2008-08-12 17:58:41 +00:00
Elias Naur acbd39a6c1 Use gcc instead of cc for compiling linux natives 2008-08-12 12:53:03 +00:00
Elias Naur 9601425f11 Added solaris support to linux build scripts 2008-08-12 11:54:09 +00:00
Brian Matzon 88ab2fa02d dont generate checks for openal 2008-06-07 06:58:53 +00:00
Brian Matzon 2b082abc46 removed references to directx 2008-06-05 13:12:34 +00:00
Brian Matzon 2886b754a9 rc1 identifier string 2008-06-04 19:40:24 +00:00
Elias Naur 8375fd5185 Mac OS X: Restore Mac OS X 10.3 compatibility 2008-05-28 08:40:38 +00:00
Elias Naur 2de3d18566 Mac OS X: Added JNI_* methods to exported symbol list 2008-04-24 17:45:50 +00:00
Brian Matzon 49d3099666 update version string to 2.0 beta 1 2008-04-20 20:06:42 +00:00
Brian Matzon 6d490eef53 use lzma and pack200 compression for applet distribution 2008-04-20 20:02:02 +00:00
Brian Matzon 90d03c3df3 split build file into components 2008-04-20 18:46:34 +00:00
Elias Naur 657bd156e2 Windows: Removed directinput files, since they are now unused. Fixed headers build.xml target 2008-04-10 20:47:29 +00:00
Elias Naur b81df11b5f Mac OS X: Added support for x86_64 2008-04-07 11:48:20 +00:00
Elias Naur 54cd2cae37 Mac OS X: 10.5 build fixes 2008-04-07 11:30:43 +00:00
Elias Naur 71d28a1163 Mac OS X: Let gcc-3.3 build against 10.4 universal sdk 2008-01-25 10:46:18 +00:00
Brian Matzon b20ae3c6da removed /Wp64 command line argument - deprecated as of VS express 2008 2008-01-21 22:19:25 +00:00
Elias Naur dc3999b075 Removed devil and fmod support. yay. 2008-01-21 21:38:29 +00:00
Elias Naur de1520d80f Windows: Removed unused library path from mingw build script 2007-12-04 11:47:08 +00:00
Brian Matzon 8ee25e22cd removing direct x, can be picked up in the lwjgl-directx tag 2007-10-20 19:02:48 +00:00
Brian Matzon 524702ee0d added missing libraries 2007-08-27 20:57:29 +00:00
Elias Naur e1067d49d6 Mac OS X: Added the -Wunused gcc flag 2007-07-30 05:22:46 +00:00
Elias Naur 52175b6d32 Linux: Add -Wunused to native compilation 2007-07-30 05:15:02 +00:00
Elias Naur db7acb07ce Mac OS X: Fix native compilation error by forcing all native source to be Objective C. This is needed the jawt headers use Objective C features 2007-04-08 21:33:35 +00:00
Elias Naur 9f147c754a Linux: Don't statically link Xrender, Xrandr, Xcursor and Xfixes to
avoid bugs in older versions of the libraries being exposed in newer
linux distributions based on XCB (like Ubuntu Feisty).
2007-03-06 14:48:35 +00:00
Elias Naur 09a9f4953f Linux: Devil and FMOD: Add alternative paths to JNI header files 2007-01-07 08:41:33 +00:00
Elias Naur c8f6fe0349 Linux: Add more include paths to the build script to handle distros with a different JRE layout 2006-12-11 11:26:26 +00:00
Brian Matzon e3d6b25d4e universal build of fmod 2006-11-18 21:20:41 +00:00
Brian Matzon 159d25739e devil universal build script 2006-11-18 18:40:39 +00:00
Elias Naur a853b2ba69 Mac OS X: Fix to intel mac build 2006-11-14 09:20:24 +00:00
Elias Naur b1130b6729 Mac OS X: Explicitly state the legacy build of lwjgl should be for the PPC architecture. This could fix the build problems on intel macs 2006-11-14 08:36:31 +00:00
Elias Naur 08e94f8a7b Linux: changed uname -i to uname -m to improve 64 bit detection in build script 2006-09-08 10:01:06 +00:00
Elias Naur f14923d34d Mac OS X: build fixes 2006-08-10 09:05:54 +00:00
Elias Naur 294b68f057 Mac OS X: Build fixes 2006-08-01 14:10:17 +00:00
Elias Naur 05f1f755bf Mac OS X: Native compilation fix 2006-08-01 13:55:19 +00:00
Elias Naur 7106092827 Windows: Use env.MSSdk, not MSSDK (the capitalization is important in ant). The MSVC compiler doesn't seem to mind if the PLTSDK is included or not, though (if it did, we would have noticed the incorrect env. variable) 2006-07-15 23:31:37 +00:00
Elias Naur 9db6528620 Windows: Make mingw build.xml strip the dll after linking. Delete optional build files from mingw_ant. 2006-07-15 23:20:06 +00:00
Elias Naur fbca53f218 Windows: mingw path fixes 2006-07-15 23:04:07 +00:00
Elias Naur 8c1d6d041c Windows: added build.xml for MinGW building of lwjgl.dll. Hopefully this could enable us to build 64 bit versions of the natives in the future. It currently works, with some manual removal of double declarations of symbols in dinput.h(!) 2006-07-15 21:44:59 +00:00
Brian Matzon d20fac0e67 check for fmod property when it's actually been imported 2006-07-12 19:38:24 +00:00
Brian Matzon 4e63e68bf6 check for fmod 2006-07-12 19:35:54 +00:00
Brian Matzon ea4373698d linux ant build files 2006-07-12 19:32:48 +00:00
Elias Naur 0be9f21397 Windows: Fix double compiler flag 2006-07-12 19:07:20 +00:00
Elias Naur 7815607e09 Windows: move natives from src/native/win32 to src/native/windows because the source really is bitness neutral, not 32 bit specific. 2006-07-12 18:09:11 +00:00
Elias Naur 624f93ba34 Windows: Use the standard _WIN32 macro instead of the LWJGL defined WIN32. 2006-07-12 16:55:05 +00:00
Brian Matzon 5abc13ab8d removing old build file stuff 2006-07-11 21:53:19 +00:00
Brian Matzon 9d4a978282 removing old build file stuff 2006-07-11 21:50:42 +00:00
Brian Matzon 585cddd5f6 removing old build file stuff 2006-07-11 21:48:58 +00:00
Brian Matzon 3aca397292 build natives into bin/<name> 2006-07-11 21:47:04 +00:00
Brian Matzon eac254e3f8 build natives into bin/<name> 2006-07-11 21:46:44 +00:00
Brian Matzon ba5251f80f build natives into bin/<name> 2006-07-11 21:45:33 +00:00
Brian Matzon 3e2f18a628 build natives into bin/<name> 2006-07-11 21:44:40 +00:00
Brian Matzon 660a992d61 optional build files 2006-07-11 21:23:08 +00:00
Elias Naur fe4fde649f Linux: more 64 bit stuff 2006-07-11 20:56:40 +00:00
Elias Naur e2bbb739aa Linux: added support for 64 bit JVMs 2006-07-11 20:30:19 +00:00
Brian Matzon e76cc18a9c flueknepperi 2006-07-11 19:54:47 +00:00
Elias Naur 72664f2d78 Linux: don't use static linking for 64 bit builds 2006-07-11 12:22:14 +00:00
Elias Naur f5fd1c3de1 Windows: Use standard environment variables for build paths 2006-07-10 22:26:39 +00:00
Elias Naur 3fd8ea895e Windows: Added ant build.xml for native core 2006-07-08 17:20:18 +00:00
Elias Naur a5e24ff84d Linux: Remove debug echos from build.xml 2006-07-07 14:05:06 +00:00
Elias Naur 03738dcbed Linux: Support x86_64 building 2006-07-07 14:02:13 +00:00
Elias Naur bf414409c0 Mac OS X: Added support for compile_native target. Moved optional libraries to compile_native_optional target 2006-07-07 12:41:36 +00:00
Elias Naur fbde91bbce Added linux specific build.xml for building liblwjgl.so. Moved FMOD and Devil native builds to compile_native_optional ant target 2006-07-07 11:00:32 +00:00
Elias Naur 6cf49718db Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8. 2006-06-26 13:50:48 +00:00
Elias Naur a842ed163c Win32: Minor fix to build.bat 2006-06-15 13:42:48 +00:00
Elias Naur d3530a26dc Win32: Tweaked build.bat to use the env variables from the newest DX SDK 2006-06-15 11:41:21 +00:00
Elias Naur 4dcd3421c0 Win32: Update build.bat to use the free Visual Studio Express 2005 compiler. We can use the /delayload switch for the default build now. 2006-05-18 11:43:52 +00:00
Elias Naur 0b5f802d33 Windows: Fixed building natives with latest directx sdk 2006-03-30 07:35:15 +00:00
Elias Naur 2bc1b89772 Win32: Made the window message proc static 2006-02-22 10:30:35 +00:00
Elias Naur df2bc7d7e0 Moved generated files to seperate directories 2005-09-29 17:13:38 +00:00
Elias Naur 54c5f34c76 Win32: Added /Wp64 flag to the cmd line build.bat. It enables 64 bit specific warnings which should be fixed to be ready for 64 bit platforms. 2005-04-12 09:11:07 +00:00
Brian Matzon 2d2a2cf74f added comment about /delayload - default to free toolkit 2005-03-29 18:43:49 +00:00
Brian Matzon e2cf927f8e remove devil dependencies 2005-03-25 13:21:04 +00:00
Caspian Rychlik-Prince 808da28ada Added winmm.lib 2005-03-14 11:42:46 +00:00
Caspian Rychlik-Prince 3bc543b1ab *** empty log message *** 2005-03-14 10:56:37 +00:00
Elias Naur 62e561cddf Win32 part of refactor and AWTGLCanvas 2005-02-21 14:46:47 +00:00
Elias Naur 5d53187baa Win32: fixed compilation 2005-02-16 20:25:23 +00:00
Caspian Rychlik-Prince b2c49c20b4 *** empty log message *** 2005-02-16 15:53:56 +00:00
Elias Naur 8220b2e04c Removed EAX 2005-01-18 15:22:52 +00:00
Elias Naur 78e665d773 Win32: hardened getAvailableDisplayModes 2005-01-16 11:12:57 +00:00
Elias Naur 629c1a02c2 Win32 build: Removed redundant libraries from linker option 2005-01-14 10:01:38 +00:00
Mark Bernard 3e1651e8e0 Add files for ILUT portion of DevIL. 2005-01-12 12:30:34 +00:00
Mark Bernard af70a0ef76 First pass at ILU portion of DevIL. Only basic testing is one. No dynamic loading yet. 3 methods not implemented yet. 2005-01-09 04:59:50 +00:00
Brian Matzon bf3a49ec1d option hell! 2004-12-13 17:05:50 +00:00
Elias Naur 3fc0fc9df4 Fix win32 build script 2004-12-09 15:48:49 +00:00
Brian Matzon 00b4ce0461 copy the dll 2004-10-24 20:42:20 +00:00
Brian Matzon cb9e7b5dcf cleanup 2004-10-23 08:39:31 +00:00
Brian Matzon e4999a69f9 no binaries here 2004-10-23 08:05:54 +00:00
Mark Bernard c7862ba9e6 Changed bat file to get variables from OS instead of setting them in the file. 2004-10-23 01:43:15 +00:00
Mark Bernard 5ab11c3d2e Add DevIL bat file for compiling native source on Windows. 2004-10-23 01:39:39 +00:00
Mark Bernard 65c2df880f DevIL library for Windows. 2004-10-23 01:36:07 +00:00
Elias Naur 32f7016171 Win32: Support accented characters better 2004-10-18 20:29:52 +00:00
Elias Naur 5039684671 Win32 specific fix ups for C++->C conversion 2004-09-10 09:56:26 +00:00
Brian Matzon caf9b62ce9 define WIN32 when building 2004-09-08 18:50:21 +00:00
Brian Matzon 505062df9d enable exception handling
copy to libs
2004-09-06 16:41:45 +00:00
Caspian Rychlik-Prince c46ad444ea Removed dud old files 2004-07-30 14:11:53 +00:00
Brian Matzon 04c6671d23 removed SWTCanvas - not part of default
updated to new architecture
2004-07-11 08:49:32 +00:00
Caspian Rychlik-Prince da4eb2b1d0 Removed SWTCanvas file from project 2004-07-03 11:45:52 +00:00
Brian Matzon 67b1ef58c0 include platform sdk home
delete intermediate files
2004-06-30 23:26:54 +00:00
Brian Matzon b501117fff sharpdevelop build environment 2004-06-30 23:23:50 +00:00
Brian Matzon 38bd46acf3 NAnt build file 2004-06-30 22:38:48 +00:00
Brian Matzon d01b6bf2e7 xcode build environment - by Scott Palmer 2004-06-14 20:23:08 +00:00
Brian Matzon 0bcb13ceac fmod -> fmod3 2004-06-09 19:53:45 +00:00
Brian Matzon cb2377c6ef updated with fmod changes 2004-06-07 06:15:00 +00:00
Brian Matzon 5878ba94fd fmod included 2004-05-23 13:49:26 +00:00
Brian Matzon 545abae06b command line compilation 2004-05-23 13:49:05 +00:00
Brian Matzon cbddd31076 updated build file 2004-02-26 22:12:25 +00:00
Caspian Rychlik-Prince 9592f68c8e New context stuff - complete for win32, incomplete for linux / mac 2004-02-24 14:31:39 +00:00
Brian Matzon 3bdbad11c6 platform build of LWJGL on Visual Studio .NET 2004-01-31 12:34:20 +00:00