Previously, the zlib compressor was initialized once, lazily, then reused for each packet by resetting the stream. This didn't properly emit the zlib headers, so packet compression was broken and caused "java.util.zip.DataFormatException: incorrect header check" on the server. Since packets are only compressed above a threshold, this problem manifested itself only on larger servers, such as 1.10.2 FTB Beyond and Skyfactory 3, and 1.12.2 SevTech: Ages, which require sending a large ModList above the compression threshold enabled by the server. Change to instead recreate the zlib compressor, each time it is used as to capture the full header. For symmetry, the decompressor is also recreated each time.
* Removes self.compression_write and self.compression_read instance variables
* Remove self.compression_write, initialize with cursor
* Log compressing/decompressing packets in network debug mode
Adds support for connecting to Forge servers from 1.8.9 up to 1.12.2.
(1.7.10 was already supported with #134#88)
Tested on:
- 1.8.9 + forge 11.15.1.2318 + ironchest
- 1.10.2 + forge 12.18.3.2511 + ironchest
- 1.11.2 + forge 13.20.1.2588 + ironchest
- 1.12.2 + forge 14.23.5.2837 + ironchest
Changes:
* Parse and handle FmlHs::RegistryData packet for 1.8+
* Fix RegistryData acknowledgement phase WaitingServerComplete
* Fix acknowledgement phase for 1.7.10 ModIdData too, somehow it worked accidentally
* Append \0FML\0 to end of server hostname if Forge mods detected
https://wiki.vg/Minecraft_Forge_Handshake#Connection_to_a_forge_server
1.8+ removes the player head position, and sends only the feet position.
We store the feet position internally in the client, so the head
position has to be calculated, normally 1.62 units higher. Previously
the calculation was reversed, which caused the client to show its
position as 1.62 units higher than the server, and the server would
correct the position when the client descends to the ground.
1.7.10: https://wiki.vg/index.php?title=Protocol&oldid=6003#Player_Position
1.8.9: https://wiki.vg/index.php?title=Protocol&oldid=7368#Player_Position
Movement packets were handled incorrectly, because although the fields are specified as integers they are actually fixed-point values, which need to be converted to floating-point before use. These fields were converted with `as f64`, but they actually need to be scaled. To fix this add several new types, FixedPoint5 for 5-bit fractional fixed-point and FixedPoint12 for 12-bit. Both are parameterized by an integer type: FixedPoint5<i32> and FixedPoint5<i8> for 1.7.10/1.8.9, FixedPoint12<i16> for 1.9+. This moves the calculation into the packet field parsing, so it no longer has to be calculated in src/server/mod.rs since the scaling is taken care of as part of the field type. This fixes the long-standing invisible or actually misplaced players bug on 1.7.10 and 1.8.9, closes#139.
* Add new FixedPoint5<T> type for 1.7/8, https://wiki.vg/Data_types#Fixed-point_numbers
* Add FixedPoint12<i16> for 1.9+, moving type conversion into packet type
https://wiki.vg/index.php?title=Protocol#Entity_Relative_Move
* Add num-traits 0.2.6 dependency for NumCast to use instead of From
* Use FixedPoint5<i32> in spawn object, experience orb, global entity, mob, player, teleport
* Use FixedPoint5<i8> and FixedPoint12<i16> in entity move, look and move
* Update packet handling bouncer functions, using f64::from for each conversion
std::convert::From<usize> cannot be used here because we cannot
implement bool<->usize conversions, due to Rust's orphan rules:
http://smallcultfollowing.com/babysteps/blog/2015/01/14/little-orphan-impls/
"prevent you from implementing external traits for external types"
Nonetheless, Lengthable used the same methods as From. This is allowed
but can require disambiguation if both are used, no longer strictly
needed for #140 but to reduce confusion and improve clarity, renamed
`from` to `from_len` and `into` to `into_len`.
src/format.rs Component from_string() attempts JSON deserialization
using serde_json::from_str, and if it fails falls back to a literal text
string. Call from_string() instead of deserializing in format::Component
read_from() and then from_value(). Note the from_string() comment:
// Sometimes mojang sends a literal string, so we should interpret it literally
Previously, we would send the latest supported protocol version in the
server ping packet. This normally works fine since the server will
respond with the protocol version it supports, which we'll use. However,
some server software such as BungeeCord supports _multiple_ protocols,
and the server will match what the client sent in the ping (if it
supports it). Since BungeeCord is a proxy, it forwards to backend
servers which can be of various versions, which won't necessarily be the
latest.
This change adds a command-line option to change the "default" protocol
version, -p or --default-protocol-version, which is used in the ping
packet instead. Current default is 477 (1.14), but if you pass for
example -p 404 (1.13.2), then BungeeCord will respond accordingly:
packet = Some(StatusResponse(StatusResponse { status: "{\"version\":{\"name\":\"BungeeCord 1.8.x-1.14.x\",\"protocol\":404},\"players\":{\"max\":1,\"online\":0},\"description\":{\"extra\":[{\"color\":\"dark_blue\",\"text\":\"Another Bungee server\"}],\"text\":\"\"},\"modinfo\":{\"type\":\"FML\",\"modList\":[]}}" }))
[main.rs:95][INFO] Detected server protocol version 404
and this protocol will be used. Effectively, this option lets you
masquerade as any supported client version.
See https://github.com/iceiix/stevenarella/issues/125#issuecomment-489484701
Adds support for connecting to 1.7.10 modded servers using the FML|HS protocol:
https://wiki.vg/Minecraft_Forge_Handshake
* Handle client-bound plugin message packets
* Parse FML|HS plugin channel messages
* Add ModList serialization using Mod serializable, LenPrefixed<VarInt, Mod>
* Save forge_mods from server ping and send in FML|HS ModList packet
* Show Forge mod count in server ping listing
* Send acknowledgements, completing the handshake
* Add VarShort to custom payload len prefix replaces i16, fixes OOM on large modded servers
* Add custom CoFHLib's SendUUID packet -26
See explanation at https://github.com/SpigotMC/BungeeCord/issues/1437
This packet is defined by CoFHLib in https://github.com/CoFH/CoFHLib/blob/1.7.10/src/main/java/cofh/lib/util/helpers/SecurityHelper.java#L40
Fixes thread '' panicked at 'bad packet id 0xffffffe6 in Clientbound Play' with FTB:IE
Pass -n or --network-debug to print out the packets from the server as
they are received, as well as write to last-packet for later analysis.
Useful when debugging network protocol issues. Builds on #90#114.
* Add structopt dependency
* Add command-line --server argument to connect to server on startup
* Don't show login/server screen (which pings servers) when connecting to a server from command-line
Previously, the server protocol was detected in the server listing GUI,
and saved for each server in a server_versions.json file. connect_to()
would read this file to get the version to use, an ugly hack/workaround
for threading/intercommunication challenges, and a questionable attempt
at avoiding another round-trip exchange.
Now, the server is re-pinged in connect_to() to get the protocol version
to use. This is a blocking ping so it may somewhat slow down server
connecting, but avoids the race conditions with the server list, and
undesirable intertwining the GUI with the server connection logic.
This hack was present since the original multiprotocol support (#18),
but it was blocking other enhancements, about time to remove it.
Adds 1.14 (477) protocol support, based on:
https://wiki.vg/index.php?title=Pre-release_protocol&oldid=14723
* New packets: SetDifficulty, LockDifficulty, UpdateJigsawBlock, UpdateViewPosition, UpdateViewDistance
* New metadata: Optional VarInt (17) and Pose (18)
* Add new join game variant with view distance, without difficulty
* Add new server difficulty variant, with locked boolean
* Implement recipe parsing changes, add stonecutting recipe type
Note this only is the first step in web support, although the project compiles, it doesn't run!
Merging now to avoid branch divergence, until dependencies can be updated for wasm support.
* Add instructions to build for wasm32-unknown-unknown with wasm-pack in www/
* Update to rust-clipboard fork to compile with emscripten
https://github.com/aweinstock314/rust-clipboard/pull/62
* Exclude reqwest dependency in wasm32
* Exclude compiling clipboard pasting on wasm32
* Exclude reqwest-using code from wasm32
* Install wasm target with rustup in Travis CI
* Update to collision 0.19.0
Fixes wasm incompatibility in deprecated rustc-serialize crate: https://github.com/rustgd/collision-rs/issues/106
error[E0046]: not all trait items implemented, missing: `encode`
--> github.com-1ecc6299db9ec823/rustc-serialize-0.3.24/src/serialize.rs:1358:1
* Increase travis_wait time even further, try 120 minutes
* Set RUST_BACKTRACE=1 in main
* Remove unused unneeded bzip2 features in zip crate
To fix wasm32-unknown-unknown target compile error:
error[E0432]: unresolved imports `libc::c_int`, `libc::c_uint`, `libc::c_void`, `libc::c_char`
--> src/github.com-1ecc6299db9ec823/bzip2-sys-0.1.7/lib.rs:5:12
|
5 | use libc::{c_int, c_uint, c_void, c_char};
| ^^^^^ ^^^^^^ ^^^^^^ ^^^^^^ no `c_char` in the root
| | | |
| | | no `c_void` in the root
| | no `c_uint` in the root
| no `c_int` in the root
* flate2 use Rust backend
* Add console_error_panic_hook module for wasm backtraces
* Build using wasm-pack, wasm-bindgen, run with wasm-app
* Update to miniz_oxide 0.2.1, remove patch for https://github.com/Frommi/miniz_oxide/issues/42
* Update to official clipboard crate since https://github.com/aweinstock314/rust-clipboard/pull/62 was merged, but git revision pending release
* Update to branch of glutin attempting to build for wasm
https://github.com/iceiix/glutin/pull/1
* Update winit dependency of glutin to git master
https://github.com/iceiix/winit/pull/2
* Update to glutin branch with working (compiles, doesn't run) wasm_stub
* Add app name in title on web page
* Add wasm to Travis-CI test matrix
* Update glutin to fix Windows EGL compilation on AppVeyor
97797352b5
Adds 18w50a (451) multiprotocol support, last snapshot of 2018
Reference: https://wiki.vg/index.php?title=Pre-release_protocol&oldid=14491
* Use v18w50a module for protocol
* Add blasting, smoking, and suspicious stew recipe types
* Add entity tags to tags packet
* Add chunk data packet variant with height map
* Add update light packet
* Add chunk format parsing with block_count, without skylights, conditionalize on protocol_version >= 451
* Add villager data entity metadata type parsing
https://wiki.vg/Pre-release_protocol#Entity_Metadata
* Add open book and entity sound effect packets
game.resource_manager, an Arc<RwLock<resources::Manager>>, sometimes hangs on write(), apparently a deadlock. Switch to using try_write() and continue the main game loop iteration if it fails, using the previous resource version and allow main loop tick if can't obtain a write lock. No warning is logged since this error is recoverable and seemingly intermittent. May not be the best fix, but unblocking iterative development.
Adds support for 1.13.2 protocol (404)
Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support
Metadata:
* Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT)
https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835
Packets:
* Add 1.13.2 packets, and implement all the command data parsers
https://wiki.vg/Command_Data#Parsers
* Send new plugin channel minecraft:brand
https://wiki.vg/Plugin_channels#minecraft:brand
* Add 1.13.2 metadata format, with shifted IDs
https://wiki.vg/Entity_metadata#Entity_Metadata_Format
* Implement particle entity metadata
* Add structures for 16 new packets
Blocks: The Flattening:
* Assign flattened IDs in correct order using new 'offset' macro token
* Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data
* Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening
* Extend travis build time to 20 minutes because the blocks macro takes a long time
* Support both flat/hier blocks by passing protocol_version to by_vanilla_id
Add block states and offsets for all blocks, replacing metadata for 1.13+:
* Add stripped logs and what was Log2 to Log
* Add the Wood blocks, should be called bark, previously Axis::None Log
* Add leaves distance and offset
* Add jungle/acacia to Leaves moved from Leaves2
* Add dispenser offsets, direction
* Add note block states
* Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2
* Add bed colors
* Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset
* Add torch, TNT, fire offsets, remove slabs
* Add furnance offset, merges lit into a property
* Add pressure plate offsets, new pressure plates, redstone ore/lit merged
* Add lever offsets, new directions from ceiling/floor, rename LeverDirections
* Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split
* Change lever to split face/facing, rm LeverDirection, add AttachedFace
* Add stone button offsets, face/facing similar to lever
* Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton
* Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton
* Add wooden button offsets each wood
* Add pumpkin without a face
* Add carved pumpkin, portal offsets
* Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin
* Add repeater offsets, merged into Repeater
* Change brown mushroom block to booleans instead of MushroomVariant
* Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block
* Add command block, cobblestone walls, and flower pot offsets
Empty flower pot, and potted plants including saplings. Rename
variant DarkOak to DarkOakSaplings because it is a sapling, and
remove the duplicate Dandelion variant which causes duplicate blocks.
* Increase recursion limit in steven_blocks
* Add colored banner offsets
* Add wooden slab including double slab, in a different position for pre-1.13 and 1.13
* StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood
* Add fence_gate_offset() for wooden fence gates
* Add frosted ice age, offset
* Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone
* Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
Adds 1.7.10 protocol version 5 support, a major update with significant changes.
Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support
* Add v1_7_10 protocol packet structures and IDs
* EncryptionRequest/Response i16 variant in login protocol
* 1.7.10 slot NBT data parsing
* Support both 1.7/1.8+ item::Stack in read_from, using if protocol_verson
* 1.7.10 chunk format support, ChunkDataBulk_17 and ChunkData_17
* Extract dirty_chunks_by_bitmask from load_chunks17/18/19
* Implement keepalive i32 handler
* Send PlayerPositionLook_HeadY
* Send PlayerBlockPlacement_u8_Item_u8y
* Handle JoinGame_i8_NoDebug
* Handle SpawnPlayer_i32_HeldItem_String
* BlockChange_u8, MultiBlockChange_i16, UpdateBlockEntity_Data, EntityMove_i8_i32_NoGround, EntityLook_i32_NoGround, EntityLookAndMove_i8_i32_NoGround
* UpdateSign_u16, PlayerInfo_String, EntityDestroy_u8, EntityTeleport_i32_i32_NoGround
* Send feet_y = head_y - 1.62, fixes Illegal stance
https://wiki.vg/index.php?title=Protocol&oldid=6003#Player_Position
> Updates the players XYZ position on the server. If HeadY - FeetY is less than 0.1 or greater than 1.65, the stance is illegal and the client will be kicked with the message “Illegal Stance”.
> Absolute feet position, normally HeadY - 1.62. Used to modify the players bounding box when going up stairs, crouching, etc…
* Set on_ground = true in entity teleport, fixes bouncing
* Implement block change, fix metadata/id packing, bounce _u8 through on_block_change
* Implement on_multi_block_change_u16, used with explosions
Cleans up https://github.com/iceiix/steven/pull/57 1.8.9 (47) multiprotocol support
which added too much code duplication, Metadata19 vs Metadata18, and
different packets for each, the only difference being how it was parsed.
Instead, switch back to using only one Metadata implementation, but with
parsing conditionalized on a new global mutable: SUPPORTED_PROTOCOL_VERSION.
Accessing global mutable state is unsafe but it is only set when
initializing the connection, and only read when deep enough in the code
where it is not feasible to pass otherwise. More elegant, worth it.
Closes https://github.com/iceiix/steven/pull/17
This is the biggest multi-protocol change yet, adding many new packet variants and implementing the most, necessitating a respectable amount of refactoring. The last of the "easy" protocols (already implemented, and cribbed from Steven commit history).
For https://github.com/iceiix/steven/issues/18 Enhance protocol support
* Add 15w39c packet IDs
* Add 15w39c packet changes
* Implement EntityMove i16 and i8 packet variants
* Implement EntityLookAndMove i16 and i8 packet variants
* Implement TeleportPlayer no confirm / with confirm packet variants
* Implement EntityTeleport f64 and i32 packet variants
* Implement SpawnPlayer f64 and i32 packet variants
Adds support for connecting to both 1.12.2 and 1.11.2 (protocols 340 and 316) servers
https://github.com/iceiix/steven/issues/18 Enhance protocol support
Closes https://github.com/iceiix/steven/pull/48 1.11.2 protocol support (316)
* Restore create_ids!() macro in packet identifiers
* Add translate_packet_id() function to map external 1.12.2 packet ids to internal sequential ids
* Implement translate_internal_packet_id() from a new protocol_packet_ids! macro
* Move packet IDs to separate file, v1_12_2.rs
* Change supported protocols constant to an array
* Add v1_11_2 protocol packet IDs (from https://github.com/iceiix/steven/pull/48)
* Add keep alive packet variants: _i64 (>=1.12.2) and _VarInt (<=1.11.2)
* Abstract protocol versions, can now connect to both 1.12.2 and 1.11.2
* Send protocol version in handshake packet
* Restore 1.11 (315) protocol support as in original (https://github.com/thinkofname/steven) Steven
For example, if a server connection times out and you are kicked, Steven
will now show disconnect.reason timeout, versus a non-descriptive
UNHANDLED message. This text is supposed to be looked up in a
translation table for localization, not yet supported, but showing the
translation identifier is more informative than nothing.
The packet IDs were assigned by the `create_ids!` macro, in the order they are in
the source code. This reduces flexibility for adopting new protocols, since the
packets can be reordered arbitrarily. Part of https://github.com/iceiix/steven/issues/18
The first step of https://github.com/iceiix/steven/issues/18 Enhance protocol support,
instead of hardcoding a fixed version, the client now matches whatever the server sent.
* Get the protocol version to send from the ping packet
* Save/load server protocol versions to disk, server_versions.json
* Fallback to default SUPPORTED_PROTOCOL if no ping response
* Add glutin dependency
* Create a glutin window
* Use the glutin window, basics work
* Store DPI factor on game object, update on Resized
* Use physical size for rendering only. Fixes UI scaled too small
Fixes https://github.com/iceiix/steven/pull/35#issuecomment-442683373
See also https://github.com/iceiix/steven/issues/22
* Begin adding mouse input events
* Listen for DeviceEvents
* Call hover_at on mouse motion
* Listen for CursorMoved window event, hovering works
Glutin has separate WindowEvent::CursorMoved and
DeviceEvent::MouseMotion events, for absolute cursor and relative mouse
motion, respectively, instead of SDL's Event::MouseMotion for both.
* Use tuple pattern matching instead of nested if for MouseInput
* Implement left clicking
* Use grab_cursor() to capture the cursor
* Hide the cursor when grabbing
* Implement MouseWheel event
* Listen for keyboard input, escape key release
* Keyboard input: console toggling, glutin calls backquote 'grave'
* Implement fullscreen in glutin, updates https://github.com/iceiix/steven/pull/31
* Update settings for glutin VirtualKeyCode
* Keyboard controls (note: must clear conf.cfg to use correct bindings)
* Move DeviceEvent match arm up higher for clarity
* Remove SDL
* Pass physical dimensions to renderer tick so blit_framebuffer can use full size but the ui is still sized logically.
* Listen for DeviceEvent::Text
* Implement text input using ReceivedCharacter window event, works
https://github.com/iceiix/steven/pull/35#issuecomment-443247267
* Request specific version of OpenGL, version 3.2
* Request OpenGL 3.2 but fallback to OpenGL ES 2.0 if available (not tested)
* Set core profile and depth 24-bits, stencil 0-bits
* Allow changing vsync, but require restarting (until https://github.com/tomaka/glutin/issues/693)
* Clarify specific Rust version requirement
* Import glutin::* in handle_window_event() to avoid overly repetitive code
* Linux in VM fix: manually calculate delta in MouseMotion
For the third issue on https://github.com/iceiix/steven/pull/35#issuecomment-443084458https://github.com/tomaka/glutin/issues/1084 MouseMotion event returns absolute instead of relative values, when running Linux in a VM
* Heuristic to detect absolute/relative MouseMotion from delta:(xrel, yrel); use a higher scaling factor
* Add clipboard pasting with clipboard crate instead of sdl2
https://github.com/iceiix/steven/pull/35#issuecomment-443307295
Part of fixing graphical rendering bugs: https://github.com/iceiix/steven/issues/25
Corrupted graphics on AMD video cards: https://github.com/Thinkofname/steven/issues/74
The previous workaround set NUM_SAMPLES to 2, but this added an extra texel fetch. Setting to 1 reproduces the 16px blue striped unexpected behavior. Setting to 0 samples avoids the extra fetch and the striping.
This is allowed per http://docs.gl/gl3/glTexImage2DMultisample:
> samples specifies the number of samples in the image and must be in the range zero to GL_MAX_SAMPLES - 1.
* Add handwritten RSA PKCS1 encryption using num-bigint and simple_asn1
* Add more logging to compare OpenSSL with/without side-by-side
* Log message and ciphertext in hex
* Print N and e as hexadecimal integers
* Fix bad encryption caused by zeros in PKCS1 padding
PS field in https://tools.ietf.org/html/rfc8017#section-7.2.1
Must be nonzero
* Use rand fill instead of rand_bytes
* Remove OpenSSL!
* Update CI scripts and docs to not install OpenSSL
* Remove copying OpenSSL DLLs (libeay and ssleay) in AppVeyor script
* Change rsa_public_encrypt_pkcs1 to return a Result<Vec<u8>, String>
* Add error checking, returning Err<String> on failure; RFC comments
* Add the required message representative range checking
* Use expect() instead of unwrap() on from_der
* Map the ASN.1 error to a String to return it from rsa_public_encrypt_pkcs1() instead of panicking
* Move RSA to a new crate, rsa_public_encrypt_pkcs1
https://github.com/iceiix/rsa_public_encrypt_pkcs1
* Update to rsa_public_encrypt_pkcs1 with simple_asn 0.1.0
https://github.com/iceiix/rsa_public_encrypt_pkcs1/issues/1
* Update to published version of rsa_public_encrypt_pkcs1, 0.1.0
* Remove unnecessarily added blank line
* Remove libssl-dev from .travis.yml
* Remove seemingly unneeded const on MetadataKey<T> new
* Change biome temperature/moisture to integer, x100 to remove floating-point so can use within stable 'const fn'
* Remove unstable const_fn feature, now using stable const fn: see https://www.reddit.com/r/rust/comments/9msqfn/const_fn_soon_on_stable_rust/
* Test on Rust beta (awaiting 1.31 release for stable)
* Update readme for beta Rust support
* Encrypt with both RustCrypto cfb8 and OpenSSL
* Switch to RustCrypto for decrypting
* Show encryption for both RustCrypto and OpenSSL, for comparison...
* Correct off-by-one error in encryption, cfb8 doesn't need extra byte
* Remove OpenSSL for symmetric crypto
* Update Cargo.lock
An old version of hyper was used before (0.8.0), in the process of updating to hyper 0.12.11, found this higher-level replacement/wrapper, reqwest 0.9.4 which is simpler to use than the latest hyper and serves the purpose of a simple HTTP client well
* Begin updating to hyper 0.12.11
https://github.com/iceiix/steven/issues/4#issuecomment-425759778
* Use type variables for hyper::Client
* Fix setting header syntax, Content-Type: application/json, 17->13
* Parse strings into URLs with url.parse::<hyper::Uri>().unwrap()
b20971cb4e/examples/client.rs (L25)
* Use hyper::Request::post() then client.request() since client.post() removed
* wait() on the ResponseFuture to get the Result
* try! to unwrap the Result
* status() is now a method
* Concatenate body chunks unwrap into bytes, then parse JSON from byte slice, instead of from_reader which didn't compile
* Replace send() with wait() on ResponseFuture
* Parse HeaderValue to u64
* Slices implement std::io::Read trait
* Read into_bytes() instead of read_to_end()
* Disable boxed logger for now to workaround 'expected function, found macro'
* Remove unnecessary mutability, warnings
* Hack to parse twice to avoid double move
* Use hyper-rustls pure Rust implementation for TLS for HTTPS in hyper
* Start converting to reqwest: add Protocol::Error and reqwest::Error conversion
* Use reqwest, replacing hyper, in protocol
* Convert resources to use reqwest instead of hyper
* Convert skin download to reqwest, instead of hyper
* Remove hyper
* Revert unnecessary variable name change req/body to reduce diff
* Revert unnecessary whitespace change to reduce diff, align indentation on .
* Fix authenticating to server, wrong method and join URL
* Update Cargo.lock
* Replace find() with get()
* Update for renamed as_string->as_str and as_boolean->as_bool
https://github.com/serde-rs/json/releases/tag/v0.8.0
Value::as_string() has been renamed to as_str() and Value::as_boolean() has been renamed to as_bool() to improve consistency
https://github.com/serde-rs/json/issues/126
* No serde_json::Value::I64/U64/F64 anymore, only Number
* Update from lookup() to pointer(), using JSON pointer syntax
https://github.com/iceiix/steven/pull/6#issuecomment-432472123
* Remove unused and removed ObjectBuilder import
* Use into_iter().collect() to convert BTreeMap to serde_json::Map
* Change parse_rules to accept serde_json::Map instead of BTreeMap
* Remove unused serde_json macro_use
* Update Cargo.lock