Thinkofname
|
23e779c0d7
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Make BlockSnapshots use BlockStorage
|
2016-04-20 21:52:04 +01:00 |
Thinkofname
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94bfc1493b
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Make the storage system used for chunk sections reusable
|
2016-04-20 21:52:04 +01:00 |
Thinkofname
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b25b565b8a
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Default vsync to disabled
|
2016-04-16 21:57:38 +01:00 |
Thinkofname
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380f549454
|
Fix a large number of warnings
|
2016-04-16 21:44:05 +01:00 |
Thinkofname
|
cc481d55bb
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Fix multiple skin rendering issues (Fixes #43)
|
2016-04-16 21:44:05 +01:00 |
TheUnnamedDude
|
f349d516f2
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Implement frame limit and configurable vsync (Fixes #29)
|
2016-04-10 22:05:05 +01:00 |
Thinkofname
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75fb828a89
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Simplify model rendering
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2016-04-09 21:49:39 +01:00 |
Thinkofname
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a7c586b2e9
|
Optimize the types used for blocks.
Reduces the size of a block from 16 bytes -> 8 bytes on my 64 bit machine.
|
2016-04-09 13:48:42 +01:00 |
Thinkofname
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bb82798ab8
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Disable ticking completely when disconnected from a server
|
2016-04-09 11:43:44 +01:00 |
Thinkofname
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a644f3ac8f
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Handle unused uniforms and attributes better
|
2016-04-09 11:08:17 +01:00 |
Thinkofname
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d5a6eb36db
|
Fix an attribute being larger than needed
|
2016-04-09 10:46:00 +01:00 |
TheUnnamedDude
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4c590f8184
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Add a options/pause menu (Closes #4)
|
2016-04-09 09:56:55 +01:00 |
Thinkofname
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2acfa47491
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Reduce the distance the camera lags behind the player's actual position
|
2016-04-09 01:11:33 +01:00 |
Thinkofname
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e35a122305
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Rework movement to improve compatibility with servers using NoCheatPlus (Fixes #35)
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2016-04-09 00:40:35 +01:00 |
Thinkofname
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1df78ad1c9
|
Fix handling of pitch for teleports/moves
|
2016-04-08 22:33:35 +01:00 |
Thinkofname
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0e23e1d86f
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Fix entities not correctly being removed on switching servers
|
2016-04-08 21:39:00 +01:00 |
Thinkofname
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1f91a10678
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Fix teleports having the look direction inverted
|
2016-04-08 21:35:08 +01:00 |
Thinkofname
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bfbd4fe05a
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Clean up the protocol implementation to use generics instead of trait objects
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2016-04-08 18:46:07 +01:00 |
Thinkofname
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fc82b62a04
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Send a MC|Brand plugin message when joining servers
|
2016-04-08 18:30:05 +01:00 |
Thinkofname
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d8bdf94da2
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Improve checks to see if an entity is moving
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2016-04-08 17:58:00 +01:00 |
Scetch
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1781d74ca0
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Fix models to reflect Direction index changes.
|
2016-04-08 12:55:30 -04:00 |
Scetch
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64ec2e4d3b
|
Cleaning up blocks a little bit.
|
2016-04-08 11:30:41 -04:00 |
Thinkofname
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accf01e1fb
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Fix the skin processing thread crashing on shutdown
|
2016-04-08 11:48:26 +01:00 |
Thinkofname
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6cfef5af2d
|
Fix clicking causing the camera to flick
|
2016-04-08 11:44:23 +01:00 |
Thinkofname
|
3e8de93759
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Make light effect entities
|
2016-04-08 11:08:21 +01:00 |
Thinkofname
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027134f4c6
|
Better handling for unused blocks found during chunk load (Fixes #34)
|
2016-04-08 01:48:45 +01:00 |
Thinkofname
|
d8b90b74bc
|
Support being kicked from servers
|
2016-04-08 01:41:26 +01:00 |
Thinkofname
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51ec66ec5c
|
Don't clean up air blocks from the block map on chunk load (Fixes #34)
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2016-04-08 01:18:08 +01:00 |
Thinkofname
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a0ae0465b0
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Don't over resize chunk sections
|
2016-04-08 01:01:28 +01:00 |
Thinkofname
|
ff83cd7367
|
Remove dead code from the last commit
|
2016-04-08 00:21:57 +01:00 |
Thinkofname
|
456411c816
|
Fix model rescaling
|
2016-04-07 23:55:18 +01:00 |
Thinkofname
|
548c98edf8
|
Add basic nameplates to players
|
2016-04-07 21:30:20 +01:00 |
Thinkofname
|
ea23219993
|
Remove debug logging from skin fetching
|
2016-04-07 20:44:21 +01:00 |
Thinkofname
|
698c0d9dda
|
Support old style skins
|
2016-04-07 20:44:21 +01:00 |
Thinkofname
|
93f1d44171
|
Fix a crash with dynamic textures
|
2016-04-07 20:44:21 +01:00 |
Thinkofname
|
e157daecaf
|
Implement player entities
|
2016-04-07 20:44:21 +01:00 |
Thinkofname
|
8c513a9eb5
|
Don't remove the skin url when recreating player models
|
2016-04-07 16:33:08 +01:00 |
Thinkofname
|
56bddaed27
|
Cache downloaded skins
|
2016-04-07 16:12:33 +01:00 |
Thinkofname
|
8469b32061
|
Initial skin support
|
2016-04-07 15:55:03 +01:00 |
Thinkofname
|
0bbb10918e
|
Store the client's UUID and username when logging in
|
2016-04-06 22:50:31 +01:00 |
Thinkofname
|
c21a740077
|
Fix texture seams (Fixes #23)
|
2016-04-05 22:40:35 +01:00 |
Thinkofname
|
c73b9d48b2
|
Fix sign's texture and positioning
|
2016-04-05 22:36:29 +01:00 |
Thinkofname
|
2a21429685
|
Restore the original lighting when updating a chunk
|
2016-04-05 21:41:39 +01:00 |
Thinkofname
|
a94b206241
|
Remove unused feature tag
|
2016-04-05 20:05:58 +01:00 |
Thinkofname
|
f8e2d0333e
|
Drop steven_openssl in favor of using the openssl crate (Closes #31)
|
2016-04-05 19:36:59 +01:00 |
Thinkofname
|
40170953eb
|
Track player list information
|
2016-04-05 18:50:53 +01:00 |
Thinkofname
|
be05214b70
|
Remove commented out clippy settings
|
2016-04-05 14:58:19 +01:00 |
Thinkofname
|
715b0cb1ee
|
Use drawable_size instead of size for rendering
|
2016-04-05 12:43:57 +01:00 |
Thinkofname
|
c2bd5e10c5
|
Fix the formatting of StatusResponse's example
|
2016-04-04 23:58:40 +01:00 |
Thinkofname
|
ddaf7781ed
|
Allow documentation on packets to be actually be considered documentation by rustdoc
|
2016-04-04 23:50:27 +01:00 |
Thinkofname
|
830f1e55a6
|
Support legacy color codes on signs
|
2016-04-04 23:08:01 +01:00 |
Thinkofname
|
c117f28b2a
|
Block entity support, implement signs
|
2016-04-04 22:08:24 +01:00 |
Thinkofname
|
3fb58a1b2c
|
Smooth biome colors + biome bug fixes
|
2016-04-04 15:05:24 +01:00 |
Thinkofname
|
17cfa26532
|
Remove unused block entries from chunks sent by the server
|
2016-04-04 13:24:33 +01:00 |
Thinkofname
|
1544543c6a
|
Optimize chunk loading
|
2016-04-04 12:37:21 +01:00 |
Thinkofname
|
8094fbbd0a
|
Fix chunks being culled at the edge of the screen when they shouldn't
|
2016-04-03 23:00:00 +01:00 |
Thinkofname
|
10b32c03c5
|
Add trees to the main menu
|
2016-04-03 21:45:09 +01:00 |
Thinkofname
|
d2e1eba8f9
|
Make the main menu look nicer
|
2016-04-03 21:17:02 +01:00 |
Thinkofname
|
ed4399a3e6
|
Default sky light to 15 when out of bounds
|
2016-04-03 21:03:56 +01:00 |
Thinkofname
|
98ecd348c6
|
Replace usages of x,y,z for block positions with Position
|
2016-04-03 20:53:40 +01:00 |
Thinkofname
|
92d773bd72
|
Move blocks into its own crate to speed up compile times
|
2016-04-03 18:26:52 +01:00 |
Scetch
|
051f836fde
|
Remove unused Display impl.
|
2016-04-03 11:16:51 -04:00 |
Scetch
|
dc9e70bd72
|
Implement lighting for various blocks.
|
2016-04-03 10:59:44 -04:00 |
Thinkofname
|
222c095d8c
|
Fix bounds check on chunk functions
|
2016-04-03 15:42:54 +01:00 |
Thinkofname
|
74c507ec7e
|
Initial implementation of light updates
|
2016-04-03 15:08:36 +01:00 |
Thinkofname
|
e7cef1eea7
|
Simplify material handling to reduce duplicates
|
2016-04-03 12:58:53 +01:00 |
Thinkofname
|
58ffe250e2
|
Support connecting to offline mode servers
|
2016-04-03 11:20:31 +01:00 |
Thinkofname
|
d2c5d0641c
|
Fix collisions for slabs
|
2016-04-03 01:55:10 +01:00 |
llogiq
|
0b8cc33c17
|
Fixed various clippy warnings
|
2016-04-03 01:26:31 +01:00 |
Thinkofname
|
6f708d35f2
|
Remove unused 'use'
|
2016-04-03 00:44:45 +01:00 |
Thinkofname
|
9c30d8f971
|
Handle systems for the ecs in a safe way (Fixes #26)
|
2016-04-02 23:51:51 +01:00 |
Thinkofname
|
daeb8e5a2b
|
Don't default the heightmap to 120
|
2016-04-02 22:08:36 +01:00 |
Thinkofname
|
b975a01f30
|
Remove some unsafe code from the ui system
|
2016-04-02 20:08:21 +01:00 |
Scetch
|
4efa8c936c
|
Fix some simple collisions.
|
2016-04-02 12:05:15 -04:00 |
Thinkofname
|
a3a0c02213
|
Fix a bit::Map overflow on 32 bit machines
|
2016-04-02 16:24:50 +01:00 |
Thinkofname
|
0cad9508aa
|
Allow adding and editing servers
|
2016-04-02 00:46:39 +01:00 |
Thinkofname
|
4978f41a28
|
Fix light_level and sky_offset being swapped for clouds
|
2016-04-01 22:09:15 +01:00 |
Scetch
|
62f33ac712
|
Don't silently fail.
|
2016-04-01 17:07:52 -04:00 |
Scetch
|
b696ade883
|
Slab collision.
|
2016-04-01 17:02:05 -04:00 |
Thinkofname
|
2ad817c540
|
Flag surrounding sections as dirty when setting a block
|
2016-04-01 21:17:21 +01:00 |
Thinkofname
|
c01c224fd9
|
Fix off by one with clouds
|
2016-04-01 20:57:36 +01:00 |
Thinkofname
|
0d9073420c
|
Add fancy clouds
|
2016-04-01 20:01:10 +01:00 |
Scetch
|
c59aca6cd8
|
Holy collisions batman.
|
2016-04-01 14:56:08 -04:00 |
Scetch
|
c8026743cf
|
Fix most connectables, mycelium, and pumpkin/melon stem tints.
|
2016-04-01 12:45:08 -04:00 |
Thinkofname
|
c9c44e9309
|
Fix a few spotted mistakes in blocks
|
2016-04-01 11:23:23 +01:00 |
Thinkofname
|
34c4d5d54d
|
Fix redstone wire
|
2016-04-01 11:17:27 +01:00 |
Scetch
|
96d4184933
|
Some more progress. Updated TODO list. I'm sorry.
|
2016-04-01 01:04:08 -04:00 |
Thinkofname
|
a76f5aeeb0
|
Don't do collisions until the chunk the player is in has loaded
|
2016-04-01 00:34:22 +01:00 |
Thinkofname
|
b161e3004c
|
Fix leaves2's culling
|
2016-03-31 20:51:59 +01:00 |
Thinkofname
|
e2fa041607
|
Support Minecraft 1.9.2
|
2016-03-31 20:51:58 +01:00 |
Scetch
|
643737c00f
|
Fix portal, hay bale and purpur pillar.
|
2016-03-31 13:18:52 -04:00 |
Thinkofname
|
7f70fd7dfe
|
Fix double flowers data value
Apparently the unused bits do get used sometimes
|
2016-03-31 15:39:22 +01:00 |
Thinkofname
|
646381968b
|
Handle block updates from the server
|
2016-03-31 15:26:07 +01:00 |
Thinkofname
|
480b7afd3b
|
Multipart model support
|
2016-03-31 14:59:40 +01:00 |
Scetch
|
35d9a2aefa
|
99 broken blocks in the world, 99 brocken blocks. Track one down, patch it around, 100 broken blocks in the world.
|
2016-03-30 09:37:04 -04:00 |
Thinkofname
|
bb1f10dd1b
|
Fix animated textures playing too fast
|
2016-03-30 00:53:43 +01:00 |
Thinkofname
|
4fde9161fe
|
Fix texture rotation issues
|
2016-03-30 00:36:07 +01:00 |
Thinkofname
|
ec50947617
|
Fix trapdoors
|
2016-03-29 21:04:35 +01:00 |
Thinkofname
|
357c695a3a
|
Fix some lock ordering issues
|
2016-03-29 20:54:08 +01:00 |
Scetch
|
d621528bb8
|
A few more block fixes.
|
2016-03-29 11:14:58 -04:00 |