Commit Graph

  • 1c898b594e Fix door collisions Thinkofname 2016-04-21 20:57:50 +0100
  • 9c816c7ea1 Implement interaction with blocks Thinkofname 2016-04-21 20:25:58 +0100
  • 98422678a3 Add block targeting Thinkofname 2016-04-21 19:53:47 +0100
  • d719e117ad Work around a block mapping bug Thinkofname 2016-04-21 13:38:49 +0100
  • df37ec283d Handle errors when fetching skins better Thinkofname 2016-04-21 13:09:20 +0100
  • feb7ea1630 Fix a crash caused by duplicate block mappings Thinkofname 2016-04-21 12:55:42 +0100
  • f8f60b98be Update the screenshot in the README Thinkofname 2016-04-21 12:01:20 +0100
  • a28152eaa2 Link to the master branch for downloads Thinkofname 2016-04-21 11:52:04 +0100
  • 50ded118f3 Remove a leftover comment Thinkofname 2016-04-21 11:43:42 +0100
  • edf6f34a0b Separate the console and console vars. Removes the need to lock on the console to read vars Thinkofname 2016-04-21 11:40:50 +0100
  • 380a844272 Implement a background for the option menus Thinkofname 2016-04-21 11:00:05 +0100
  • ebc11224e7 Fix the player's body glitching when moving Thinkofname 2016-04-20 22:16:40 +0100
  • bb5032fd30 Remove the steven_id system Thinkofname 2016-04-20 21:51:49 +0100
  • 23e779c0d7 Make BlockSnapshots use BlockStorage Thinkofname 2016-04-20 20:07:39 +0100
  • 94bfc1493b Make the storage system used for chunk sections reusable Thinkofname 2016-04-20 19:25:51 +0100
  • 7588b20bd0 Block fixes and some cleanup. Scetch 2016-04-20 14:54:32 -0400
  • b25b565b8a Default vsync to disabled Thinkofname 2016-04-16 21:57:38 +0100
  • 03e6af8cb9 Fix a large number of warnings Thinkofname 2016-04-16 21:43:41 +0100
  • 380f549454 Fix a large number of warnings Thinkofname 2016-04-16 21:43:41 +0100
  • cc481d55bb Fix multiple skin rendering issues (Fixes #43) Thinkofname 2016-04-16 21:36:37 +0100
  • 011abebfba Fix steven-go link in README Jamie Mansfield 2016-04-14 22:13:32 +0100
  • dab2c3fc89 Default block material to solid. Scetch 2016-04-13 10:50:08 -0400
  • f349d516f2 Implement frame limit and configurable vsync (Fixes #29) TheUnnamedDude 2016-04-10 23:05:05 +0200
  • 75fb828a89 Simplify model rendering Thinkofname 2016-04-09 21:49:39 +0100
  • a7c586b2e9 Optimize the types used for blocks. Thinkofname 2016-04-09 13:48:42 +0100
  • bb82798ab8 Disable ticking completely when disconnected from a server Thinkofname 2016-04-09 11:43:44 +0100
  • a644f3ac8f Handle unused uniforms and attributes better Thinkofname 2016-04-09 11:08:17 +0100
  • d5a6eb36db Fix an attribute being larger than needed Thinkofname 2016-04-09 10:45:41 +0100
  • 4c590f8184 Add a options/pause menu (Closes #4) TheUnnamedDude 2016-04-09 10:56:55 +0200
  • 2acfa47491 Reduce the distance the camera lags behind the player's actual position Thinkofname 2016-04-09 01:11:33 +0100
  • e35a122305 Rework movement to improve compatibility with servers using NoCheatPlus (Fixes #35) Thinkofname 2016-04-09 00:40:35 +0100
  • 1df78ad1c9 Fix handling of pitch for teleports/moves Thinkofname 2016-04-08 22:33:35 +0100
  • 0e23e1d86f Fix entities not correctly being removed on switching servers Thinkofname 2016-04-08 21:36:20 +0100
  • 1f91a10678 Fix teleports having the look direction inverted Thinkofname 2016-04-08 21:35:08 +0100
  • 862cf97331 Clean up the protocol implementation to use generics instead of trait objects Thinkofname 2016-04-08 18:46:07 +0100
  • 8f976b3014 Clean up the protocol implementation to use generics instead of trait objects Thinkofname 2016-04-08 18:46:07 +0100
  • bfbd4fe05a Clean up the protocol implementation to use generics instead of trait objects Thinkofname 2016-04-08 18:46:07 +0100
  • fc82b62a04 Send a MC|Brand plugin message when joining servers Thinkofname 2016-04-08 18:30:05 +0100
  • d8bdf94da2 Improve checks to see if an entity is moving Thinkofname 2016-04-08 17:45:05 +0100
  • 1781d74ca0 Fix models to reflect Direction index changes. Scetch 2016-04-08 12:55:30 -0400
  • 64ec2e4d3b Cleaning up blocks a little bit. Scetch 2016-04-08 11:30:41 -0400
  • accf01e1fb Fix the skin processing thread crashing on shutdown Thinkofname 2016-04-08 11:48:26 +0100
  • 6cfef5af2d Fix clicking causing the camera to flick Thinkofname 2016-04-08 11:44:23 +0100
  • 3e8de93759 Make light effect entities Thinkofname 2016-04-08 11:08:21 +0100
  • 027134f4c6 Better handling for unused blocks found during chunk load (Fixes #34) Thinkofname 2016-04-08 01:48:45 +0100
  • d8b90b74bc Support being kicked from servers Thinkofname 2016-04-08 01:41:26 +0100
  • 51ec66ec5c Don't clean up air blocks from the block map on chunk load (Fixes #34) Thinkofname 2016-04-08 01:18:08 +0100
  • a0ae0465b0 Don't over resize chunk sections Thinkofname 2016-04-08 01:01:28 +0100
  • ff83cd7367 Remove dead code from the last commit Thinkofname 2016-04-08 00:21:45 +0100
  • 456411c816 Fix model rescaling Thinkofname 2016-04-07 23:55:18 +0100
  • 548c98edf8 Add basic nameplates to players Thinkofname 2016-04-07 21:30:20 +0100
  • ea23219993 Remove debug logging from skin fetching Thinkofname 2016-04-07 20:43:30 +0100
  • 698c0d9dda Support old style skins Thinkofname 2016-04-07 20:39:48 +0100
  • 93f1d44171 Fix a crash with dynamic textures Thinkofname 2016-04-07 19:51:05 +0100
  • e157daecaf Implement player entities Thinkofname 2016-04-07 19:30:42 +0100
  • b037fb1e5c Fix layered snow collision Scetch 2016-04-07 14:55:23 -0400
  • 7b54cc2ac4 Fix spelling mistake in README Scetch 2016-04-07 14:22:07 -0400
  • 8c513a9eb5 Don't remove the skin url when recreating player models Thinkofname 2016-04-07 16:33:08 +0100
  • 56bddaed27 Cache downloaded skins Thinkofname 2016-04-07 16:12:33 +0100
  • 8469b32061 Initial skin support Thinkofname 2016-04-07 15:55:03 +0100
  • 4d8e3db793 Store the client's UUID and username when logging in Thinkofname 2016-04-06 22:50:31 +0100
  • 0bbb10918e Store the client's UUID and username when logging in Thinkofname 2016-04-06 22:50:31 +0100
  • c21a740077 Fix texture seams (Fixes #23) Thinkofname 2016-04-05 22:40:35 +0100
  • c73b9d48b2 Fix sign's texture and positioning Thinkofname 2016-04-05 22:28:23 +0100
  • 2a21429685 Restore the original lighting when updating a chunk Thinkofname 2016-04-05 21:41:39 +0100
  • a94b206241 Remove unused feature tag Thinkofname 2016-04-05 20:05:58 +0100
  • 9ab5291d34 Add nightly rust to the requirement list bjorn3 2016-04-05 20:57:30 +0200
  • d1b3180e9a Drop steven_openssl in favor of using the openssl crate (Closes #31) Thinkofname 2016-04-05 19:35:58 +0100
  • f8e2d0333e Drop steven_openssl in favor of using the openssl crate (Closes #31) Thinkofname 2016-04-05 19:35:58 +0100
  • 5614fa07b5 Track player list information Thinkofname 2016-04-05 18:50:53 +0100
  • 40170953eb Track player list information Thinkofname 2016-04-05 18:50:53 +0100
  • be05214b70 Remove commented out clippy settings Thinkofname 2016-04-05 14:58:19 +0100
  • 715b0cb1ee Use drawable_size instead of size for rendering Thinkofname 2016-04-05 12:43:38 +0100
  • 2ce2155032 Add more splash texts Xor Boole 2016-04-05 04:52:20 -0400
  • 844d78ac8e Fix the formatting of StatusResponse's example Thinkofname 2016-04-04 23:58:40 +0100
  • c2bd5e10c5 Fix the formatting of StatusResponse's example Thinkofname 2016-04-04 23:58:40 +0100
  • 24bdeb7d8f Allow documentation on packets to be actually be considered documentation by rustdoc Thinkofname 2016-04-04 23:50:27 +0100
  • ddaf7781ed Allow documentation on packets to be actually be considered documentation by rustdoc Thinkofname 2016-04-04 23:50:27 +0100
  • 830f1e55a6 Support legacy color codes on signs Thinkofname 2016-04-04 23:08:01 +0100
  • d0704b2a67 Block entity support, implement signs Thinkofname 2016-04-04 22:08:24 +0100
  • c117f28b2a Block entity support, implement signs Thinkofname 2016-04-04 22:08:24 +0100
  • 3fb58a1b2c Smooth biome colors + biome bug fixes Thinkofname 2016-04-04 15:05:24 +0100
  • 17cfa26532 Remove unused block entries from chunks sent by the server Thinkofname 2016-04-04 13:24:09 +0100
  • 5f6e41f700 Optimize chunk loading Thinkofname 2016-04-04 12:37:21 +0100
  • 1544543c6a Optimize chunk loading Thinkofname 2016-04-04 12:37:21 +0100
  • 7c31332dc8 Implement more block collisions. Scetch 2016-04-03 23:55:20 -0400
  • 8094fbbd0a Fix chunks being culled at the edge of the screen when they shouldn't Thinkofname 2016-04-03 23:00:00 +0100
  • 10b32c03c5 Add trees to the main menu Thinkofname 2016-04-03 21:45:09 +0100
  • d2e1eba8f9 Make the main menu look nicer Thinkofname 2016-04-03 21:17:02 +0100
  • ed4399a3e6 Default sky light to 15 when out of bounds Thinkofname 2016-04-03 21:03:56 +0100
  • f282afe887 Replace usages of x,y,z for block positions with Position Thinkofname 2016-04-03 20:53:40 +0100
  • da40508291 Replace usages of x,y,z for block positions with Position Thinkofname 2016-04-03 20:53:40 +0100
  • 98ecd348c6 Replace usages of x,y,z for block positions with Position Thinkofname 2016-04-03 20:53:40 +0100
  • 92d773bd72 Move blocks into its own crate to speed up compile times Thinkofname 2016-04-03 18:26:52 +0100
  • 051f836fde Remove unused Display impl. Scetch 2016-04-03 11:16:51 -0400
  • dc9e70bd72 Implement lighting for various blocks. Scetch 2016-04-03 10:59:44 -0400
  • 222c095d8c Fix bounds check on chunk functions Thinkofname 2016-04-03 15:42:54 +0100
  • 74c507ec7e Initial implementation of light updates Thinkofname 2016-04-03 15:08:36 +0100
  • e7cef1eea7 Simplify material handling to reduce duplicates Thinkofname 2016-04-03 12:58:53 +0100
  • 9fef9aa8f1 Support connecting to offline mode servers Thinkofname 2016-04-03 11:20:31 +0100