ice_iix
103a58f92a
Remove unnecessary #[macro_use] on console
2018-11-04 12:53:03 -08:00
ice_iix
411e4f69a6
Remove unnecessary 'extern crate's in Rust 2018 edition, import macros
...
https://rust-lang-nursery.github.io/edition-guide/print.html#no-more-extern-crate
https://rust-lang-nursery.github.io/edition-guide/rust-2018/macros/macro-changes.html
https://github.com/iceiix/steven/pull/13#issuecomment-435702507
2018-11-04 12:39:23 -08:00
ice_iix
a40cd43a2e
Update to use crate:: for current crate, for Rust 2018 edition
...
From `cargo fix --edition`, see https://rust-lang-nursery.github.io/edition-guide/print.html#the-crate-keyword-refers-to-the-current-crate
2018-11-04 12:06:00 -08:00
ice_iix
db02f9e790
Update try!() to new ? syntax for Rust 2018 edition
...
Not automatically updated, see https://users.rust-lang.org/t/why-does-cargo-fix-replace-try-with-r-try-instead-of/21972/3
There are other tools to replace it, btu this is what I used:
find src -name '*.rs' -exec perl -MRegexp::Common -0777 -pe'$bp=$RE{balanced}{-parens=>"()"}; s/try\!($bp)/substr($1, 1, length($1) - 2) . "?"/ges' -i {} \;
2018-11-04 11:48:51 -08:00
ice_iix
fc18e9836f
Remove anonymous trait parameters, name _ for Rust 2018
...
https://rust-lang-nursery.github.io/edition-guide/rust-2018/trait-system/no-anon-params.html
2018-11-04 11:48:34 -08:00
ice_iix
f6a56f5b86
Use non-colliding variable name dynamic_texture instead of dyn (now a keyword)
2018-11-04 11:31:28 -08:00
iceiix
1589a29685
Remove use of OpenSSL for RSA PKCS1 encryption ( #12 ). Closes #2
...
* Add handwritten RSA PKCS1 encryption using num-bigint and simple_asn1
* Add more logging to compare OpenSSL with/without side-by-side
* Log message and ciphertext in hex
* Print N and e as hexadecimal integers
* Fix bad encryption caused by zeros in PKCS1 padding
PS field in https://tools.ietf.org/html/rfc8017#section-7.2.1
Must be nonzero
* Use rand fill instead of rand_bytes
* Remove OpenSSL!
* Update CI scripts and docs to not install OpenSSL
* Remove copying OpenSSL DLLs (libeay and ssleay) in AppVeyor script
* Change rsa_public_encrypt_pkcs1 to return a Result<Vec<u8>, String>
* Add error checking, returning Err<String> on failure; RFC comments
* Add the required message representative range checking
* Use expect() instead of unwrap() on from_der
* Map the ASN.1 error to a String to return it from rsa_public_encrypt_pkcs1() instead of panicking
* Move RSA to a new crate, rsa_public_encrypt_pkcs1
https://github.com/iceiix/rsa_public_encrypt_pkcs1
* Update to rsa_public_encrypt_pkcs1 with simple_asn 0.1.0
https://github.com/iceiix/rsa_public_encrypt_pkcs1/issues/1
* Update to published version of rsa_public_encrypt_pkcs1, 0.1.0
* Remove unnecessarily added blank line
* Remove libssl-dev from .travis.yml
2018-11-04 09:40:51 -08:00
iceiix
90aaeaf16a
Support beta Rust release. Closes #8 ( #11 )
...
* Remove seemingly unneeded const on MetadataKey<T> new
* Change biome temperature/moisture to integer, x100 to remove floating-point so can use within stable 'const fn'
* Remove unstable const_fn feature, now using stable const fn: see https://www.reddit.com/r/rust/comments/9msqfn/const_fn_soon_on_stable_rust/
* Test on Rust beta (awaiting 1.31 release for stable)
* Update readme for beta Rust support
2018-11-02 16:57:23 -07:00
iceiix
6d88ce23ec
Switch to RustCrypto for Cfb8 symmetric crypto, instead of OpenSSL ( #10 ) ( #2 )
...
* Encrypt with both RustCrypto cfb8 and OpenSSL
* Switch to RustCrypto for decrypting
* Show encryption for both RustCrypto and OpenSSL, for comparison...
* Correct off-by-one error in encryption, cfb8 doesn't need extra byte
* Remove OpenSSL for symmetric crypto
* Update Cargo.lock
2018-11-01 20:46:21 -07:00
ice_iix
c36d0706ac
Remove obsolete comment
2018-10-29 17:10:08 -07:00
ice_iix
56a1cb2b76
Fix logging with set_boxed_logger, add std feature to dep
...
https://github.com/rust-lang-nursery/log/issues/303
2018-10-28 19:45:57 -07:00
ice_iix
51a5e3ed5c
Update to rust-openssl 0.10.15 (from 0.7.8)
...
Major API change, the last of the outdated dependencies
Closes https://github.com/iceiix/steven/issues/4
Note: would still like to replace the last usages of the OpenSSL crate
https://github.com/iceiix/steven/issues/2 but it is needed for CFB8
until a replacement is available (maybe https://github.com/RustCrypto/stream-ciphers/issues/4 )
2018-10-27 19:56:34 -07:00
ice_iix
80c740c1c5
Update to cgmath 0.16.1, collision 0.18.0
...
https://github.com/iceiix/steven/issues/4
2018-10-27 18:11:26 -07:00
iceiix
b17f296ab4
Replace hyper with reqwest ( #7 )
...
An old version of hyper was used before (0.8.0), in the process of updating to hyper 0.12.11, found this higher-level replacement/wrapper, reqwest 0.9.4 which is simpler to use than the latest hyper and serves the purpose of a simple HTTP client well
* Begin updating to hyper 0.12.11
https://github.com/iceiix/steven/issues/4#issuecomment-425759778
* Use type variables for hyper::Client
* Fix setting header syntax, Content-Type: application/json, 17->13
* Parse strings into URLs with url.parse::<hyper::Uri>().unwrap()
b20971cb4e/examples/client.rs (L25)
* Use hyper::Request::post() then client.request() since client.post() removed
* wait() on the ResponseFuture to get the Result
* try! to unwrap the Result
* status() is now a method
* Concatenate body chunks unwrap into bytes, then parse JSON from byte slice, instead of from_reader which didn't compile
* Replace send() with wait() on ResponseFuture
* Parse HeaderValue to u64
* Slices implement std::io::Read trait
* Read into_bytes() instead of read_to_end()
* Disable boxed logger for now to workaround 'expected function, found macro'
* Remove unnecessary mutability, warnings
* Hack to parse twice to avoid double move
* Use hyper-rustls pure Rust implementation for TLS for HTTPS in hyper
* Start converting to reqwest: add Protocol::Error and reqwest::Error conversion
* Use reqwest, replacing hyper, in protocol
* Convert resources to use reqwest instead of hyper
* Convert skin download to reqwest, instead of hyper
* Remove hyper
* Revert unnecessary variable name change req/body to reduce diff
* Revert unnecessary whitespace change to reduce diff, align indentation on .
* Fix authenticating to server, wrong method and join URL
* Update Cargo.lock
2018-10-27 17:03:34 -07:00
iceiix
de6cd2044e
Update to serde_json 1.0 ( #6 )
...
* Replace find() with get()
* Update for renamed as_string->as_str and as_boolean->as_bool
https://github.com/serde-rs/json/releases/tag/v0.8.0
Value::as_string() has been renamed to as_str() and Value::as_boolean() has been renamed to as_bool() to improve consistency
https://github.com/serde-rs/json/issues/126
* No serde_json::Value::I64/U64/F64 anymore, only Number
* Update from lookup() to pointer(), using JSON pointer syntax
https://github.com/iceiix/steven/pull/6#issuecomment-432472123
* Remove unused and removed ObjectBuilder import
* Use into_iter().collect() to convert BTreeMap to serde_json::Map
* Change parse_rules to accept serde_json::Map instead of BTreeMap
* Remove unused serde_json macro_use
* Update Cargo.lock
2018-10-23 18:47:21 -07:00
ice_iix
edbed5e319
Check glGetError() in rendering loop
...
For investigating https://github.com/iceiix/steven/issues/5
No errors seen
2018-10-07 13:53:50 -07:00
ice_iix
ed5d48f136
Clamp NUM_SAMPLES glTexImage2DMultisample at GL_MAX_SAMPLES, since not all systems support >1 see https://github.com/iceiix/steven/issues/5#issuecomment-427669426
2018-10-07 10:08:24 -07:00
iceiix
cceb1768b1
Panic on incomplete framebuffer so can see where it was called with RUST_BACKTRACE=1
2018-10-07 09:43:00 -07:00
ice_iix
7731117e4f
Check framebuffer statuses before rendering and unbinding
...
No errors, so not the cause of https://github.com/iceiix/steven/issues/5
2018-10-07 08:00:07 -07:00
ice_iix
84c682b177
Check framebuffer status later not immediately after binding
...
No errors https://github.com/iceiix/steven/issues/5
2018-10-06 13:58:16 -07:00
ice_iix
3a32710b17
Check framebuffer status after each bind
...
For https://github.com/iceiix/steven/issues/5
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
2018-10-06 13:28:19 -07:00
ice_iix
7503b90667
Use the RustCrypto sha-1 crate instead of sha1
...
For https://github.com/iceiix/steven/issues/2#issuecomment-425769562
2018-10-03 18:28:05 -07:00
ice_iix
d2b59fbd10
Update to rand 0.5.5 for https://github.com/iceiix/steven/issues/4
...
Useful guide: https://github.com/rust-random/rand/blob/master/UPDATING.md
2018-09-30 19:05:20 -07:00
ice_iix
c688836a16
Use hex module for hex decoding, removing deprecated rustc-serialize for https://github.com/iceiix/steven/issues/4
2018-09-30 18:14:36 -07:00
ice_iix
e988c64376
Use base64 crate for base64 instead of deprecated rustc-serialize, for https://github.com/iceiix/steven/issues/4
2018-09-30 17:58:40 -07:00
ice_iix
fe99910550
Update to image 0.20.0
2018-09-30 17:21:05 -07:00
ice_iix
43f6565fa5
Update to log 0.4.5
...
https://github.com/iceiix/steven/issues/4
2018-09-30 16:36:00 -07:00
ice_iix
fd2c51eac4
Update to flate2 1.0.2
...
https://github.com/iceiix/steven/issues/4
2018-09-30 16:19:24 -07:00
ice_iix
562ab9dbc4
Remove unused username field in Server. Closes https://github.com/iceiix/steven/issues/1
2018-09-30 00:25:07 -07:00
ice_iix
d6fa1d0a0b
Fix warning: unnecessary parentheses around function argument, new in nightly-2018-02-15
2018-09-29 23:28:38 -07:00
ice_iix
6eaf1688f4
Remove time crate in favor of std::time, removing last usage in main
...
Combined with these changes, which also convert to std::time:
47aeb83da2
logo text
2f861f815a
light updates
9677f8ae9c
server ping
2018-09-29 23:11:47 -07:00
ice_iix
9677f8ae9c
Use std::time for server ping, getting closer to eliminating use of 'time' crate, https://github.com/iceiix/steven/issues/3
2018-09-29 22:57:55 -07:00
ice_iix
2f861f815a
Use std::time for 5ms light updates instead of time crate
...
More progress on https://github.com/iceiix/steven/issues/3
2018-09-29 22:36:55 -07:00
ice_iix
163556fbf1
Use sha1 module for hashing instead of openssl, part of https://github.com/iceiix/steven/issues/2
2018-09-29 22:23:48 -07:00
ice_iix
47aeb83da2
Use std::time instead of time crate for logo text, progress on https://github.com/iceiix/steven/issues/3
2018-09-29 20:01:13 -07:00
ice_iix
fbd71ea8ce
Fix warning: variable does not need to be mutable, in nightly-2017-08-31
...
https://github.com/iceiix/steven/issues/3
2018-09-29 18:42:13 -07:00
ice_iix
d704edaf81
Comment out dead code to avoid warning, for https://github.com/iceiix/steven/issues/1
2018-09-29 17:53:01 -07:00
ice_iix
84cbc3d00e
Fix illegal use of floating point in pattern, https://github.com/iceiix/steven/issues/1 https://github.com/rust-lang/rust/issues/41620
2018-09-29 17:50:02 -07:00
ice_iix
fa8f7bb9b9
Increase sample count to 2 to fix/workaround rendering issue #74 https://github.com/Thinkofname/steven/issues/74
2018-09-29 17:31:16 -07:00
iceiix
b399b74adb
Update to rust-sdl2 0.31.0
2018-09-29 13:56:52 -07:00
iceiix
743aaac4cd
Enable SDL hint to workaround SDL_SetRelativeMouseMode broken on Linux
...
Fixes https://github.com/Thinkofname/steven/issues/73
See https://bugzilla.libsdl.org/show_bug.cgi?id=2150
2018-09-29 13:39:20 -07:00
Matthew Collins
2e99712cc8
Update rust-sdl to fix a bug ( Fixes #69 )
2017-05-14 10:04:34 +01:00
satoshinm
2f950a749c
Fix use of deprecated Rc:would_unwrap
2017-05-14 09:58:34 +01:00
Techcable
1e8c3582ed
Update to Minecraft 1.11 ( Fixes #63 )
2016-12-09 14:32:02 +00:00
llogiq
5e0c041a71
Fixed another batch of clippy warnings
...
Those are mostly readability-related. Also did a cargo update.
2016-09-15 15:15:52 +01:00
Techcable
555b646696
Update to minecraft 1.10.2
2016-07-10 12:23:59 +01:00
Kyle Wood
8d95965d40
Enable paste in textboxes
2016-04-26 00:50:16 +01:00
Thinkofname
6e33c3cc36
Fix the text boxes in the server edit screen not being focusable
2016-04-26 00:31:47 +01:00
Thinkofname
2e3d9a0a4b
Fix skins reverting to default on reload
2016-04-25 13:45:13 +01:00
Thinkofname
61829c055a
Fix a crash caused by trying to load a skin whilst missing vanilla resources
2016-04-25 13:31:24 +01:00
Thinkofname
4436736dce
Download vanilla assets (sounds/locales) and load as a pack
2016-04-25 13:21:30 +01:00
Thinkofname
3b7d2cb8ee
Fix default textures being replaced with the missing texture on reload
2016-04-25 12:05:57 +01:00
Thinkofname
f23c16bff2
Update client url and add an in-game progress bar for the download ( Fixes #22 )
2016-04-24 23:22:10 +01:00
Thinkofname
f8be801eac
Improve biome color handling
2016-04-24 20:09:24 +01:00
Thinkofname
88d43c615a
Move the disconnected message to the foreground
2016-04-24 14:05:21 +01:00
Thinkofname
a7caa50b6f
Rewrite the UI system ( Closes #12 )
2016-04-24 12:29:25 +01:00
Thinkofname
b0c54a3561
Don't leak the block targeting model when disconnecting from a server
2016-04-22 00:01:38 +01:00
Thinkofname
5f725a843b
Teleport entities when they are far from their target position
2016-04-21 23:24:01 +01:00
Thinkofname
287867dbcd
Add a collidable flag to Material
2016-04-21 21:47:39 +01:00
Thinkofname
3038596b27
Simplify chunk loading
2016-04-21 21:20:28 +01:00
Thinkofname
9c816c7ea1
Implement interaction with blocks
2016-04-21 20:25:58 +01:00
Thinkofname
98422678a3
Add block targeting
2016-04-21 19:53:47 +01:00
Thinkofname
d719e117ad
Work around a block mapping bug
2016-04-21 13:38:49 +01:00
Thinkofname
df37ec283d
Handle errors when fetching skins better
2016-04-21 13:09:20 +01:00
Thinkofname
feb7ea1630
Fix a crash caused by duplicate block mappings
2016-04-21 12:55:42 +01:00
Thinkofname
50ded118f3
Remove a leftover comment
2016-04-21 11:43:42 +01:00
Thinkofname
edf6f34a0b
Separate the console and console vars. Removes the need to lock on the console to read vars
2016-04-21 11:40:50 +01:00
Thinkofname
380a844272
Implement a background for the option menus
2016-04-21 11:00:05 +01:00
Thinkofname
ebc11224e7
Fix the player's body glitching when moving
2016-04-20 22:16:40 +01:00
Thinkofname
23e779c0d7
Make BlockSnapshots use BlockStorage
2016-04-20 21:52:04 +01:00
Thinkofname
94bfc1493b
Make the storage system used for chunk sections reusable
2016-04-20 21:52:04 +01:00
Thinkofname
b25b565b8a
Default vsync to disabled
2016-04-16 21:57:38 +01:00
Thinkofname
380f549454
Fix a large number of warnings
2016-04-16 21:44:05 +01:00
Thinkofname
cc481d55bb
Fix multiple skin rendering issues ( Fixes #43 )
2016-04-16 21:44:05 +01:00
TheUnnamedDude
f349d516f2
Implement frame limit and configurable vsync ( Fixes #29 )
2016-04-10 22:05:05 +01:00
Thinkofname
75fb828a89
Simplify model rendering
2016-04-09 21:49:39 +01:00
Thinkofname
a7c586b2e9
Optimize the types used for blocks.
...
Reduces the size of a block from 16 bytes -> 8 bytes on my 64 bit machine.
2016-04-09 13:48:42 +01:00
Thinkofname
bb82798ab8
Disable ticking completely when disconnected from a server
2016-04-09 11:43:44 +01:00
Thinkofname
a644f3ac8f
Handle unused uniforms and attributes better
2016-04-09 11:08:17 +01:00
Thinkofname
d5a6eb36db
Fix an attribute being larger than needed
2016-04-09 10:46:00 +01:00
TheUnnamedDude
4c590f8184
Add a options/pause menu ( Closes #4 )
2016-04-09 09:56:55 +01:00
Thinkofname
2acfa47491
Reduce the distance the camera lags behind the player's actual position
2016-04-09 01:11:33 +01:00
Thinkofname
e35a122305
Rework movement to improve compatibility with servers using NoCheatPlus ( Fixes #35 )
2016-04-09 00:40:35 +01:00
Thinkofname
1df78ad1c9
Fix handling of pitch for teleports/moves
2016-04-08 22:33:35 +01:00
Thinkofname
0e23e1d86f
Fix entities not correctly being removed on switching servers
2016-04-08 21:39:00 +01:00
Thinkofname
1f91a10678
Fix teleports having the look direction inverted
2016-04-08 21:35:08 +01:00
Thinkofname
bfbd4fe05a
Clean up the protocol implementation to use generics instead of trait objects
2016-04-08 18:46:07 +01:00
Thinkofname
fc82b62a04
Send a MC|Brand plugin message when joining servers
2016-04-08 18:30:05 +01:00
Thinkofname
d8bdf94da2
Improve checks to see if an entity is moving
2016-04-08 17:58:00 +01:00
Scetch
1781d74ca0
Fix models to reflect Direction index changes.
2016-04-08 12:55:30 -04:00
Scetch
64ec2e4d3b
Cleaning up blocks a little bit.
2016-04-08 11:30:41 -04:00
Thinkofname
accf01e1fb
Fix the skin processing thread crashing on shutdown
2016-04-08 11:48:26 +01:00
Thinkofname
6cfef5af2d
Fix clicking causing the camera to flick
2016-04-08 11:44:23 +01:00
Thinkofname
3e8de93759
Make light effect entities
2016-04-08 11:08:21 +01:00
Thinkofname
027134f4c6
Better handling for unused blocks found during chunk load ( Fixes #34 )
2016-04-08 01:48:45 +01:00
Thinkofname
d8b90b74bc
Support being kicked from servers
2016-04-08 01:41:26 +01:00
Thinkofname
51ec66ec5c
Don't clean up air blocks from the block map on chunk load ( Fixes #34 )
2016-04-08 01:18:08 +01:00
Thinkofname
a0ae0465b0
Don't over resize chunk sections
2016-04-08 01:01:28 +01:00
Thinkofname
ff83cd7367
Remove dead code from the last commit
2016-04-08 00:21:57 +01:00
Thinkofname
456411c816
Fix model rescaling
2016-04-07 23:55:18 +01:00
Thinkofname
548c98edf8
Add basic nameplates to players
2016-04-07 21:30:20 +01:00
Thinkofname
ea23219993
Remove debug logging from skin fetching
2016-04-07 20:44:21 +01:00
Thinkofname
698c0d9dda
Support old style skins
2016-04-07 20:44:21 +01:00
Thinkofname
93f1d44171
Fix a crash with dynamic textures
2016-04-07 20:44:21 +01:00
Thinkofname
e157daecaf
Implement player entities
2016-04-07 20:44:21 +01:00
Thinkofname
8c513a9eb5
Don't remove the skin url when recreating player models
2016-04-07 16:33:08 +01:00
Thinkofname
56bddaed27
Cache downloaded skins
2016-04-07 16:12:33 +01:00
Thinkofname
8469b32061
Initial skin support
2016-04-07 15:55:03 +01:00
Thinkofname
0bbb10918e
Store the client's UUID and username when logging in
2016-04-06 22:50:31 +01:00
Thinkofname
c21a740077
Fix texture seams ( Fixes #23 )
2016-04-05 22:40:35 +01:00
Thinkofname
c73b9d48b2
Fix sign's texture and positioning
2016-04-05 22:36:29 +01:00
Thinkofname
2a21429685
Restore the original lighting when updating a chunk
2016-04-05 21:41:39 +01:00
Thinkofname
a94b206241
Remove unused feature tag
2016-04-05 20:05:58 +01:00
Thinkofname
f8e2d0333e
Drop steven_openssl in favor of using the openssl crate ( Closes #31 )
2016-04-05 19:36:59 +01:00
Thinkofname
40170953eb
Track player list information
2016-04-05 18:50:53 +01:00
Thinkofname
be05214b70
Remove commented out clippy settings
2016-04-05 14:58:19 +01:00
Thinkofname
715b0cb1ee
Use drawable_size instead of size for rendering
2016-04-05 12:43:57 +01:00
Thinkofname
c2bd5e10c5
Fix the formatting of StatusResponse's example
2016-04-04 23:58:40 +01:00
Thinkofname
ddaf7781ed
Allow documentation on packets to be actually be considered documentation by rustdoc
2016-04-04 23:50:27 +01:00
Thinkofname
830f1e55a6
Support legacy color codes on signs
2016-04-04 23:08:01 +01:00
Thinkofname
c117f28b2a
Block entity support, implement signs
2016-04-04 22:08:24 +01:00
Thinkofname
3fb58a1b2c
Smooth biome colors + biome bug fixes
2016-04-04 15:05:24 +01:00
Thinkofname
17cfa26532
Remove unused block entries from chunks sent by the server
2016-04-04 13:24:33 +01:00
Thinkofname
1544543c6a
Optimize chunk loading
2016-04-04 12:37:21 +01:00
Thinkofname
8094fbbd0a
Fix chunks being culled at the edge of the screen when they shouldn't
2016-04-03 23:00:00 +01:00
Thinkofname
10b32c03c5
Add trees to the main menu
2016-04-03 21:45:09 +01:00
Thinkofname
d2e1eba8f9
Make the main menu look nicer
2016-04-03 21:17:02 +01:00
Thinkofname
ed4399a3e6
Default sky light to 15 when out of bounds
2016-04-03 21:03:56 +01:00
Thinkofname
98ecd348c6
Replace usages of x,y,z for block positions with Position
2016-04-03 20:53:40 +01:00
Thinkofname
92d773bd72
Move blocks into its own crate to speed up compile times
2016-04-03 18:26:52 +01:00
Scetch
051f836fde
Remove unused Display impl.
2016-04-03 11:16:51 -04:00
Scetch
dc9e70bd72
Implement lighting for various blocks.
2016-04-03 10:59:44 -04:00
Thinkofname
222c095d8c
Fix bounds check on chunk functions
2016-04-03 15:42:54 +01:00
Thinkofname
74c507ec7e
Initial implementation of light updates
2016-04-03 15:08:36 +01:00
Thinkofname
e7cef1eea7
Simplify material handling to reduce duplicates
2016-04-03 12:58:53 +01:00
Thinkofname
58ffe250e2
Support connecting to offline mode servers
2016-04-03 11:20:31 +01:00
Thinkofname
d2c5d0641c
Fix collisions for slabs
2016-04-03 01:55:10 +01:00
llogiq
0b8cc33c17
Fixed various clippy warnings
2016-04-03 01:26:31 +01:00
Thinkofname
6f708d35f2
Remove unused 'use'
2016-04-03 00:44:45 +01:00
Thinkofname
9c30d8f971
Handle systems for the ecs in a safe way ( Fixes #26 )
2016-04-02 23:51:51 +01:00
Thinkofname
daeb8e5a2b
Don't default the heightmap to 120
2016-04-02 22:08:36 +01:00
Thinkofname
b975a01f30
Remove some unsafe code from the ui system
2016-04-02 20:08:21 +01:00
Scetch
4efa8c936c
Fix some simple collisions.
2016-04-02 12:05:15 -04:00
Thinkofname
a3a0c02213
Fix a bit::Map overflow on 32 bit machines
2016-04-02 16:24:50 +01:00
Thinkofname
0cad9508aa
Allow adding and editing servers
2016-04-02 00:46:39 +01:00
Thinkofname
4978f41a28
Fix light_level and sky_offset being swapped for clouds
2016-04-01 22:09:15 +01:00
Scetch
62f33ac712
Don't silently fail.
2016-04-01 17:07:52 -04:00
Scetch
b696ade883
Slab collision.
2016-04-01 17:02:05 -04:00
Thinkofname
2ad817c540
Flag surrounding sections as dirty when setting a block
2016-04-01 21:17:21 +01:00
Thinkofname
c01c224fd9
Fix off by one with clouds
2016-04-01 20:57:36 +01:00
Thinkofname
0d9073420c
Add fancy clouds
2016-04-01 20:01:10 +01:00
Scetch
c59aca6cd8
Holy collisions batman.
2016-04-01 14:56:08 -04:00
Scetch
c8026743cf
Fix most connectables, mycelium, and pumpkin/melon stem tints.
2016-04-01 12:45:08 -04:00
Thinkofname
c9c44e9309
Fix a few spotted mistakes in blocks
2016-04-01 11:23:23 +01:00
Thinkofname
34c4d5d54d
Fix redstone wire
2016-04-01 11:17:27 +01:00
Scetch
96d4184933
Some more progress. Updated TODO list. I'm sorry.
2016-04-01 01:04:08 -04:00
Thinkofname
a76f5aeeb0
Don't do collisions until the chunk the player is in has loaded
2016-04-01 00:34:22 +01:00
Thinkofname
b161e3004c
Fix leaves2's culling
2016-03-31 20:51:59 +01:00
Thinkofname
e2fa041607
Support Minecraft 1.9.2
2016-03-31 20:51:58 +01:00
Scetch
643737c00f
Fix portal, hay bale and purpur pillar.
2016-03-31 13:18:52 -04:00
Thinkofname
7f70fd7dfe
Fix double flowers data value
...
Apparently the unused bits do get used sometimes
2016-03-31 15:39:22 +01:00
Thinkofname
646381968b
Handle block updates from the server
2016-03-31 15:26:07 +01:00
Thinkofname
480b7afd3b
Multipart model support
2016-03-31 14:59:40 +01:00
Scetch
35d9a2aefa
99 broken blocks in the world, 99 brocken blocks. Track one down, patch it around, 100 broken blocks in the world.
2016-03-30 09:37:04 -04:00
Thinkofname
bb1f10dd1b
Fix animated textures playing too fast
2016-03-30 00:53:43 +01:00
Thinkofname
4fde9161fe
Fix texture rotation issues
2016-03-30 00:36:07 +01:00
Thinkofname
ec50947617
Fix trapdoors
2016-03-29 21:04:35 +01:00
Thinkofname
357c695a3a
Fix some lock ordering issues
2016-03-29 20:54:08 +01:00
Scetch
d621528bb8
A few more block fixes.
2016-03-29 11:14:58 -04:00
Thinkofname
81dd2adc42
Model loading changes and a few more block fixes
2016-03-29 14:52:07 +01:00
Thinkofname
af33935f47
Implement update_state for doors + fixes for various blocks
2016-03-29 13:44:46 +01:00
Scetch
1a50332150
Implement block data for a lot of blocks.
2016-03-29 00:46:00 +01:00
Thinkofname
a05e4e1296
Only trim_left the hash string
2016-03-28 22:10:33 +01:00
Thinkofname
93bcd1e083
Rework the dynamic texture system to be less stupid
2016-03-28 19:06:10 +01:00
Thinkofname
ed5fb8c93d
Initial work on player models
2016-03-28 14:15:21 +01:00
Thinkofname
7fbbdf7686
Minor optimization
2016-03-28 00:50:30 +01:00
Thinkofname
fc0a0e3090
Don't cull the chunk section the player is standing in
2016-03-28 00:18:55 +01:00
Thinkofname
6ef08d73b1
Fix lighting bugs with stairs
2016-03-27 23:57:35 +01:00
Thinkofname
2b26f841d0
Implement models and a sun/moon
2016-03-27 23:31:57 +01:00
Thinkofname
93c58aad89
Remove unsafe Proxy system
2016-03-27 17:45:12 +01:00
Thinkofname
e36a0f4579
Various bug fixes for entity handling. TODO: Smite this system from orbit, it sucks
2016-03-27 17:08:38 +01:00
Thinkofname
347244c65c
Clean up lifetimes in the ecs
2016-03-27 14:42:02 +01:00
Thinkofname
6a692ba37d
Allow for tracking for component removals and additions
2016-03-27 14:25:34 +01:00
Thinkofname
26bca302aa
Minor tweaks
2016-03-27 13:27:31 +01:00
Thinkofname
80f2121bf7
Initial entity work, moved self handling to an entity
2016-03-26 22:21:47 +00:00
Thinkofname
7f1e859a87
Implement more blocks
2016-03-26 18:48:10 +00:00
Thinkofname
79afc46577
More formatting fixes
2016-03-26 17:17:39 +00:00
Thinkofname
e379b78de1
Fix formatting mistake
2016-03-26 16:46:16 +00:00
Thinkofname
c70f9548c6
Follow some of clippy's suggestions
2016-03-26 14:24:26 +00:00
Thinkofname
c25dba3c8b
Fix some warnings
2016-03-26 13:28:14 +00:00
Thinkofname
25a743703c
Implement stairs
2016-03-26 13:21:19 +00:00
Thinkofname
0855424e52
Move Direction and BlockVertex into better locations
2016-03-26 11:46:37 +00:00
Thinkofname
fdfdfa71e2
Add a way to do state updates for blocks
2016-03-26 11:40:53 +00:00
Thinkofname
e43b86e750
Fix a typo in Farmland's model name
2016-03-26 10:19:50 +00:00
Thinkofname
75eb62c975
Collisions and normal style movement
2016-03-26 10:19:16 +00:00
Thinkofname
be49342dbc
Don't use recursion for the flood fill
2016-03-25 21:23:27 +00:00
Thinkofname
d5274c0b5b
Add a workaround for leaves' culling changes
2016-03-25 21:15:13 +00:00
Thinkofname
ba29de40ae
Update to 1.9.0
2016-03-25 20:56:45 +00:00
Thinkofname
69139b2933
Add most blocks without full implementation
2016-03-25 17:30:29 +00:00
Thinkofname
63da7e5452
Fix a mistake with log's data value
2016-03-25 14:26:55 +00:00
Thinkofname
c8a2914cc2
Fix a crash in certain biomes
2016-03-25 14:17:54 +00:00
Thinkofname
c77f05ed93
Daylight cycle and make the sky color match vanilla
2016-03-25 13:47:31 +00:00
Thinkofname
9f04c09a8f
Switch from glutin to sdl2
2016-03-25 13:15:35 +00:00
Thinkofname
3738c5a0c0
Liquid rendering
2016-03-25 09:47:39 +00:00
Thinkofname
d7bc0b2b0f
Transparent renderering
2016-03-25 01:17:03 +00:00
Thinkofname
93abbcc7cb
Reload textures earlier
2016-03-25 00:25:34 +00:00
Thinkofname
04fe88321f
Fix crash when starting without vanilla resources
2016-03-25 00:18:46 +00:00
Thinkofname
de673f1ee1
Implement better chunk culling
2016-03-24 23:27:22 +00:00
Thinkofname
7692c54cf7
More layout changes to chunk rendering
2016-03-24 21:47:11 +00:00
Thinkofname
70ccd5cd3d
Tidy up chunk rendering
2016-03-24 21:13:24 +00:00
Thinkofname
99a500b4dd
Implement biome colors
2016-03-24 19:39:14 +00:00
Thinkofname
f8b8c5eea4
Initial work on implementing biomes
2016-03-24 19:20:26 +00:00
Thinkofname
e149a7eca5
Tidy up block defining
2016-03-24 18:37:51 +00:00
Thinkofname
302466a518
Finish rotation handling for models
2016-03-24 18:27:43 +00:00
Thinkofname
480bfcba5e
Add a few more blocks
2016-03-24 18:09:28 +00:00
Thinkofname
12b1dd6445
Initial block model support
2016-03-24 15:39:57 +00:00
Thinkofname
73646421d3
Use read_exact instead of take & read_to_end
2016-03-23 23:28:33 +00:00
Thinkofname
db22690dd1
Fix a bug in twos_compliment's implementation
2016-03-23 22:58:09 +00:00
Thinkofname
baeb6b94aa
Rework block system
2016-03-23 21:10:40 +00:00
Thinkofname
2969dfe799
Failed attempt at working with the block system
2016-03-23 18:36:52 +00:00
Thinkofdeath
9660d775cd
Don't hardcode my username into the login process
...
Whoops
2016-03-22 22:06:29 +00:00
Thinkofname
49a749534c
Don't use the default hasher
2016-03-22 19:49:11 +00:00
Thinkofname
11a4fcb33d
Minor changes
2016-03-22 14:42:10 +00:00
Thinkofname
169f068f75
Add frustum culling
2016-03-22 11:47:02 +00:00
Thinkofname
47297146cf
Fix a mistake with aspect calculation
2016-03-22 11:27:57 +00:00
Thinkofname
229fafbd9c
Pool chunk builder buffers
2016-03-21 23:36:43 +00:00
Thinkofname
f021ae69d9
Use 8 threads instead of 4 for chunk building
2016-03-21 23:25:27 +00:00
Thinkofname
e6477bd186
Spectator style movement + chunk unloading
2016-03-21 22:34:57 +00:00
Thinkofname
8d141b1310
Implement block shading
2016-03-21 19:53:00 +00:00
Thinkofname
43c4c35d7a
Hide the cursor when focused
2016-03-21 18:59:15 +00:00
Thinkofname
7364dc41c3
Initial implementation of camera controls
2016-03-21 17:51:25 +00:00
Thinkofname
217ec33413
Render chunks nearest to the player first
2016-03-21 16:51:19 +00:00
Thinkofname
99caa01032
Implement basic culling
2016-03-21 16:36:50 +00:00
Thinkofname
ce1c286801
Implement chunk loading
2016-03-21 14:05:13 +00:00
Thinkofname
8476f992e1
Don't always spin the camera
2016-03-21 12:56:38 +00:00
Thinkofname
8b8bc3c853
Remove old test code
2016-03-21 10:55:50 +00:00
Thinkofname
1fc161c53c
Allow connecting to servers
2016-03-21 10:55:31 +00:00
Thinkofname
9550bd5a27
Fix empty line spam on startup
2016-03-21 00:18:26 +00:00
Thinkofname
34e171ea39
Remove old debug messages
2016-03-21 00:15:57 +00:00
Thinkofname
19b4238dca
Filter hyper and mime from logs
2016-03-21 00:15:41 +00:00
Thinkofname
ae2703418b
Fully implement the login screen ( Closes #6 )
2016-03-20 23:43:31 +00:00
Thinkofname
b418625a48
Work on login screen, added ui buttons and textboxes (plus tab fixes)
2016-03-20 20:17:21 +00:00
Thinkofname
4524cb31e2
Fix panics on shutdown ( Fixes #15 )
2016-03-20 12:21:10 +00:00
Thinkofname
fd4df88c32
Initial work on connecting to servers
2016-03-20 12:04:02 +00:00
Thinkofname
189c063f67
First attempt at block handling rework
2016-03-20 00:29:35 +00:00
Thinkofname
edee182bf9
Use BufferSubData instead of MapBuffer
2016-03-19 20:35:31 +00:00
Thinkofname
65370ccfe0
Remove a debug message
2016-03-19 19:07:01 +00:00
Thinkofname
6bee18b68c
Initial rendering implementation
2016-03-19 18:09:10 +00:00
Thinkofname
ad81ef8f17
Basic chunk building (not rendering)
2016-03-19 16:32:13 +00:00
Thinkofname
5f17aead7e
Base implementation for worlds/blocks
2016-03-18 22:24:30 +00:00
Thinkofname
7f10580b67
Prep for chunk rendering
2016-03-18 17:16:03 +00:00
Thinkofname
72712e4d42
Transparent rendering work
2016-03-18 15:19:50 +00:00
Thinkofname
99b157f2dc
Correctly mark 15w39c as the supported version
2016-03-18 11:46:37 +00:00
Thinkofname
57fcd3d957
Automatically allocate packet ids ( Fixes #13 )
2016-03-18 11:39:03 +00:00
Thinkofname
7776690446
Initial implementation for systems
2016-03-18 10:32:48 +00:00
Thinkofname
f1e31886a3
Allow searching for entities within the manager
2016-03-18 10:25:09 +00:00
Thinkofdeath
c2166b5582
Implementation of components for the entity component system
2016-03-17 22:18:25 +00:00
Thinkofdeath
0143678ab6
steven -> Steven
2016-03-16 19:11:50 +00:00
Thinkofdeath
70b6738d87
Update copyright
2016-03-16 18:25:35 +00:00
Thinkofdeath
eb9b61f023
More clean up
2016-03-16 18:22:03 +00:00
Thinkofdeath
86fa3d4006
Move resources into a subcrate
2016-03-16 18:15:13 +00:00
Thinkofdeath
f1b940fdd1
Clean up
2016-03-16 18:01:33 +00:00
Thinkofdeath
479ba4f03e
Get into a runnable state
2016-03-16 17:53:04 +00:00
Thinkofdeath
e9631f044d
Add last state before I stopped
2016-03-16 17:33:06 +00:00
Thinkofdeath
3704b9eeb8
Reformat using rustfmt
2015-10-07 19:36:59 +01:00
Thinkofdeath
ffc9ac0e47
Fix fonts becoming corrupted when textures are reloaded
2015-10-07 00:14:02 +01:00
Thinkofdeath
26b0af7fb7
Fix the console on linux
2015-10-07 00:10:59 +01:00
Thinkofdeath
b9abf4b9a6
Clean up shader creation
2015-10-06 23:49:52 +01:00
Thinkofdeath
526aaffec3
Fix logging the file name on windows
2015-10-06 23:06:18 +01:00
Scetch
7bca6e55cf
Fix scrolling.
2015-10-01 16:50:37 -04:00
Scetch
670f1eb8e7
Switch from GLFW to Glutin
2015-10-01 20:54:35 +01:00
Thinkofdeath
82c3235de1
Fix stackoverflow issue
2015-10-01 15:40:29 +01:00
Thinkofdeath
4a3fc19713
Add basic cvar saving and loading
2015-09-29 23:24:58 +01:00
Thinkofdeath
12a88b07b9
Base console implementation
2015-09-29 22:33:24 +01:00
Thinkofdeath
302af6393d
Tidy up
2015-09-29 20:09:36 +01:00
Thinkofdeath
bdfc002e99
Clean up
2015-09-28 23:37:14 +01:00
Thinkofdeath
db1c687c53
Split up the ui system using include!
...
Not the nicest system but it works
2015-09-27 22:18:49 +01:00
Thinkofdeath
a7e9ea0e5f
Use tuple structs for gl
2015-09-27 19:50:29 +01:00
Thinkofdeath
8a2c24796c
Minor changes
2015-09-27 19:38:58 +01:00
Thinkofdeath
fcacd91e3a
Clean up
2015-09-25 15:20:55 +01:00
Thinkofdeath
0d3ff98ad5
Implement the refresh button
2015-09-25 14:48:35 +01:00
Thinkofdeath
3bcfc6aa4c
Kinda functional server list
2015-09-25 14:00:49 +01:00
Thinkofdeath
93edfa3828
Base of server list
2015-09-23 20:16:25 +01:00
Thinkofdeath
876e88ec95
Basic logo impl
2015-09-21 21:11:30 +01:00
Thinkofdeath
64d0768fb4
Basic logo work
2015-09-21 13:08:06 +01:00
Thinkofdeath
81b62d9ce4
Add internal resources
2015-09-19 19:08:28 +01:00
Thinkofdeath
1ab2683a53
Base of ui system
2015-09-18 22:02:08 +01:00
Thinkofdeath
72e27968eb
Add license
2015-09-17 16:23:07 +01:00
Thinkofdeath
5aef272d43
Base of ui complete
2015-09-17 16:04:25 +01:00
Thinkofdeath
ab2336ffca
Complete protocol implementation
2015-09-12 20:31:26 +01:00
Thinkofdeath
e392dafd82
Tabs to spaces
2015-09-10 11:58:42 +01:00
Thinkofdeath
6f6d3c96ca
Main part of the protocol complete
2015-09-10 11:49:41 +01:00
Thinkofdeath
c015ae9e55
Clean up protocol encoding/decoding
2015-09-08 12:57:24 +01:00
Thinkofdeath
7d0d890b6f
Improve the bit map
2015-09-07 21:52:36 +01:00
Thinkofdeath
412bbba1ee
Initial commit
2015-09-07 21:11:00 +01:00