Implements support for receiving chat messages from the server, the
first step towards #63 chat support. Long way to go, but is a start.
* server: handle ServerMessage_* packets, on_servermessage
* format: get the with arguments of translations
* format: hardcode chat types
* format: support bare strings, used in chat.type.text
* format: use extra text if present, fixes missing username on 1.16.5
* console/main/server: activate on receiving chat messages
PlayerInfo post-1.7.10 has the UUID, so it populates the self.players map,
in 1.7.10 there is only enough information for the client <tab> list. To fix
this, instead populate self.players in SpawnPlayer, for the 1.7.10 variant.
Fixes player name tags showing as "MISSING" on 1.7.10 servers.
Since the unflattening in 1.13.x, block IDs are no longer stable across versions, and
can be shifted by the addition of new block states. To get the right block IDs across
multiple protocol versions, add a new `offsets` token to `define_blocks!`, which
is similar to `offset` (used post-flattening, compare to `data` used pre-flattening),
but accepts a protocol_version argument to enable block states _per-version_:
* Add 'offsets' for protocol_version-specific blockstates
As part of this change, by_vanilla_id is now a method of a VanillaIDMap instance,
instead of a method of Block, so it can know the protocol version. Previously, the
ID map was lazily computed statically, once, but this change allows it to be
computed based on protocol version:
* Move by_vanilla_id to VanillaIDMap instance
Tools to help debug blocks:
* Add DEBUG_BLOCKS environment variable to dump block states
* Add dump_block command-line tool
The block `offset`s were previously only correct for 1.13.2, to take advantage of
the new version-specific `offsets` capability, blocks were updated for 1.14.x:
1.14+ (protocol_version >= 477):
* Add NoteBlock instruments
* Add FlowerPot and RedFlowerVariant cornflower, wither rose, lily of the valley
* Add StandingSign wood variants
* Add WallSign tree variants
* Add StoneSlab smooth stone, cut sandstone, cut red sandstone
This fixes#467, where grass was misinterpreted as fire on 1.14+ because of the
ID shifts caused by NoteBlock, among other block misassignments (though not 100%).
Adds support for 1.16.4 (754) / 1.16.3 (753) / 1.16.2 (751) protocols
* Update packet IDs and readme
* Add and handle ChunkData_Biomes3D_VarInt variant
* Support world chunk data padded bit map array
* Add and handle JoinGame_WorldNames_IsHard variant
* Add and handle MultiBlockChange_Packed variant
* Add UnlockRecipes_WithBlastSmoker variant
* Add SetDisplayedRecipe and SetRecipeBookState packets
* Update shifted packet ids
* Add new smithing recipe type
* Also support 1.16 (735), same packets as 1.16.1 (736)
New packets:
* GenerateStructure
New packet variants:
* UseEntity_Sneakflag, split from UseEntity_Hand
* ClientAbilities_u8, split from ClientAbilities_f32
* UpdateJigsawBlock_Joint, split from UpdateJigsawBlock_Type
* ServerMessage_Sender, split from ServerMessage_Position
* ChunkData_Biomes3D_bool, split from ChunkData_Biomes3D
* JoinGame_WorldNames, split from JoinGame_HashedSeed_Respawn
* Respawn_WorldName, split from Respawn_Gamemode
* EntityEquipment_VarInt renamed
* UpdateLight_WithTrust, split from UpdateLight_NoTrust
* LoginSuccess_UUID, split from LoginSuccess_String
The first in support for modded content, a simple custom block: "rockwool" from the Thermal Expansion and Thermal Foundation mods for Forge:
https://ftb.gamepedia.com/Rockwool_(Thermal_Expansion_3)
This makes use of the Forge handshake (#88#134#144), matching the mod block names from the negotiation to numeric identifiers in the world to steven_blocks. Rockwool was chosen due to ease of implementation, it looks like wool from vanilla (except is fire-proof), and by supporting it the groundwork necessary is laid for more sophisticated mod support.
Tested with Thermal Expansion on 1.7.10, 1.10.2 (FTB Beyond), and 1.12.2 Forge servers.
* Add `modid` macro token, skipped from vanilla mappings
* Add ThermalExpansionRockwool block (1.7.10)
* Register modded blocks by modid->[data], and lookup block metadata
* Save block IDs from ModIdData/RegistryData to World modded_block_ids
* Add namespaced mod ids for ModIdData, \u{1}=block \u{2}=item
* Add ThermalFoundation's Rockwool (1.12.2)
Adds support for connecting to Forge servers from 1.8.9 up to 1.12.2.
(1.7.10 was already supported with #134#88)
Tested on:
- 1.8.9 + forge 11.15.1.2318 + ironchest
- 1.10.2 + forge 12.18.3.2511 + ironchest
- 1.11.2 + forge 13.20.1.2588 + ironchest
- 1.12.2 + forge 14.23.5.2837 + ironchest
Changes:
* Parse and handle FmlHs::RegistryData packet for 1.8+
* Fix RegistryData acknowledgement phase WaitingServerComplete
* Fix acknowledgement phase for 1.7.10 ModIdData too, somehow it worked accidentally
* Append \0FML\0 to end of server hostname if Forge mods detected
https://wiki.vg/Minecraft_Forge_Handshake#Connection_to_a_forge_server
1.8+ removes the player head position, and sends only the feet position.
We store the feet position internally in the client, so the head
position has to be calculated, normally 1.62 units higher. Previously
the calculation was reversed, which caused the client to show its
position as 1.62 units higher than the server, and the server would
correct the position when the client descends to the ground.
1.7.10: https://wiki.vg/index.php?title=Protocol&oldid=6003#Player_Position
1.8.9: https://wiki.vg/index.php?title=Protocol&oldid=7368#Player_Position
Movement packets were handled incorrectly, because although the fields are specified as integers they are actually fixed-point values, which need to be converted to floating-point before use. These fields were converted with `as f64`, but they actually need to be scaled. To fix this add several new types, FixedPoint5 for 5-bit fractional fixed-point and FixedPoint12 for 12-bit. Both are parameterized by an integer type: FixedPoint5<i32> and FixedPoint5<i8> for 1.7.10/1.8.9, FixedPoint12<i16> for 1.9+. This moves the calculation into the packet field parsing, so it no longer has to be calculated in src/server/mod.rs since the scaling is taken care of as part of the field type. This fixes the long-standing invisible or actually misplaced players bug on 1.7.10 and 1.8.9, closes#139.
* Add new FixedPoint5<T> type for 1.7/8, https://wiki.vg/Data_types#Fixed-point_numbers
* Add FixedPoint12<i16> for 1.9+, moving type conversion into packet type
https://wiki.vg/index.php?title=Protocol#Entity_Relative_Move
* Add num-traits 0.2.6 dependency for NumCast to use instead of From
* Use FixedPoint5<i32> in spawn object, experience orb, global entity, mob, player, teleport
* Use FixedPoint5<i8> and FixedPoint12<i16> in entity move, look and move
* Update packet handling bouncer functions, using f64::from for each conversion
Adds support for connecting to 1.7.10 modded servers using the FML|HS protocol:
https://wiki.vg/Minecraft_Forge_Handshake
* Handle client-bound plugin message packets
* Parse FML|HS plugin channel messages
* Add ModList serialization using Mod serializable, LenPrefixed<VarInt, Mod>
* Save forge_mods from server ping and send in FML|HS ModList packet
* Show Forge mod count in server ping listing
* Send acknowledgements, completing the handshake
* Add VarShort to custom payload len prefix replaces i16, fixes OOM on large modded servers
* Add custom CoFHLib's SendUUID packet -26
See explanation at https://github.com/SpigotMC/BungeeCord/issues/1437
This packet is defined by CoFHLib in https://github.com/CoFH/CoFHLib/blob/1.7.10/src/main/java/cofh/lib/util/helpers/SecurityHelper.java#L40
Fixes thread '' panicked at 'bad packet id 0xffffffe6 in Clientbound Play' with FTB:IE
Adds 1.14 (477) protocol support, based on:
https://wiki.vg/index.php?title=Pre-release_protocol&oldid=14723
* New packets: SetDifficulty, LockDifficulty, UpdateJigsawBlock, UpdateViewPosition, UpdateViewDistance
* New metadata: Optional VarInt (17) and Pose (18)
* Add new join game variant with view distance, without difficulty
* Add new server difficulty variant, with locked boolean
* Implement recipe parsing changes, add stonecutting recipe type
Note this only is the first step in web support, although the project compiles, it doesn't run!
Merging now to avoid branch divergence, until dependencies can be updated for wasm support.
* Add instructions to build for wasm32-unknown-unknown with wasm-pack in www/
* Update to rust-clipboard fork to compile with emscripten
https://github.com/aweinstock314/rust-clipboard/pull/62
* Exclude reqwest dependency in wasm32
* Exclude compiling clipboard pasting on wasm32
* Exclude reqwest-using code from wasm32
* Install wasm target with rustup in Travis CI
* Update to collision 0.19.0
Fixes wasm incompatibility in deprecated rustc-serialize crate: https://github.com/rustgd/collision-rs/issues/106
error[E0046]: not all trait items implemented, missing: `encode`
--> github.com-1ecc6299db9ec823/rustc-serialize-0.3.24/src/serialize.rs:1358:1
* Increase travis_wait time even further, try 120 minutes
* Set RUST_BACKTRACE=1 in main
* Remove unused unneeded bzip2 features in zip crate
To fix wasm32-unknown-unknown target compile error:
error[E0432]: unresolved imports `libc::c_int`, `libc::c_uint`, `libc::c_void`, `libc::c_char`
--> src/github.com-1ecc6299db9ec823/bzip2-sys-0.1.7/lib.rs:5:12
|
5 | use libc::{c_int, c_uint, c_void, c_char};
| ^^^^^ ^^^^^^ ^^^^^^ ^^^^^^ no `c_char` in the root
| | | |
| | | no `c_void` in the root
| | no `c_uint` in the root
| no `c_int` in the root
* flate2 use Rust backend
* Add console_error_panic_hook module for wasm backtraces
* Build using wasm-pack, wasm-bindgen, run with wasm-app
* Update to miniz_oxide 0.2.1, remove patch for https://github.com/Frommi/miniz_oxide/issues/42
* Update to official clipboard crate since https://github.com/aweinstock314/rust-clipboard/pull/62 was merged, but git revision pending release
* Update to branch of glutin attempting to build for wasm
https://github.com/iceiix/glutin/pull/1
* Update winit dependency of glutin to git master
https://github.com/iceiix/winit/pull/2
* Update to glutin branch with working (compiles, doesn't run) wasm_stub
* Add app name in title on web page
* Add wasm to Travis-CI test matrix
* Update glutin to fix Windows EGL compilation on AppVeyor
97797352b5
Adds 18w50a (451) multiprotocol support, last snapshot of 2018
Reference: https://wiki.vg/index.php?title=Pre-release_protocol&oldid=14491
* Use v18w50a module for protocol
* Add blasting, smoking, and suspicious stew recipe types
* Add entity tags to tags packet
* Add chunk data packet variant with height map
* Add update light packet
* Add chunk format parsing with block_count, without skylights, conditionalize on protocol_version >= 451
* Add villager data entity metadata type parsing
https://wiki.vg/Pre-release_protocol#Entity_Metadata
* Add open book and entity sound effect packets
Adds support for 1.13.2 protocol (404)
Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support
Metadata:
* Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT)
https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835
Packets:
* Add 1.13.2 packets, and implement all the command data parsers
https://wiki.vg/Command_Data#Parsers
* Send new plugin channel minecraft:brand
https://wiki.vg/Plugin_channels#minecraft:brand
* Add 1.13.2 metadata format, with shifted IDs
https://wiki.vg/Entity_metadata#Entity_Metadata_Format
* Implement particle entity metadata
* Add structures for 16 new packets
Blocks: The Flattening:
* Assign flattened IDs in correct order using new 'offset' macro token
* Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data
* Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening
* Extend travis build time to 20 minutes because the blocks macro takes a long time
* Support both flat/hier blocks by passing protocol_version to by_vanilla_id
Add block states and offsets for all blocks, replacing metadata for 1.13+:
* Add stripped logs and what was Log2 to Log
* Add the Wood blocks, should be called bark, previously Axis::None Log
* Add leaves distance and offset
* Add jungle/acacia to Leaves moved from Leaves2
* Add dispenser offsets, direction
* Add note block states
* Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2
* Add bed colors
* Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset
* Add torch, TNT, fire offsets, remove slabs
* Add furnance offset, merges lit into a property
* Add pressure plate offsets, new pressure plates, redstone ore/lit merged
* Add lever offsets, new directions from ceiling/floor, rename LeverDirections
* Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split
* Change lever to split face/facing, rm LeverDirection, add AttachedFace
* Add stone button offsets, face/facing similar to lever
* Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton
* Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton
* Add wooden button offsets each wood
* Add pumpkin without a face
* Add carved pumpkin, portal offsets
* Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin
* Add repeater offsets, merged into Repeater
* Change brown mushroom block to booleans instead of MushroomVariant
* Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block
* Add command block, cobblestone walls, and flower pot offsets
Empty flower pot, and potted plants including saplings. Rename
variant DarkOak to DarkOakSaplings because it is a sapling, and
remove the duplicate Dandelion variant which causes duplicate blocks.
* Increase recursion limit in steven_blocks
* Add colored banner offsets
* Add wooden slab including double slab, in a different position for pre-1.13 and 1.13
* StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood
* Add fence_gate_offset() for wooden fence gates
* Add frosted ice age, offset
* Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone
* Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
Adds 1.7.10 protocol version 5 support, a major update with significant changes.
Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support
* Add v1_7_10 protocol packet structures and IDs
* EncryptionRequest/Response i16 variant in login protocol
* 1.7.10 slot NBT data parsing
* Support both 1.7/1.8+ item::Stack in read_from, using if protocol_verson
* 1.7.10 chunk format support, ChunkDataBulk_17 and ChunkData_17
* Extract dirty_chunks_by_bitmask from load_chunks17/18/19
* Implement keepalive i32 handler
* Send PlayerPositionLook_HeadY
* Send PlayerBlockPlacement_u8_Item_u8y
* Handle JoinGame_i8_NoDebug
* Handle SpawnPlayer_i32_HeldItem_String
* BlockChange_u8, MultiBlockChange_i16, UpdateBlockEntity_Data, EntityMove_i8_i32_NoGround, EntityLook_i32_NoGround, EntityLookAndMove_i8_i32_NoGround
* UpdateSign_u16, PlayerInfo_String, EntityDestroy_u8, EntityTeleport_i32_i32_NoGround
* Send feet_y = head_y - 1.62, fixes Illegal stance
https://wiki.vg/index.php?title=Protocol&oldid=6003#Player_Position
> Updates the players XYZ position on the server. If HeadY - FeetY is less than 0.1 or greater than 1.65, the stance is illegal and the client will be kicked with the message “Illegal Stance”.
> Absolute feet position, normally HeadY - 1.62. Used to modify the players bounding box when going up stairs, crouching, etc…
* Set on_ground = true in entity teleport, fixes bouncing
* Implement block change, fix metadata/id packing, bounce _u8 through on_block_change
* Implement on_multi_block_change_u16, used with explosions
Cleans up https://github.com/iceiix/steven/pull/57 1.8.9 (47) multiprotocol support
which added too much code duplication, Metadata19 vs Metadata18, and
different packets for each, the only difference being how it was parsed.
Instead, switch back to using only one Metadata implementation, but with
parsing conditionalized on a new global mutable: SUPPORTED_PROTOCOL_VERSION.
Accessing global mutable state is unsafe but it is only set when
initializing the connection, and only read when deep enough in the code
where it is not feasible to pass otherwise. More elegant, worth it.
Closes https://github.com/iceiix/steven/pull/17
This is the biggest multi-protocol change yet, adding many new packet variants and implementing the most, necessitating a respectable amount of refactoring. The last of the "easy" protocols (already implemented, and cribbed from Steven commit history).
For https://github.com/iceiix/steven/issues/18 Enhance protocol support
* Add 15w39c packet IDs
* Add 15w39c packet changes
* Implement EntityMove i16 and i8 packet variants
* Implement EntityLookAndMove i16 and i8 packet variants
* Implement TeleportPlayer no confirm / with confirm packet variants
* Implement EntityTeleport f64 and i32 packet variants
* Implement SpawnPlayer f64 and i32 packet variants
Adds support for connecting to both 1.12.2 and 1.11.2 (protocols 340 and 316) servers
https://github.com/iceiix/steven/issues/18 Enhance protocol support
Closes https://github.com/iceiix/steven/pull/48 1.11.2 protocol support (316)
* Restore create_ids!() macro in packet identifiers
* Add translate_packet_id() function to map external 1.12.2 packet ids to internal sequential ids
* Implement translate_internal_packet_id() from a new protocol_packet_ids! macro
* Move packet IDs to separate file, v1_12_2.rs
* Change supported protocols constant to an array
* Add v1_11_2 protocol packet IDs (from https://github.com/iceiix/steven/pull/48)
* Add keep alive packet variants: _i64 (>=1.12.2) and _VarInt (<=1.11.2)
* Abstract protocol versions, can now connect to both 1.12.2 and 1.11.2
* Send protocol version in handshake packet
* Restore 1.11 (315) protocol support as in original (https://github.com/thinkofname/steven) Steven
The first step of https://github.com/iceiix/steven/issues/18 Enhance protocol support,
instead of hardcoding a fixed version, the client now matches whatever the server sent.
* Get the protocol version to send from the ping packet
* Save/load server protocol versions to disk, server_versions.json
* Fallback to default SUPPORTED_PROTOCOL if no ping response
* Add handwritten RSA PKCS1 encryption using num-bigint and simple_asn1
* Add more logging to compare OpenSSL with/without side-by-side
* Log message and ciphertext in hex
* Print N and e as hexadecimal integers
* Fix bad encryption caused by zeros in PKCS1 padding
PS field in https://tools.ietf.org/html/rfc8017#section-7.2.1
Must be nonzero
* Use rand fill instead of rand_bytes
* Remove OpenSSL!
* Update CI scripts and docs to not install OpenSSL
* Remove copying OpenSSL DLLs (libeay and ssleay) in AppVeyor script
* Change rsa_public_encrypt_pkcs1 to return a Result<Vec<u8>, String>
* Add error checking, returning Err<String> on failure; RFC comments
* Add the required message representative range checking
* Use expect() instead of unwrap() on from_der
* Map the ASN.1 error to a String to return it from rsa_public_encrypt_pkcs1() instead of panicking
* Move RSA to a new crate, rsa_public_encrypt_pkcs1
https://github.com/iceiix/rsa_public_encrypt_pkcs1
* Update to rsa_public_encrypt_pkcs1 with simple_asn 0.1.0
https://github.com/iceiix/rsa_public_encrypt_pkcs1/issues/1
* Update to published version of rsa_public_encrypt_pkcs1, 0.1.0
* Remove unnecessarily added blank line
* Remove libssl-dev from .travis.yml
* Replace find() with get()
* Update for renamed as_string->as_str and as_boolean->as_bool
https://github.com/serde-rs/json/releases/tag/v0.8.0
Value::as_string() has been renamed to as_str() and Value::as_boolean() has been renamed to as_bool() to improve consistency
https://github.com/serde-rs/json/issues/126
* No serde_json::Value::I64/U64/F64 anymore, only Number
* Update from lookup() to pointer(), using JSON pointer syntax
https://github.com/iceiix/steven/pull/6#issuecomment-432472123
* Remove unused and removed ObjectBuilder import
* Use into_iter().collect() to convert BTreeMap to serde_json::Map
* Change parse_rules to accept serde_json::Map instead of BTreeMap
* Remove unused serde_json macro_use
* Update Cargo.lock