Commit Graph

  • 58ffe250e2 Support connecting to offline mode servers Thinkofname 2016-04-03 11:20:31 +0100
  • d2c5d0641c Fix collisions for slabs Thinkofname 2016-04-03 01:55:10 +0100
  • 469a2af1d4 Fixed various clippy warnings llogiq 2016-04-03 02:26:31 +0200
  • 0b8cc33c17 Fixed various clippy warnings llogiq 2016-04-03 02:26:31 +0200
  • 6f708d35f2 Remove unused 'use' Thinkofname 2016-04-03 00:44:45 +0100
  • 9c30d8f971 Handle systems for the ecs in a safe way (Fixes #26) Thinkofname 2016-04-02 23:51:51 +0100
  • daeb8e5a2b Don't default the heightmap to 120 Thinkofname 2016-04-02 22:08:36 +0100
  • b975a01f30 Remove some unsafe code from the ui system Thinkofname 2016-04-02 20:08:21 +0100
  • 6567ae6045 Add a note about windows builds in the README Thinkofname 2016-04-02 18:36:39 +0100
  • 4efa8c936c Fix some simple collisions. Scetch 2016-04-02 12:05:15 -0400
  • df9db09004 Fix a bit::Map overflow on 32 bit machines Thinkofname 2016-04-02 16:24:50 +0100
  • a3a0c02213 Fix a bit::Map overflow on 32 bit machines Thinkofname 2016-04-02 16:24:50 +0100
  • 0cad9508aa Allow adding and editing servers Thinkofname 2016-04-02 00:46:39 +0100
  • 4978f41a28 Fix light_level and sky_offset being swapped for clouds Thinkofname 2016-04-01 22:07:21 +0100
  • 62f33ac712 Don't silently fail. Scetch 2016-04-01 17:07:52 -0400
  • b696ade883 Slab collision. Scetch 2016-04-01 17:02:05 -0400
  • 5d548d1084 Little typo in the wiki url Kevin 2016-04-01 22:21:13 +0200
  • 2ad817c540 Flag surrounding sections as dirty when setting a block Thinkofname 2016-04-01 21:13:31 +0100
  • b42e60d5eb Link to wiki for additional building instruction Kevin 2016-04-01 22:16:31 +0200
  • c01c224fd9 Fix off by one with clouds Thinkofname 2016-04-01 20:57:36 +0100
  • 6527558916 Update README.md's images Thinkofname 2016-04-01 20:06:24 +0100
  • 0d9073420c Add fancy clouds Thinkofname 2016-04-01 20:00:13 +0100
  • c59aca6cd8 Holy collisions batman. Scetch 2016-04-01 14:56:08 -0400
  • c8026743cf Fix most connectables, mycelium, and pumpkin/melon stem tints. Scetch 2016-04-01 12:45:08 -0400
  • c9c44e9309 Fix a few spotted mistakes in blocks Thinkofname 2016-04-01 11:23:23 +0100
  • 34c4d5d54d Fix redstone wire Thinkofname 2016-04-01 11:17:27 +0100
  • 96d4184933 Some more progress. Updated TODO list. I'm sorry. Scetch 2016-04-01 01:04:08 -0400
  • a76f5aeeb0 Don't do collisions until the chunk the player is in has loaded Thinkofname 2016-04-01 00:34:22 +0100
  • ebc09696a4 Use a better screenshot Thinkofname 2016-04-01 00:15:41 +0100
  • e6ec9b3200 Attempt at a README.md Thinkofname 2016-03-31 22:20:10 +0100
  • b161e3004c Fix leaves2's culling Thinkofname 2016-03-31 20:51:41 +0100
  • 565e5110db Support Minecraft 1.9.2 Thinkofname 2016-03-31 20:50:54 +0100
  • e2fa041607 Support Minecraft 1.9.2 Thinkofname 2016-03-31 20:50:54 +0100
  • 643737c00f Fix portal, hay bale and purpur pillar. Scetch 2016-03-31 13:18:52 -0400
  • 7f70fd7dfe Fix double flowers data value Thinkofname 2016-03-31 15:39:22 +0100
  • 88c0f3da28 Handle block updates from the server Thinkofname 2016-03-31 15:26:07 +0100
  • 463ca00dd7 Handle block updates from the server Thinkofname 2016-03-31 15:26:07 +0100
  • 646381968b Handle block updates from the server Thinkofname 2016-03-31 15:26:07 +0100
  • 480b7afd3b Multipart model support Thinkofname 2016-03-31 14:59:40 +0100
  • 35d9a2aefa 99 broken blocks in the world, 99 brocken blocks. Track one down, patch it around, 100 broken blocks in the world. Scetch 2016-03-30 09:22:52 -0400
  • bb1f10dd1b Fix animated textures playing too fast Thinkofname 2016-03-30 00:53:43 +0100
  • 4fde9161fe Fix texture rotation issues Thinkofname 2016-03-30 00:36:07 +0100
  • ec50947617 Fix trapdoors Thinkofname 2016-03-29 21:04:35 +0100
  • 357c695a3a Fix some lock ordering issues Thinkofname 2016-03-29 20:53:41 +0100
  • d621528bb8 A few more block fixes. Scetch 2016-03-29 11:14:58 -0400
  • 81dd2adc42 Model loading changes and a few more block fixes Thinkofname 2016-03-29 14:52:07 +0100
  • af33935f47 Implement update_state for doors + fixes for various blocks Thinkofname 2016-03-29 13:44:46 +0100
  • 1a50332150 Implement block data for a lot of blocks. Scetch 2016-03-27 21:19:38 -0400
  • 9593f56eee Only trim_left the hash string Thinkofname 2016-03-28 22:10:33 +0100
  • a05e4e1296 Only trim_left the hash string Thinkofname 2016-03-28 22:10:33 +0100
  • 93bcd1e083 Rework the dynamic texture system to be less stupid Thinkofname 2016-03-28 19:06:10 +0100
  • 78aafb460e Remove custom dev profile Thinkofname 2016-03-28 18:03:41 +0100
  • ed5fb8c93d Initial work on player models Thinkofname 2016-03-28 14:15:21 +0100
  • 7fbbdf7686 Minor optimization Thinkofname 2016-03-28 00:50:30 +0100
  • fc0a0e3090 Don't cull the chunk section the player is standing in Thinkofname 2016-03-28 00:18:55 +0100
  • 6ef08d73b1 Fix lighting bugs with stairs Thinkofname 2016-03-27 23:57:35 +0100
  • 2b26f841d0 Implement models and a sun/moon Thinkofname 2016-03-27 23:31:57 +0100
  • 93c58aad89 Remove unsafe Proxy system Thinkofname 2016-03-27 17:45:12 +0100
  • e36a0f4579 Various bug fixes for entity handling. TODO: Smite this system from orbit, it sucks Thinkofname 2016-03-27 17:08:38 +0100
  • 347244c65c Clean up lifetimes in the ecs Thinkofname 2016-03-27 14:42:02 +0100
  • 6a692ba37d Allow for tracking for component removals and additions Thinkofname 2016-03-27 14:25:34 +0100
  • 26bca302aa Minor tweaks Thinkofname 2016-03-27 13:27:31 +0100
  • 3f8bc10bb0 Initial entity work, moved self handling to an entity Thinkofname 2016-03-26 22:21:47 +0000
  • 80f2121bf7 Initial entity work, moved self handling to an entity Thinkofname 2016-03-26 22:21:47 +0000
  • 7f1e859a87 Implement more blocks Thinkofname 2016-03-26 18:48:10 +0000
  • 9a23ebdf3b Duel license under MIT and ApacheV2 Thinkofname 2016-03-26 17:34:47 +0000
  • 79afc46577 More formatting fixes Thinkofname 2016-03-26 17:17:39 +0000
  • e379b78de1 Fix formatting mistake Thinkofname 2016-03-26 16:46:16 +0000
  • f3377c17c6 Follow some of clippy's suggestions Thinkofname 2016-03-26 14:24:26 +0000
  • 2589b169ca Follow some of clippy's suggestions Thinkofname 2016-03-26 14:24:26 +0000
  • c70f9548c6 Follow some of clippy's suggestions Thinkofname 2016-03-26 14:24:26 +0000
  • c25dba3c8b Fix some warnings Thinkofname 2016-03-26 13:28:14 +0000
  • f6ac1123a2 Implement stairs Thinkofname 2016-03-26 13:08:01 +0000
  • 25a743703c Implement stairs Thinkofname 2016-03-26 13:08:01 +0000
  • 9a69cd1fa7 Move Direction and BlockVertex into better locations Thinkofname 2016-03-26 11:46:37 +0000
  • 0855424e52 Move Direction and BlockVertex into better locations Thinkofname 2016-03-26 11:46:37 +0000
  • fdfdfa71e2 Add a way to do state updates for blocks Thinkofname 2016-03-26 11:40:53 +0000
  • e43b86e750 Fix a typo in Farmland's model name Thinkofname 2016-03-26 10:19:50 +0000
  • 57bced4a9b Collisions and normal style movement Thinkofname 2016-03-26 10:19:16 +0000
  • 75eb62c975 Collisions and normal style movement Thinkofname 2016-03-26 10:19:16 +0000
  • be49342dbc Don't use recursion for the flood fill Thinkofname 2016-03-25 21:23:27 +0000
  • d5274c0b5b Add a workaround for leaves' culling changes Thinkofname 2016-03-25 21:15:13 +0000
  • 780676ec65 Update to 1.9.0 Thinkofname 2016-03-25 20:56:45 +0000
  • 03bdb015e5 Update to 1.9.0 Thinkofname 2016-03-25 20:56:45 +0000
  • ba29de40ae Update to 1.9.0 Thinkofname 2016-03-25 20:56:45 +0000
  • 69139b2933 Add most blocks without full implementation Thinkofname 2016-03-25 17:30:29 +0000
  • 63da7e5452 Fix a mistake with log's data value Thinkofname 2016-03-25 14:26:55 +0000
  • c8a2914cc2 Fix a crash in certain biomes Thinkofname 2016-03-25 14:17:54 +0000
  • c77f05ed93 Daylight cycle and make the sky color match vanilla Thinkofname 2016-03-25 13:47:31 +0000
  • 9f04c09a8f Switch from glutin to sdl2 Thinkofname 2016-03-25 13:15:35 +0000
  • 3738c5a0c0 Liquid rendering Thinkofname 2016-03-25 09:47:39 +0000
  • d7bc0b2b0f Transparent renderering Thinkofname 2016-03-25 01:17:03 +0000
  • 93abbcc7cb Reload textures earlier Thinkofname 2016-03-25 00:25:34 +0000
  • 04fe88321f Fix crash when starting without vanilla resources Thinkofname 2016-03-25 00:18:46 +0000
  • de673f1ee1 Implement better chunk culling Thinkofname 2016-03-24 23:27:22 +0000
  • 7692c54cf7 More layout changes to chunk rendering Thinkofname 2016-03-24 21:47:11 +0000
  • 70ccd5cd3d Tidy up chunk rendering Thinkofname 2016-03-24 21:13:24 +0000
  • c5af132a21 Use mainline glutin again Thinkofname 2016-03-24 19:52:29 +0000
  • 99a500b4dd Implement biome colors Thinkofname 2016-03-24 19:39:14 +0000
  • f8b8c5eea4 Initial work on implementing biomes Thinkofname 2016-03-24 19:20:26 +0000