Commit Graph

116 Commits

Author SHA1 Message Date
Nathan Ruiz ddd9eb26e4 Fix formatting issues 2022-10-24 09:21:33 +00:00
Nathan Ruiz 7edc7ee4fa Parse light values in 1.18 2022-09-18 04:45:00 +00:00
Nathan Ruiz 8f96f6169f Write tests for parsing chunks across versions 2022-09-16 17:41:05 +00:00
Nathan Ruiz a5b3b61989 Refactor chunk section management to support 1.18 2022-09-16 07:17:09 +00:00
iceiix 1f183ed76e
1.18.1 protocol (757) (#640)
https://wiki.vg/index.php?title=Protocol&oldid=17203 1.18.1
https://wiki.vg/index.php?title=Protocol&type=revision&diff=17203&oldid=16918 1.18.1 vs 1.17.1

* protocol: add UpdateSimulationDistance packet and update IDs
* protocol: add JoinGame_WorldNames_IsHard_SimDist packet variant
* protocol: add UpdateBlockEntity_VarInt packet variant
* protocol: start adding ChunkData_AndLight, combining ChunkData + UpdateLight
* protocol: ChunkData_AndLight: add struct BlockEntityAtPackedLocation

* server: handle JoinGame_WorldNames_IsHard_SimDist packet variant
* server: handle combined chunk data and light packet
* server: on_chunk_data_and_light: set all bits in now-removed bitmask

* bit map: add derived std::fmt::Debug implementation
* bit map: allow creating, but not accessing, zero-length bit maps

* world: sanity check chunk bit_size, failing earlier
* world: read biome data bits after palette
* world: support single-valued palettes
* world: handle single-valued biomes
* world: add checks for direct palettes; update comments
* world: parse dimension tags
* world: load dimension type tags: min_y
* world: skip chunk sections underneath y<0
* world: force filling sky on 1.18+ for now, workaround until mask/fill_sky can be calculated correctly wrt min_y

* readme: add 1.18.1 (757)
2022-08-06 16:32:40 -07:00
iceiix cfcc7d2a1f
1.17.1 (756) protocol (#605)
https://wiki.vg/index.php?title=Protocol&oldid=16918

New and changed packets:
* 1.17.1 packet id shifts, new clientbound packets
* Add WindowPong new packet serverbound
* Add Tags_Nested packet variant
* Add TeleportPlayer_WithDismount packet variant
* Add ChunkData_Biomes3D_Bitmasks packet variant 
* Add WindowItems_StateCarry variant, split WindowItems_i16
* Add WindowSetSlot_State packet variant
* Add Explosion_VarInt packet variant
* Add UpdateLight_Arrays variant
* Add ResourcePackSend_Prompt variant
* Add SpawnPosition_Angle variant
* Add EntityProperties_VarIntVarInt variant, using VarInts in both fields 
* Add ClientSettings_Filtering variant
* Add ClickWindow_State variant
* Add EditBook packet variant 
* Fix many Particle packet variant definitions

* server: handle TeleportPlayer_WithDismount
* server: handle ChunkData_Biomes3D_Bitmasks

* world: add num_sections to self.load_chunk19_or_115
* world: load_chunk19_to_117: accept 64-bit mask

* metadata: add PoseData::LongJumping 

* protocol: update Cargo.lock for serde_json 1.0.130
* build: pin to wasm-pack 0.10.0
2021-09-05 13:30:32 -07:00
ice_iix b145e1ad0e Fix clippy::branches_sharing_code in chunk loading 2021-06-18 19:32:26 -07:00
iceiix 8ca12a69ce
blocks: versioned block states, fixes world on fire #467 (#469)
Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and
can be shifted by the addition of new block states. To get the right block IDs across
multiple protocol versions, add a new `offsets` token to `define_blocks!`, which
is similar to `offset` (used post-flattening, compare to `data` used pre-flattening),
but accepts a protocol_version argument to enable block states _per-version_:

* Add 'offsets' for protocol_version-specific blockstates

As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance,
instead of a method of Block, so it can know the protocol version. Previously, the
ID map was lazily computed statically, once, but this change allows it to be
computed based on protocol version:

* Move by_vanilla_id to VanillaIDMap instance

Tools to help debug blocks:

* Add DEBUG_BLOCKS environment variable to dump block states
* Add dump_block command-line tool

The block `offset`s were previously only correct for 1.13.2, to take advantage of
the new version-specific `offsets` capability, blocks were updated for 1.14.x:

1.14+ (protocol_version >= 477):
* Add NoteBlock instruments
* Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley
* Add StandingSign wood variants
* Add WallSign tree variants
* Add StoneSlab smooth stone, cut sandstone, cut red sandstone

This fixes #467, where grass was misinterpreted as fire on 1.14+ because of the
ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
2021-01-13 19:50:05 -08:00
iceiix b7bd59f75f
Update to Rust 1.49.0 (#457)
* Update to Rust 1.49.0

* Fix clippy::manual_range_contains warnings
2020-12-31 09:51:46 -08:00
iceiix 503a98d7a8
Use instant over std::time, for wasm compat (#449)
Replace std::time with the `instant` crate, which bridges to std::time on
native but on wasm calls performance.now() instead of panicking.

A step towards 🕸️ Web support #446

* logo: replace SystemTime/UNIX_EPOCH with Instant
2020-12-27 15:06:03 -08:00
iceiix 4a757656ab 1.16.4 (754) / 1.16.3 (753) / 1.16.2 (751) protocol (#390)
Adds support for 1.16.4 (754) / 1.16.3 (753) / 1.16.2 (751) protocols

* Update packet IDs and readme

* Add and handle ChunkData_Biomes3D_VarInt variant

* Support world chunk data padded bit map array

* Add and handle JoinGame_WorldNames_IsHard variant

* Add and handle MultiBlockChange_Packed variant

* Add UnlockRecipes_WithBlastSmoker variant

* Add SetDisplayedRecipe and SetRecipeBookState packets
2020-11-24 19:01:57 -08:00
ice_iix 337ee74b22 Allow verbose bit mask because this is in a performance-critical path, tick(), and it is faster on Intel according to https://rust-lang.github.io/rust-clippy/master/index.html#verbose_bit_mask 2020-07-02 18:11:52 -07:00
ice_iix 9cfb686528 Use cmp match to replace if chain (comparison_chain) 2020-07-02 17:58:12 -07:00
ice_iix 7ef173416a Suppress needless_range_loop in chunk loading for clarity -- it will always be 16, and this value is not from block_types, blocks_meta, blocks_add, but must be consistent with all variables and is part of the wire protocol 2020-07-02 17:47:12 -07:00
ice_iix 0d1e86a233 Box block update sign text to reduce enum size from 268 bytes (large_enum_variant)
warning: large size difference between variants
  --> src/world/mod.rs:54:5
   |
54 | /     UpdateSignText(
55 | |         Position,
56 | |         format::Component,
57 | |         format::Component,
58 | |         format::Component,
59 | |         format::Component,
60 | |     ),
   | |_____^ this variant is 268 bytes
   |
   = note: `#[warn(clippy::large_enum_variant)]` on by default
note: and the second-largest variant is 12 bytes:
  --> src/world/mod.rs:53:5
   |
53 |     Remove(Position),
   |     ^^^^^^^^^^^^^^^^
help: consider boxing the large fields to reduce the total size of the enum
  --> src/world/mod.rs:54:5
   |
54 | /     UpdateSignText(
55 | |         Position,
56 | |         format::Component,
57 | |         format::Component,
58 | |         format::Component,
59 | |         format::Component,
60 | |     ),
   | |_____^
   = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#large_enum_variant
2020-07-02 17:39:40 -07:00
ice_iix 9939eae361 Use values_mut() to iterate map values (for_kv_map) 2020-07-02 17:07:48 -07:00
ice_iix 0f9dcd2515 Use unwrap_or_else to fix two or_fun_call and suppress one 2020-06-30 19:09:15 -07:00
ice_iix 9d88168d0e Fix collapsible_if in lighting update 2020-06-29 18:26:53 -07:00
ice_iix c3038f82ce Remove redundant imports (single_component_path_imports) 2020-06-29 18:01:02 -07:00
iceiix 518b6a07f8
Reformat all source with cargo fmt (#335) 2020-06-21 12:17:24 -07:00
ice_iix cfbcf71b40 Bump image from 0.21.3 to 0.22.3. Closes #238 2020-01-05 09:10:59 -08:00
ice_iix 20bcddfb13 Replace into_iter() -> iter() for arrays, fixes 1.42-nightly warning
warning: this method call currently resolves to `<&[T; N] as IntoIterator>::into_iter` (due to autoref coercions), but that might change in the future when `IntoIterator` impls for arrays are added.
   --> src/entity/player.rs:363:11
    |
363 |         ].into_iter().enumerate() {
    |           ^^^^^^^^^ help: use `.iter()` instead of `.into_iter()` to avoid ambiguity: `iter`
    |
    = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
    = note: for more information, see issue #66145 <https://github.com/rust-lang/rust/issues/66145>
2020-01-04 19:33:05 -08:00
ice_iix 2daca512b0 1.15.1 protocol support (575) (#252)
* Add v1_15_1 for protocol 575

* Update for shifted packet IDs

https://wiki.vg/index.php?title=Pre-release_protocol&oldid=15213#Packets
https://wiki.vg/Pre-release_protocol

* Add SpawnMob packet variant, no metadata

* Add SpawnPlayer packet variant, no metadata

* Add block update actions comments, including beehive

* Add particle packet variant with 64-bit floats

* Add and handle join game and respawn packet variants, with hashed seeds

* Add chunk data packet variant with 3D biomes

https://wiki.vg/index.php?title=Pre-release_protocol&oldid=15213#Chunk_Data
"1024 biome IDs, ordered by x then z then d, in 4×4×4 blocks. Not
present if full chunk is false."

This is a fixed-size array of integers, but Rust doesn't yet support
generics over integers, so the 1024-element array doesn't support
fmt::Debug, hence we wrap it and implement fmt::Debug ourselves.

* Add load_chunk115 to not read chunk data structure biomes

https://wiki.vg/index.php?title=Pre-release_protocol&oldid=15213#Data_structure
2019-12-29 15:55:19 -08:00
ice_iix 19948ff397 Fix redundant imports on rustc 0.35.0. Fixes #175 2019-05-30 18:13:54 -07:00
iceiix e9b336192a Add support for a modded block: rockwool from Thermal Expansion (#153)
The first in support for modded content, a simple custom block: "rockwool" from the Thermal Expansion and Thermal Foundation mods for Forge:

https://ftb.gamepedia.com/Rockwool_(Thermal_Expansion_3)

This makes use of the Forge handshake (#88 #134 #144), matching the mod block names from the negotiation to numeric identifiers in the world to steven_blocks. Rockwool was chosen due to ease of implementation, it looks like wool from vanilla (except is fire-proof), and by supporting it the groundwork necessary is laid for more sophisticated mod support.

Tested with Thermal Expansion on 1.7.10, 1.10.2 (FTB Beyond), and 1.12.2 Forge servers.

* Add `modid` macro token, skipped from vanilla mappings

* Add ThermalExpansionRockwool block (1.7.10)

* Register modded blocks by modid->[data], and lookup block metadata

* Save block IDs from ModIdData/RegistryData to World modded_block_ids

* Add namespaced mod ids for ModIdData, \u{1}=block \u{2}=item

* Add ThermalFoundation's Rockwool (1.12.2)
2019-05-15 12:49:57 -07:00
iceiix 9adf589436
Add 18w50a (451) multiprotocol support (#79)
Adds 18w50a (451) multiprotocol support, last snapshot of 2018
Reference: https://wiki.vg/index.php?title=Pre-release_protocol&oldid=14491

* Use v18w50a module for protocol

* Add blasting, smoking, and suspicious stew recipe types

* Add entity tags to tags packet

* Add chunk data packet variant with height map

* Add update light packet

* Add chunk format parsing with block_count, without skylights, conditionalize on protocol_version >= 451

* Add villager data entity metadata type parsing

https://wiki.vg/Pre-release_protocol#Entity_Metadata

* Add open book and entity sound effect packets
2019-01-10 17:21:19 -08:00
iceiix 11f2d2ae13 1.13.2 (404) multiprotocol support (#67)
Adds support for 1.13.2 protocol (404)
Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support

Metadata:

* Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT)

https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835

Packets:

* Add 1.13.2 packets, and implement all the command data parsers

https://wiki.vg/Command_Data#Parsers

* Send new plugin channel minecraft:brand

https://wiki.vg/Plugin_channels#minecraft:brand

* Add 1.13.2 metadata format, with shifted IDs

https://wiki.vg/Entity_metadata#Entity_Metadata_Format

* Implement particle entity metadata

* Add structures for 16 new packets

Blocks: The Flattening:

* Assign flattened IDs in correct order using new 'offset' macro token

* Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data

* Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening

* Extend travis build time to 20 minutes because the blocks macro takes a long time

* Support both flat/hier blocks by passing protocol_version to by_vanilla_id

Add block states and offsets for all blocks, replacing metadata for 1.13+:

* Add stripped logs and what was Log2 to Log
* Add the Wood blocks, should be called bark, previously Axis::None Log
* Add leaves distance and offset
* Add jungle/acacia to Leaves moved from Leaves2
* Add dispenser offsets, direction
* Add note block states
* Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2
* Add bed colors
* Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset
* Add torch, TNT, fire offsets, remove slabs
* Add furnance offset, merges lit into a property
* Add pressure plate offsets, new pressure plates, redstone ore/lit merged
* Add lever offsets, new directions from ceiling/floor, rename LeverDirections
* Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split
* Change lever to split face/facing, rm LeverDirection, add AttachedFace
* Add stone button offsets, face/facing similar to lever
* Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton
* Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton
* Add wooden button offsets each wood
* Add pumpkin without a face
* Add carved pumpkin, portal offsets
* Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin
* Add repeater offsets, merged into Repeater
* Change brown mushroom block to booleans instead of MushroomVariant
* Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block
* Add command block, cobblestone walls, and flower pot offsets
Empty flower pot, and potted plants including saplings. Rename
variant DarkOak to DarkOakSaplings because it is a sapling, and
remove the duplicate Dandelion variant which causes duplicate blocks.
* Increase recursion limit in steven_blocks
* Add colored banner offsets
* Add wooden slab including double slab, in a different position for pre-1.13 and 1.13
* StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood
* Add fence_gate_offset() for wooden fence gates
* Add frosted ice age, offset
* Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone
* Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-28 21:22:58 -08:00
iceiix 2b641c9af3 1.7.10 (5) multiprotocol support (#64)
Adds 1.7.10 protocol version 5 support, a major update with significant changes.
Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support

* Add v1_7_10 protocol packet structures and IDs

* EncryptionRequest/Response i16 variant in login protocol

* 1.7.10 slot NBT data parsing

* Support both 1.7/1.8+ item::Stack in read_from, using if protocol_verson

* 1.7.10 chunk format support, ChunkDataBulk_17 and ChunkData_17

* Extract dirty_chunks_by_bitmask from load_chunks17/18/19

* Implement keepalive i32 handler

* Send PlayerPositionLook_HeadY

* Send PlayerBlockPlacement_u8_Item_u8y

* Handle JoinGame_i8_NoDebug

* Handle SpawnPlayer_i32_HeldItem_String

* BlockChange_u8, MultiBlockChange_i16, UpdateBlockEntity_Data, EntityMove_i8_i32_NoGround, EntityLook_i32_NoGround, EntityLookAndMove_i8_i32_NoGround

* UpdateSign_u16, PlayerInfo_String, EntityDestroy_u8, EntityTeleport_i32_i32_NoGround

* Send feet_y = head_y - 1.62, fixes Illegal stance

https://wiki.vg/index.php?title=Protocol&oldid=6003#Player_Position

> Updates the players XYZ position on the server. If HeadY - FeetY is less than 0.1 or greater than 1.65, the stance is illegal and the client will be kicked with the message “Illegal Stance”.

> Absolute feet position, normally HeadY - 1.62. Used to modify the players bounding box when going up stairs, crouching, etc…

* Set on_ground = true in entity teleport, fixes bouncing

* Implement block change, fix metadata/id packing, bounce _u8 through on_block_change

* Implement on_multi_block_change_u16, used with explosions
2018-12-17 15:59:17 -08:00
ice_iix 1cb671093d 1.8.9 (47) multiprotocol support (#57)
Protocol 47 (1.8.9-1.8) is the biggest multiprotocol (https://github.com/iceiix/steven/issues/18) change yet:

* New chunk format (load_chunk18)
* New metadata format (Metadata18)
* New packets and changes to 13 packets

References:

http://wiki.vg/index.php?title=Protocol&oldid=7368
https://wiki.vg/Protocol_version_numbers#Versions_after_the_Netty_rewrite
https://wiki.vg/Protocol_History#1.8
https://github.com/PrismarineJS/minecraft-data/blob/master/data/pc/1.8/protocol.json
1.8 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=6124
1.9 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=7411
1.8 vs 1.9: https://wiki.vg/index.php?title=Chunk_Format&diff=7411&oldid=6124
https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/section.js
https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/chunk.js

Details:

* Add 1.8.9 packet IDs from https://github.com/iceiix/steven/pull/37

* Add ChunkDataBulk, parse the ChunkMeta and save data in Vec<u8>

* Add EntityEquipment u16 variant, EntityStatus, ChunkData u16 variants

* SpawnPlayer with added held item

https://wiki.vg/Protocol_History#15w31a Removed Current Item short from Spawn Player (0x0C)

* SpawnObject no UUID and optional velocity

https://wiki.vg/index.php?title=Protocol&oldid=7368#Spawn_Object
https://wiki.vg/Protocol_History#15w31a
Added Entity UUID after entity ID to Spawn Object (0x0E)
Spawn Object always sends velocity, even if data is 0

* SpawnMob no UUID variant

https://wiki.vg/Protocol_History#15w31a
Added Entity UUID after entity ID to Spawn Mob (0x0F)

* Maps packet without tracking position boolean

https://wiki.vg/index.php?title=Protocol&oldid=7368#Map
https://wiki.vg/Protocol_History#15w34a
Added tracking position boolean to Map (0x34)

* Update Entity NBT was removed and Bossbar added (both 0x49) >1.8

https://wiki.vg/index.php?title=Protocol&oldid=7368#Update_Entity_NBT
https://wiki.vg/Protocol_History#15w31a
Removed Update Entity NBT Packet (0x49)
Added Boss Bar packet (0x4

* Use entity without hands

https://wiki.vg/index.php?title=Protocol&oldid=7368#Use_Entity
https://wiki.vg/Protocol_History#15w31a
Added VarInt enum for selected hand in Use Entity (0x02); only sent if type is interact or interact at

* Player block placement, held item stack and face byte variant

https://wiki.vg/index.php?title=Protocol&oldid=7368#Player_Block_Placement
https://wiki.vg/Protocol_History#15w31a
Face for Player Block Placement is now a VarInt enum instead of a byte
Replaced held item (slot) with VarInt enum selected hand in Player Block Placement

* Arm swing without hands, a packet with no fields, uses a ZST

https://wiki.vg/index.php?title=Protocol&oldid=7368#Animation_2
https://github.com/iceiix/steven/pull/57#issuecomment-444289008
https://doc.rust-lang.org/nomicon/exotic-sizes.html

* ClickWindow uses u8 mode, same as in 15w39c

* ClientSettings without hands

* SpectateTeleport is added before ResourcePackStatus

* Copy load_chunk to load_chunk19 and load_chunk18

* 1.8 chunk reading implementation, load_chunk18

* Support both metadata formats, Metadata18/Metadata19

* Remove fmt::Debug

* Implement formatting in MetadataBase and bounce through fmt::Debug
2018-12-09 12:03:55 -08:00
ice_iix 77cd4ecf35 Use field init shorthand, instead of x:x, just x,
https://rust-lang-nursery.github.io/edition-guide/rust-2018/data-types/field-init-shorthand.html

find src -name '*.rs' -exec perl -pe 's/\b(\w+): \1,/$1,/g' -i {} \;
2018-11-04 13:43:30 -08:00
ice_iix 411e4f69a6 Remove unnecessary 'extern crate's in Rust 2018 edition, import macros
https://rust-lang-nursery.github.io/edition-guide/print.html#no-more-extern-crate
https://rust-lang-nursery.github.io/edition-guide/rust-2018/macros/macro-changes.html
https://github.com/iceiix/steven/pull/13#issuecomment-435702507
2018-11-04 12:39:23 -08:00
ice_iix a40cd43a2e Update to use crate:: for current crate, for Rust 2018 edition
From `cargo fix --edition`, see https://rust-lang-nursery.github.io/edition-guide/print.html#the-crate-keyword-refers-to-the-current-crate
2018-11-04 12:06:00 -08:00
ice_iix db02f9e790 Update try!() to new ? syntax for Rust 2018 edition
Not automatically updated, see https://users.rust-lang.org/t/why-does-cargo-fix-replace-try-with-r-try-instead-of/21972/3
There are other tools to replace it, btu this is what I used:
find src -name '*.rs' -exec perl -MRegexp::Common -0777 -pe'$bp=$RE{balanced}{-parens=>"()"}; s/try\!($bp)/substr($1, 1, length($1) - 2) . "?"/ges' -i {} \;
2018-11-04 11:48:51 -08:00
iceiix 90aaeaf16a
Support beta Rust release. Closes #8 (#11)
* Remove seemingly unneeded const on MetadataKey<T> new

* Change biome temperature/moisture to integer, x100 to remove floating-point so can use within stable 'const fn'

* Remove unstable const_fn feature, now using stable const fn: see https://www.reddit.com/r/rust/comments/9msqfn/const_fn_soon_on_stable_rust/

* Test on Rust beta (awaiting 1.31 release for stable)

* Update readme for beta Rust support
2018-11-02 16:57:23 -07:00
ice_iix 80c740c1c5 Update to cgmath 0.16.1, collision 0.18.0
https://github.com/iceiix/steven/issues/4
2018-10-27 18:11:26 -07:00
ice_iix 2f861f815a Use std::time for 5ms light updates instead of time crate
More progress on https://github.com/iceiix/steven/issues/3
2018-09-29 22:36:55 -07:00
llogiq 5e0c041a71 Fixed another batch of clippy warnings
Those are mostly readability-related. Also did a cargo update.
2016-09-15 15:15:52 +01:00
Thinkofname f8be801eac Improve biome color handling 2016-04-24 20:09:24 +01:00
Thinkofname 3038596b27 Simplify chunk loading 2016-04-21 21:20:28 +01:00
Thinkofname d719e117ad Work around a block mapping bug 2016-04-21 13:38:49 +01:00
Thinkofname feb7ea1630 Fix a crash caused by duplicate block mappings 2016-04-21 12:55:42 +01:00
Thinkofname 23e779c0d7 Make BlockSnapshots use BlockStorage 2016-04-20 21:52:04 +01:00
Thinkofname 94bfc1493b Make the storage system used for chunk sections reusable 2016-04-20 21:52:04 +01:00
Thinkofname 027134f4c6 Better handling for unused blocks found during chunk load (Fixes #34) 2016-04-08 01:48:45 +01:00
Thinkofname 51ec66ec5c Don't clean up air blocks from the block map on chunk load (Fixes #34) 2016-04-08 01:18:08 +01:00
Thinkofname a0ae0465b0 Don't over resize chunk sections 2016-04-08 01:01:28 +01:00
Thinkofname 2a21429685 Restore the original lighting when updating a chunk 2016-04-05 21:41:39 +01:00
Thinkofname c117f28b2a Block entity support, implement signs 2016-04-04 22:08:24 +01:00
Thinkofname 3fb58a1b2c Smooth biome colors + biome bug fixes 2016-04-04 15:05:24 +01:00
Thinkofname 17cfa26532 Remove unused block entries from chunks sent by the server 2016-04-04 13:24:33 +01:00
Thinkofname 1544543c6a Optimize chunk loading 2016-04-04 12:37:21 +01:00
Thinkofname 8094fbbd0a Fix chunks being culled at the edge of the screen when they shouldn't 2016-04-03 23:00:00 +01:00
Thinkofname ed4399a3e6 Default sky light to 15 when out of bounds 2016-04-03 21:03:56 +01:00
Thinkofname 98ecd348c6 Replace usages of x,y,z for block positions with Position 2016-04-03 20:53:40 +01:00
Thinkofname 92d773bd72 Move blocks into its own crate to speed up compile times 2016-04-03 18:26:52 +01:00
Scetch 051f836fde Remove unused Display impl. 2016-04-03 11:16:51 -04:00
Scetch dc9e70bd72 Implement lighting for various blocks. 2016-04-03 10:59:44 -04:00
Thinkofname 222c095d8c Fix bounds check on chunk functions 2016-04-03 15:42:54 +01:00
Thinkofname 74c507ec7e Initial implementation of light updates 2016-04-03 15:08:36 +01:00
Thinkofname e7cef1eea7 Simplify material handling to reduce duplicates 2016-04-03 12:58:53 +01:00
Thinkofname d2c5d0641c Fix collisions for slabs 2016-04-03 01:55:10 +01:00
llogiq 0b8cc33c17 Fixed various clippy warnings 2016-04-03 01:26:31 +01:00
Scetch 4efa8c936c Fix some simple collisions. 2016-04-02 12:05:15 -04:00
Scetch 62f33ac712 Don't silently fail. 2016-04-01 17:07:52 -04:00
Scetch b696ade883 Slab collision. 2016-04-01 17:02:05 -04:00
Thinkofname 2ad817c540 Flag surrounding sections as dirty when setting a block 2016-04-01 21:17:21 +01:00
Thinkofname 0d9073420c Add fancy clouds 2016-04-01 20:01:10 +01:00
Scetch c59aca6cd8 Holy collisions batman. 2016-04-01 14:56:08 -04:00
Scetch c8026743cf Fix most connectables, mycelium, and pumpkin/melon stem tints. 2016-04-01 12:45:08 -04:00
Thinkofname c9c44e9309 Fix a few spotted mistakes in blocks 2016-04-01 11:23:23 +01:00
Thinkofname 34c4d5d54d Fix redstone wire 2016-04-01 11:17:27 +01:00
Scetch 96d4184933 Some more progress. Updated TODO list. I'm sorry. 2016-04-01 01:04:08 -04:00
Thinkofname b161e3004c Fix leaves2's culling 2016-03-31 20:51:59 +01:00
Scetch 643737c00f Fix portal, hay bale and purpur pillar. 2016-03-31 13:18:52 -04:00
Thinkofname 7f70fd7dfe Fix double flowers data value
Apparently the unused bits do get used sometimes
2016-03-31 15:39:22 +01:00
Thinkofname 480b7afd3b Multipart model support 2016-03-31 14:59:40 +01:00
Scetch 35d9a2aefa 99 broken blocks in the world, 99 brocken blocks. Track one down, patch it around, 100 broken blocks in the world. 2016-03-30 09:37:04 -04:00
Thinkofname ec50947617 Fix trapdoors 2016-03-29 21:04:35 +01:00
Scetch d621528bb8 A few more block fixes. 2016-03-29 11:14:58 -04:00
Thinkofname 81dd2adc42 Model loading changes and a few more block fixes 2016-03-29 14:52:07 +01:00
Thinkofname af33935f47 Implement update_state for doors + fixes for various blocks 2016-03-29 13:44:46 +01:00
Scetch 1a50332150 Implement block data for a lot of blocks. 2016-03-29 00:46:00 +01:00
Thinkofname fc0a0e3090 Don't cull the chunk section the player is standing in 2016-03-28 00:18:55 +01:00
Thinkofname 7f1e859a87 Implement more blocks 2016-03-26 18:48:10 +00:00
Thinkofname c70f9548c6 Follow some of clippy's suggestions 2016-03-26 14:24:26 +00:00
Thinkofname c25dba3c8b Fix some warnings 2016-03-26 13:28:14 +00:00
Thinkofname 25a743703c Implement stairs 2016-03-26 13:21:19 +00:00
Thinkofname 0855424e52 Move Direction and BlockVertex into better locations 2016-03-26 11:46:37 +00:00
Thinkofname fdfdfa71e2 Add a way to do state updates for blocks 2016-03-26 11:40:53 +00:00
Thinkofname e43b86e750 Fix a typo in Farmland's model name 2016-03-26 10:19:50 +00:00
Thinkofname 75eb62c975 Collisions and normal style movement 2016-03-26 10:19:16 +00:00
Thinkofname d5274c0b5b Add a workaround for leaves' culling changes 2016-03-25 21:15:13 +00:00
Thinkofname ba29de40ae Update to 1.9.0 2016-03-25 20:56:45 +00:00
Thinkofname 69139b2933 Add most blocks without full implementation 2016-03-25 17:30:29 +00:00
Thinkofname 63da7e5452 Fix a mistake with log's data value 2016-03-25 14:26:55 +00:00
Thinkofname 3738c5a0c0 Liquid rendering 2016-03-25 09:47:39 +00:00
Thinkofname d7bc0b2b0f Transparent renderering 2016-03-25 01:17:03 +00:00
Thinkofname de673f1ee1 Implement better chunk culling 2016-03-24 23:27:22 +00:00
Thinkofname 7692c54cf7 More layout changes to chunk rendering 2016-03-24 21:47:11 +00:00
Thinkofname 70ccd5cd3d Tidy up chunk rendering 2016-03-24 21:13:24 +00:00