ice_iix
51a5e3ed5c
Update to rust-openssl 0.10.15 (from 0.7.8)
...
Major API change, the last of the outdated dependencies
Closes https://github.com/iceiix/steven/issues/4
Note: would still like to replace the last usages of the OpenSSL crate
https://github.com/iceiix/steven/issues/2 but it is needed for CFB8
until a replacement is available (maybe https://github.com/RustCrypto/stream-ciphers/issues/4 )
2018-10-27 19:56:34 -07:00
ice_iix
80c740c1c5
Update to cgmath 0.16.1, collision 0.18.0
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https://github.com/iceiix/steven/issues/4
2018-10-27 18:11:26 -07:00
iceiix
b17f296ab4
Replace hyper with reqwest ( #7 )
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An old version of hyper was used before (0.8.0), in the process of updating to hyper 0.12.11, found this higher-level replacement/wrapper, reqwest 0.9.4 which is simpler to use than the latest hyper and serves the purpose of a simple HTTP client well
* Begin updating to hyper 0.12.11
https://github.com/iceiix/steven/issues/4#issuecomment-425759778
* Use type variables for hyper::Client
* Fix setting header syntax, Content-Type: application/json, 17->13
* Parse strings into URLs with url.parse::<hyper::Uri>().unwrap()
b20971cb4e/examples/client.rs (L25)
* Use hyper::Request::post() then client.request() since client.post() removed
* wait() on the ResponseFuture to get the Result
* try! to unwrap the Result
* status() is now a method
* Concatenate body chunks unwrap into bytes, then parse JSON from byte slice, instead of from_reader which didn't compile
* Replace send() with wait() on ResponseFuture
* Parse HeaderValue to u64
* Slices implement std::io::Read trait
* Read into_bytes() instead of read_to_end()
* Disable boxed logger for now to workaround 'expected function, found macro'
* Remove unnecessary mutability, warnings
* Hack to parse twice to avoid double move
* Use hyper-rustls pure Rust implementation for TLS for HTTPS in hyper
* Start converting to reqwest: add Protocol::Error and reqwest::Error conversion
* Use reqwest, replacing hyper, in protocol
* Convert resources to use reqwest instead of hyper
* Convert skin download to reqwest, instead of hyper
* Remove hyper
* Revert unnecessary variable name change req/body to reduce diff
* Revert unnecessary whitespace change to reduce diff, align indentation on .
* Fix authenticating to server, wrong method and join URL
* Update Cargo.lock
2018-10-27 17:03:34 -07:00
iceiix
de6cd2044e
Update to serde_json 1.0 ( #6 )
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* Replace find() with get()
* Update for renamed as_string->as_str and as_boolean->as_bool
https://github.com/serde-rs/json/releases/tag/v0.8.0
Value::as_string() has been renamed to as_str() and Value::as_boolean() has been renamed to as_bool() to improve consistency
https://github.com/serde-rs/json/issues/126
* No serde_json::Value::I64/U64/F64 anymore, only Number
* Update from lookup() to pointer(), using JSON pointer syntax
https://github.com/iceiix/steven/pull/6#issuecomment-432472123
* Remove unused and removed ObjectBuilder import
* Use into_iter().collect() to convert BTreeMap to serde_json::Map
* Change parse_rules to accept serde_json::Map instead of BTreeMap
* Remove unused serde_json macro_use
* Update Cargo.lock
2018-10-23 18:47:21 -07:00
ice_iix
edbed5e319
Check glGetError() in rendering loop
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For investigating https://github.com/iceiix/steven/issues/5
No errors seen
2018-10-07 13:53:50 -07:00
ice_iix
ed5d48f136
Clamp NUM_SAMPLES glTexImage2DMultisample at GL_MAX_SAMPLES, since not all systems support >1 see https://github.com/iceiix/steven/issues/5#issuecomment-427669426
2018-10-07 10:08:24 -07:00
iceiix
cceb1768b1
Panic on incomplete framebuffer so can see where it was called with RUST_BACKTRACE=1
2018-10-07 09:43:00 -07:00
ice_iix
7731117e4f
Check framebuffer statuses before rendering and unbinding
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No errors, so not the cause of https://github.com/iceiix/steven/issues/5
2018-10-07 08:00:07 -07:00
ice_iix
84c682b177
Check framebuffer status later not immediately after binding
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No errors https://github.com/iceiix/steven/issues/5
2018-10-06 13:58:16 -07:00
ice_iix
3a32710b17
Check framebuffer status after each bind
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For https://github.com/iceiix/steven/issues/5
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
2018-10-06 13:28:19 -07:00
ice_iix
7503b90667
Use the RustCrypto sha-1 crate instead of sha1
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For https://github.com/iceiix/steven/issues/2#issuecomment-425769562
2018-10-03 18:28:05 -07:00
ice_iix
d2b59fbd10
Update to rand 0.5.5 for https://github.com/iceiix/steven/issues/4
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Useful guide: https://github.com/rust-random/rand/blob/master/UPDATING.md
2018-09-30 19:05:20 -07:00
ice_iix
c688836a16
Use hex module for hex decoding, removing deprecated rustc-serialize for https://github.com/iceiix/steven/issues/4
2018-09-30 18:14:36 -07:00
ice_iix
e988c64376
Use base64 crate for base64 instead of deprecated rustc-serialize, for https://github.com/iceiix/steven/issues/4
2018-09-30 17:58:40 -07:00
ice_iix
fe99910550
Update to image 0.20.0
2018-09-30 17:21:05 -07:00
ice_iix
43f6565fa5
Update to log 0.4.5
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https://github.com/iceiix/steven/issues/4
2018-09-30 16:36:00 -07:00
ice_iix
fd2c51eac4
Update to flate2 1.0.2
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https://github.com/iceiix/steven/issues/4
2018-09-30 16:19:24 -07:00
ice_iix
562ab9dbc4
Remove unused username field in Server. Closes https://github.com/iceiix/steven/issues/1
2018-09-30 00:25:07 -07:00
ice_iix
d6fa1d0a0b
Fix warning: unnecessary parentheses around function argument, new in nightly-2018-02-15
2018-09-29 23:28:38 -07:00
ice_iix
6eaf1688f4
Remove time crate in favor of std::time, removing last usage in main
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Combined with these changes, which also convert to std::time:
47aeb83da2
logo text
2f861f815a
light updates
9677f8ae9c
server ping
2018-09-29 23:11:47 -07:00
ice_iix
9677f8ae9c
Use std::time for server ping, getting closer to eliminating use of 'time' crate, https://github.com/iceiix/steven/issues/3
2018-09-29 22:57:55 -07:00
ice_iix
2f861f815a
Use std::time for 5ms light updates instead of time crate
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More progress on https://github.com/iceiix/steven/issues/3
2018-09-29 22:36:55 -07:00
ice_iix
163556fbf1
Use sha1 module for hashing instead of openssl, part of https://github.com/iceiix/steven/issues/2
2018-09-29 22:23:48 -07:00
ice_iix
47aeb83da2
Use std::time instead of time crate for logo text, progress on https://github.com/iceiix/steven/issues/3
2018-09-29 20:01:13 -07:00
ice_iix
fbd71ea8ce
Fix warning: variable does not need to be mutable, in nightly-2017-08-31
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https://github.com/iceiix/steven/issues/3
2018-09-29 18:42:13 -07:00
ice_iix
d704edaf81
Comment out dead code to avoid warning, for https://github.com/iceiix/steven/issues/1
2018-09-29 17:53:01 -07:00
ice_iix
84cbc3d00e
Fix illegal use of floating point in pattern, https://github.com/iceiix/steven/issues/1 https://github.com/rust-lang/rust/issues/41620
2018-09-29 17:50:02 -07:00
ice_iix
fa8f7bb9b9
Increase sample count to 2 to fix/workaround rendering issue #74 https://github.com/Thinkofname/steven/issues/74
2018-09-29 17:31:16 -07:00
iceiix
b399b74adb
Update to rust-sdl2 0.31.0
2018-09-29 13:56:52 -07:00
iceiix
743aaac4cd
Enable SDL hint to workaround SDL_SetRelativeMouseMode broken on Linux
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Fixes https://github.com/Thinkofname/steven/issues/73
See https://bugzilla.libsdl.org/show_bug.cgi?id=2150
2018-09-29 13:39:20 -07:00
Matthew Collins
2e99712cc8
Update rust-sdl to fix a bug ( Fixes #69 )
2017-05-14 10:04:34 +01:00
satoshinm
2f950a749c
Fix use of deprecated Rc:would_unwrap
2017-05-14 09:58:34 +01:00
Techcable
1e8c3582ed
Update to Minecraft 1.11 ( Fixes #63 )
2016-12-09 14:32:02 +00:00
llogiq
5e0c041a71
Fixed another batch of clippy warnings
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Those are mostly readability-related. Also did a cargo update.
2016-09-15 15:15:52 +01:00
Techcable
555b646696
Update to minecraft 1.10.2
2016-07-10 12:23:59 +01:00
Kyle Wood
8d95965d40
Enable paste in textboxes
2016-04-26 00:50:16 +01:00
Thinkofname
6e33c3cc36
Fix the text boxes in the server edit screen not being focusable
2016-04-26 00:31:47 +01:00
Thinkofname
2e3d9a0a4b
Fix skins reverting to default on reload
2016-04-25 13:45:13 +01:00
Thinkofname
61829c055a
Fix a crash caused by trying to load a skin whilst missing vanilla resources
2016-04-25 13:31:24 +01:00
Thinkofname
4436736dce
Download vanilla assets (sounds/locales) and load as a pack
2016-04-25 13:21:30 +01:00
Thinkofname
3b7d2cb8ee
Fix default textures being replaced with the missing texture on reload
2016-04-25 12:05:57 +01:00
Thinkofname
f23c16bff2
Update client url and add an in-game progress bar for the download ( Fixes #22 )
2016-04-24 23:22:10 +01:00
Thinkofname
f8be801eac
Improve biome color handling
2016-04-24 20:09:24 +01:00
Thinkofname
88d43c615a
Move the disconnected message to the foreground
2016-04-24 14:05:21 +01:00
Thinkofname
a7caa50b6f
Rewrite the UI system ( Closes #12 )
2016-04-24 12:29:25 +01:00
Thinkofname
b0c54a3561
Don't leak the block targeting model when disconnecting from a server
2016-04-22 00:01:38 +01:00
Thinkofname
5f725a843b
Teleport entities when they are far from their target position
2016-04-21 23:24:01 +01:00
Thinkofname
287867dbcd
Add a collidable flag to Material
2016-04-21 21:47:39 +01:00
Thinkofname
3038596b27
Simplify chunk loading
2016-04-21 21:20:28 +01:00
Thinkofname
9c816c7ea1
Implement interaction with blocks
2016-04-21 20:25:58 +01:00
Thinkofname
98422678a3
Add block targeting
2016-04-21 19:53:47 +01:00
Thinkofname
d719e117ad
Work around a block mapping bug
2016-04-21 13:38:49 +01:00
Thinkofname
df37ec283d
Handle errors when fetching skins better
2016-04-21 13:09:20 +01:00
Thinkofname
feb7ea1630
Fix a crash caused by duplicate block mappings
2016-04-21 12:55:42 +01:00
Thinkofname
50ded118f3
Remove a leftover comment
2016-04-21 11:43:42 +01:00
Thinkofname
edf6f34a0b
Separate the console and console vars. Removes the need to lock on the console to read vars
2016-04-21 11:40:50 +01:00
Thinkofname
380a844272
Implement a background for the option menus
2016-04-21 11:00:05 +01:00
Thinkofname
ebc11224e7
Fix the player's body glitching when moving
2016-04-20 22:16:40 +01:00
Thinkofname
23e779c0d7
Make BlockSnapshots use BlockStorage
2016-04-20 21:52:04 +01:00
Thinkofname
94bfc1493b
Make the storage system used for chunk sections reusable
2016-04-20 21:52:04 +01:00
Thinkofname
b25b565b8a
Default vsync to disabled
2016-04-16 21:57:38 +01:00
Thinkofname
380f549454
Fix a large number of warnings
2016-04-16 21:44:05 +01:00
Thinkofname
cc481d55bb
Fix multiple skin rendering issues ( Fixes #43 )
2016-04-16 21:44:05 +01:00
TheUnnamedDude
f349d516f2
Implement frame limit and configurable vsync ( Fixes #29 )
2016-04-10 22:05:05 +01:00
Thinkofname
75fb828a89
Simplify model rendering
2016-04-09 21:49:39 +01:00
Thinkofname
a7c586b2e9
Optimize the types used for blocks.
...
Reduces the size of a block from 16 bytes -> 8 bytes on my 64 bit machine.
2016-04-09 13:48:42 +01:00
Thinkofname
bb82798ab8
Disable ticking completely when disconnected from a server
2016-04-09 11:43:44 +01:00
Thinkofname
a644f3ac8f
Handle unused uniforms and attributes better
2016-04-09 11:08:17 +01:00
Thinkofname
d5a6eb36db
Fix an attribute being larger than needed
2016-04-09 10:46:00 +01:00
TheUnnamedDude
4c590f8184
Add a options/pause menu ( Closes #4 )
2016-04-09 09:56:55 +01:00
Thinkofname
2acfa47491
Reduce the distance the camera lags behind the player's actual position
2016-04-09 01:11:33 +01:00
Thinkofname
e35a122305
Rework movement to improve compatibility with servers using NoCheatPlus ( Fixes #35 )
2016-04-09 00:40:35 +01:00
Thinkofname
1df78ad1c9
Fix handling of pitch for teleports/moves
2016-04-08 22:33:35 +01:00
Thinkofname
0e23e1d86f
Fix entities not correctly being removed on switching servers
2016-04-08 21:39:00 +01:00
Thinkofname
1f91a10678
Fix teleports having the look direction inverted
2016-04-08 21:35:08 +01:00
Thinkofname
bfbd4fe05a
Clean up the protocol implementation to use generics instead of trait objects
2016-04-08 18:46:07 +01:00
Thinkofname
fc82b62a04
Send a MC|Brand plugin message when joining servers
2016-04-08 18:30:05 +01:00
Thinkofname
d8bdf94da2
Improve checks to see if an entity is moving
2016-04-08 17:58:00 +01:00
Scetch
1781d74ca0
Fix models to reflect Direction index changes.
2016-04-08 12:55:30 -04:00
Scetch
64ec2e4d3b
Cleaning up blocks a little bit.
2016-04-08 11:30:41 -04:00
Thinkofname
accf01e1fb
Fix the skin processing thread crashing on shutdown
2016-04-08 11:48:26 +01:00
Thinkofname
6cfef5af2d
Fix clicking causing the camera to flick
2016-04-08 11:44:23 +01:00
Thinkofname
3e8de93759
Make light effect entities
2016-04-08 11:08:21 +01:00
Thinkofname
027134f4c6
Better handling for unused blocks found during chunk load ( Fixes #34 )
2016-04-08 01:48:45 +01:00
Thinkofname
d8b90b74bc
Support being kicked from servers
2016-04-08 01:41:26 +01:00
Thinkofname
51ec66ec5c
Don't clean up air blocks from the block map on chunk load ( Fixes #34 )
2016-04-08 01:18:08 +01:00
Thinkofname
a0ae0465b0
Don't over resize chunk sections
2016-04-08 01:01:28 +01:00
Thinkofname
ff83cd7367
Remove dead code from the last commit
2016-04-08 00:21:57 +01:00
Thinkofname
456411c816
Fix model rescaling
2016-04-07 23:55:18 +01:00
Thinkofname
548c98edf8
Add basic nameplates to players
2016-04-07 21:30:20 +01:00
Thinkofname
ea23219993
Remove debug logging from skin fetching
2016-04-07 20:44:21 +01:00
Thinkofname
698c0d9dda
Support old style skins
2016-04-07 20:44:21 +01:00
Thinkofname
93f1d44171
Fix a crash with dynamic textures
2016-04-07 20:44:21 +01:00
Thinkofname
e157daecaf
Implement player entities
2016-04-07 20:44:21 +01:00
Thinkofname
8c513a9eb5
Don't remove the skin url when recreating player models
2016-04-07 16:33:08 +01:00
Thinkofname
56bddaed27
Cache downloaded skins
2016-04-07 16:12:33 +01:00
Thinkofname
8469b32061
Initial skin support
2016-04-07 15:55:03 +01:00
Thinkofname
0bbb10918e
Store the client's UUID and username when logging in
2016-04-06 22:50:31 +01:00
Thinkofname
c21a740077
Fix texture seams ( Fixes #23 )
2016-04-05 22:40:35 +01:00
Thinkofname
c73b9d48b2
Fix sign's texture and positioning
2016-04-05 22:36:29 +01:00